@Blackychan you play the global 36 game from HGB? I’ve seen pics of the map and it does look pretty cool… but it probably would take a long time to play.
UncleTs Game
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Japanese Purchase Units - Japanese Japanese buy 3 armour, 1 bomber and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to 50 Sea Zone 1 bomber moved from Manchuria to 56 Sea Zone 1 submarine moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 fighter moved from Ningxia to Burma 1 armour moved from Manchuria to 62 Sea Zone 1 armour moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour moved from 64 Sea Zone to Alaska 1 armour moved from 64 Sea Zone to Alaska 1 infantry moved from 64 Sea Zone to Alaska 1 infantry moved from 64 Sea Zone to Alaska Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 50 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Alaska Japanese attack with 2 armour and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 armour and 2 infantry in Alaska, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 59 Sea Zone Japanese attack with 1 submarine Americans defend with 4 carriers, 3 cruisers, 8 fighters and 2 transports Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 carriers, 3 cruisers and 2 transports in 59 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits 1 submarine owned by the Japanese lost in 59 Sea Zone Americans win with 4 carriers, 3 cruisers, 8 fighters and 2 transports remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Burma Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Burma to French Indo-China Thailand 1 fighter moved from 50 Sea Zone to French Indo-China Thailand 1 bomber moved from 56 Sea Zone to Midway 1 armour moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Ningxia to Chinghai 1 fighter moved from Ningxia to Chinghai Place Units - Japanese 2 fighters placed in Japan 2 armour and 1 bomber placed in Manchuria 1 armour placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
British : 0.67 Americans : 0.83 Japanese : -0.50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Italians Purchase Units - Italians Italians repair damage of 4x factory; Remaining resources: 10 PUs; 0 techTokens; Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Eastern Ukraine 1 fighter moved from East Poland to Eastern Ukraine Combat - Italians Battle in Eastern Ukraine Italians attack with 1 fighter and 3 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 3 infantry in Eastern Ukraine, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 3 infantry in Eastern Ukraine, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania 1 fighter moved from Eastern Ukraine to East Poland 1 infantry moved from Italy to Balkans Place Units - Italians 2 armour placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -1.00 Russians : 0.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Italians Purchase Units - Italians Italians repair damage of 4x factory; Remaining resources: 10 PUs; 0 techTokens; Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Eastern Ukraine 1 fighter moved from East Poland to Eastern Ukraine Combat - Italians Battle in Eastern Ukraine Italians attack with 1 fighter and 3 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 3 infantry in Eastern Ukraine, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 3 infantry in Eastern Ukraine, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania 1 fighter moved from Eastern Ukraine to East Poland 1 infantry moved from Italy to Balkans Place Units - Italians 2 armour placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -1.00 Russians : 0.33 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 armour and 2 infantry moved from Iwo Jima to 59 Sea Zone 2 armour, 2 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from 59 Sea Zone to Manchuria 4 carriers, 3 cruisers and 7 fighters moved from 59 Sea Zone to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 4 carriers, 3 cruisers, 7 fighters and 2 transports Japanese defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Americans roll dice for 4 carriers, 3 cruisers, 7 fighters and 2 transports in 62 Sea Zone, round 2 : 7/14 hits, 5.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 62 Sea Zone Americans win with 4 carriers, 2 cruisers, 7 fighters and 2 transports remaining. Battle score for attacker is 42 Casualties for Americans: 1 cruiser Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Battle in Manchuria Americans attack with 2 armour, 1 fighter and 2 infantry Japanese defend with 2 armour, 1 bomber and 1 factory Americans roll dice for 2 armour, 1 fighter and 2 infantry in Manchuria, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 armour and 1 bomber in Manchuria, round 2 : 1/3 hits, 1.17 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans roll dice for 2 armour, 1 fighter and 1 infantry in Manchuria, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 armour in Manchuria, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 16 Casualties for Americans: 