Scramble if the French attack z99.
Giallo (Allies +2) vs Shin_Ji BM Round 2
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from Malaya to Shan State 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Hunan to French Indo China 1 mech_infantry moved from Shantung to Hunan 1 armour moved from Timguska to Urals Japanese take Urals from Russians 1 armour moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 2 carriers, 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to French Indo China 3 fighters moved from Japan to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China Combat - Japanese Battle in Aleutian Islands Non Combat Move - Japanese 2 bombers moved from Philippines to Shan State 1 infantry moved from Shan State to French Indo China 2 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Place Units - Japanese 2 armour and 1 infantry placed in Shantung 1 factory_minor placed in French Indo China 5 fighters placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Aleutian Islands 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 carrier moved from 26 Sea Zone to 8 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 carrier, 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Aleutian Islands, round 2 : 0/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Aleutian Islands, round 3 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 artillery and 2 fighters in Aleutian Islands, round 4 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 2 fighters in Aleutian Islands, round 5 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters moved from Aleutian Islands to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 submarine moved from 32 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 112 Sea Zone to Norway 3 battleships, 3 carriers, 2 cruisers, 3 fighters and 4 transports moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 101 Sea Zone Americans undo move 2. 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -3,00 Japanese : -1,00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Hunan 1 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Burma Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Chinese win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 2 artilleries and 7 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kweichow Place Units - Chinese 2 infantry placed in Hunan 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0,83 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 45 PUs; British buy 1 airfield, 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 109 Sea Zone to 125 Sea Zone 1 infantry moved from Morocco to Algeria British take Algeria from Italians 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia 1 cruiser moved from 98 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Tunisia 1 carrier and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone 1 armour moved from Alexandria to Libya British take Tobruk from Italians British take Libya from Italians 1 armour moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 armour moved from Yunnan to Hunan 1 battleship moved from 26 Sea Zone to 8 Sea Zone Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Tunisia British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 bomber, 1 infantry and 1 mech_infantry British roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 0,83 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Italians: 1 bomber, 1 infantry and 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 3 artilleries and 4 infantry moved from Iraq to Northwest Persia 2 fighters moved from 125 Sea Zone to Norway Place Units - British 3 armour placed in Iraq 3 mech_infantrys placed in Egypt 1 airfield placed in Gibraltar Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,83 British : 0,67 Italians : -0,83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to Tambov 2 armour and 2 mech_infantrys moved from Bryansk to Rostov 2 armour and 2 mech_infantrys moved from Romania to Ukraine Combat - Italians Battle in Rostov Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry Russians defend with 1 aaGun and 3 infantry Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Tambov, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 aaGun and 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tambov, round 3 : 3/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 infantry Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Italians 2 aaGuns moved from Bryansk to Rostov Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.50 Russians : 0.00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 54 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Combat Move - French 1 fighter moved from 109 Sea Zone to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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I will edit my french fighter to Gibraltar
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Combat Move - French 1 fighter moved from 109 Sea Zone to United Kingdom Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Adding units owned by French to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 armour moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 armour moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 2 artilleries moved from Novgorod to Karelia Germans take Karelia from Russians 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Finland 1 infantry moved from 115 Sea Zone to Finland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 2 bombers moved from Western Germany to 105 Sea Zone Combat - Germans Battle in Finland Battle in 105 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking Finland from Russians, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 bombers moved from 105 Sea Zone to Western Germany 1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Novgorod to Finland 2 aaGuns, 8 armour, 11 artilleries and 15 infantry moved from Bryansk to Rostov 3 artilleries and 3 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 3 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 artillery moved from Poland to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 9 mech_infantrys moved from Poland to Novgorod Place Units - Germans 3 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 2 infantry and 6 mech_infantrys placed in Western Germany Germans undo move 3. 2 infantry placed in Germany 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Urals Russians take Urals from Japanese 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 artilleries and 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 artilleries and 3 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland Combat - Russians Battle in Bryansk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Finland Russians attack with 2 artilleries and 4 infantry Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Finland, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 2 infantry in Finland, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys Battle in Tambov Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 artilleries, 2 infantry and 1 mech_infantry Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 3/7 hits, 2,67 expected hits Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tambov, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tambov Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/6 hits, 2,50 expected hits Italians roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Tambov 1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia Italians win with 1 artillery remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Urals 