Wizmark (X) vs Dawgoneit (L) BM3 G4

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Western United States to Queensland
            1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 transport moved from 92 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Eastern United States to Southeast Mexico
            2 destroyers moved from 92 Sea Zone to 95 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            10 bombers moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Iraq to Sikang
            1 bomber moved from Iraq to Shensi
            1 bomber moved from Iraq to Northwest Persia
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in French West Africa
            Battle in 95 Sea Zone
                Americans attack with 10 bombers, 1 cruiser and 3 destroyers
                Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 submarines
                    Americans roll dice for 10 bombers, 1 cruiser and 3 destroyers in 95 Sea Zone, round 2 : 7/14 hits, 8.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 5 fighters in 95 Sea Zone, round 2 : 8/11 hits, 6.00 expected hits
                    2 destroyers owned by the Italians, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 4 bombers owned by the Americans, 2 submarines owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 6 bombers in 95 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 5 fighters in 95 Sea Zone, round 3 : 7/8 hits, 5.00 expected hits
                    2 cruisers owned by the Italians, 2 fighters owned by the Germans and 6 bombers owned by the Americans lost in 95 Sea Zone
                Italians win, taking French West Africa from Neutral_Axis with 1 battleship and 3 fighters remaining. Battle score for attacker is -68
                Casualties for Americans: 10 bombers, 1 cruiser and 3 destroyers
                Casualties for Italians: 1 carrier, 2 cruisers, 2 destroyers and 2 submarines
                Casualties for Germans: 2 fighters
            Battle in Shensi
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in Northwest Persia
                Americans attack with 1 bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Northwest Persia, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                2 fighters owned by the Italians forced to land in Southern Italy
    
        Non Combat Move - Americans
            1 bomber moved from Northwest Persia to Iraq
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 3.67
    Americans : -0.83
    Japanese : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Sikang
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Shensi from Japanese, taking Szechwan from Japanese, taking Sikang from Japanese, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Western United States to Queensland
            1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 transport moved from 92 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Eastern United States to Southeast Mexico
            2 destroyers moved from 92 Sea Zone to 95 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            10 bombers moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Iraq to Sikang
            1 bomber moved from Iraq to Shensi
            1 bomber moved from Iraq to Northwest Persia
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in French West Africa
            Battle in 95 Sea Zone
                Americans attack with 10 bombers, 1 cruiser and 3 destroyers
                Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 submarines
                    Americans roll dice for 10 bombers, 1 cruiser and 3 destroyers in 95 Sea Zone, round 2 : 7/14 hits, 8.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 5 fighters in 95 Sea Zone, round 2 : 8/11 hits, 6.00 expected hits
                    2 destroyers owned by the Italians, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 4 bombers owned by the Americans, 2 submarines owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 6 bombers in 95 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 5 fighters in 95 Sea Zone, round 3 : 7/8 hits, 5.00 expected hits
                    2 cruisers owned by the Italians, 2 fighters owned by the Germans and 6 bombers owned by the Americans lost in 95 Sea Zone
                Italians win, taking French West Africa from Neutral_Axis with 1 battleship and 3 fighters remaining. Battle score for attacker is -68
                Casualties for Americans: 10 bombers, 1 cruiser and 3 destroyers
                Casualties for Italians: 1 carrier, 2 cruisers, 2 destroyers and 2 submarines
                Casualties for Germans: 2 fighters
            Battle in Shensi
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in Northwest Persia
                Americans attack with 1 bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Northwest Persia, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                2 fighters owned by the Italians forced to land in Southern Italy
    
        Non Combat Move - Americans
            1 bomber moved from Northwest Persia to Iraq
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Sikang
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Shensi from Japanese, taking Szechwan from Japanese, taking Sikang from Japanese, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Belgian Congo to Ethiopia
                  British take Ethiopia from Italians
            1 mech_infantry moved from Belgian Congo to Egypt
            3 armour moved from Iraq to Caucasus
                  British take Northwest Persia from Germans
            3 armour moved from Syria to Iraq
            3 armour moved from Iraq to Northwest Persia
            2 artilleries and 2 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 artillery and 5 infantry moved from Burma to Yunnan
            1 armour moved from India to Yunnan
            2 mech_infantrys moved from Shan State to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            4 infantry moved from India to Burma
            2 infantry moved from India to Burma
    