2 infantry Casualties for Japanese: 2 armour and 1 bomber Non Combat Move - Americans 1 fighter moved from Manchuria to 62 Sea Zone 1 infantry moved from Central United States to Western Canada 4 fighters moved from Eastern United States to United Kingdom 3 infantry moved from Caucasus to Russia Place Units - Americans 1 armour, 4 fighters and 2 infantry placed in Western United States 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans : 0.83 Japanese : -1.67 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from East Poland to Archangel 4 armour moved from East Poland to Archangel 7 armour, 1 fighter and 17 infantry moved from Karelia S.S.R. to Archangel 2 fighters moved from 5 Sea Zone to Archangel 1 bomber moved from Germany to Archangel Combat - Germans Battle in Archangel Germans attack with 11 armour, 2 bombers, 3 fighters and 17 infantry British defend with 4 armour and 1 fighter; Russians defend with 1 aaGun, 17 armour, 3 artilleries and 6 infantry AA fire in Archangel : 2/5 hits, 0.83 expected hits 2 bombers owned by the Germans lost in Archangel Germans roll dice for 11 armour, 3 fighters and 17 infantry in Archangel, round 2 : 7/31 hits, 9.83 expected hits Russians roll dice for 21 armour, 3 artilleries, 1 fighter and 6 infantry in Archangel, round 2 : 10/31 hits, 14.17 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians and 10 infantry owned by the Germans lost in Archangel Germans roll dice for 11 armour, 3 fighters and 7 infantry in Archangel, round 3 : 12/21 hits, 8.17 expected hits Russians roll dice for 21 armour, 2 artilleries and 1 fighter in Archangel, round 3 : 13/24 hits, 11.83 expected hits 10 armour owned by the Russians, 2 artilleries owned by the Russians, 7 infantry owned by the Germans and 6 armour owned by the Germans lost in Archangel Germans roll dice for 5 armour and 3 fighters in Archangel, round 4 : 6/8 hits, 4.00 expected hits Russians roll dice for 11 armour and 1 fighter in Archangel, round 4 : 8/12 hits, 6.17 expected hits 6 armour owned by the Russians, 3 fighters owned by the Germans and 5 armour owned by the Germans lost in Archangel Russians win with 5 armour and 1 fighter remaining. Battle score for attacker is -50 Casualties for Germans: 11 armour, 2 bombers, 3 fighters and 17 infantry Casualties for Russians: 16 armour, 3 artilleries and 6 infantry Non Combat Move - Germans 5 infantry moved from East Poland to Baltic States 3 infantry moved from Poland to East Poland 6 infantry moved from Finland to Karelia S.S.R. 2 armour moved from Germany to 5 Sea Zone 2 armour moved from 5 Sea Zone to Karelia S.S.R. 5 armour moved from Germany to East Poland Place Units - Germans 3 armour placed in Poland 4 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 3.00 Russians : -1.17 AA fire in Archangel : : 1.17 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese 1 armour moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 1 armour moved from Soviet Far East to Buryatia S.S.R. 1 armour moved from Yakut S.S.R. to Buryatia S.S.R. 1 armour moved from Yakut S.S.R. to Buryatia S.S.R. Combat - Russians Battle in Buryatia S.S.R. Russians attack with 3 armour Japanese defend with 1 armour Russians roll dice for 3 armour in Buryatia S.S.R., round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 armour in Buryatia S.S.R., round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Buryatia S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 3 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Russians 1 aaGun moved from Archangel to Russia 1 infantry moved from Russia to Archangel 1 armour moved from Archangel to Russia 1 armour moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Russians : -2.00 Japanese : -1.00 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 fighters and 6 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Alaska to 64 Sea Zone 1 armour moved from Alaska to 64 Sea Zone 1 armour moved from Alaska to 64 Sea Zone 1 armour and 1 transport moved from 64 Sea Zone to 53 Sea Zone 1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands Japanese take Hawaiian Islands from Americans 1 armour moved from 53 Sea Zone to Hawaiian Islands 1 armour moved from 53 Sea Zone to Hawaiian Islands 1 bomber moved from Midway to 56 Sea Zone 1 armour moved from French Indo-China Thailand to Burma 1 armour moved from French Indo-China Thailand to Burma 1 infantry moved from Chinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 fighter moved from Chinghai to Kazakh S.S.R. 1 fighter moved from Kazakh S.S.R. to Novosibirsk Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Burma Japanese attack with 2 armour British defend with 1 infantry Japanese roll dice for 2 armour in Burma, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour in Burma, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour in Burma, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from 56 Sea Zone to Midway 1 fighter moved from Novosibirsk to Chinghai Place Units - Japanese 2 fighters and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 37 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