1 armour moved from Russia to Urals 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Russians collect 12 PUs (3 lost to blockades); end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : -0,33 Russians : -0,83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 3 carriers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Shantung to Kweichow 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from Shan State to French Indo China 1 mech_infantry moved from French Indo China to Kwangsi 1 infantry moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 armour moved from 39 Sea Zone to Ceylon 1 infantry moved from Shan State to Burma 1 artillery moved from Shan State to Burma 2 bombers moved from Shan State to Kweichow 2 fighters moved from French Indo China to Kweichow 1 armour moved from Evenkiyskiy to Yakut S.S.R. 2 fighters moved from 37 Sea Zone to Burma 1 fighter moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangtung Combat - Japanese Battle in Ceylon Battle in Burma Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Burma Japanese win, taking Ceylon from UK_Pacific, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Kweichow Japanese attack with 2 armour, 2 bombers, 2 fighters and 1 infantry Chinese defend with 1 fighter and 3 infantry Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 1 infantry in Kweichow, round 2 : 5/7 hits, 3.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 armour owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 2 armour and 1 infantry Casualties for Chinese: 1 fighter and 3 infantry Non Combat Move - Japanese 1 mech_infantry moved from French Indo China to Kiangsi 2 carriers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to 39 Sea Zone 1 fighter moved from Burma to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangtung to French Indo China 2 fighters moved from Kweichow to French Indo China 2 bombers moved from Kweichow to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China Place Units - Japanese 3 carriers and 1 submarine placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 2 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese : 1.00 UK_Pacific : -0.17 Japanese : 3.83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery and 1 transport moved from 8 Sea Zone to 25 Sea Zone 1 artillery moved from 25 Sea Zone to Midway 2 fighters moved from 8 Sea Zone to Midway 3 fighters moved from Hawaiian Islands to Midway 1 carrier and 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to Midway 1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 109 Sea Zone to 105 Sea Zone 1 fighter moved from United Kingdom to 105 Sea Zone 2 fighters moved from Gibraltar to 105 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 105 Sea Zone Americans attack with 5 fighters Germans defend with 1 destroyer Americans roll dice for 5 fighters in 105 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Midway Americans attack with 1 artillery and 6 fighters Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 artillery and 6 fighters in Midway, round 2 : 3/7 hits, 3,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is -13 Casualties for Americans: 2 fighters Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 4 fighters moved from Midway to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Queensland to 25 Sea Zone 2 fighters moved from Queensland to Hawaiian Islands 4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 4 transports moved from 109 Sea Zone to 106 Sea Zone 3 battleships, 3 carriers and 2 cruisers moved from 109 Sea Zone to 110 Sea Zone 5 fighters moved from 105 Sea Zone to 110 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 3 destroyers, 1 fighter and 1 transport placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Americans undo move 2. 3 destroyers and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 1,17 Japanese : 1,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 2 infantry moved from Hunan to Kiangsi 2 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Hunan to Kweichow Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 47 PUs; British buy 1 artillery, 5 infantry and 4 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Hunan to Kwangtung 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Egypt to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 battleship moved from 8 Sea Zone to 25 Sea Zone Combat - British Battle in Kwangtung British attack with 1 armour Japanese defend with 1 artillery and 1 harbour British roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Burma, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Caucasus British attack with 1 fighter and 2 infantry Germans defend with 1 armour British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Caucasus to Northwest Persia 3 armour moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Libya to Alexandria 2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Algeria to Morocco Place Units - British 4 transports placed in 110 Sea Zone 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,4,3,5,3,5,3,6,4,4,4,1,5,6,1,6,4,2,4 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : -0,50 British : 0,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 47 PUs; British buy 1 artillery, 5 infantry and 4 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Hunan to Kwangtung 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Egypt to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 battleship moved from 8 Sea Zone to 25 Sea Zone Combat - British Battle in Kwangtung British attack with 1 armour Japanese defend with 1 artillery and 1 harbour British roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Burma, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Caucasus British attack with 1 fighter and 2 infantry Germans defend with 1 armour British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Caucasus to Northwest Persia 3 armour moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Libya to Alexandria 2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Algeria to Morocco Place Units - British 4 transports placed in 110 Sea Zone 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,4,3,5,3,5,3,6,4,4,4,1,5,6,1,6,4,2,4 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 2 armour, 1 artillery and 1 infantry EDIT: Adding units owned by British to Iraq: 2 armour, 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50 British : 0,17 Japanese : -0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Italians Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Rostov to Caucasus 2 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 artillery moved from Tambov to Rostov Combat - Italians Battle in Caucasus Italians attack with 4 armour and 3 mech_infantrys British defend with 2 infantry Italians roll dice for 4 armour and 3 mech_infantrys in Caucasus, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Italians 2 aaGuns moved from Rostov to Caucasus Place Units - Italians 1 bomber and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.50 Russians : 0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia Non Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Gibraltar to Norway Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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So, um. I just noticed that the quick edit I did with Italy’s planes, flying them to Western Germany, didn’t post for some reason. I did kinda take that into consideration when I did my turn, but I only noticed the planes weren’t there after the dice were rolled. Is it OK if I put them in now?