        Combat - British
            Battle in Caucasus
                British attack with 3 armour
                Italians defend with 3 armour
                    British roll dice for 3 armour in Caucasus, round 2 : 0/3 hits, 1.50 expected hits
                    Italians roll dice for 3 armour in Caucasus, round 2 : 2/3 hits, 1.50 expected hits
                    2 armour owned by the British lost in Caucasus
                1 armour owned by the British retreated to Northwest Persia
                Italians win with 3 armour remaining. Battle score for attacker is -12
                Casualties for British: 2 armour
            Battle in Egypt
                British attack with 2 armour and 1 mech_infantry
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 2 armour and 1 mech_infantry in Egypt, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Egypt, round 3 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Iraq
            2 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
            UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 3.50
    British : -1.83
    Americans : -0.83
    Chinese : 1.33
    Japanese : 1.50
    

    Savegame

  • 20 19

    TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from Americans
            1 armour moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 armour moved from Caucasus to Tsinghai
                  Italians take Tsinghai from Chinese
            1 armour moved from Caucasus to Tsinghai
    

    Savegame

  • 20 19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from Americans
            1 armour moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 armour moved from Caucasus to Tsinghai
                  Italians take Tsinghai from Chinese
            1 armour moved from Caucasus to Tsinghai
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 battleship moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Ukraine to Caucasus
            2 fighters moved from Southern Italy to 97 Sea Zone
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
            1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
            2 fighters moved from Shan State to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Northern Territory
            2 infantry moved from Queensland to 54 Sea Zone
            2 cruisers, 5 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 56 Sea Zone
            3 destroyers moved from 62 Sea Zone to 56 Sea Zone
            2 cruisers, 8 destroyers, 2 infantry, 2 submarines and 1 transport moved from 56 Sea Zone to 57 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
            2 fighters moved from Shan State to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Northern Territory
            2 infantry moved from Queensland to 54 Sea Zone
            2 cruisers, 5 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 56 Sea Zone
            3 destroyers moved from 62 Sea Zone to 56 Sea Zone
            2 cruisers, 8 destroyers, 2 infantry, 2 submarines and 1 transport moved from 56 Sea Zone to 57 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.67
    

    Savegame

  • 20 19

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 destroyer, 2 fighters, 1 marine, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            13 armour, 11 artilleries, 1 bomber, 1 fighter, 12 infantry, 20 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Russia
            1 armour and 2 mech_infantrys moved from Ukraine to Russia
            1 infantry moved from Tambov to Russia
            1 infantry and 1 mech_infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 bomber moved from Novgorod to Russia
            2 bombers moved from Western Germany to Russia
            1 destroyer and 1 submarine moved from 113 Sea Zone to 105 Sea Zone
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
    

