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19L ArtofWar1947 (L) vs AetV (X) BM3 game II
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 mech_infantry moved from New South Wales to Queensland 2 infantry moved from Queensland to New South Wales 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 70 PUs; Germans buy 1 bomber, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 armour moved from Novgorod to Smolensk 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd 1 bomber moved from Southern Italy to Volgograd Combat - Germans Battle in Volgograd Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Novgorod to Vologda 1 mech_infantry moved from Eastern Poland to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Poland to Belarus 1 mech_infantry moved from Poland to Western Ukraine 1 armour moved from Novgorod to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 7 mech_infantrys moved from Poland to Eastern Poland 2 artilleries moved from Karelia to Finland 3 bombers moved from Germany to Southern Italy 1 bomber moved from Volgograd to Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine 1 infantry moved from France to Western Germany 1 bomber moved from Western Germany to Southern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 battleship and 1 carrier moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from 95 Sea Zone to 98 Sea Zone Place Units - Germans 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Germany 1 bomber placed in Western Germany 3 submarines placed in 113 Sea Zone Germans undo move 5. 3 submarines placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,6 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 0,50 Russians : -0,33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 26 PUs; Russians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Russia to Volgograd 1 mech_infantry moved from Russia to Vologda 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter moved from Russia to Smolensk 2 fighters moved from Russia to Vologda 1 fighter moved from Russia to Rostov 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Vologda Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun and 4 infantry moved from Buryatia to Sakha 2 fighters moved from Vologda to Russia 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter moved from Smolensk to Russia 2 fighters moved from Volgograd to Russia 1 fighter moved from Rostov to Russia Place Units - Russians 1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 1.67 Italians : 0.33 Russians : -0.17 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from India to Eastern Persia Japanese take Eastern Persia from British 2 armour and 3 mech_infantrys moved from Szechwan to Kweichow 2 armour, 7 infantry and 5 mech_infantrys moved from Anhwe to Kweichow 1 bomber moved from Kiangsu to Kweichow 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur Combat - Japanese Battle in Amur Battle in Kweichow Japanese attack with 4 armour, 1 bomber, 7 infantry and 8 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 4 armour, 1 bomber, 7 infantry and 8 mech_infantrys in Kweichow, round 2 : 5/20 hits, 5,17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Amur from Russians, taking Kweichow from Chinese with 4 armour, 1 bomber, 6 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from Kweichow to French Indo China 3 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 1 aaGun moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Amur 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from India to West India 1 armour moved from India to West India 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India 1 marine moved from Ceylon to 39 Sea Zone 1 marine moved from 39 Sea Zone to India Place Units - Japanese 5 submarines placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 artilleries placed in India 1 destroyer placed in 39 Sea Zone 3 infantry placed in Malaya Japanese undo move 6. 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,17 -
Sorry for the slow response. I have been traveling the last 2 weeks and had heavy work and family demands. Probably will not have time to study our map and make a move until Saturday.
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@ArtofWar1947 thank you for letting me know.
Wishing you ease and staying well for you and your family. -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from United Kingdom to Southern France 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Morocco Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 2 fighters moved from United Kingdom to Gibraltar 1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Central United States to 101 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 aaGuns and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 2 carriers, 1 cruiser, 5 destroyers and 5 submarines moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Hawaiian Islands to Queensland Place Units - Americans 3 fighters placed in Eastern United States 2 submarines placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan 19 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia 1 artillery, 1 fighter and 1 infantry moved from Egypt to Alexandria 1 fighter moved from Iraq to Alexandria Combat - British Battle in Eastern Persia British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Alexandria British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry and 1 marine British roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry and 1 marine in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 1 marine owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry and 1 marine Battle in Caucasus British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq 1 fighter and 1 tactical_bomber moved from Caucasus to Iraq 2 fighters moved from Alexandria to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Iraq to Northwest Persia 1 destroyer moved from 125 Sea Zone to 123 Sea Zone 2 fighters moved from Gibraltar to Morocco 1 aaGun and 7 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 cruiser, 3 destroyers, 7 infantry, 1 submarine and 4 transports moved from 109 Sea Zone to 91 Sea Zone 1 aaGun and 7 