@simon33
Scramble 3 fighters 110
lose the dd first.
19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid
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no thanks
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 harbour, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Novgorod to Russia 1 artillery moved from Archangel to Vologda 2 tactical_bombers moved from Novgorod to Vologda 1 armour and 1 mech_infantry moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 infantry moved from Archangel to Vologda 1 artillery moved from Caucasus to Kazakhstan 1 artillery moved from Caucasus to Volgograd 1 mech_infantry moved from Rostov to Kazakhstan 10 armour and 10 mech_infantrys moved from Caucasus to Persia Germans take Northwest Persia from British 1 bomber moved from Ukraine to Persia 1 bomber moved from Western Germany to Iraq 1 fighter and 1 tactical_bomber moved from Greece to Iraq 2 armour and 6 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 fighter moved from Ukraine to Kazakhstan Combat - Germans Germans creates battle in territory 92 Sea Zone Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/3 hits, 0.50 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Vologda Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 armour, 1 artillery and 6 mech_infantrys Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 2 armour, 1 artillery and 6 mech_infantrys in Volgograd, round 2 : 2/9 hits, 2.50 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Iraq Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 1/3 hits, 1.83 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Persia Germans attack with 10 armour, 1 bomber and 10 mech_infantrys British defend with 1 aaGun, 2 armour, 5 artilleries, 1 factory_minor and 6 infantry; Americans defend with 1 armour AA fire in Persia : 0/1 hits, 0.17 expected hits Germans roll dice for 10 armour, 1 bomber and 10 mech_infantrys in Persia, round 2 : 9/21 hits, 7.33 expected hits British roll dice for 1 aaGun, 3 armour, 5 artilleries and 6 infantry in Persia, round 2 : 4/14 hits, 5.17 expected hits 1 aaGun owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Persia Germans roll dice for 10 armour, 1 bomber and 6 mech_infantrys in Persia, round 3 : 6/17 hits, 6.67 expected hits British roll dice for 3 armour and 3 artilleries in Persia, round 3 : 2/6 hits, 2.50 expected hits 1 armour owned by the Americans, 3 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Persia Germans win, taking Persia from British with 10 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 37 Casualties for Germans: 6 mech_infantrys Casualties for British: 1 aaGun, 2 armour, 5 artilleries and 6 infantry Casualties for Americans: 1 armour Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Iraq to Syria 1 tactical_bomber moved from Iraq to Syria 1 infantry moved from Ukraine to Rostov 1 bomber moved from Russia to Greece 1 bomber moved from Persia to Caucasus 1 fighter moved from Ukraine to Greece 1 fighter moved from Southern Italy to Greece 1 mech_infantry moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Novgorod to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Ukraine to Western Ukraine 5 aaGuns, 7 artilleries and 1 infantry moved from Ukraine to Bessarabia 2 tactical_bombers moved from Vologda to Novgorod 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 artillery moved from France to Northern Italy 1 infantry moved from France to Northern Italy 1 bomber moved from Iraq to Caucasus 1 fighter moved from Western Germany to Gibraltar 1 fighter moved from Kazakhstan to Caucasus 3 mech_infantrys moved from Caucasus to Persia 1 mech_infantry moved from Caucasus to Persia Place Units - Germans 1 harbour placed in Greece 1 artillery and 1 infantry placed in Greece 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 1 transport placed in 99 Sea Zone 1 bomber and 1 fighter placed in Western Germany 3 infantry placed in Ukraine 1 artillery placed in Western Germany 1 artillery, 1 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.50 Germans : 0.83 British : -2.00 AA fire in Persia : : -0.17 Russians : 1.00
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Well, no intercept was your best defense!
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I thought you were going to land an ANZAC fighter in NW Persia, kind of like you did earlier in the game… I would have saved Persia for a turn, at least.
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I could have sent 2 U.S. fighters from Egypt to Persia, but you still had the numbers, with mech to take hits. UK rolled far below average in Persia.
Finally got AA hits. Almost made up for prior AA misses. -
In first round, you built art for Germ, which I also normally do. And I built mostly art for Russ. But then I switched to almost all infantry after that, while you built mech. Yet you still had enough offense to push me back, despite my large army. Defense made me inflexible. I didn’t have mobile units or enough art for offense, to threaten your southern turn.