    Savegame

  • 20 19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 destroyer, 2 fighters, 1 marine, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            13 armour, 11 artilleries, 1 bomber, 1 fighter, 12 infantry, 20 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Russia
            1 armour and 2 mech_infantrys moved from Ukraine to Russia
            1 infantry moved from Tambov to Russia
            1 infantry and 1 mech_infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 bomber moved from Novgorod to Russia
            2 bombers moved from Western Germany to Russia
            1 destroyer and 1 submarine moved from 113 Sea Zone to 105 Sea Zone
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Battle in Russia
                Germans attack with 15 armour, 11 artilleries, 4 bombers, 1 fighter, 15 infantry, 23 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 airfield, 2 armour, 14 artilleries, 1 factory_major, 53 infantry and 1 tactical_bomber
                    Germans roll dice for 15 armour, 11 artilleries, 4 bombers, 1 fighter, 15 infantry, 23 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 23/71 hits, 23.83 expected hits
                    Russians roll dice for 2 armour, 14 artilleries, 53 infantry and 1 tactical_bomber in Russia, round 2 : 22/70 hits, 23.83 expected hits
                    23 infantry owned by the Russians, 15 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 15 armour, 11 artilleries, 4 bombers, 1 fighter, 16 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 26/49 hits, 20.17 expected hits
                    Russians roll dice for 2 armour, 14 artilleries, 30 infantry and 1 tactical_bomber in Russia, round 3 : 14/47 hits, 16.17 expected hits
                    26 infantry owned by the Russians, 5 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 15 armour, 6 artilleries, 4 bombers, 1 fighter, 7 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 15/35 hits, 16.17 expected hits
                    Russians roll dice for 2 armour, 14 artilleries, 4 infantry and 1 tactical_bomber in Russia, round 4 : 5/21 hits, 7.50 expected hits
                    4 infantry owned by the Russians, 11 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Russia
                    Germans roll dice for 15 armour, 1 artillery, 4 bombers, 1 fighter, 7 mech_infantrys and 2 tactical_bombers in Russia, round 5 : 16/30 hits, 13.67 expected hits
                    Russians roll dice for 2 armour, 3 artilleries and 1 tactical_bomber in Russia, round 5 : 4/6 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
                Germans captures 16PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 15 armour, 4 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 73
                Casualties for Germans: 11 artilleries, 15 infantry and 19 mech_infantrys
                Casualties for Russians: 2 armour, 14 artilleries, 53 infantry and 1 tactical_bomber
            Battle in 105 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 fighters moved from Western Germany to Southern Italy
            1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            1 artillery and 8 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            4 bombers moved from Russia to Bryansk
            1 fighter and 2 tactical_bombers moved from Russia to Bryansk
            1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 marine placed in Western Germany
            2 fighters placed in Western Germany
            2 submarines placed in 93 Sea Zone
            Germans undo move 3.
            2 submarines placed in 105 Sea Zone
            1 destroyer placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            3 armour placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.17
    Russians : -5.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 armour and 1 infantry moved from Hopei to Suiyuyan
            1 armour moved from Chahar to Suiyuyan
            1 bomber moved from Yakut S.S.R. to Suiyuyan
            2 infantry moved from Anhwe to Kweichow
            1 armour moved from Anhwe to Shensi
            3 bombers moved from Kiangsu to Shensi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsi to Hunan
            1 mech_infantry moved from Shantung to Hunan
            1 artillery moved from Anhwe to Hunan
            1 armour moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
    

    Savegame

  • 20 19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 armour and 1 infantry moved from Hopei to Suiyuyan
            1 armour moved from Chahar to Suiyuyan
            1 bomber moved from Yakut S.S.R. to Suiyuyan
            2 infantry moved from Anhwe to Kweichow
            1 armour moved from Anhwe to Shensi
            3 bombers moved from Kiangsu to Shensi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsi to Hunan
            1 mech_infantry moved from Shantung to Hunan
            1 artillery moved from Anhwe to Hunan
            1 armour moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Suiyuyan
                Japanese attack with 2 armour, 1 bomber and 1 infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Suiyuyan, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 3 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Suiyuyan
                Japanese win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for Japanese: 2 armour and 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour and 3 bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 3 bombers in Shensi, round 2 : 3/4 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
            1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
            3 bombers moved from Shensi to Kiangsu
            1 bomber moved from Suiyuyan to Kiangsu
            1 artillery moved from Anhwe to Chahar
            1 armour moved from Shantung to Hopei
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Anhwe
            1 artillery moved from Kwangtung to Kiangsi
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Kiangsu to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.33
    Japanese : 1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Queensland to Kwangsi
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            5 bombers moved from Western United States to Queensland
            1 tactical_bomber moved from Queensland to Malaya
            1 bomber moved from Iraq to Caucasus
            1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
    
