TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 16
Purchase Units - Dwarves
Dwarves buy 2 axeInfantrys and 1 berzerkers; Remaining resources: 0 PUs;
Combat Move - Dwarves
1 phalanx moved from S. Dale to N. Rhun
1 mortar moved from S. Dale to N. Rhun
1 axeInfantry moved from N. Dale to S. Dale
1 axeInfantry and 1 berzerkers moved from N. Dale to N. Rhun
1 berzerkers and 1 phalanx moved from Lonely Mtn. to N. Dale
Non Combat Move - Dwarves
Place Units - Dwarves
2 axeInfantrys and 1 berzerkers placed in Lonely Mtn.
Turn Complete - Dwarves
Dwarves collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17
Purchase Units - Saruman
Saruman buy 3 raiderss and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Saruman
3 raiderss and 1 trolls moved from Isengard to S. Dunland
Combat - Saruman
Battle in S. Dunland
Saruman attack with 3 raiderss and 1 trolls
Elves defend with 4 griffins and 1 hunters
Saruman roll dice for 3 raiderss and 1 trolls in S. Dunland, round 2 : 2/4 hits, 1.50 expected hits
Freefolk roll dice for 4 griffins and 1 hunters in S. Dunland, round 2 : 2/5 hits, 2.50 expected hits
1 hunters owned by the Elves, 1 griffin owned by the Elves and 2 raiderss owned by the Saruman lost in S. Dunland
Saruman roll dice for 1 raiders and 1 trolls in S. Dunland, round 3 : 1/2 hits, 0.83 expected hits
Freefolk roll dice for 3 griffins in S. Dunland, round 3 : 1/3 hits, 1.50 expected hits
1 griffin owned by the Elves and 1 raiders owned by the Saruman lost in S. Dunland
Saruman roll dice for 1 trolls in S. Dunland, round 4 : 0/1 hits, 0.50 expected hits
Freefolk roll dice for 2 griffins in S. Dunland, round 4 : 1/2 hits, 1.00 expected hits
1 trolls owned by the Saruman lost in S. Dunland
Freefolk win with 2 griffins remaining. Battle score for attacker is 0
Casualties for Saruman: 3 raiderss and 1 trolls
Casualties for Elves: 2 griffins and 1 hunters
Non Combat Move - Saruman
Place Units - Saruman
3 raiderss and 1 trolls placed in Isengard
Turn Complete - Saruman
Saruman collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Saruman : 0.17
Freefolk : -1.00
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17
Purchase Units - Freefolk
Freefolk buy 2 archerss, 2 hobbitss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Freefolk
1 lightCavalry moved from Enedwaith Coast to Druwaith Laur
Freefolk take Druwaith Laur from Haradrim
1 hobbits moved from Enedwaith to Angren Bank
Freefolk take Angren Bank from Haradrim
1 archers and 1 spearInfantry moved from Enedwaith to Druwaith Laur
3 archerss, 4 hobbitss, 3 lightCavalrys and 3 spearInfantrys moved from Enedwaith Coast to Druwaith Laur
1 archers and 1 spearInfantry moved from Lond Daer to Enedwaith Coast
3 hobbitss moved from N. Enedwaith to Enedwaith Coast
2 lightCavalrys moved from Tharbad to N. Enedwaith
2 lightCavalrys moved from N. Enedwaith to Druwaith Laur
3 hobbitss and 1 spearInfantry moved from S. Downs to Minhiriath
1 hobbits moved from Cardolan to Eregion
2 hobbitss and 1 spearInfantry moved from Bree to S. Downs
1 hobbits moved from Fornost to Breelands
1 hobbits moved from Breelands to S. Downs
Combat - Freefolk
Non Combat Move - Freefolk
Place Units - Freefolk
1 archers and 1 spearInfantry placed in Lond Daer
2 lightCavalrys placed in Tharbad
1 archers, 1 hobbits and 1 spearInfantry placed in Bree
1 hobbits placed in Fornost
Turn Complete - Freefolk
Freefolk collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
@dawgoneit man i hate this “FN” game. not just our game every game.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17
Purchase Units - Mordor
Mordor buy 1 orcs and 6 trollss; Remaining resources: 0 PUs;
Combat Move - Mordor
2 trollss moved from E. Osg. to Anorien
2 siegeTowers moved from W. Osg. to Anorien
2 orcss and 2 siegeTowers moved from Eastfold to Anorien
2 orcss moved from Anorien to Lossarnach
1 siegeTower moved from Dol Goldur to S. Mirkwood
1 orcs moved from Gladden to S. Mirkwood
Combat - Mordor
Battle in S. Mirkwood
Mordor attack with 1 orcs and 1 siegeTower
Dale defend with 1 lightCavalry
Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 2 : 0/2 hits, 0.67 expected hits
Elves roll dice for 1 lightCavalry in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 3 : 0/2 hits, 0.67 expected hits
Elves roll dice for 1 lightCavalry in S. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits
Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 4 : 1/2 hits, 0.67 expected hits
Elves roll dice for 1 lightCavalry in S. Mirkwood, round 4 : 0/1 hits, 0.17 expected hits
1 lightCavalry owned by the Dale lost in S. Mirkwood
Mordor win, taking S. Mirkwood from Elves with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 4
Casualties for Dale: 1 lightCavalry
Non Combat Move - Mordor
Place Units - Mordor
1 orcs placed in Dol Goldur
4 trollss placed in Eastfold
2 trollss placed in W. Osg.
