Please perform the German Combat Move.
Maxi Vs Thomas
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Nej tak jeg bliver nede
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Hunan to Shensi 1 armour moved from Hunan to Shensi 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to Malaya 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Hunan to Kwangsi 1 bomber moved from Japan to Kwangsi 1 fighter moved from Hunan to Chahar 1 tactical_bomber moved from Hunan to Chahar 1 fighter moved from Hunan to Shensi 2 fighters moved from Hunan to Szechwan 2 tactical_bombers moved from Hunan to Szechwan 1 bomber moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Shensi 1 fighter moved from Hunan to Hopei 1 tactical_bomber moved from Hunan to Hopei 1 bomber moved from Hunan to Kwangsi 1 tactical_bomber moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Siam Battle in Sumatra Battle in Chahar Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 4 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Siam from UK_Pacific, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Szechwan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Kwangsi Japanese attack with 3 bombers, 2 fighters, 1 infantry and 1 mech_infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 5/7 hits, 3,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 3 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/8 hits, 3,67 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese 1 mech_infantry moved from Shantung to Manchuria 1 fighter and 1 tactical_bomber moved from Chahar to Manchuria 1 bomber moved from Kwangsi to Manchuria 1 fighter and 1 tactical_bomber moved from Shensi to Hunan 1 fighter and 1 tactical_bomber moved from Hopei to Hunan 2 fighters and 2 tactical_bombers moved from Szechwan to Hunan 2 fighters moved from Kwangsi to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 2 bombers moved from Kwangsi to Hunan 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 factory_minor, 2 fighters and 1 infantry placed in Japan Japanese undo move 3. 2 fighters and 1 infantry placed in Japan 1 factory_minor placed in Manchuria Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -0,33 Chinese : 2,67 UK_Pacific : -0,33 Japanese : 2,83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 42 Sea Zone Americans take 54 Sea Zone from Japanese 1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Morocco Battle in Celebes Battle in Caroline Islands Americans attack with 1 armour, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Italians, taking Celebes from Japanese, taking Caroline Islands from Japanese with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Eastern United States 1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 0,33 Japanese : -1,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Szechwan Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Tsinghai 2 infantry placed in Kansu Chinese undo move 2. 1 artillery and 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 42 Sea Zone Americans take 54 Sea Zone from Japanese 1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Morocco Battle in Celebes Battle in Caroline Islands Americans attack with 1 armour, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Italians, taking Celebes from Japanese, taking Caroline Islands from Japanese with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Eastern United States 1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Szechwan Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Tsinghai 2 infantry placed in Kansu Chinese undo move 2. 1 artillery and 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from British Somaliland to Ethiopia British take Ethiopia from Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 bomber moved from Egypt to Belgian Congo 1 fighter moved from Egypt to Belgian Congo 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Belgian Congo British attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 artillery British roll dice for 1 bomber, 1 fighter and 1 infantry in Belgian Congo, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Anglo Egyptian Sudan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 bomber and 1 fighter moved from Belgian Congo to Egypt 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from 41 Sea Zone to India 3 mech_infantrys moved from India to Yunnan 1 armour moved from India to Yunnan Place Units - British 3 fighters placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,4,4,1,6,6,3,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : 0,33 Italians : -0,67 Americans : 0,33 Japanese : -1,33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from Algeria to Libya 1 mech_infantry moved from Romania to Western Ukraine 2 infantry moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 bomber moved from Queensland to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 bomber moved from Queensland to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Runde 4 slut.
Stadigvæk super spændende spil der ikke er til at se hvem den hælder til endnu.
