Test summary from TripleA, engine version: 2.6.14803, time: 11:32:24 PM
Savegame
Wizmark (X) vs Dawgoneit (L) BM3 G4
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Novosibirsk Italians take Novosibirsk from Russians 1 armour moved from Caucasus to Tsinghai Italians take Tsinghai from Chinese 1 armour moved from Caucasus to Tsinghai Combat - Italians Non Combat Move - Italians 1 battleship moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Ukraine to Caucasus 2 fighters moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone ANZAC take 54 Sea Zone from Japanese 2 fighters moved from Shan State to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Northern Territory 2 infantry moved from Queensland to 54 Sea Zone 2 cruisers, 5 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 56 Sea Zone 3 destroyers moved from 62 Sea Zone to 56 Sea Zone 2 cruisers, 8 destroyers, 2 infantry, 2 submarines and 1 transport moved from 56 Sea Zone to 57 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone ANZAC take 54 Sea Zone from Japanese 2 fighters moved from Shan State to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Northern Territory 2 infantry moved from Queensland to 54 Sea Zone 2 cruisers, 5 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 56 Sea Zone 3 destroyers moved from 62 Sea Zone to 56 Sea Zone 2 cruisers, 8 destroyers, 2 infantry, 2 submarines and 1 transport moved from 56 Sea Zone to 57 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.67 -
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 2 fighters, 1 marine, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 13 armour, 11 artilleries, 1 bomber, 1 fighter, 12 infantry, 20 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Russia 1 infantry moved from Tambov to Russia 1 infantry and 1 mech_infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 1 bomber moved from Novgorod to Russia 2 bombers moved from Western Germany to Russia 1 destroyer and 1 submarine moved from 113 Sea Zone to 105 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 2 fighters, 1 marine, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 13 armour, 11 artilleries, 1 bomber, 1 fighter, 12 infantry, 20 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Russia 1 infantry moved from Tambov to Russia 1 infantry and 1 mech_infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 1 bomber moved from Novgorod to Russia 2 bombers moved from Western Germany to Russia 1 destroyer and 1 submarine moved from 113 Sea Zone to 105 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone Combat - Germans Battle in Russia Germans attack with 15 armour, 11 artilleries, 4 bombers, 1 fighter, 15 infantry, 23 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 2 armour, 14 artilleries, 1 factory_major, 53 infantry and 1 tactical_bomber Germans roll dice for 15 armour, 11 artilleries, 4 bombers, 1 fighter, 15 infantry, 23 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 23/71 hits, 23.83 expected hits Russians roll dice for 2 armour, 14 artilleries, 53 infantry and 1 tactical_bomber in Russia, round 2 : 22/70 hits, 23.83 expected hits 23 infantry owned by the Russians, 15 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 15 armour, 11 artilleries, 4 bombers, 1 fighter, 16 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 26/49 hits, 20.17 expected hits Russians roll dice for 2 armour, 14 artilleries, 30 infantry and 1 tactical_bomber in Russia, round 3 : 14/47 hits, 16.17 expected hits 26 infantry owned by the Russians, 5 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 15 armour, 6 artilleries, 4 bombers, 1 fighter, 7 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 15/35 hits, 16.17 expected hits Russians roll dice for 2 armour, 14 artilleries, 4 infantry and 1 tactical_bomber in Russia, round 4 : 5/21 hits, 7.50 expected hits 4 infantry owned by the Russians, 11 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Russia Germans roll dice for 15 armour, 1 artillery, 4 bombers, 1 fighter, 7 mech_infantrys and 2 tactical_bombers in Russia, round 5 : 16/30 hits, 13.67 expected hits Russians roll dice for 2 armour, 3 artilleries and 1 tactical_bomber in Russia, round 5 : 4/6 hits, 2.50 expected hits 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia Germans captures 16PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 15 armour, 4 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 73 Casualties for Germans: 11 artilleries, 15 infantry and 19 mech_infantrys Casualties for Russians: 2 armour, 14 artilleries, 53 infantry and 1 tactical_bomber Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 fighters moved from Western Germany to Southern Italy 1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery and 8 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 4 bombers moved from Russia to Bryansk 1 fighter and 2 tactical_bombers moved from Russia to Bryansk 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 1 marine placed in Western Germany 2 fighters placed in Western Germany 2 submarines placed in 93 Sea Zone Germans undo move 3. 2 submarines placed in 105 Sea Zone 1 destroyer placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 3 armour placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Germans Germans collect 65 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUsCombat Hit Differential Summary :