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You’ve done an excellent job of getting the N.O.'s and denying me the N.O.'s. So despite Moscow and Asian Russ, and China still largely unconquered, you have more income than I do. Japan has positioned itself to threaten multiple targets simultaneously, while defending DEI.
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@OwenToo I mis-interpreted your post, thinking you were talking about defending, not blocking. I was so focused on ANZ planes defending Yunnan, India and Shan, that I overlooked using an ANZ fighter as a blocker for Iraq. Too bad, but would just have postponed the inevitable.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Vologda 4 infantry moved from Bryansk to Smolensk 8 artilleries and 14 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 artillery and 1 infantry moved from Bryansk to Rostov 4 artilleries and 17 infantry moved from Bryansk to Tambov Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 4 infantry Germans defend with 1 mech_infantry Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Belarus Russians attack with 8 artilleries and 14 infantry Germans defend with 1 mech_infantry Russians roll dice for 8 artilleries and 14 infantry in Belarus, round 2 : 6/22 hits, 6.33 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 8 artilleries and 13 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 4 artilleries and 17 infantry Germans defend with 1 mech_infantry Russians roll dice for 4 artilleries and 17 infantry in Tambov, round 2 : 2/21 hits, 4.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 4 artilleries and 17 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Samara 1 fighter moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 armour and 2 mech_infantrys moved from Bryansk to Russia 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Russia to Tambov 3 infantry moved from Bryansk to Tambov 1 aaGun, 1 armour and 7 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Kansu to Olgiy 1 aaGun and 2 infantry moved from Kweichow to Yunnan Place Units - Russians 2 armour, 1 artillery and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -2.50
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The Russian Empire strikes back! Retaking 7 provinces and threatening Leningrad and Stalingrad.
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Anhwe to Shan State 2 carriers moved from 20 Sea Zone to 37 Sea Zone 4 carriers moved from 42 Sea Zone to 37 Sea Zone 5 fighters moved from 42 Sea Zone to Shan State 2 fighters moved from Java to Shan State 3 tactical_bombers moved from 42 Sea Zone to Shan State 2 cruisers moved from 42 Sea Zone to 37 Sea Zone 1 battleship moved from 20 Sea Zone to 37 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shan State 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Shan State 2 infantry moved from 37 Sea Zone to Shan State 1 marine moved from Java to 42 Sea Zone 1 battleship and 1 marine moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from Kwangsi to Hunan 3 infantry moved from Anhwe to Hunan 1 infantry moved from Kwangsi to French Indo China 1 armour and 1 mech_infantry moved from Kwangtung to French Indo China 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour and 1 mech_infantry moved from Buryatia to Central Mongolia Japanese take Ulaanbaatar from Russians Japanese take Central Mongolia from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine and 1 transport Battle in French Indo China Japanese attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 artillery Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Hunan Japanese attack with 1 artillery and 3 infantry British defend with 1 armour Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 3 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Shan State Japanese attack with 3 artilleries, 2 bombers, 11 fighters, 3 infantry, 1 marine and 5 tactical_bombers British defend with 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 2 bombers and 1 fighter; ANZAC defend with 1 tactical_bomber AA fire in Shan State : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Shan State Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 3/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
ANZAC : 0.83 Chinese : 0.00 UK_Pacific : -0.33 AA fire in Shan State : : 1.00 Japanese : 1.17
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I need OOL for the Shan State battle. Your AA killed 2 fighters, and my shore bombard got three hits. Specifically, should I kill your bombers, or save them for later. My original odds were 98% success rate, but it may be less now that your AA did well.
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OOL: AA, infantry, mech, art, bombers, tank, ANZ TB, UK TB, U.S. fighter, UK fighters. Best defense except bombers after defenders with 2 power.
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It was tedious trying to calculate odds for India, Shan and Yunnan. With so many potential attackers from different locations. I thought Shan would be the most likely. India was too far away to send your fleet, and limited troops, so -TUV. Yunnan was also too few troops, thus negative TUV. I should have abandoned Shan and moved into Yunnan. Since I could have counterattacked from Yunnan and your planes couldn’t land in Shan for defense.