Spillet bliver i min optik mere levende når der erklæres krig tidligt. Vi er kun ved runde 5 og der er allerede sket en masse. -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 6 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 12 armour, 2 artilleries, 19 infantry and 8 mech_infantrys moved from Belarus to Bryansk 3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries and 7 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 bombers moved from Germany to Smolensk 2 bombers moved from Greece to Smolensk 1 bomber moved from Western Germany to Archangel Combat - Germans Battle in Archangel Germans attack with 1 artillery, 1 bomber and 6 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 6 infantry in Archangel, round 2 : 3/8 hits, 2,17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 5 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 5 bombers and 1 infantry in Smolensk, round 2 : 3/6 hits, 3,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 5 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 15 armour, 2 artilleries, 19 infantry and 13 mech_infantrys Russians defend with 1 infantry Germans roll dice for 15 armour, 2 artilleries, 19 infantry and 13 mech_infantrys in Bryansk, round 2 : 16/49 hits, 13,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 15 armour, 2 artilleries, 19 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Romania to Bessarabia 1 aaGun moved from Eastern Poland to Western Ukraine 3 aaGuns moved from Belarus to Bryansk 1 bomber moved from Archangel to Novgorod 2 fighters and 3 tactical_bombers moved from Poland to Novgorod 2 infantry moved from Greece to Bulgaria 4 armour and 4 mech_infantrys moved from Germany to Eastern Poland 5 bombers moved from Smolensk to Novgorod 2 artilleries moved from Western Germany to France 2 infantry moved from Western Germany to France 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 105 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone Place Units - Germans 3 armour placed in Novgorod 1 artillery and 2 infantry placed in France 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Germany Germans undo move 4. 2 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Germans undo move 5. 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 2,50 Russians : 1,00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Amur to Siberia 1 tactical_bomber moved from Amur to Siberia 1 infantry moved from Amur to Sakha Russians take Sakha from Japanese Combat - Russians Battle in Siberia Russians attack with 6 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 6 infantry and 1 tactical_bomber in Siberia, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Siberia, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Siberia Russians roll dice for 4 infantry and 1 tactical_bomber in Siberia, round 3 : 3/5 hits, 1,17 expected hits Japanese roll dice for 1 armour and 1 artillery in Siberia, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 3 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - Russians 2 aaGuns and 11 infantry moved from Amur to Buryatia 1 tactical_bomber moved from Siberia to Buryatia 1 infantry moved from Rostov to Tambov 1 infantry moved from Russia to Tambov Place Units - Russians 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Russians : 1,33 Japanese : 1,00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 bombers moved from Hunan to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to 33 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 armour moved from Shensi to Kansu Japanese take Kansu from Chinese 1 armour moved from Kansu to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Shantung to Chahar Japanese take Chahar from Chinese 1 infantry moved from Hunan to Kwangsi Japanese take Kwangsi from Chinese 2 infantry moved from Hunan to Kweichow 3 tactical_bombers moved from Hunan to Kweichow 3 fighters moved from Hunan to Kweichow 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/8 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine Americans defend with 1 submarine; ANZAC defend with 2 transports Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for ANZAC: 2 transports Battle in Celebes Japanese attack with 2 artilleries and 3 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Celebes, round 2 : 1/5 hits, 1,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 33 Sea Zone Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports; ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 9/17 hits, 9,17 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 7/15 hits, 6,83 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 7 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 3/14 hits, 8,00 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 4/10 hits, 5,17 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 5 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 6/12 hits, 7,00 expected hits Americans roll dice for 1 battleship, 2 cruisers, 2 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 4 : 3/7 hits, 4,00 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 5 : 7/9 hits, 5,17 expected hits Americans roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 65 Casualties for Japanese: 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 2 bombers moved from 42 Sea Zone to Borneo 1 bomber moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to Paulau Island 2 tactical_bombers moved from 33 Sea Zone to Paulau Island 1 bomber moved from 34 Sea Zone to Paulau Island 1 tactical_bomber moved from Hunan to 44 Sea Zone 1 fighter moved from Hunan to 44 Sea Zone 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Manchuria to Anhwe 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 2 artilleries moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 3 fighters moved from Kweichow to Kiangsi 3 tactical_bombers moved from Kweichow to Kiangsi 2 mech_infantrys moved from Shantung to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 1 carrier and 1 destroyer placed in 19 Sea Zone 1 infantry placed in Shantung 3 artilleries placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Americans : -1,83 Chinese : -0,33 Japanese : -5,67