Germans : 6.17 Russians : -5.17 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 armour and 1 infantry moved from Hopei to Suiyuyan 1 armour moved from Chahar to Suiyuyan 1 bomber moved from Yakut S.S.R. to Suiyuyan 2 infantry moved from Anhwe to Kweichow 1 armour moved from Anhwe to Shensi 3 bombers moved from Kiangsu to Shensi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Shantung to Hunan 1 artillery moved from Anhwe to Hunan 1 armour moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 armour and 1 infantry moved from Hopei to Suiyuyan 1 armour moved from Chahar to Suiyuyan 1 bomber moved from Yakut S.S.R. to Suiyuyan 2 infantry moved from Anhwe to Kweichow 1 armour moved from Anhwe to Shensi 3 bombers moved from Kiangsu to Shensi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Shantung to Hunan 1 artillery moved from Anhwe to Hunan 1 armour moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 artillery and 2 infantry Battle in Suiyuyan Japanese attack with 2 armour, 1 bomber and 1 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Suiyuyan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 3 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Suiyuyan Japanese win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 2 armour and 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour and 3 bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 bombers in Shensi, round 2 : 3/4 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu 3 bombers moved from Shensi to Kiangsu 1 bomber moved from Suiyuyan to Kiangsu 1 artillery moved from Anhwe to Chahar 1 armour moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 1 artillery moved from Kwangtung to Kiangsi 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese : 2.33 Japanese : 1.67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Queensland to Kwangsi 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 5 bombers moved from Western United States to Queensland 1 tactical_bomber moved from Queensland to Malaya 1 bomber moved from Iraq to Caucasus 1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco Combat - Americans Battle in Caucasus Americans attack with 1 bomber Italians defend with 1 mech_infantry Americans roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Caucasus, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Caucasus, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Kwangsi Americans attack with 2 bombers Japanese defend with 1 artillery Americans roll dice for 2 bombers in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Morocco Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Morocco, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Morocco to 92 Sea Zone 1 bomber moved from Caucasus to Iraq 1 bomber moved from Kwangsi to Yunnan 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 3 submarines placed in 10 Sea Zone 4 bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Italians : -0.33 Americans : -0.33 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 armour Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 artillery in Hunan, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hunan, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour and 1 artillery Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan 1 infantry placed in Kansu 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -1.83 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Queensland to Kwangsi 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 5 bombers moved from Western United States to Queensland 1 tactical_bomber moved from Queensland to Malaya 1 bomber moved from Iraq to Caucasus 1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco Combat - Americans Battle in Caucasus Americans attack with 1 bomber Italians defend with 1 mech_infantry Americans roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Caucasus, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Caucasus, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Kwangsi Americans attack with 2 bombers Japanese defend with 1 artillery Americans roll dice for 2 bombers in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Morocco Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Morocco, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Morocco to 92 Sea Zone 1 bomber moved from Caucasus to Iraq 1 bomber moved from Kwangsi to Yunnan 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 3 submarines placed in 10 Sea Zone 4 bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 armour Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 artillery in Hunan, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Hunan, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour and 1 artillery Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan 1 infantry placed in Kansu 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Northwest Persia to Kazakhstan British take Caucasus from Italians British take Kazakhstan from Italians 1 armour moved from Northwest Persia to Rostov British take Rostov from Germans 3 armour moved from Iraq to Northwest Persia 1 armour moved from Northwest Persia to Caucasus 1 armour moved from Egypt to Tobruk British take Alexandria from Italians British take Tobruk from Italians 