Hello everyone, please checkout my YouTube video discussing how to become a better Axis & Allies player.
Cheers.
Pacific has a Victory Point win condition for Japan. The Allies are on the clock so to speak. 7 to 10 turns at most for a game. I’m not sure what Europe is going to turn-count wise.
Frimmel thanks for the input.
LT
Does any one have maps for A&A Europe and A&A Pacific?
@LT04:
Frimmel thanks for the input.
LT
Glad to help. :-)
Does any one have maps for A&A Europe and A&A Pacific?
Yes Craig Yoper has them but you will have to ask him to give the file to elbowmaster, so you can benefit from them.
PM him.
Thanks Imperious Leader
LT
k
A&A Europe is usually won or lost by turn 8 (and often before). The economics don’t lend itself to marathon games of greater than ten turns like you might see in classic A&A, IMO.
A&A Pacific is limited based in the number of turns because of the victory-point system, so it too cannot go on exceedingly long. Though Turn one for Japan takes a LONG time becasue a lot of stuff gets loaded, moved, shipped, flown, unloaded, etc. You have to really watch it so you know what wnet where and count all the return flights etc.
Both A&A Euorpe and A&A Pacific maps are available in several forms via MapView if you want to take a look at them easily.
Mot
Thanks, Motdc
I have to say if you want a quick game Guadalcanal has to be considered. It takes about five turns and the first turn will go very quickly once you learn the game. One of my frustrations with other variants is that folks can buy a stack of infantry or trannies to “protect” their high value assets. In Guadalcanal, this is very different. If you get tired of the basic game, you can play a longer game of elimination if you have the time. And you get a bunch of cruisers you can modify other variants of A&A with. Enjoy and Good Luck!
dinosaur, thanks for the input.
LT