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@Enigma Ja, der sker noget. Kunne se ud til at taktikken med at erklære krig mod Japan og gå i Kina i runde 1 er god. Det er dog lidt svært at vurdere, for Japan har godt nok haft grotesk dårlige terninger gennem flere runder, så der burde være nogle flere japanske enheder og færre britiske/kinesiske på brættet. Og så snød det mig lidt med de tre fightere på Java :imp: Det glemmer jeg ikke igen :wink:
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in 33 Sea Zone Americans attack with 1 carrier, 1 destroyer and 2 fighters Japanese defend with 1 battleship and 1 cruiser Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 fighters in 33 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 fighter in 33 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 fighter in 33 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 7 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Japanese win with no units remaining. Battle score for attacker is -12 Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Casualties for Japanese: 1 battleship and 1 cruiser Battle in 92 Sea Zone Americans attack with 1 bomber and 1 fighter Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 cruiser and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 92 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to 110 Sea Zone 2 carriers moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Java 1 bomber moved from Northern Italy to Malta Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : -0,67 Americans : -4,33 AA fire in Northern Italy : : -0,17 Japanese : -1,00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 2 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 artillery and 2 infantry moved from Sikang to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0,50 Japanese : 0,33
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - British 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 battleship moved from 39 Sea Zone to 42 Sea Zone 1 mech_infantry moved from India to Shan State 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 fighter moved from India to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 fighter moved from India to Shan State 1 infantry moved from Yunnan to Kwangsi 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kwangsi British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone British attack with 1 battleship Japanese defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
British : -0,50 Japanese : -0,33
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Vil du submerge mid din ubåd?
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@Maxiheimer Ja, jeg dykker 👍
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in 33 Sea Zone Americans attack with 1 carrier, 1 destroyer and 2 fighters Japanese defend with 1 battleship and 1 cruiser Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 fighters in 33 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 fighter in 33 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 fighter in 33 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 7 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Japanese win with no units remaining. Battle score for attacker is -12 Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Casualties for Japanese: 1 battleship and 1 cruiser Battle in 92 Sea Zone Americans attack with 1 bomber and 1 fighter Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 cruiser and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 92 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to 110 Sea Zone 2 carriers moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Java 1 bomber moved from Northern Italy to Malta Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 2 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 artillery and 2 infantry moved from Sikang to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 battleship moved from 39 Sea Zone to 42 Sea Zone 1 mech_infantry moved from India to Shan State 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 fighter moved from India to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 fighter moved from India to Shan State 1 infantry moved from Yunnan to Kwangsi 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kwangsi British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone British attack with 1 battleship Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged British roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Shan State British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 4 mech_infantrys moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 3 fighters moved from Persia to Russia 1 infantry moved from Northwest Persia to Caucasus 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 bomber moved from Egypt to Russia 1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Persia Place Units - British 2 fighters placed in United Kingdom 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,67 Italians : -0,67 British : 0,50 Americans : -4,33 AA fire in Northern Italy : : -0,17 Chinese : 0,50 Japanese : -1,00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Western Ukraine to Rostov 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Rostov 1 bomber moved from Southern Italy to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 submarine British defend with 1 submarine Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Italians: 1 submarine Casualties for British: 1 submarine Battle in Rostov Italians attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Rostov to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 artillery and 1 infantry moved from Romania to Bessarabia 1 bomber moved from 91 Sea Zone to Southern France 1 fighter moved from Normandy Bordeaux to Western Germany 1 infantry moved from France to Southern France 1 infantry moved from Northern Italy to Southern France 2 aaGuns moved from Western Germany to Germany 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 artillery placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0,67 British : 0,33 Russians : -0,33