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Ethiopia to Egypt 1 armour, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi 1 artillery and 3 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone Combat - British Battle in Kiangsi British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Battle in Kweichow British attack with 1 artillery and 4 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 artillery and 10 infantry moved from Yunnan to Szechwan 6 infantry moved from Burma to Yunnan 1 artillery and 5 infantry moved from India to Burma Place Units - British 2 destroyers placed in 98 Sea Zone 1 armour and 2 mech_infantrys placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5 British collect 38 PUs (1 lost to blockades); end with 38 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,6,2,3,3,4,3 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Italians : -0.33 British : 1.17 Americans : -0.33 Chinese : -1.83 Japanese : 1.00 -
TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Novosibirsk to Kansu 1 armour moved from Tsinghai to Kansu -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Novosibirsk to Kansu 1 armour moved from Tsinghai to Kansu Combat - Italians Battle in Kansu Italians attack with 2 armour Chinese defend with 1 infantry Italians roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Kansu Italians roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Kansu Chinese win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 2 armour Casualties for Chinese: 1 infantry Non Combat Move - Italians 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Russia Place Units - Italians 2 destroyers and 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -0.50 Chinese : 1.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 cruisers, 8 destroyers, 2 infantry, 2 submarines and 1 transport moved from 57 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters moved from Northern Territory to Malaya Combat - ANZAC Battle in Java ANZAC attack with 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 cruisers, 8 destroyers, 2 infantry, 2 submarines and 1 transport moved from 57 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters moved from Northern Territory to Malaya Combat - ANZAC Battle in Java ANZAC attack with 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.33 -
TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 104 PUs; Germans buy 1 airfield, 4 armour, 1 battleship, 1 carrier, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 armour and 2 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 2 infantry moved from Bryansk to Rostov 3 armour moved from Volgograd to Caucasus 6 infantry moved from Bryansk to Rostov 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer and 3 submarines moved from 105 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 marine moved from Western Germany to 113 Sea Zone 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland 1 marine moved from 111 Sea Zone to Scotland 1 tactical_bomber moved from Bryansk to Caucasus 1 tactical_bomber moved from Bryansk to Kazakhstan -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 104 PUs; Germans buy 1 airfield, 4 armour, 1 battleship, 1 carrier, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 armour and 2 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 2 infantry moved from Bryansk to Rostov 3 armour moved from Volgograd to Caucasus 6 infantry moved from Bryansk to Rostov 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer and 3 submarines moved from 105 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 marine moved from Western Germany to 113 Sea Zone 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland 1 marine moved from 111 Sea Zone to Scotland 1 tactical_bomber moved from Bryansk to Caucasus 1 tactical_bomber moved from Bryansk to Kazakhstan Combat - Germans Battle in Scotland Germans attack with 1 infantry, 1 marine and 1 mech_infantry British defend with 1 aaGun and 1 airfield 1 aaGun owned by the British lost in Scotland Germans win, taking Scotland from British with 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 104 Sea Zone Germans attack with 2 destroyers and 3 submarines French defend with 1 destroyer Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 destroyers in 104 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 104 Sea Zone Germans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for French: 1 destroyer Battle in Rostov Germans attack with 1 artillery and 8 infantry British defend with 1 armour Germans roll dice for 1 artillery and 8 infantry in Rostov, round 2 : 0/9 hits, 1.83 expected hits British roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery and 7 infantry in Rostov, round 3 : 2/8 hits, 1.67 expected hits British roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Kazakhstan Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Battle in Caucasus Germans attack with 3 armour and 1 tactical_bomber British defend with 1 armour Germans roll dice for 3 armour and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 1 tactical_bomber moved from Caucasus to Volgograd 1 tactical_bomber moved from Kazakhstan to Volgograd 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 armour and 7 mech_infantrys moved from Bryansk to Caucasus 3 aaGuns moved from Bryansk to Rostov 4 bombers moved from Bryansk to Southern Italy 2 fighters moved from Western Germany to 93 Sea Zone 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Bryansk to Volgograd 5 armour and 2 mech_infantrys moved from Russia to Kazakhstan 8 armour moved from Russia to Volgograd 1 mech_infantry moved from France to Western Germany Place Units - Germans 1 battleship, 1 carrier and 1 destroyer placed in 93 Sea Zone 1 airfield placed in Southern France 2 armour and 1 mech_infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Germans collect 70 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : -2.67 British : 0.00 French : 1.00 -
TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 3 destroyers, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 armour moved from Kiangsu to Kiangsi 1 armour moved from Hopei to Suiyuyan 1 artillery moved from Chahar to Suiyuyan 1 bomber moved from Kiangsu to Suiyuyan 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow 1 bomber moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Anhwe to Hunan 1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to Kiangsi 1 bomber moved from Kiangsu to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 3 destroyers, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 armour moved from Kiangsu to Kiangsi 1 armour moved from Hopei to Suiyuyan 1 artillery moved from Chahar to Suiyuyan 1 bomber moved from Kiangsu to Suiyuyan 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow 1 bomber moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Anhwe to Hunan 1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to Kiangsi 1 bomber moved from Kiangsu to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 3/8 hits, 3.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Kweichow Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kweichow, round 3 : 2/5 hits, 3.00 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the British lost in Kweichow Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Casualties for British: 1 artillery and 3 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2.17 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kiangsi Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 armour Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 armour, 1 artillery and 2 bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 bombers in Suiyuyan, round 2 : 3/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter and 2 tactical_bombers moved from Kiangsi to Kiangsu 1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Kiangsu 2 bombers moved from Suiyuyan to Kiangsu 1 artillery moved from Anhwe to Hopei 1 armour moved from Shantung to Chahar 1 infantry moved from Shantung to Anhwe Place Units - Japanese 3 destroyers and 2 submarines placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in Kiangsu Japanese undo move 3. 1 armour, 1 artillery and 1 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese : 3.17 UK_Pacific : -0.33 Japanese : -3.67 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer and 11 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Tunisia 1 transport moved from 91 Sea Zone to 88 Sea Zone 4 bombers moved from Western United States to 104 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone 3 bombers moved from Queensland to Kiangsi 2 bombers moved from Queensland to Kwangtung 1 bomber moved from Yunnan to Kwangtung 1 bomber moved from Iraq to Tsinghai Combat - Americans Battle in 104 Sea Zone Americans attack with 4 bombers Germans defend with 2 destroyers and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 4 bombers in 104 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Germans lost in 104 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 16 Casualties for Germans: 2 destroyers Battle in Tunisia Americans attack with 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 mech_infantry Battle in Kiangsi Americans attack with 3 bombers Japanese defend with 1 armour, 1 artillery and 1 infantry Americans roll dice for 3 bombers in Kiangsi, round 2 : 0/3 hits, 2.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits 1 bomber owned by the Americans lost in Kiangsi Americans roll dice for 2 bombers in Kiangsi, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 3 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in Kiangsi Japanese win with 1 armour remaining. Battle score for attacker is -29 Casualties for Americans: 3 bombers Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Americans attack with 1 bomber Italians defend with 1 armour Americans roll dice for 1 bomber in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Tsinghai Italians win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Kwangtung Americans attack with 3 bombers Japanese defend with 1 artillery, 1 harbour and 3 infantry Americans roll dice for 3 bombers in Kwangtung, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Kwangtung Japanese win with 1 artillery remaining. Battle score for attacker is -27 Casualties for Americans: 3 bombers Casualties for Japanese: 3 infantry Non Combat Move - Americans 1 tactical_bomber moved from Malaya to Yunnan 4 bombers moved from 104 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 9 submarines placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -0.67 Italians : 1.17 Americans : -0.83 Japanese : 2.33





