@Jacob16 All good, feel free to take your time on this game.
19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid
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@FMErwinRommel seems a very odd rule…where would the kamis come from? :shrug: but thanks! :+1:
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Queensland to 44 Sea Zone
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Celebes ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Persia to Russia Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : -0.50
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Celebes ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Persia to Russia Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : -0.50
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@wizmark It’s just how the kami action is activated, by the allies attacking in a kami zone. The programmers didn’t make provision for your situation. Even though they probably would agree that the kami option shouldn’t occur, they can’t program every unusual situation into every event.
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TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber and 5 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 2 bombers and 2 fighters moved from Novgorod to Russia 1 bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Persia 1 bomber moved from Egypt to Tambov 3 bombers moved from Egypt to Russia 1 artillery and 1 infantry moved from Bryansk to Tambov 1 infantry moved from Belarus to Smolensk
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Strat bombing Russia with 5 bombers & 2 fighter escorts. Intercept with 1 Russ, 3 UK & 1 ANZ fighters? If so, need OOL.
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@FMErwinRommel no intercept thanks
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber and 5 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 2 bombers and 2 fighters moved from Novgorod to Russia 1 bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Persia 1 bomber moved from Egypt to Tambov 3 bombers moved from Egypt to Russia 1 artillery and 1 infantry moved from Bryansk to Tambov 1 infantry moved from Belarus to Smolensk Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0.67 expected hits AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5,4,5,4 and causes: 15 damage to unit: factory_major Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 21 damage total. Damaged units is as follows: factory_major = 15, airfield = 6 Battle in 124 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 124 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Tambov Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Persia to Bryansk 1 bomber moved from Iraq to Bryansk 2 fighters moved from Russia to Bryansk 1 aaGun and 4 artilleries moved from Belarus to Bryansk 1 submarine moved from 93 Sea Zone to 87 Sea Zone 2 fighters moved from Malta to Egypt 1 fighter moved from Malta to Greece 1 artillery moved from Bulgaria to Greece 2 mech_infantrys moved from Yugoslavia to Greece 3 artilleries and 4 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany 1 fighter moved from Malta to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to France 1 fighter moved from Western Germany to Egypt 2 bombers moved from Russia to Novgorod 3 bombers moved from Russia to Bryansk 1 bomber moved from Tambov to Bryansk Place Units - Germans 2 armour and 1 fighter placed in Novgorod 2 armour and 1 fighter placed in Volgograd 1 bomber and 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83 Germans : 1.67 AA fire in Persia : : -0.17 Americans : 0.00 AA fire in Iraq : : -0.17 Russians : 0.67
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Successful bombings everywhere. Russ has max damage. Yes, Germany has far too many bombers, and now enough fighters to intercept your bombers.
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy nothing; Remaining resources: 15 PUs; Combat Move - Russians 1 armour moved from Russia to Samara Russians take Samara from Italians 1 armour moved from Samara to Russia Combat - Russians Non Combat Move - Russians Turn Complete - Russians Russians collect 9 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Yenisey to Kansu Japanese take Timguska from Russians Japanese take Kansu from Chinese 3 carriers, 5 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone 1 bomber and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
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Need OOL in Phil Sea. ANZ didn’t fully support U.S. fleet. I have 100% odds of win.
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@FMErwinRommel sub, Carrier x 3, bb, dd, carrier x 3, anzac dd, dd, tac, anzac fighter, US fighters, BB
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@FMErwinRommel Going to be messy!
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Forgot to have fighter in Japan sink U.S. sub off Iwo Jima. Will edit that sinking.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Yenisey to Kansu Japanese take Timguska from Russians Japanese take Kansu from Chinese 3 carriers, 5 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone 1 bomber and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber, 3 carriers, 5 destroyers, 5 fighters, 6 submarines and 4 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 destroyer and 1 fighter Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 bomber, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/15 hits, 7.50 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 4 submarines owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 2 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 9/15 hits, 7.50 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 5/12 hits, 6.17 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 bomber, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 4/11 hits, 5.50 expected hits 2 transports owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber, 2 carriers, 3 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 89 Casualties for Japanese: 1 carrier, 2 destroyers, 5 submarines and 2 tactical_bombers Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports Casualties for ANZAC: 1 destroyer and 1 fighter Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 bomber moved from 35 Sea Zone to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 1 armour moved from Kiangsu to Hopei 2 armour moved from Kiangsu to Kwangsi 3 infantry moved from Shantung to Anhwe 2 infantry moved from Siberia to Amur 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Hopei Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 20 Sea Zone 1 destroyer and 1 transport placed in 19 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : -1.83 Japanese : -1.50
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First round was terrible, I rolled 6 hits instead of 9-1/2 and you rolled average. But on second round, I made up for it and hit everything except damaged BB; while you rolled 1 below average. Somehow, I overlooked taking 1 sub as a hit, but it worked out okay, since it sank your damaged BB without chance for counter-fire. TUV of 89 was slightly better than bat calc predicted. U.S. and ANZ can. I built a CV next to the battle SZ, so I could fly in 2 planes from Japan and land there. Japan lost income, but doesn’t need expensive build next turn; and is in position to slowly push back the Allies.
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Gibraltar to 87 Sea Zone 2 bombers moved from Gibraltar to 87 Sea Zone 2 submarines moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 5 bombers moved from Queensland to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Russia to Kansu 4 bombers moved from Trans-Jordan to Caucasus
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@FMErwinRommel Am very sorry, but made a mess of the battle in the phillipines…basically forgot that you didn’t own the islands and that yr planes couldn’t land there, so damaged both yr carriers which lost yr planes after the battle. Have edited it to show losses of all destroyers and a fighter instead