• TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
            1 artillery moved from Bulgaria to Albania
            1 infantry moved from Bulgaria to Albania
            1 bomber moved from Southern Italy to Albania
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 2 artilleries in Northern Italy, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Albania
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 2 armour
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Albania, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 2 armour in Albania, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Americans lost in Albania
                Italians win, taking Albania from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 armour
    
        Non Combat Move - Italians
            1 bomber moved from Albania to Southern Italy
            2 infantry moved from Romania to Bulgaria
            2 artilleries moved from Romania to Bulgaria
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6
            Italians collect 7 PUs (4 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 0.67
    Americans : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to Kiangsu
            1 bomber and 1 infantry moved from Kiangsi to Kiangsu
            1 armour, 1 artillery and 2 infantry moved from Siam to 37 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 19 Sea Zone to Kiangsu
    
        Combat - ANZAC
            Battle in Kiangsu
                ANZAC attack with 1 armour, 1 artillery, 2 bombers, 1 fighter and 3 infantry
                Japanese defend with 1 factory_minor and 4 fighters
                    ANZAC roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 3 infantry in Kiangsu, round 2 : 5/8 hits, 3.33 expected hits
                    Japanese roll dice for 4 fighters in Kiangsu, round 2 : 2/4 hits, 2.67 expected hits
                    4 fighters owned by the Japanese and 2 infantry owned by the ANZAC lost in Kiangsu
                ANZAC win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 34
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 4 fighters
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            2 transports moved from 19 Sea Zone to 35 Sea Zone
            2 destroyers moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Kiangsu to 19 Sea Zone
            1 tactical_bomber moved from Queensland to 19 Sea Zone
            2 bombers moved from Kiangsu to Kiangsi
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from France to Southern France
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    Japanese : -0.67
    

    Savegame


  • Again I will do nothing with the Russian sub


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
            Germans buy 7 armour and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Ukraine to Rostov
            3 mech_infantrys moved from Western Ukraine to Rostov
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Rostov
                Germans attack with 3 armour and 3 mech_infantrys
                British defend with 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 3 armour and 3 mech_infantrys in Rostov, round 2 : 1/6 hits, 2.00 expected hits
                    British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                    Germans roll dice for 3 armour and 3 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Germans
            1 aaGun moved from Tambov to Rostov
            1 infantry moved from Samara to Tambov
            1 infantry moved from Slovakia Hungary to Greater Southern Germany
            2 infantry moved from Slovakia Hungary to Germany
    
        Place Units - Germans
            7 armour and 3 infantry placed in Germany
            Germans undo move 1.
            5 armour and 5 infantry placed in Germany
            2 armour placed in Ukraine
            3 infantry placed in Western Ukraine
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Manchuria to Amur
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Amur
                Japanese win, taking Amur from Americans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,2,4,4,3,5,4,5,4,3,1,1,1,2,6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6,2,6,2,1,4,3
            Japanese collect 8 PUs (15 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 7 armour, 3 bombers, 1 factory_upgrade and 7 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            4 armour, 2 artilleries and 2 infantry moved from Western Germany to Germany
            7 armour moved from France to Germany
            4 bombers and 1 tactical_bomber moved from Southern France to Germany
            2 fighters moved from 112 Sea Zone to Germany
            2 armour and 2 infantry moved from Morocco to 91 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 armour and 2 infantry moved from 112 Sea Zone to Norway
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
            3 armour moved from Greece to Albania
            2 battleships moved from 19 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Amur
            1 armour moved from Sakha to Buryatia
                  Americans take Buryatia from Japanese
            1 armour moved from Buryatia to Amur
    