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Well, you rolled extremely well, so I was hurt far more by the Shan battle than you. You also did well in Russia. Very good Russian move.
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If I had put the 2 ANZ fighters in Shan instead of Yunnan, it might have been a draw.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Anhwe to Shan State 2 carriers moved from 20 Sea Zone to 37 Sea Zone 4 carriers moved from 42 Sea Zone to 37 Sea Zone 5 fighters moved from 42 Sea Zone to Shan State 2 fighters moved from Java to Shan State 3 tactical_bombers moved from 42 Sea Zone to Shan State 2 cruisers moved from 42 Sea Zone to 37 Sea Zone 1 battleship moved from 20 Sea Zone to 37 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shan State 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Shan State 2 infantry moved from 37 Sea Zone to Shan State 1 marine moved from Java to 42 Sea Zone 1 battleship and 1 marine moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from Kwangsi to Hunan 3 infantry moved from Anhwe to Hunan 1 infantry moved from Kwangsi to French Indo China 1 armour and 1 mech_infantry moved from Kwangtung to French Indo China 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour and 1 mech_infantry moved from Buryatia to Central Mongolia Japanese take Ulaanbaatar from Russians Japanese take Central Mongolia from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine and 1 transport Battle in French Indo China Japanese attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 artillery Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Hunan Japanese attack with 1 artillery and 3 infantry British defend with 1 armour Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 3 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Shan State Japanese attack with 3 artilleries, 2 bombers, 11 fighters, 3 infantry, 1 marine and 5 tactical_bombers British defend with 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 2 bombers and 1 fighter; ANZAC defend with 1 tactical_bomber AA fire in Shan State : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Shan State Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 9 fighters, 3 infantry, 1 marine and 5 tactical_bombers in Shan State, round 2 : 9/23 hits, 11.50 expected hits UK_Pacific roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 11/21 hits, 8.17 expected hits 4 fighters owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 2 mech_infantrys owned by the British, 2 aaGuns owned by the British and 8 infantry owned by the British lost in Shan State Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Shan State, round 3 : 8/12 hits, 7.17 expected hits UK_Pacific roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 5/11 hits, 4.83 expected hits 3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the ANZAC, 2 bombers owned by the Americans, 2 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Shan State, round 4 : 2/7 hits, 4.17 expected hits UK_Pacific roll dice for 3 fighters in Shan State, round 4 : 3/3 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 fighter owned by the Americans and 1 fighter owned by the British lost in Shan State Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Shan State, round 5 : 4/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 fighter in Shan State, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Shan State Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -37 Casualties for Japanese: 3 artilleries, 1 bomber, 9 fighters, 3 infantry, 1 marine and 4 tactical_bombers Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 1 tactical_bomber Casualties for Americans: 2 bombers and 1 fighter Non Combat Move - Japanese 1 bomber moved from Shan State to Kwangtung 1 aaGun moved from Kwangsi to French Indo China 1 tactical_bomber moved from Shan State to 37 Sea Zone 2 fighters moved from Shan State to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Shantung to Kiangsi 1 aaGun moved from Anhwe to Kiangsi 1 mech_infantry moved from Anhwe to Kwangtung 4 infantry moved from Anhwe to Kiangsi 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 artillery moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 fighter moved from Japan to 37 Sea Zone 1 fighter moved from Japan to Philippines 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R. Place Units - Japanese 2 transports placed in 20 Sea Zone 1 fighter placed in Kwangtung 1 fighter placed in Japan 1 armour and 1 mech_infantry placed in Shantung 1 destroyer placed in 6 Sea Zone 1 artillery placed in Shantung 3 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5 Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Chinese : 0.00 UK_Pacific : 3.00 AA fire in Shan State : : 1.00 Japanese : -1.00
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All 3 potential targets had far more troops than you did, so any one of them would have cost you a sizable number of planes. I had intended to build 3 mech in India, but went for defense with 4 units, but less mobility.
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Well, there it is. I was supposed to have a +30 TUV for the Shan battle, and I had a -37. That could tip the game, for sure.
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I need every break I can get. U.S. needs to build planes for Europe/Mideast this turn. So this was fortuitous not to have to build much in W. Coast. But UKPac lost its offense and mobility and Germany is nearby.