Turn Complete - Mordor
Mordor collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Mordor : -1.00
Elves : -0.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17
Purchase Units - Goblins
Goblins buy 3 shooterss and 1 trolls; Remaining resources: 1 PUs;
Combat Move - Goblins
1 shooters moved from Drimrill Dale to Lorien
1 shooters moved from Celebran to Lorien
4 trollss moved from Moria to Lorien
1 shooters moved from Fangorn to Celebran
Combat - Goblins
Battle in Lorien
Goblins attack with 2 shooterss and 4 trollss
Elves defend with 1 castle, 1 eagles, 5 hobbitss and 1 hunters
Goblins roll dice for 2 shooterss and 4 trollss in Lorien, round 2 : 3/4 hits, 2.33 expected hits
Elves roll dice for 1 eagles, 5 hobbitss and 1 hunters in Lorien, round 2 : 4/7 hits, 1.67 expected hits
2 shooterss owned by the Goblins, 3 hobbitss owned by the Elves and 2 trollss owned by the Goblins lost in Lorien
Goblins roll dice for 2 trollss in Lorien, round 3 : 1/2 hits, 1.00 expected hits
Elves roll dice for 1 eagles, 2 hobbitss and 1 hunters in Lorien, round 3 : 1/4 hits, 1.17 expected hits
1 hobbits owned by the Elves and 1 trolls owned by the Goblins lost in Lorien
Goblins roll dice for 1 trolls in Lorien, round 4 : 0/1 hits, 0.50 expected hits
Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Lorien, round 4 : 2/3 hits, 1.00 expected hits
1 trolls owned by the Goblins lost in Lorien
Elves win with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is -20
Casualties for Goblins: 2 shooterss and 4 trollss
Casualties for Elves: 4 hobbitss
Non Combat Move - Goblins
Place Units - Goblins
3 shooterss and 1 trolls placed in Moria
Turn Complete - Goblins
Goblins collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Goblins : 0.17
Elves : 3.17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17
Purchase Units - Elves
Elves buy 1 eagles, 5 hobbitss and 3 hunterss; Remaining resources: 0 PUs;
Combat Move - Elves
1 hobbits moved from Carrock to Gladden
Elves take Gladden from Mordor
3 hobbitss moved from N. Mirkwood to W. Mirkwood
1 hobbits moved from Carrock to Anduin West Bank
1 hobbits moved from N. Caves to Drimrill Dale
Elves take Drimrill Dale from Goblins
4 griffins moved from Enedwaith to Andrast
2 griffins moved from S. Dunland to Andrast
1 hunters moved from S. Caves to S. Dunland
1 hunters moved from S. Caves to Celebran
1 hobbits moved from Lorien to Celebran
1 eagles moved from Lorien to Celebran
Combat - Elves
Battle in Celebran
Elves attack with 1 eagles, 1 hobbits and 1 hunters
Goblins defend with 1 shooters
Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Celebran, round 2 : 1/3 hits, 0.83 expected hits
Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0.33 expected hits
1 shooters owned by the Goblins lost in Celebran
Elves win, taking Celebran from Goblins with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shooters
Battle in Andrast
Elves attack with 6 griffins
Haradrim defend with 1 castle, 1 corsairs and 6 spearInfantrys
Elves roll dice for 6 griffins in Andrast, round 2 : 5/6 hits, 3.00 expected hits
Haradrim roll dice for 1 corsairs and 6 spearInfantrys in Andrast, round 2 : 2/7 hits, 2.17 expected hits
1 corsairs owned by the Haradrim, 2 griffins owned by the Elves and 4 spearInfantrys owned by the Haradrim lost in Andrast
Elves roll dice for 4 griffins in Andrast, round 3 : 2/4 hits, 2.00 expected hits
Haradrim roll dice for 2 spearInfantrys in Andrast, round 3 : 1/2 hits, 0.67 expected hits
1 griffin owned by the Elves and 2 spearInfantrys owned by the Haradrim lost in Andrast
Elves win with 3 griffins remaining. Battle score for attacker is 1
Casualties for Elves: 3 griffins
Casualties for Haradrim: 1 corsairs and 6 spearInfantrys
Non Combat Move - Elves