        Combat - Americans
            Battle in Norway
                Americans attack with 2 armour and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 battleships in Norway, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 2 armour and 2 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 2 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Amur
                Americans attack with 2 armour and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 2 battleships in Amur, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                Americans win, taking Amur from Japanese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Albania
                Americans attack with 3 armour
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 3 armour in Albania, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Albania
                Americans win, taking Albania from Italians with 3 armour remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Germany
                Americans attack with 11 armour, 2 artilleries, 4 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 7 armour, 1 factory_major and 8 infantry
                    Americans roll dice for 11 armour, 2 artilleries, 4 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Germany, round 2 : 8/22 hits, 11.17 expected hits
                    Germans roll dice for 7 armour and 8 infantry in Germany, round 2 : 7/15 hits, 6.17 expected hits
                    8 infantry owned by the Germans, 3 armour owned by the Americans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Germany
                    Americans roll dice for 8 armour, 4 bombers, 2 fighters and 1 tactical_bomber in Germany, round 3 : 9/15 hits, 8.33 expected hits
                    Germans roll dice for 7 armour in Germany, round 3 : 6/7 hits, 3.50 expected hits
                    7 armour owned by the Germans and 6 armour owned by the Americans lost in Germany
                Americans captures 67PUs while taking Germans capital
                Americans converts factory_major into different units
                Americans win, taking Germany from Germans with 2 armour, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 9 armour, 2 artilleries and 2 infantry
                Casualties for Germans: 7 armour and 8 infantry
            triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - Americans
            4 bombers, 2 fighters and 1 tactical_bomber moved from Germany to Western Germany
            5 armour and 5 infantry moved from Central United States to 101 Sea Zone
            2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
            6 transports moved from 91 Sea Zone to 102 Sea Zone
            7 armour, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            7 armour and 7 infantry moved from 91 Sea Zone to Morocco
            6 transports moved from 102 Sea Zone to 101 Sea Zone
            2 destroyers moved from 112 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            5 armour and 5 infantry placed in Central United States
            Americans undo move 1.
            1 armour, 4 artilleries and 5 infantry placed in Central United States
            1 armour and 1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            3 bombers placed in Eastern United States
            3 armour placed in Greece
            3 armour placed in Western Germany
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 160 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 165 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 175 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 180 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 185 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 190 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 195 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 200 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            2 artilleries and 3 infantry moved from Jehol to Manchuria
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 2 artilleries, 1 factory_minor and 2 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 4/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
                1 artillery owned by the Chinese retreated to Jehol
                Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 artillery and 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
            1 artillery moved from Anhwe to Jehol
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            6 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - British
            British repair damage of 2x airfield, 4x factory_major; Remaining resources: 48 PUs; 
            British buy 3 armour, 1 bomber, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Kazakhstan to Novosibirsk
                  British take Novosibirsk from Germans
            1 armour moved from Novosibirsk to Vologda
                  British take Vologda from Germans
            1 artillery and 1 infantry moved from Kazakhstan to Samara
            1 bomber moved from Yunnan to Samara
            1 bomber moved from Yunnan to Tambov
            1 bomber moved from India to Tambov
            2 mech_infantrys moved from Kazakhstan to Tambov
            1 mech_infantry moved from Kazakhstan to Samara
            3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 105 Sea Zone
            3 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
            2 fighters moved from Southern France to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Greece to Normandy Bordeaux
            5 armour moved from Volgograd to Rostov
            1 armour and 5 mech_infantrys moved from Caucasus to Rostov
            1 mech_infantry moved from Kazakhstan to Rostov
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    British roll dice for 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/12 hits, 4.83 expected hits
                    Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.00 expected hits
                    2 artilleries owned by the Germans, 4 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Germans: 2 artilleries and 4 infantry
            Battle in Tambov
                British attack with 2 bombers and 2 mech_infantrys
                Germans defend with 1 infantry
                    British roll dice for 2 bombers and 2 mech_infantrys in Tambov, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                British win, taking Tambov from Germans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                British attack with 6 armour and 6 mech_infantrys
                Germans defend with 1 aaGun, 3 armour, 1 factory_minor and 3 mech_infantrys
                    British roll dice for 6 armour and 6 mech_infantrys in Rostov, round 2 : 5/12 hits, 4.00 expected hits
                    Germans roll dice for 1 aaGun, 3 armour and 3 mech_infantrys in Rostov, round 2 : 4/6 hits, 2.50 expected hits
                    1 aaGun owned by the Germans, 4 mech_infantrys owned by the British, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Rostov
                    British roll dice for 6 armour and 2 mech_infantrys in Rostov, round 3 : 4/8 hits, 3.33 expected hits
                    Germans roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for British: 4 mech_infantrys
                Casualties for Germans: 1 aaGun, 3 armour and 3 mech_infantrys
            Battle in Samara
                British attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery
                    British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Samara
                British win, taking Samara from Germans with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            1 bomber moved from Samara to Volgograd
            2 bombers moved from Tambov to Volgograd
            5 fighters moved from Normandy Bordeaux to Germany
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            1 armour and 4 mech_infantrys moved from Yunnan to Shensi
            2 mech_infantrys moved from Anhwe to Suiyuyan
    
        Place Units - British
            1 bomber and 1 tactical_bomber placed in United Kingdom
            1 transport placed in 109 Sea Zone
            3 armour placed in Volgograd
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Place Units - UK_Pacific
            1 bomber and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 1 bomber and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Germans : 4.50
    Italians : -0.67
    British : 2.67
    Americans : -1.00
    Chinese : -0.50
    Japanese : 3.00
    

    Savegame


  • Do you surrender?


  • Yes, I think that’s about it, damn good game though! Well done.


  • Yes goodgame!!
    Would always be down for a rematch. (Switching sides)
    Just let me know!


  • Sure, I’m up for a rematch, too! You would be axis so you can start it any time, with the same settings as this one.

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