@max334 Scrambles?
Odonis (Axis) vs AldoRaine (Allies) BML19
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 2 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Samara to Russia 2 infantry moved from Samara to Russia 2 mech_infantrys moved from Russia to Samara 1 infantry moved from Samara to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : -1.00
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from French Indo China to Java 1 battleship and 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 2 tactical_bombers moved from Burma to Kweichow 2 fighters moved from Burma to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 34 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 battleship and 3 carriers moved from 36 Sea Zone to 6 Sea Zone 5 fighters moved from Japan to 6 Sea Zone 3 tactical_bombers moved from French Indo China to Burma 3 fighters moved from French Indo China to Burma 2 mech_infantrys moved from Yunnan to Burma 1 aaGun moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Kweichow to Burma 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 artillery moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 artillery moved from Sakha to Siberia 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Chinese : 0.67 Japanese : 1.50
-
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 factory_minors, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone 3 submarines moved from 33 Sea Zone to 46 Sea Zone 4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 4 infantry and 1 marine moved from 46 Sea Zone to New Guinea 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Gibraltar to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 bombers moved from Iraq to Szechwan Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 artillery, 5 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3.33 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans with 4 fighters remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Casualties for Italians: 3 infantry Battle in Szechwan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 fighter, 4 submarines and 2 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 battleship, 1 cruiser, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in New Guinea Americans attack with 4 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 4 infantry and 1 marine in New Guinea, round 2 : 0/5 hits, 1.00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 infantry and 1 marine in New Guinea, round 3 : 2/5 hits, 1.00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 4 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Combat Hit Differential Summary :
Italians : 2.67 Americans : -0.83 Japanese : -0.33
-
got lucky with 5 hits in sz 42 how do you want to take the losses?
-
@AldoRaine
save the BB for last round -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 factory_minors, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone 3 submarines moved from 33 Sea Zone to 46 Sea Zone 4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 4 infantry and 1 marine moved from 46 Sea Zone to New Guinea 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Gibraltar to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 bombers moved from Iraq to Szechwan Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 artillery, 5 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3.33 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans with 4 fighters remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Casualties for Italians: 3 infantry Battle in Szechwan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 fighter, 4 submarines and 2 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 battleship, 1 cruiser, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in New Guinea Americans attack with 4 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 4 infantry and 1 marine in New Guinea, round 2 : 0/5 hits, 1.00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 infantry and 1 marine in New Guinea, round 3 : 2/5 hits, 1.00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 4 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Americans: 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Americans 3 carriers moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 carrier moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 2 destroyers moved from 33 Sea Zone to 46 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Eastern United States to Gibraltar 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 3 fighters moved from Normandy Bordeaux to Gibraltar 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Gibraltar to Iraq 1 bomber moved from Iraq to Persia 2 bombers moved from Szechwan to Sikang 1 bomber moved from Scotland to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns, 1 artillery and 1 infantry moved from Spain to Gibraltar 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 armour and 2 mech_infantrys moved from Saudi Arabia to Persia Place Units - Americans 1 artillery and 7 infantry placed in Central United States 1 bomber placed in Eastern United States 1 factory_minor placed in Norway 1 factory_minor placed in Saudi Arabia 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Italians : 2.67 Americans : 0.50 Japanese : -1.17
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Szechwan Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 6 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 factory_minors, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone 3 submarines moved from 33 Sea Zone to 46 Sea Zone 4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 4 infantry and 1 marine moved from 46 Sea Zone to New Guinea 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Gibraltar to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 bombers moved from Iraq to Szechwan Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 artillery, 5 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3.33 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans with 4 fighters remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Casualties for Italians: 3 infantry Battle in Szechwan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 fighter, 4 submarines and 2 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 battleship, 1 cruiser, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in New Guinea Americans attack with 4 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 4 infantry and 1 marine in New Guinea, round 2 : 0/5 hits, 1.00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 infantry and 1 marine in New Guinea, round 3 : 2/5 hits, 1.00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 4 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Americans: 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Americans 