3 griffins moved from Andrast to Enedwaith Coast
1 griffin moved from S. Caves to Enedwaith Coast
1 eagles moved from Celebran to S. Caves
1 hunters moved from Lorien to S. Caves
1 eagles moved from S. Caves to Enedwaith Coast
1 wizard moved from S. Caves to Enedwaith
1 eagles moved from High Mirkwood to Enedwaith Coast
Place Units - Elves
1 eagles and 1 hunters placed in S. Caves
2 hobbitss and 2 hunterss placed in Lorien
1 hobbits placed in N. Caves
1 hobbits placed in N. Caves
1 hobbits placed in Rivendell
Turn Complete - Elves
Elves collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Goblins : -0.33
Elves : 2.17
Haradrim : 0.17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17
Purchase Units - Haradrim
Haradrim buy 5 spearInfantrys and 4 towers; Remaining resources: 1 PUs;
Combat Move - Haradrim
1 spearInfantry moved from N. Ithilien to Dagorlad
1 spearInfantry moved from Westfold to Fangorn
1 corsairs and 2 spearInfantrys moved from Westfold to S. Dunland
1 corsairs and 9 spearInfantrys moved from Westfold to Adorn
4 corsairss moved from Helms Deep to Westfold
1 corsairs and 2 spearInfantrys moved from Anfalas to Andrast
1 corsairs and 1 spearInfantry moved from Pinnath Gelin to Angren Bank
2 spearInfantrys moved from Pinnath Gelin to Andrast
2 galleons moved from S. W. Central Sea Zone to Umbar Peninsula Coast
1 raft moved from S. W. Central Sea Zone to N. W. Central Sea Zone
Combat - Haradrim
Battle in Angren Bank
Haradrim attack with 1 corsairs and 1 spearInfantry
Freefolk defend with 1 hobbits
Haradrim roll dice for 1 corsairs and 1 spearInfantry in Angren Bank, round 2 : 1/2 hits, 0.67 expected hits
Freefolk roll dice for 1 hobbits in Angren Bank, round 2 : 1/1 hits, 0.17 expected hits
1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Angren Bank
Haradrim win, taking Angren Bank from Freefolk with 1 corsairs remaining. Battle score for attacker is -1
Casualties for Haradrim: 1 spearInfantry
Casualties for Freefolk: 1 hobbits
Battle in Dagorlad
Haradrim attack with 1 spearInfantry
Elves defend with 1 hobbits
Haradrim roll dice for 1 spearInfantry in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits
Elves roll dice for 1 hobbits in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits
Haradrim roll dice for 1 spearInfantry in Dagorlad, round 3 : 0/1 hits, 0.17 expected hits
Elves roll dice for 1 hobbits in Dagorlad, round 3 : 0/1 hits, 0.17 expected hits
Haradrim roll dice for 1 spearInfantry in Dagorlad, round 4 : 0/1 hits, 0.17 expected hits
Elves roll dice for 1 hobbits in Dagorlad, round 4 : 0/1 hits, 0.17 expected hits
Haradrim roll dice for 1 spearInfantry in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits
Elves roll dice for 1 hobbits in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits
Haradrim roll dice for 1 spearInfantry in Dagorlad, round 6 : 0/1 hits, 0.17 expected hits
Elves roll dice for 1 hobbits in Dagorlad, round 6 : 1/1 hits, 0.17 expected hits
1 spearInfantry owned by the Haradrim lost in Dagorlad
Elves win with 1 hobbits remaining. Battle score for attacker is -3
Casualties for Haradrim: 1 spearInfantry
Battle in Adorn
Haradrim attack with 1 corsairs and 9 spearInfantrys
Freefolk defend with 1 hobbits
Haradrim roll dice for 1 corsairs and 9 spearInfantrys in Adorn, round 2 : 1/10 hits, 2.00 expected hits
Freefolk roll dice for 1 hobbits in Adorn, round 2 : 1/1 hits, 0.17 expected hits
1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Adorn
Haradrim win, taking Adorn from Freefolk with 1 corsairs and 8 spearInfantrys remaining. Battle score for attacker is -1
Casualties for Haradrim: 1 spearInfantry
Casualties for Freefolk: 1 hobbits
Battle in S. Dunland
Haradrim attack with 1 corsairs and 2 spearInfantrys
Elves defend with 1 hunters