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 fighter and 1 infantry placed in United Kingdom 2 infantry and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Iraq 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6,5,2,1,5 British collect 32 PUs (4 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.33 British : 0.50 Italians : -0.67 AA fire in Southern France : : -0.17 Chinese : 0.17 Japanese : -0.67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Ukraine to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians lost in Caucasus retreated to Caucasus Russians win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 aaGun, 4 artilleries and 2 infantry moved from Libya to Tobruk 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk Place Units - Italians 1 destroyer placed in 110 Sea Zone 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -0,83 Russians : 0,33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 4 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd 1 bomber moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus 6 bombers moved from Southern Italy to Caucasus 1 tactical_bomber moved from Ukraine to Volgograd 1 mech_infantry moved from Urals to Vologda 1 mech_infantry moved from Vologda to Samara Germans take Samara from Russians 1 infantry moved from Tobruk to Alexandria 2 fighters moved from 98 Sea Zone to Alexandria Combat - Germans Battle in Volgograd Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 6 bombers and 1 mech_infantry British defend with 2 infantry Germans roll dice for 6 bombers and 1 mech_infantry in Caucasus, round 2 : 2/7 hits, 4,17 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans win with 6 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Battle in Alexandria Germans attack with 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria Germans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from Alexandria to 95 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 3 submarines moved from 93 Sea Zone to 96 Sea Zone 2 submarines moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Belarus to Vologda 1 mech_infantry moved from Novgorod to Smolensk 1 mech_infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Eastern Poland 1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine 1 infantry moved from Ukraine to Western Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Karelia to Novgorod 1 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 5 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Southern Italy to Ukraine 1 tactical_bomber moved from Southern Italy to Ukraine 6 bombers moved from Caucasus to Ukraine 1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine 1 bomber moved from Western Germany to Southern Italy Place Units - Germans 8 infantry placed in Western Germany Germans undo move 1. 5 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in Novgorod 2 bombers and 2 fighters placed in Western Germany 1 infantry placed in Western Germany 1 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Ukraine: 1 fighter EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -0,33 British : 0,33 Russians : 1,00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 tactical_bomber moved from Bryansk to Vologda 2 fighters moved from Russia to Smolensk 2 fighters moved from Russia to Samara 2 fighters moved from Russia to Vologda 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Smolensk Russians attack with 3 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Samara to Russia 4 aaGuns, 3 armour, 7 artilleries, 60 infantry and 5 mech_infantrys moved from Bryansk to Russia 1 aaGun and 4 infantry moved from Sakha to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 1 aaGun and 4 infantry moved from Yenisey to Timguska 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 artillery, 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to Szechwan 1 armour and 1 mech_infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 armour and 1 mech_infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour and 1 mech_infantry moved from Kweichow to Shensi 1 armour and 1 mech_infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 2 infantry moved from Yunnan to Szechwan 1 bomber moved from French Indo China to Chahar 2 infantry moved from Anhwe to Chahar Combat - Japanese Battle in Szechwan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Chahar Japanese attack with 1 bomber and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 3 : 0/2 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Chahar retreated to Chahar Chinese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Chahar to Amur 3 mech_infantrys moved from Kiangsu to Hopei 1 infantry moved from Kweichow to Shensi 3 infantry moved from Kweichow to Hopei 4 mech_infantrys moved from Kweichow to Hopei 3 mech_infantrys moved from Kweichow to Hopei 1 aaGun moved from Kweichow to Hopei 2 armour moved from Kweichow to Hopei 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 3 mech_infantrys moved from French Indo China to Kweichow 1 fighter moved from India to 42 Sea Zone 1 tactical_bomber moved from India to 42 Sea Zone 1 marine moved from India to 39 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Amur Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan 3 artilleries placed in Japan 3 mech_infantrys placed in India 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 bombers and 2 fighters moved from Gibraltar to 92 Sea Zone 1 artillery, 3 carriers, 1 cruiser, 5 destroyers, 1 infantry, 1 marine, 5 submarines and 5 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber, 3 carriers, 1 cruiser, 5 destroyers, 2 fighters, 5 submarines and 5 transports Italians defend with 1 destroyer Americans roll dice for 5 submarines in 110 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 110 Sea Zone Americans win with 1 bomber, 3 carriers, 1 cruiser, 5 destroyers, 2 fighters, 5 submarines and 5 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 92 Sea Zone Americans attack with 3 bombers, 3 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 3 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 fighter moved from 91 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom 3 fighters moved from Eastern United States to Gibraltar 2 submarines moved from 101 Sea Zone to 91 Sea Zone 3 bombers moved from 92 Sea Zone to Gibraltar 3 fighters moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Queensland to Hawaiian Islands 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 artillery, 2 fighters and 1 infantry placed in Eastern United States 1 fighter placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Normandy Bordeaux: 3 aaGuns and 4 infantry EDIT: Removing units owned by Americans from Morocco: 3 aaGuns and 4 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 1 aaGun and 7 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 cruiser, 3 destroyers, 7 infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Morocco to Normandy Bordeaux 3 fighters moved from Gibraltar to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 2 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Eastern Persia to Northwest Persia 4 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 71 Sea Zone to 80 Sea Zone Place Units - British 3 infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt British undo move 2. 3 infantry placed in Egypt 3 infantry placed in Union of South Africa British undo move 3. 2 mech_infantrys placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,1,2,6 British collect 33 PUs (3 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0.67 Americans : 0.00 Chinese : -2.00 Japanese : 0.00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 armour moved from Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Southern Italy 3 transports moved from 96 Sea Zone to 97 Sea Zone 6 infantry moved from Northern Italy to 97 Sea Zone 6 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 5 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 7 armour moved from Ukraine to Rostov 2 armour moved from Ukraine to Eastern Poland 1 aaGun moved from Ukraine to Western Ukraine Place Units - Italians 3 infantry placed in Southern Italy 4 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0,00 Russians : -0,33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 4 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 63 Sea Zone to 29 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry EDIT: Changing ownership of Alexandria from Italians to British EDIT: Removing units owned by ANZAC from Egypt: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Smolensk 2 bombers moved from Ukraine to Smolensk 2 bombers moved from Ukraine to Vologda 1 bomber moved from Ukraine to Smolensk 1 bomber moved from Ukraine to Vologda 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 2 fighters moved from 95 Sea Zone to Algeria 1 bomber moved from Southern Italy to Algeria 1 mech_infantry moved from Novgorod to Smolensk 1 bomber moved from Ukraine to Vologda Combat - Germans Battle in Algeria Germans attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Algeria, round 2 : 1/5 hits, 2,00 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Algeria Germans win, taking Algeria from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 2 bombers, 2 fighters and 1 infantry Americans defend with 1 marine Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,50 expected hits Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Smolensk Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Smolensk, round 2 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 4 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 4 bombers and 1 mech_infantry in Vologda, round 2 : 4/5 hits, 2,83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers moved from Vologda to Rostov 3 bombers moved from Smolensk to Rostov 22 armour and 13 mech_infantrys moved from Ukraine to Volgograd 2 aaGuns moved from Ukraine to Rostov 5 artilleries and 20 infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Bryansk 3 fighters and 2 tactical_bombers moved from Ukraine to Germany 2 fighters moved from Holland Belgium to Western Germany 2 bombers moved from Holland Belgium to Southern Italy 1 bomber moved from Algeria to Southern Italy 2 fighters moved from Algeria to 96 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 aaGun moved from Western Germany to Germany 1 aaGun moved from France to Western Germany 1 aaGun and 2 infantry moved from France to Western Germany 4 infantry moved from Western Germany to Germany 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Belarus to Rostov 7 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Poland to Germany 3 mech_infantrys moved from Poland to Western Ukraine Place Units - Germans 10 infantry placed in Western Germany 8 mech_infantrys placed in Germany Germans undo move 2. Germans undo move 1. 7 infantry and 3 mech_infantrys placed in Western Germany 3 infantry and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : 0,33 Americans : 0,33 Russians : -0,67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 28 PUs; Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 armour, 4 artilleries, 20 infantry and 4 mech_infantrys moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Vologda 1 infantry moved from Timguska to Urals Russians take Urals from Germans 5 fighters moved from Russia to Vologda 3 fighters and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.33 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 5 armour, 4 artilleries, 20 infantry and 4 mech_infantrys Germans defend with 2 mech_infantrys Russians roll dice for 5 armour, 4 artilleries, 20 infantry and 4 mech_infantrys in Smolensk, round 2 : 12/33 hits, 8.50 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 armour, 4 artilleries, 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Vologda Russians attack with 5 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 5 fighters and 1 infantry in Vologda, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 5 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Olgiy to Yenisey 1 aaGun and 5 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun and 5 infantry moved from Timguska to Urals 2 infantry moved from Chahar to Suiyuyan 3 fighters and 1 tactical_bomber moved from Bryansk to Russia 5 fighters moved from Vologda to Russia Place Units - Russians 