3 carriers moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 carrier moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 2 destroyers moved from 33 Sea Zone to 46 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Eastern United States to Gibraltar 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 3 fighters moved from Normandy Bordeaux to Gibraltar 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Gibraltar to Iraq 1 bomber moved from Iraq to Persia 2 bombers moved from Szechwan to Sikang 1 bomber moved from Scotland to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns, 1 artillery and 1 infantry moved from Spain to Gibraltar 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 armour and 2 mech_infantrys moved from Saudi Arabia to Persia Place Units - Americans 1 artillery and 7 infantry placed in Central United States 1 bomber placed in Eastern United States 1 factory_minor placed in Norway 1 factory_minor placed in Saudi Arabia 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Szechwan Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 6 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 3 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 4 fighters moved from 110 Sea Zone to Portugal 2 mech_infantrys moved from Iraq to Caucasus 1 bomber and 2 tactical_bombers moved from India to Caucasus 2 fighters moved from India to Caucasus Combat - British Battle in Normandy Bordeaux Battle in Portugal British attack with 1 artillery, 4 fighters and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 2/6 hits, 2.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal British win, taking Normandy Bordeaux from Italians, taking Portugal from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Caucasus British attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 armour British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 bomber, 2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 2 armour, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia 1 infantry moved from Eastern Persia to West India 2 armour moved from West India to Persia 1 mech_infantry moved from West India to India 1 aaGun and 1 infantry moved from Egypt to Trans-Jordan 1 transport moved from 80 Sea Zone to 81 Sea Zone 4 fighters moved from Portugal to 110 Sea Zone Place Units - British 3 armour placed in Persia 3 artilleries placed in Iraq 1 fighter placed in United Kingdom 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.50 Italians : 2.67 British : -1.00 Americans : 0.50 Neutral_True : -0.67 Chinese : 1.17 Japanese : -1.50
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Rostov to Caucasus 1 infantry moved from Southern France to Spain Italians take Spain from Americans Combat - Italians Battle in Caucasus Italians attack with 1 artillery and 1 infantry British defend with 2 mech_infantrys Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Caucasus 1 artillery owned by the Italians retreated to Rostov Russians win with 2 mech_infantrys remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 2 armour and 2 mech_infantrys moved from Bulgaria to Turkey Italians take Turkey from Neutral_True 3 infantry moved from Southern France to Spain 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from France to Southern Italy 1 fighter moved from France to Turkey Place Units - Italians 2 armour and 1 mech_infantry placed in Southern France 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : 0.33
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from Caroline Islands to 34 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 34 Sea Zone to Queensland 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 harbour placed in New Guinea Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.67
-
@AldoRaine
any france move? -
@Odonis sorry no.
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Germans Germans buy 6 armour, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Bryansk to Tambov 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 20 armour and 21 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Finland 1 bomber moved from Bryansk to Finland 1 bomber moved from Bryansk to Smolensk 1 bomber moved from Smolensk to Archangel 1 artillery moved from Novgorod to Archangel 1 mech_infantry moved from Vyborg to Finland 1 mech_infantry moved from Novgorod to Finland 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Bryansk to Tambov 1 fighter moved from Bryansk to Volgograd Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Finland Germans attack with 2 bombers and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Finland, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tambov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Archangel, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 bomber in Archangel, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 20 armour and 21 mech_infantrys British defend with 2 mech_infantrys Germans roll dice for 20 armour and 21 mech_infantrys in Caucasus, round 2 : 15/41 hits, 13.50 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 20 armour and 20 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Smolensk Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Smolensk to Novgorod 1 bomber moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Volgograd to Turkey 2 fighters moved from Tambov to Turkey 2 infantry moved from Greece to Turkey 2 aaGuns, 13 artilleries and 21 infantry moved from Bryansk to Ukraine 2 bombers moved from Finland to Novgorod 1 infantry moved from Denmark to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 artilleries and 2 infantry moved from France to Southern France 1 aaGun moved from France to Southern France 2 fighters moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Germany to France 5 mech_infantrys moved from Western Germany to France 1 artillery and 1 infantry moved from Germany to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in France 3 armour placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 1 infantry placed in Western Germany 2 mech_infantrys placed in Germany 1 transport placed in 113 Sea Zone Germans undo move 1. 1 armour and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -0.33 Americans : -1.00 Russians : -1.33