Haradrim roll dice for 1 corsairs and 2 spearInfantrys in S. Dunland, round 2 : 2/3 hits, 0.83 expected hits
Freefolk roll dice for 1 hunters in S. Dunland, round 2 : 0/1 hits, 0.50 expected hits
1 hunters owned by the Elves lost in S. Dunland
Haradrim win, taking S. Dunland from Freefolk with 1 corsairs and 2 spearInfantrys remaining. Battle score for attacker is 4
Casualties for Elves: 1 hunters
Non Combat Move - Haradrim
Place Units - Haradrim
2 towers placed in Andrast
2 towers placed in Pinnath Gelin
3 spearInfantrys placed in Anfalas
2 spearInfantrys placed in Helms Deep
Turn Complete - Haradrim
Haradrim collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Elves : 0.17
Haradrim : -0.33
Freefolk : 1.17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17
Purchase Units - Gondor
Gondor buy 1 spearInfantry and 2 towerGuards; Remaining resources: 0 PUs;
Place Units - Gondor
1 spearInfantry and 2 towerGuards placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17
Purchase Units - Rhun
Rhun buy 6 fortificationss and 1 tower; Remaining resources: 0 PUs;
Combat Move - Rhun
1 warChariot moved from Rhun to Celduin
Rhun take Celduin from Dale
1 warChariot moved from Celduin to E. Rhovanion
2 spearInfantrys moved from Rhun to E. Rhovanion
Combat - Rhun
Battle in E. Rhovanion
Rhun attack with 2 spearInfantrys and 1 warChariot
Dale defend with 1 lightCavalry
Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 2 : 0/3 hits, 1.00 expected hits
Dale roll dice for 1 lightCavalry in E. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 3 : 2/3 hits, 1.00 expected hits
Dale roll dice for 1 lightCavalry in E. Rhovanion, round 3 : 0/1 hits, 0.17 expected hits
1 lightCavalry owned by the Dale lost in E. Rhovanion
Rhun win, taking E. Rhovanion from Dale with 2 spearInfantrys and 1 warChariot remaining. Battle score for attacker is 4
Casualties for Dale: 1 lightCavalry
Non Combat Move - Rhun
Place Units - Rhun
5 fortificationss and 1 tower placed in Rhun
1 fortifications placed in Iron Hills
Turn Complete - Rhun
Rhun collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Dale : -0.33
Rhun : 0.00
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17
Purchase Units - Dale
Dale buy 3 heavyCavalrys and 2 lightCavalrys; Remaining resources: 1 PUs;
Combat Move - Dale
1 spearInfantry moved from N. Dale to Celduin
Dale take Celduin from Rhun
1 lightCavalry moved from N. Rhun to Celduin
1 lightCavalry moved from Celduin to E. Rhovanion
1 heavyCavalry and 1 lightCavalry moved from S. E. Rhovanion to E. Rhovanion
1 spearInfantry moved from Rhovanion to E. Rhovanion
2 archerss moved from N. Dale to N. Rhun
6 heavyCavalrys moved from W. Mirkwood to Celduin
1 heavyCavalry moved from Lake Town to Celduin
2 spearInfantrys moved from Lake Town to N. Dale
1 archers moved from Lake Town to N. Dale
1 lightCavalry moved from Lake Town to E. Rhovanion
Combat - Dale
Battle in E. Rhovanion
Dale attack with 1 heavyCavalry, 3 lightCavalrys and 1 spearInfantry
Rhun defend with 2 spearInfantrys and 1 warChariot
Dale roll dice for 1 heavyCavalry, 3 lightCavalrys and 1 spearInfantry in E. Rhovanion, round 2 : 2/5 hits, 1.67 expected hits
Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 2 : 1/3 hits, 0.83 expected hits
1 spearInfantry owned by the Rhun, 1 spearInfantry owned by the Dale and 1 warChariot owned by the Rhun lost in E. Rhovanion
Dale roll dice for 1 heavyCavalry and 3 lightCavalrys in E. Rhovanion, round 3 : 0/4 hits, 1.50 expected hits
Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 3 : 0/1 hits, 0.33 expected hits
Dale roll dice for 1 heavyCavalry and 3 lightCavalrys in E. Rhovanion, round 4 : 2/4 hits, 1.50 expected hits
Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 4 : 1/1 hits, 0.33 expected hits
