@Adam514 not at my computer right now but wanted to make an ncm change if not too late. The loaded transport adjacent to South Africa will unload in Egypt. I’m fine if you do it but can get to it in the morning too
BobbaRossa (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters and 1 mech_infantry moved from Southern Italy to Southern France 1 fighter moved from Western Germany to Southern France Combat - Italians Battle in Southern France Italians attack with 4 fighters and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 4 fighters and 1 mech_infantry in Southern France, round 2 : 3/5 hits, 2.17 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Italians win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Southern France to Western Germany 3 fighters moved from Southern France to Southern Italy 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,2,1,4,4,1 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 0.83 Americans : 0.67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 32 Sea Zone to 33 Sea Zone 2 aaGuns and 1 artillery moved from Queensland to New South Wales 1 submarine moved from 37 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 infantry placed in Queensland 2 fighters and 1 infantry placed in New South Wales ANZAC undo move 3. 1 fighter placed in Queensland 1 fighter and 1 infantry placed in New South Wales ANZAC undo move 4. ANZAC undo move 2. 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 112 Sea Zone to Norway Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Western Germany to 126 Sea Zone 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 3 bombers moved from Bryansk to Russia 1 fighter moved from Volgograd to Russia 1 fighter moved from Ukraine to Russia 1 armour moved from Bryansk to Volgograd Germans take Tambov from Russians 1 mech_infantry moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 3 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 armour moved from Ukraine to Caucasus 9 armour and 10 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from Americans 1 fighter and 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 8,3,4 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in 126 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Germans attack with 1 fighter and 1 infantry Americans defend with 1 artillery Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Caucasus Germans attack with 13 armour and 14 mech_infantrys British defend with 1 aaGun, 3 artilleries and 14 infantry Germans roll dice for 13 armour and 14 mech_infantrys in Caucasus, round 2 : 11/27 hits, 8.83 expected hits Russians roll dice for 1 aaGun, 3 artilleries and 14 infantry in Caucasus, round 2 : 7/17 hits, 5.67 expected hits 1 aaGun owned by the British, 7 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Caucasus 13 armour owned by the Germans and 7 mech_infantrys owned by the Germans retreated to Volgograd Russians win with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 7 mech_infantrys Casualties for British: 1 aaGun and 10 infantry Cleaning up after air battles Non Combat Move - Germans 2 artilleries moved from Ukraine to Bryansk 6 mech_infantrys moved from Western Ukraine to Bryansk 3 bombers and 2 fighters moved from Russia to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from 126 Sea Zone to Novgorod 1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Volgograd 3 mech_infantrys placed in Novgorod 5 infantry and 2 mech_infantrys placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2,6,5,6,3 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 1.83 Americans : 0.33 Russians : 1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 5 PUs; Russians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Novosibirsk 3 infantry moved from Russia to Tambov Russians take Tambov from Germans 5 infantry moved from Russia to Samara Russians take Samara from Germans 2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 8 artilleries and 12 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 5 armour, 8 artilleries, 8 infantry and 2 mech_infantrys moved from Shensi to Kansu 6 artilleries and 8 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 fighter moved from Japan to 19 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Japanese take 37 Sea Zone from ANZAC 2 fighters moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 3 fighters moved from 42 Sea Zone to 41 Sea Zone 1 destroyer and 3 fighters moved from 42 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 1 artillery moved from Shan State to Malaya 1 armour moved from French Indo China to Malaya 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry and 1 marine moved from Java to 42 Sea Zone 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 bomber moved from French Indo China to Malaya 3 bombers moved from French Indo China to Kansu 1 marine moved from Java to 42 Sea Zone 1 battleship and 1 marine moved from 42 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 2 tactical_bombers moved from India to 43 Sea Zone 1 tactical_bomber moved from India to 41 Sea Zone 2 tactical_bombers moved from Borneo to 44 Sea Zone 1 tactical_bomber moved from French Indo China to 43 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 41 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Sumatra Japanese attack with 2 artilleries, 3 infantry and 2 marines ANZAC defend with 2 artilleries and 1 infantry Japanese roll dice for 2 artilleries, 3 infantry and 2 marines in Sumatra, round 2 : 4/7 hits, 2.17 expected hits ANZAC roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 artilleries and 1 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 4 submarines; ANZAC defend with 1 transport 4 submarines owned by the Americans Submerged Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 armour, 1 artillery and 1 bomber ANZAC defend with 1 harbour and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Malaya, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kansu Japanese attack with 5 armour, 8 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys Chinese defend with 1 fighter and 19 infantry Japanese roll dice for 5 armour, 8 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys in Kansu, round 2 : 7/26 hits, 10.17 expected hits Chinese roll dice for 1 fighter and 19 infantry in Kansu, round 2 : 6/20 hits, 7.00 expected hits 6 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kansu Japanese roll dice for 5 armour, 8 artilleries, 3 bombers, 2 infantry and 2 mech_infantrys in Kansu, round 3 : 7/20 hits, 8.50 expected hits Chinese roll dice for 1 fighter and 12 infantry in Kansu, round 3 : 5/13 hits, 4.67 expected hits 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 7 infantry owned by the Chinese lost in Kansu Japanese roll dice for 5 armour, 5 artilleries, 3 bombers and 2 mech_infantrys in Kansu, round 4 : 10/15 hits, 6.83 expected hits Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 4 : 2/6 hits, 2.33 expected hits 2 artilleries owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 5 armour, 3 artilleries, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 23 Casualties for Japanese: 5 artilleries and 8 infantry Casualties for Chinese: 1 fighter and 19 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Chahar 1 mech_infantry moved from Chahar to Kansu 1 aaGun moved from Buryatia to Yakut S.S.R. 1 infantry moved from Soviet Far East to Siberia EDIT: 1 submarine moved from 122 Sea Zone to 120 Sea Zone 1 artillery and 1 infantry moved from India to West India 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 artilleries and 2 infantry moved from Burma to Yunnan 1 tactical_bomber moved from 43 Sea Zone to French Indo China 2 tactical_bombers moved from 43 Sea Zone to Borneo 3 fighters moved from 44 Sea Zone to 36 Sea Zone 4 fighters moved from 43 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to French Indo China 3 fighters moved from 41 Sea Zone to 36 Sea Zone 1 battleship, 5 carriers, 2 cruisers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 2 tactical_bombers moved from Japan to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 3 bombers moved from Kansu to Shensi 1 bomber moved from Malaya to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 1 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,5,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,2,4,6,4,5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,5,6,6,2,3,4,6 Japanese collect 54 PUs (15 lost to blockades); end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : -0.33 Chinese : -1.00 Japanese : 3.67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 112 Sea Zone to Western Germany 4 fighters moved from 110 Sea Zone to Western Germany 1 fighter moved from United Kingdom to Western Germany 2 submarines moved from 20 Sea Zone to 43 Sea Zone 2 submarines moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Americans creates battle in territory 22 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 43 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in 6 Sea Zone Americans attack with 6 submarines Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone 5 submarines owned by the Americans Submerged Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Western Germany Americans attack with 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry Germans defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys; Italians defend with 1 aaGun and 1 fighter AA fire in Western Germany : 0/7 hits, 1.17 expected hits Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry in Western Germany, round 2 : 7/25 hits, 8.50 expected hits Germans roll dice for 4 aaGuns, 5 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Western Germany, round 2 : 4/17 hits, 6.33 expected hits 3 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Western Germany Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 7 infantry and 1 mech_infantry in Western Germany, round 3 : 11/21 hits, 7.83 expected hits Germans roll dice for 5 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Western Germany, round 3 : 5/14 hits, 5.33 expected hits 4 artilleries owned by the Germans, 5 infantry owned by the Germans, 5 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 4/16 hits, 6.67 expected hits Germans roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 2/3 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 5 artilleries, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 59 Casualties for Americans: 11 infantry Casualties for Germans: 3 aaGuns, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys Casualties for Italians: 1 aaGun and 1 fighter Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 7 submarines moved from 26 Sea Zone to 33 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 98 Sea Zone to 92 Sea Zone 4 fighters moved from Western Germany to Norway 3 fighters moved from Western Germany to 112 Sea Zone Place Units - Americans 1 factory_minor and 1 harbour placed in Norway 1 armour and 2 mech_infantrys placed in Normandy Bordeaux 3 