        Combat - Americans
            Battle in Caucasus
                Americans attack with 1 bomber
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Caucasus, round 3 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Caucasus, round 4 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Kwangsi
                Americans attack with 2 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 2 bombers in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery
            Battle in Morocco
                Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Morocco, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Morocco to 92 Sea Zone
            1 bomber moved from Caucasus to Iraq
            1 bomber moved from Kwangsi to Yunnan
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 destroyer and 3 submarines placed in 10 Sea Zone
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -0.33
    Japanese : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour and 1 artillery
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Hunan, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 armour and 1 artillery
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Szechwan
            1 infantry placed in Suiyuyan
            1 infantry placed in Kansu
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.83
    Japanese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Queensland to Kwangsi
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            5 bombers moved from Western United States to Queensland
            1 tactical_bomber moved from Queensland to Malaya
            1 bomber moved from Iraq to Caucasus
            1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
    
        Combat - Americans
            Battle in Caucasus
                Americans attack with 1 bomber
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Caucasus, round 3 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Caucasus, round 4 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Kwangsi
                Americans attack with 2 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 2 bombers in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery
            Battle in Morocco
                Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Morocco, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Morocco to 92 Sea Zone
            1 bomber moved from Caucasus to Iraq
            1 bomber moved from Kwangsi to Yunnan
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 destroyer and 3 submarines placed in 10 Sea Zone
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour and 1 artillery
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Hunan, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 armour and 1 artillery
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Szechwan
            1 infantry placed in Suiyuyan
            1 infantry placed in Kansu
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Northwest Persia to Kazakhstan
                  British take Caucasus from Italians
                  British take Kazakhstan from Italians
            1 armour moved from Northwest Persia to Rostov
                  British take Rostov from Germans
            3 armour moved from Iraq to Northwest Persia
            1 armour moved from Northwest Persia to Caucasus
            1 armour moved from Egypt to Tobruk
                  British take Alexandria from Italians
                  British take Tobruk from Italians
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Ethiopia to Egypt
            1 armour, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
            1 artillery and 3 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in Kiangsi
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
            Battle in Kweichow
                British attack with 1 artillery and 4 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    British roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 artillery and 10 infantry moved from Yunnan to Szechwan
            6 infantry moved from Burma to Yunnan
            1 artillery and 5 infantry moved from India to Burma
    
        Place Units - British
            2 destroyers placed in 98 Sea Zone
            1 armour and 2 mech_infantrys placed in Iraq
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
            British collect 38 PUs (1 lost to blockades); end with 38 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,6,2,3,3,4,3
            UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 1.17
    Americans : -0.33
    Chinese : -1.83
    Japanese : 1.00
    

    Savegame

  • 20 19

    TripleA Move Summary: Italians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Novosibirsk to Kansu
            1 armour moved from Tsinghai to Kansu
    

    Savegame

  • 20 19

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Novosibirsk to Kansu
            1 armour moved from Tsinghai to Kansu
    
        Combat - Italians
            Battle in Kansu
                Italians attack with 2 armour
                Chinese defend with 1 infantry
                    Italians roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Kansu
                    Italians roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Kansu
                Chinese win with no units remaining. Battle score for attacker is -9
                Casualties for Italians: 2 armour
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Russia
    
        Place Units - Italians
            2 destroyers and 2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Chinese : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 cruisers, 8 destroyers, 2 infantry, 2 submarines and 1 transport moved from 57 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Northern Territory to Malaya
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 cruisers, 8 destroyers, 2 infantry, 2 submarines and 1 transport moved from 57 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Northern Territory to Malaya
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.33
    

    Savegame

  • 20 19

    TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 104 PUs; 
            Germans buy 1 airfield, 4 armour, 1 battleship, 1 carrier, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
            1 artillery and 2 infantry moved from Bryansk to Rostov
            3 armour moved from Volgograd to Caucasus
            6 infantry moved from Bryansk to Rostov
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer and 3 submarines moved from 105 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 marine moved from Western Germany to 113 Sea Zone
            1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
            1 marine moved from 111 Sea Zone to Scotland
            1 tactical_bomber moved from Bryansk to Caucasus
            1 tactical_bomber moved from Bryansk to Kazakhstan
    

    Savegame

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