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 31 PUs; Russians buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 infantry moved from Vologda to Archangel 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Tambov 2 infantry moved from Russia to Tambov 2 artilleries moved from Russia to Tambov 2 infantry moved from Russia to Tambov 2 artilleries moved from Russia to Tambov 2 infantry moved from Russia to Tambov 2 artilleries moved from Russia to Tambov 2 infantry moved from Russia to Tambov 2 armour moved from Russia to Tambov 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 6 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 armour, 8 artilleries and 8 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 armour, 8 artilleries and 8 infantry in Tambov, round 2 : 6/18 hits, 6.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 armour, 8 artilleries and 6 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia 10 artilleries and 58 infantry moved from Russia to Tambov 2 aaGuns moved from Samara to Tambov 2 mech_infantrys moved from Samara to Russia Place Units - Russians 2 armour, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -2.00
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Hopei to Shensi 1 armour and 11 mech_infantrys moved from Burma to Szechwan 1 mech_infantry moved from Kweichow to Shensi 2 fighters and 2 tactical_bombers moved from Burma to Shensi 1 destroyer moved from 22 Sea Zone to 34 Sea Zone 3 fighters moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Szechwan Japanese attack with 1 armour and 11 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 11 mech_infantrys in Szechwan, round 2 : 1/12 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 10 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Shensi Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow 1 mech_infantry moved from Chahar to Suiyuyan 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 3 artilleries and 3 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 3 artilleries and 3 infantry moved from Burma to Shan State 3 fighters and 3 tactical_bombers moved from Burma to 35 Sea Zone 2 infantry moved from Burma to Shan State 1 mech_infantry moved from Yunnan to Kweichow 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Siberia to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 battleship, 5 carriers, 2 destroyers and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 battleship, 5 carriers, 2 destroyers, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 artillery and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.67 ANZAC : 0.67 Chinese : 0.00 Japanese : -2.17
-
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 46 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 battleship, 2 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese 1 marine moved from 41 Sea Zone to Sumatra 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from 110 Sea Zone to Finland 1 artillery and 3 infantry moved from Norway to Finland 2 bombers moved from Gibraltar to Western Germany 2 fighters moved from Gibraltar to Western Germany 1 fighter moved from Gibraltar to 112 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Eastern United States to 112 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 3 artilleries and 3 infantry moved from Gibraltar to Spain 2 bombers moved from Sikang to Kansu 1 bomber moved from Persia to Ukraine 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Spain 3 transports moved from 91 Sea Zone to 101 Sea Zone
-
@Odonis Scramble sz 112 or intercept West Germany?
-
@AldoRaine
full Intercept pls -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 46 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 battleship, 2 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese 1 marine moved from 41 Sea Zone to Sumatra 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from 110 Sea Zone to Finland 1 artillery and 3 infantry moved from Norway to Finland 2 bombers moved from Gibraltar to Western Germany 2 fighters moved from Gibraltar to Western Germany 1 fighter moved from Gibraltar to 112 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Eastern United States to 112 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 3 artilleries and 3 infantry moved from Gibraltar to Spain 2 bombers moved from Sikang to Kansu 1 bomber moved from Persia to Ukraine 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Spain 3 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Germans launches 3 interceptors out of Western Germany Attackers Fire, : 0/4 hits, 1.00 expected hits Defenders Fire, : 2/3 hits, 1.00 expected hits 2 fighters owned by the Americans lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 3,7 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Sumatra Battle in Denmark Battle in Kansu Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Kansu, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kansu Americans win, taking Sumatra from Japanese, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Finland Americans attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Finland, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in 45 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 4 artilleries and 10 infantry Italians defend with 4 infantry Americans roll dice for 4 artilleries and 10 infantry in Spain, round 2 : 5/14 hits, 3.67 expected hits Italians roll dice for 4 infantry in Spain, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Spain Americans win, taking Spain from Italians with 4 artilleries and 9 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Italians: 4 infantry Cleaning up after air battles Non Combat Move - Americans 4 aaGuns moved from Gibraltar to Spain 1 fighter moved from Finland to Norway 2 bombers moved from Western Germany to Norway 1 fighter moved from Eastern United States to Gibraltar 1 transport moved from 110 Sea Zone to 112 Sea Zone 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 bomber moved from Ukraine to Russia 1 bomber moved from Kansu to Russia 1 bomber moved from 112 Sea Zone to Norway 1 armour and 2 mech_infantrys moved from Persia to Eastern Persia 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone 3 carriers and 2 fighters moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 fighter moved from Western United States to Alaska 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 3 submarines moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 46 Sea Zone to 26 Sea Zone 2 fighters moved from 46 Sea Zone to 26 Sea Zone 1 cruiser, 2 destroyers and 2 submarines moved from 46 Sea Zone to 41 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone Place Units - Americans 1 armour and 2 infantry placed in Norway 1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 artillery and 5 infantry placed in Central United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.33 Defenders Fire, : : 1.00 Italians : -0.33 AA fire in Western Germany : : -0.33 Americans : 1.00 AA fire in Ukraine : : -0.17 Attackers Fire, : : -1.00 Japanese : 0.33
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 4 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Shensi Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 7 infantry moved from Sikang to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -0.67