British : -1.00 Japanese : -2.00 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - British British repair damage of 1x factory; Remaining resources: 47 PUs; 0 techTokens; British buy 3 armour, 1 carrier, 1 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 bomber moved from Russia to 5 Sea Zone 1 bomber moved from Russia to 5 Sea Zone 1 bomber moved from Russia to 5 Sea Zone 1 bomber moved from Russia to 5 Sea Zone 1 bomber moved from Russia to 5 Sea Zone 1 fighter moved from Archangel to 5 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 artillery moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to French Indo-China Thailand 1 infantry moved from 37 Sea Zone to French Indo-China Thailand 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from India to Burma 1 armour moved from India to Burma 1 armour moved from India to Burma 1 fighter moved from India to French Indo-China Thailand 1 fighter moved from India to French Indo-China Thailand 1 armour moved from Persia to Burma 1 armour moved from Persia to Burma Combat - British Battle in French Indo-China Thailand British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 fighters British roll dice for 2 cruisers in French Indo-China Thailand, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 2 fighters in French Indo-China Thailand, round 2 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 17 Casualties for British: 1 infantry Casualties for Japanese: 2 fighters Battle in 5 Sea Zone British attack with 5 bombers and 3 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports British roll dice for 5 bombers and 3 fighters in 5 Sea Zone, round 2 : 5/8 hits, 4.83 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 3 fighters owned by the British lost in 5 Sea Zone 2 transports owned by the Germans lost in 5 Sea Zone British win with 5 bombers remaining. Battle score for attacker is 38 Casualties for British: 3 fighters Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports Battle in Burma British attack with 4 armour and 1 infantry Japanese defend with 2 armour British roll dice for 4 armour and 1 infantry in Burma, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 4 armour remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - British 1 armour moved from Russia to Caucasus 1 armour moved from Archangel to Caucasus 1 armour moved from Archangel to Caucasus 1 armour moved from Archangel to Caucasus 1 armour moved from Archangel to Caucasus 1 bomber moved from 5 Sea Zone to Russia 1 bomber moved from 5 Sea Zone to Russia 1 bomber moved from 5 Sea Zone to Russia 1 bomber moved from 5 Sea Zone to Russia 1 bomber moved from 5 Sea Zone to Russia 1 armour moved from Egypt to Persia 1 armour moved from Egypt to Persia 1 fighter moved from French Indo-China Thailand to 37 Sea Zone 1 fighter moved from French Indo-China Thailand to 37 Sea Zone Place Units - British 2 armour and 1 infantry placed in India 1 armour placed in Egypt 1 carrier and 2 transports placed in 3 Sea Zone British undo move 3. 1 carrier and 2 transports placed in 2 Sea Zone British undo move 3. 1 carrier and 2 transports placed in 3 Sea Zone Turn Complete - British British collect 40 PUs; end with 41 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 1.17 British : 2.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Belorussia to Archangel 1 fighter moved from East Poland to Archangel 1 artillery moved from Karelia S.S.R. to Archangel Combat - Italians Battle in Archangel Italians attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel Italians win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Archangel to Karelia S.S.R. 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Italy to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Bulgaria Romania to East Poland 1 armour moved from Bulgaria Romania to East Poland 1 armour moved from Bulgaria Romania to East Poland Place Units - Italians 2 infantry placed in Karelia S.S.R. 1 armour and 1 infantry placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : -0.17 Russians : 0.67 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Americans Americans buy 4 fighters and 3 infantry; Remaining resources: 7 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Western Canada to Alaska Americans take Alaska from Japanese 2 armour moved from Manchuria to Suiyuan Chinese take Suiyuan from Japanese 2 armour moved from Suiyuan to Kiangsu Chinese take Kiangsu from Japanese 1 fighter moved from Western United States to 53 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 53 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 1 fighter moved from 53 Sea Zone to Wake Island 3 fighters moved from Western United States to Iwo Jima Place Units - Americans 4 fighters placed in Western United States 3 infantry placed in Western United States Americans undo move 2. 3 infantry placed in Western United States Turn Complete - Americans Americans collect 41 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :