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -2.33 Americans : -3.50 AA fire in Western Germany : : -1.17 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 112 Sea Zone to Western Germany 4 fighters moved from 110 Sea Zone to Western Germany 1 fighter moved from United Kingdom to Western Germany 2 submarines moved from 20 Sea Zone to 43 Sea Zone 2 submarines moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Americans creates battle in territory 22 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 43 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in 6 Sea Zone Americans attack with 6 submarines Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone 5 submarines owned by the Americans Submerged Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Western Germany Americans attack with 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry Germans defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys; Italians defend with 1 aaGun and 1 fighter AA fire in Western Germany : 0/7 hits, 1.17 expected hits Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry in Western Germany, round 2 : 7/25 hits, 8.50 expected hits Germans roll dice for 4 aaGuns, 5 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Western Germany, round 2 : 4/17 hits, 6.33 expected hits 3 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Western Germany Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 7 infantry and 1 mech_infantry in Western Germany, round 3 : 11/21 hits, 7.83 expected hits Germans roll dice for 5 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Western Germany, round 3 : 5/14 hits, 5.33 expected hits 4 artilleries owned by the Germans, 5 infantry owned by the Germans, 5 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 4/16 hits, 6.67 expected hits Germans roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 2/3 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 5 artilleries, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 59 Casualties for Americans: 11 infantry Casualties for Germans: 3 aaGuns, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys Casualties for Italians: 1 aaGun and 1 fighter Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 7 submarines moved from 26 Sea Zone to 33 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 98 Sea Zone to 92 Sea Zone 4 fighters moved from Western Germany to Norway 3 fighters moved from Western Germany to 112 Sea Zone Place Units - Americans 1 factory_minor and 1 harbour placed in Norway 1 armour and 2 mech_infantrys placed in Normandy Bordeaux 3 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Norway to Finland British take Finland from Germans 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France Combat - British Battle in Southern France British attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France British win, taking Southern France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from Russia to Norway 1 fighter moved from Egypt to Western Germany 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter moved from Northwest Persia to Russia 1 aaGun, 3 artilleries and 3 infantry moved from Northwest Persia to Iraq 3 artilleries and 2 infantry moved from Caucasus to Northwest Persia 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 2 infantry placed in Union of South Africa 1 artillery, 1 bomber and 1 infantry placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2.67 British : 0.17 Americans : -3.50 AA fire in Western Germany : : -1.17 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 112 Sea Zone to Western Germany 4 fighters moved from 110 Sea Zone to Western Germany 1 fighter moved from United Kingdom to Western Germany 2 submarines moved from 20 Sea Zone to 43 Sea Zone 2 submarines moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Americans creates battle in territory 22 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 43 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in 6 Sea Zone Americans attack with 6 submarines Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone 5 submarines owned by the Americans Submerged Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Western Germany Americans attack with 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry Germans defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys; Italians defend with 1 aaGun and 1 fighter AA fire in Western Germany : 0/7 hits, 1.17 expected hits Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry in Western Germany, round 2 : 7/25 hits, 8.50 expected hits Germans roll dice for 4 aaGuns, 5 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Western Germany, round 2 : 4/17 hits, 6.33 expected hits 3 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Western Germany Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 7 infantry and 1 mech_infantry in Western Germany, round 3 : 11/21 hits, 7.83 expected hits Germans roll dice for 5 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Western Germany, round 3 : 5/14 hits, 5.33 expected hits 4 artilleries owned by the Germans, 5 infantry owned by the Germans, 5 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 4/16 hits, 6.67 expected hits Germans roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 2/3 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 5 artilleries, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 59 Casualties for Americans: 11 infantry Casualties for Germans: 3 aaGuns, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys Casualties for Italians: 1 aaGun and 1 fighter Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 7 submarines moved from 26 Sea Zone to 33 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 98 Sea Zone to 92 Sea Zone 4 fighters moved from Western Germany to Norway 3 fighters moved from Western Germany to 112 Sea Zone Place Units - Americans 1 factory_minor and 1 harbour placed in Norway 1 armour and 2 mech_infantrys placed in Normandy Bordeaux 3 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Norway to Finland British take Finland from Germans 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France Combat - British Battle in Southern France British attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France British win, taking Southern France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from Russia to Norway 1 fighter moved from Egypt to Western Germany 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter moved from Northwest Persia to Russia 1 aaGun, 3 artilleries and 3 infantry moved from Northwest Persia to Iraq 3 artilleries and 2 infantry moved from Caucasus to Northwest Persia 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 2 infantry placed in Union of South Africa 1 artillery, 1 bomber and 1 infantry placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.67 British : 0.17 Americans : -3.50 AA fire in Western Germany : : -1.17 Japanese : -1.00
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That is very bad.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 fighter and 2 mech_infantrys British defend with 2 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians lost in Caucasus retreated to Caucasus Russians win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Italians: 2 mech_infantrys Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 infantry moved from Ukraine to Rostov Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,1,2,2,4 Italians collect 6 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0.83 Russians : 1.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 43 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 43 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking Java from Japanese, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from New South Wales to 33 Sea Zone 2 aaGuns, 2 artilleries and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67
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@simon33 said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
That is very bad.
Yeah, I was just looking to knock down the factory. Didn’t expect to be able to hold it. Caught some lucky dice there.
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Tsinghai to Samara 1 tactical_bomber moved from Bryansk to Samara 2 bombers and 2 fighters moved from Bryansk to Russia 1 bomber moved from Bryansk to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 23 artilleries and 30 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 fighter and 1 mech_infantry moved from Novgorod to Finland 2 armour and 1 mech_infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Volgograd to Samara
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Intercept in Moscow?
I think I need to take Moscow down pretty quickly while still holding Berlin. Can I do it?
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Yes, please. Gotta stay the course :D .
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Tsinghai to Samara 1 tactical_bomber moved from Bryansk to Samara 2 bombers and 2 fighters moved from Bryansk to Russia 1 bomber moved from Bryansk to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 23 artilleries and 30 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 fighter and 1 mech_infantry moved from Novgorod to Finland 2 armour and 1 mech_infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Volgograd to Samara Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/4 hits, 1.00 expected hits Defenders Fire, : 1/3 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Caucasus Germans attack with 1 bomber and 2 mech_infantrys British defend with 2 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 5 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 infantry Battle in Samara Germans attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 5 infantry Germans roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 4/7 hits, 2.67 expected hits Russians roll dice for 5 infantry in Samara, round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara 3 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Volgograd Russians win with 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 4 infantry Battle in Tambov Germans attack with 23 artilleries and 30 infantry Russians defend with 3 infantry Germans roll dice for 23 artilleries and 30 infantry in Tambov, round 2 : 21/53 hits, 16.50 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 23 artilleries and 29 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Finland Germans attack with 1 fighter and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Finland to Germany 3 armour moved from Ukraine to Tambov 1 tactical_bomber moved from Samara to Volgograd 14 armour and 3 mech_infantrys moved from Volgograd to Tambov 1 mech_infantry moved from Novgorod to Eastern Poland 2 bombers moved from Russia to Germany 1 fighter moved from Russia to Volgograd 1 bomber moved from Caucasus to Germany 2 mech_infantrys moved from Bryansk to Ukraine 2 aaGuns, 1 armour and 42 mech_infantrys moved from Bryansk to Tambov Place Units - Germans 3 armour placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 10 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,5,6,4,5,5 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 4.67 Defenders Fire, : : 0.00 British : 0.67 Attackers Fire, : : -1.00 Russians : 0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 9 PUs; Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Rostov Russians attack with 2 fighters and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Russians lost in Rostov retreated to Rostov Germans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 fighter Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Samara to Russia 1 mech_infantry moved from Novosibirsk to Russia 2 aaGuns and 13 infantry moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Tsinghai to Samara 1 tactical_bomber moved from Bryansk to Samara 2 bombers and 2 fighters moved from Bryansk to Russia 1 bomber moved from Bryansk to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 23 artilleries and 30 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 fighter and 1 mech_infantry moved from Novgorod to Finland 2 armour and 1 mech_infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Volgograd to Samara Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/4 hits, 1.00 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,7 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Finland Germans attack with 1 fighter and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tambov Germans attack with 23 artilleries and 30 infantry Russians defend with 3 infantry Germans roll dice for 23 artilleries and 30 infantry in Tambov, round 2 : 15/53 hits, 16.50 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 23 artilleries and 28 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Samara Germans attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 5 infantry Germans roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 0/7 hits, 2.67 expected hits Russians roll dice for 5 infantry in Samara, round 2 : 3/5 hits, 1.67 expected hits 3 mech_infantrys owned by the Germans lost in Samara 3 armour owned by the Germans retreated to Volgograd Russians win with 5 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 3 mech_infantrys Battle in Caucasus Germans attack with 1 bomber and 2 mech_infantrys British defend with 2 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Samara to Volgograd 1 bomber moved from Caucasus to Volgograd 3 armour moved from Ukraine to Tambov 14 armour moved from Volgograd to Tambov 1 fighter moved from Finland to Germany 1 mech_infantry moved from Novgorod to 115 Sea Zone 1 mech_infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 mech_infantry moved from 114 Sea Zone to Germany 2 bombers and 2 fighters moved from Russia to Volgograd 1 aaGun, 1 armour and 44 mech_infantrys moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Ukraine Place Units - Germans 10 infantry placed in Germany 2 armour and 1 mech_infantry placed in Ukraine 3 armour placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,6,2,6,3,1 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : -3.83 Defenders Fire, : : -1.00 British : -0.33 Attackers Fire, : : -1.00 Russians : 2.33
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Oh, ignore that. I’ll move Japan now.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from French Indo China to 20 Sea Zone 2 tactical_bombers moved from Kiangsu to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone Japanese take 35 Sea Zone from Americans 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from Shensi to 20 Sea Zone 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone 5 fighters moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kansu 1 mech_infantry moved from Sikang to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 destroyer, 8 fighters and 2 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 8 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 20 Sea Zone Japanese attack with 1 bomber, 5 fighters and 4 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 bomber, 5 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 4/10 hits, 5.83 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for Americans: 1 destroyer Non Combat Move - Japanese 5 fighters and 4 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 19 Sea Zone to Japan 5 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 6 carriers moved from 36 Sea Zone to 6 Sea Zone 1 battleship, 2 cruisers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 marines moved from Sumatra to 41 Sea Zone 1 battleship, 1 destroyer, 2 marines and 3 transports moved from 41 Sea Zone to 37 Sea Zone 2 marines moved from 37 Sea Zone to Malaya 1 armour moved from Malaya to French Indo China 1 artillery moved from Malaya to Shan State 1 artillery and 1 infantry moved from West India to Eastern Persia 1 bomber moved from 42 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Chahar 2 bombers moved from Shensi to French Indo China 2 artilleries and 1 infantry moved from India to Burma 1 aaGun, 6 artilleries and 7 infantry moved from Yakut S.S.R. to Yenisey 2 tactical_bombers moved from Borneo to French Indo China 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Kweichow to Shensi 3 artilleries moved from Yunnan to Szechwan Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6,6,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,2,4,4,4,1,1,6,4,6 Japanese collect 55 PUs (12 lost to blockades); end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -1.50