• TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            1 mech_infantry moved from Russia to Volgograd
            3 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2,33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Volgograd to Russia
            3 fighters moved from Volgograd to Russia
            1 tactical_bomber moved from Buryatia to Kansu
            2 aaGuns and 11 infantry moved from Buryatia to Amur
            1 infantry moved from Sakha to Amur
            2 infantry moved from Siberia to Amur
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 carrier and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            2 bombers moved from Borneo to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            1 carrier moved from 44 Sea Zone to 45 Sea Zone
            1 bomber moved from Paulau Island to Dutch New Guinea
            1 fighter moved from Paulau Island to Dutch New Guinea
            1 fighter moved from Paulau Island to Dutch New Guinea
            2 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsi to Hunan
            1 fighter moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Hunan
            1 fighter moved from Kiangsi to Hunan
            1 tactical_bomber moved from Kiangsi to Kweichow
            1 fighter moved from Kiangsi to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 armour moved from Suiyuyan to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Chahar to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Kwangsi
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 3 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 4 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 5 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 artillery
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/5 hits, 2,33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Dutch New Guinea, round 3 : 3/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
                    British roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the ANZAC, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 42 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from Dutch New Guinea to Philippines
            2 fighters moved from Dutch New Guinea to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from Paulau Island to Kwangtung
            1 fighter moved from Japan to 36 Sea Zone
            2 bombers moved from 42 Sea Zone to Kwangtung
            1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Hunan to Kwangtung
            1 fighter moved from Hunan to Kwangtung
            1 fighter moved from Kweichow to Anhwe
            1 tactical_bomber moved from Kweichow to Anhwe
            1 artillery and 3 infantry moved from Jehol to Anhwe
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 artillery moved from 36 Sea Zone to Hainan
            1 battleship moved from 44 Sea Zone to 36 Sea Zone
            1 cruiser moved from 44 Sea Zone to 45 Sea Zone
            2 artilleries moved from Kiangsi to Kwangtung
    
        Place Units - Japanese
            1 infantry placed in Manchuria
            2 submarines placed in 6 Sea Zone
            2 destroyers placed in 19 Sea Zone
            2 armour and 1 mech_infantry placed in Kiangsu
            2 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British : 0,33
    ANZAC : 0,00
    Chinese : -1,00
    Japanese : -1,00
    

    Savegame


  • @Enigma Nu var det min tur til at lave en fejl - fik sat en infanteri for meget på fastlandet, der skulle have været sat ind i Japan. Jeg ændrer det lige - ellers må du sige til og vi laver det om.


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 carrier and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            2 bombers moved from Borneo to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            1 carrier moved from 44 Sea Zone to 45 Sea Zone
            1 bomber moved from Paulau Island to Dutch New Guinea
            1 fighter moved from Paulau Island to Dutch New Guinea
            1 fighter moved from Paulau Island to Dutch New Guinea
            2 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsi to Hunan
            1 fighter moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Hunan
            1 fighter moved from Kiangsi to Hunan
            1 tactical_bomber moved from Kiangsi to Kweichow
            1 fighter moved from Kiangsi to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 armour moved from Suiyuyan to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Chahar to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Kwangsi
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 3 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 4 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 5 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 artillery
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/5 hits, 2,33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Dutch New Guinea, round 3 : 3/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
                    British roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the ANZAC, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 42 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from Dutch New Guinea to Philippines
            2 fighters moved from Dutch New Guinea to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from Paulau Island to Kwangtung
            1 fighter moved from Japan to 36 Sea Zone
            2 bombers moved from 42 Sea Zone to Kwangtung
            1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Hunan to Kwangtung
            1 fighter moved from Hunan to Kwangtung
            1 fighter moved from Kweichow to Anhwe
            1 tactical_bomber moved from Kweichow to Anhwe
            1 artillery and 3 infantry moved from Jehol to Anhwe
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 artillery moved from 36 Sea Zone to Hainan
            1 battleship moved from 44 Sea Zone to 36 Sea Zone
            1 cruiser moved from 44 Sea Zone to 45 Sea Zone
            2 artilleries moved from Kiangsi to Kwangtung
    
        Place Units - Japanese
            1 infantry placed in Manchuria
            2 submarines placed in 6 Sea Zone
            2 destroyers placed in 19 Sea Zone
            2 armour and 1 mech_infantry placed in Kiangsu
            2 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shantung: 1 infantry
            EDIT: Adding units owned by Japanese to Japan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0,33
    ANZAC : 0,00
    Chinese : -1,00
    Japanese : -1,00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Adding units owned by French to United Kingdom: 2 infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from Malta to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Vil du scramble i sz112 eller 97?


  • @Maxiheimer Jeg scrambler i 97.