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : 1.00 Italians : -0.33 Russians : 4.50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 carrier, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from West India to Persia Japanese take Eastern Persia from British Japanese take Persia from British 1 armour and 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd 1 infantry moved from Hopei to Chahar Japanese take Chahar from Chinese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 5 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Korea to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska Combat - Japanese Battle in Alaska Non Combat Move - Japanese 3 armour, 4 artilleries, 2 infantry and 5 mech_infantrys moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from French Indo China to Java 3 mech_infantrys moved from Kiangsu to Hopei 1 armour and 1 mech_infantry moved from Tsinghai to Volgograd 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from Kweichow to Hopei 1 bomber and 1 fighter moved from Amur to Japan Place Units - Japanese 2 artilleries and 1 infantry placed in India 1 artillery and 2 infantry placed in Malaya 2 armour and 1 mech_infantry placed in Kiangsu 1 carrier and 3 fighters placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,3,4 Japanese collect 76 PUs (2 lost to blockades); end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 submarine moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 fighter moved from Western United States to Alaska 2 bombers moved from Hawaiian Islands to Alaska 1 bomber moved from Gibraltar to 94 Sea Zone Combat - Americans Battle in 1 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 1 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 94 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Alaska Americans attack with 2 bombers, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers, 1 fighter and 2 infantry in Alaska, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 bombers moved from Alaska to Western United States 1 fighter moved from Alaska to Western United States 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to Normandy Bordeaux 1 bomber moved from 94 Sea Zone to Normandy Bordeaux 2 bombers moved from Gibraltar to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux 2 infantry placed in Eastern United States 1 fighter and 2 infantry placed in Western United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 bomber EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 6 fighters moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Iraq to Persia 1 infantry moved from Northwest Persia to Caucasus 2 fighters and 1 tactical_bomber moved from Iraq to Caucasus 1 tactical_bomber moved from Iraq to Persia 2 fighters moved from Egypt to Persia Combat - British Battle in Holland Belgium British attack with 1 bomber, 6 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Persia British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Persia British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Caucasus British attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 aaGun, 1 armour, 1 artillery, 10 infantry and 9 mech_infantrys moved from Northwest Persia to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 fighters and 1 tactical_bomber moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Caucasus to Iraq 6 fighters moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Holland Belgium to United Kingdom 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Place Units - British 3 infantry placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,6,2,2,2 British collect 33 PUs (4 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.33 British : 0.83 Americans : 0.50 Chinese : -0.33 Japanese : 0.17 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 submarine moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 fighter moved from Western United States to Alaska 2 bombers moved from Hawaiian Islands to Alaska 1 bomber moved from Gibraltar to 94 Sea Zone Combat - Americans Battle in 1 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 1 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 94 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Alaska Americans attack with 2 bombers, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers, 1 fighter and 2 infantry in Alaska, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 bombers moved from Alaska to Western United States 1 fighter moved from Alaska to Western United States 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to Normandy Bordeaux 1 bomber moved from 94 Sea Zone to Normandy Bordeaux 2 bombers moved from Gibraltar to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux 2 infantry placed in Eastern United States 1 fighter and 2 infantry placed in Western United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 bomber EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 6 fighters moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Iraq to Persia 1 infantry moved from Northwest Persia to Caucasus 2 fighters and 1 tactical_bomber moved from Iraq to Caucasus 1 tactical_bomber moved from Iraq to Persia 2 fighters moved from Egypt to Persia Combat - British Battle in Holland Belgium British attack with 1 bomber, 6 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Persia British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Persia British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Caucasus British attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 aaGun, 1 armour, 1 artillery, 10 infantry and 9 mech_infantrys moved from Northwest Persia to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 fighters and 1 tactical_bomber moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Caucasus to Iraq 6 fighters moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Holland Belgium to United Kingdom 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Place Units - British 3 infantry placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,6,2,2,2 British collect 33 PUs (4 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.33 British : 0.83 Americans : 0.50 Chinese : -0.33 Japanese : 0.17