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Adding units owned by French to United Kingdom: 2 infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from Malta to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Norway
            Battle in Denmark
            Battle in 97 Sea Zone
                Americans attack with 2 bombers
                Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    2 bombers owned by the Americans lost in 97 Sea Zone
                Italians win, taking Norway from Germans, taking Denmark from Germans with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -24
                Casualties for Americans: 2 bombers
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 artillery moved from Morocco to Algeria
            1 cruiser moved from 104 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,50
    Americans : -1,33
    

    Savegame


  • @Maxiheimer Hvad blev der af Kina og UK?🤔


  • AAARRRRRGGGGHHH:white_frowning_face: :white_frowning_face: :white_frowning_face:
    Jeg har glemt at poste… Jeg er nødt til at spille turene om.


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 2 infantry moved from Szechwan to Shensi
            2 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 fighter and 3 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 6 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry and 1 mech_infantry
            Battle in Shensi
                Chinese attack with 3 artilleries and 2 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 3 artilleries and 2 infantry in Shensi, round 2 : 1/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 artilleries and 1 infantry in Shensi, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 artilleries remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,50
    Japanese : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Malaya
                  UK_Pacific take Shan State from Japanese
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 artillery moved from French Indo China to Kwangsi
            1 tactical_bomber moved from Yunnan to Kweichow
            2 fighters moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 destroyer moved from 110 Sea Zone to 113 Sea Zone
            2 fighters moved from 110 Sea Zone to 113 Sea Zone
            2 fighters moved from United Kingdom to 113 Sea Zone
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • vil du scramble?


  • @Maxiheimer Nej tak, jeg bliver nede.


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Adding units owned by French to United Kingdom: 2 infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from Malta to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Norway
            Battle in Denmark
            Battle in 97 Sea Zone
                Americans attack with 2 bombers
                Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    2 bombers owned by the Americans lost in 97 Sea Zone
                Italians win, taking Norway from Germans, taking Denmark from Germans with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -24
                Casualties for Americans: 2 bombers
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 artillery moved from Morocco to Algeria
            1 cruiser moved from 104 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 2 infantry moved from Szechwan to Shensi
            2 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 fighter and 3 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 6 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry and 1 mech_infantry
            Battle in Shensi
                Chinese attack with 3 artilleries and 2 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 3 artilleries and 2 infantry in Shensi, round 2 : 1/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 artilleries and 1 infantry in Shensi, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 artilleries remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 3 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Malaya
                  UK_Pacific take Shan State from Japanese
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 artillery moved from French Indo China to Kwangsi
            1 tactical_bomber moved from Yunnan to Kweichow
            2 fighters moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 destroyer moved from 110 Sea Zone to 113 Sea Zone
            2 fighters moved from 110 Sea Zone to 113 Sea Zone
            2 fighters moved from United Kingdom to 113 Sea Zone
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
            Battle in Kweichow
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 113 Sea Zone
                British attack with 1 destroyer and 4 fighters
                Germans defend with 2 submarines
                    British roll dice for 1 destroyer and 4 fighters in 113 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the British and 2 submarines owned by the Germans lost in 113 Sea Zone
                British win with 4 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 destroyer
                Casualties for Germans: 2 submarines
    
        Non Combat Move - British
            4 fighters moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Persia to Russia
            1 mech_infantry moved from Persia to Caucasus
            2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Persia
            3 aaGuns, 5 infantry and 6 mech_infantrys moved from Yunnan to Kwangsi
            2 infantry moved from India to Burma
            1 artillery and 1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 transport placed in 109 Sea Zone
            1 fighter and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,3,4,3,5
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : 1,50
    British : -0,17
    Americans : -1,33
    Chinese : 0,50
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Rostov to Samara
                  Italians take Samara from Russians
            1 armour moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 destroyer moved from 93 Sea Zone to 98 Sea Zone
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern France to 98 Sea Zone
            1 armour moved from Libya to Tunisia
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Western Germany to Tunisia
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
    
        Combat - Italians
            Battle in Morocco
            Battle in Tunisia
                Italians attack with 1 armour and 1 fighter
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Tunisia, round 3 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
                Italians win, taking Morocco from Americans with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Americans: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 2 destroyers and 1 fighter
                British defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
                    British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 cruiser and 1 destroyer
    
        Non Combat Move - Italians
            2 infantry moved from Ukraine to Rostov
            1 artillery moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 fighter moved from Caucasus to Greece
            1 fighter moved from Ukraine to 97 Sea Zone
            1 fighter moved from Tunisia to Libya
            1 bomber moved from 98 Sea Zone to Greece
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
            1 artillery moved from Normandy Bordeaux to France
            2 infantry moved from Southern France to France
            2 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    British : -0,33
    Americans : 0,33
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Tobruk to Libya
            1 bomber moved from Egypt to Libya
    
        Combat - ANZAC
            Battle in Libya
                ANZAC attack with 1 bomber and 1 infantry
                Italians defend with 1 fighter
                    ANZAC roll dice for 1 bomber and 1 infantry in Libya, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 fighter in Libya, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 fighter owned by the Italians lost in Libya
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 fighter
    
        Non Combat Move - ANZAC
            1 bomber moved from Libya to Egypt
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,33
    ANZAC : 0,17
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Tobruk to Libya
            1 bomber moved from Egypt to Libya
    
        Combat - ANZAC
            Battle in Libya
                ANZAC attack with 1 bomber and 1 infantry
                Italians defend with 1 fighter
                    ANZAC roll dice for 1 bomber and 1 infantry in Libya, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 fighter in Libya, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 fighter owned by the Italians lost in Libya
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 fighter
    
        Non Combat Move - ANZAC
            1 bomber moved from Libya to Egypt
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0,33
    ANZAC : 0,17
    

    Savegame


  • @Maxiheimer Det var så runde 6. Så bliver det spændende i angrebet på Moskva… Jeg går ind med 98% chance for sejr, men lad os nu se - der er jo sket ret vilde ting i dette spil. Men jeg når det nok ikke i dag… :white_frowning_face:


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Western Germany to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            3 infantry moved from Western Germany to Denmark
            3 artilleries moved from Western Germany to Denmark
            1 fighter moved from Germany to Denmark
            22 armour, 4 artilleries, 2 fighters, 24 infantry, 15 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
            3 armour and 6 bombers moved from Ukraine to Russia
            1 artillery and 5 infantry moved from Smolensk to Russia
            2 infantry moved from Tambov to Russia
            3 tactical_bombers moved from Novgorod to Russia
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 3 artilleries, 1 fighter and 3 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 3 artilleries, 1 fighter and 3 infantry in Denmark, round 2 : 2/7 hits, 2,50 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in 91 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                Americans defend with 1 cruiser and 1 transport
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 19
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in Russia
                Germans attack with 25 armour, 5 artilleries, 6 bombers, 2 fighters, 31 infantry, 15 mech_infantrys and 6 tactical_bombers
                British defend with 1 bomber, 5 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 7 armour, 7 artilleries, 1 factory_major, 3 fighters, 45 infantry, 3 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 5/12 hits, 2,00 expected hits
                    2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 25 armour, 5 artilleries, 6 bombers, 31 infantry, 15 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 26/85 hits, 28,67 expected hits
                    Russians roll dice for 4 aaGuns, 7 armour, 7 artilleries, 1 bomber, 8 fighters, 45 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 35/73 hits, 28,33 expected hits
                    21 infantry owned by the Russians, 31 infantry owned by the Germans, 1 bomber owned by the British, 4 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 25 armour, 5 artilleries, 6 bombers, 11 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 19/50 hits, 22,83 expected hits
                    Russians roll dice for 7 armour, 7 artilleries, 8 fighters, 24 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 29/51 hits, 21,17 expected hits
                    19 infantry owned by the Russians, 5 artilleries owned by the Germans, 13 armour owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 6 bombers and 3 tactical_bombers in Russia, round 4 : 15/21 hits, 12,00 expected hits
                    Russians roll dice for 7 armour, 7 artilleries, 8 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 12/32 hits, 14,83 expected hits
                    3 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 7 artilleries owned by the Russians, 11 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 6 bombers and 2 tactical_bombers in Russia, round 5 : 8/9 hits, 5,67 expected hits
                    Russians roll dice for 7 armour, 8 fighters and 2 tactical_bombers in Russia, round 5 : 10/17 hits, 9,83 expected hits
                    1 tactical_bomber owned by the Russians, 7 armour owned by the Russians, 6 bombers owned by the Germans, 1 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
                Russians win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is -221
                Casualties for Germans: 25 armour, 5 artilleries, 6 bombers, 2 fighters, 31 infantry, 15 mech_infantrys and 6 tactical_bombers
                Casualties for British: 1 bomber
                Casualties for Russians: 4 aaGuns, 7 armour, 7 artilleries, 45 infantry, 3 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - Germans
            1 fighter moved from Denmark to Western Germany
            2 infantry moved from Holland Belgium to Western Germany
            1 fighter moved from 91 Sea Zone to Morocco
            4 aaGuns moved from Bryansk to Rostov
            1 infantry moved from Ukraine to Rostov
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 infantry placed in Novgorod
            2 fighters placed in Western Germany
            2 artilleries and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    AA fire in Russia : : 3,00
    Americans : -0,67
    Russians : 11,83
    

    Savegame

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