1 spearInfantry owned by the Rhun and 1 lightCavalry owned by the Dale lost in E. Rhovanion
Dale win, taking E. Rhovanion from Rhun with 1 heavyCavalry and 2 lightCavalrys remaining. Battle score for attacker is 5
Casualties for Dale: 1 lightCavalry and 1 spearInfantry
Casualties for Rhun: 2 spearInfantrys and 1 warChariot
Non Combat Move - Dale
Place Units - Dale
3 heavyCavalrys and 2 lightCavalrys placed in Lake Town
Turn Complete - Dale
Dale collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Dale : -0.67
Rhun : 0.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17
Purchase Units - Khand
Khand buy 1 castle, 1 raiders and 1 xbowInfantry; Remaining resources: 1 PUs;
Combat Move - Khand
1 raiderCavalry moved from E. Emnet to S. Rhun
Khand take S. Brown Lands from Dale
Khand take S. Rhovanion from Elves
Rhun take S. Rhun from Dale
1 warWolves moved from E. Emnet to Dagorlad
1 raiders and 2 xbowInfantrys moved from N. Ithilien to Dagorlad
1 raiders moved from E. Emnet to Wold
1 xbowInfantry moved from E. Emnet to S. Brown Lands
2 xbowInfantrys moved from Khand to Harad Road
1 raiders and 1 xbowInfantry moved from Harad Road to S. Ithilien
1 raiderCavalry, 1 raiders and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien
1 raiderCavalry moved from N. Ithilien to Dagorlad
Combat - Khand
Battle in Dagorlad
Khand attack with 1 raiderCavalry, 1 raiders, 1 warWolves and 2 xbowInfantrys
Elves defend with 1 hobbits
Khand roll dice for 1 raiderCavalry, 1 raiders, 1 warWolves and 2 xbowInfantrys in Dagorlad, round 2 : 3/5 hits, 1.83 expected hits
Elves roll dice for 1 hobbits in Dagorlad, round 2 : 1/1 hits, 0.17 expected hits
1 hobbits owned by the Elves and 1 warWolves owned by the Khand lost in Dagorlad
Khand win, taking Dagorlad from Elves with 1 raiderCavalry, 1 raiders and 2 xbowInfantrys remaining. Battle score for attacker is -1
Casualties for Khand: 1 warWolves
Casualties for Elves: 1 hobbits
Non Combat Move - Khand
Place Units - Khand
1 castle placed in E. Emnet
1 raiders placed in S. Ithilien
1 xbowInfantry placed in Khand
Turn Complete - Khand
Khand collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Elves : 0.83
Khand : 1.17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17
Purchase Units - Dwarves
Dwarves buy 2 berzerkerss; Remaining resources: 2 PUs;
Combat Move - Dwarves
1 berzerkers and 1 phalanx moved from N. Dale to N. Rhun
2 axeInfantrys and 1 berzerkers moved from Lonely Mtn. to N. Dale
Non Combat Move - Dwarves
Place Units - Dwarves
2 berzerkerss placed in Lonely Mtn.
Turn Complete - Dwarves
Dwarves collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18
Purchase Units - Saruman
Saruman buy 3 siegeTowers; Remaining resources: 2 PUs;
Place Units - Saruman
3 siegeTowers placed in Isengard
Turn Complete - Saruman
Saruman collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18
Purchase Units - Freefolk
Freefolk buy 2 archerss, 3 hobbitss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Freefolk
4 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys moved from Druwaith Laur to Andrast
Combat - Freefolk
Battle in Andrast
Freefolk attack with 4 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys
Haradrim defend with 1 castle, 1 corsairs, 4 spearInfantrys and 2 towers
Freefolk roll dice for 4 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys in Andrast, round 2 : 3/18 hits, 4.00 expected hits
Haradrim roll dice for 1 corsairs, 4 spearInfantrys and 2 towers in Andrast, round 2 : 3/7 hits, 2.83 expected hits
1 corsairs owned by the Haradrim, 2 spearInfantrys owned by the Haradrim and 3 hobbitss owned by the Freefolk lost in Andrast
Freefolk roll dice for 4 archerss, 1 hobbits, 6 lightCavalrys and 4 spearInfantrys in Andrast, round 3 : 2/15 hits, 4.00 expected hits
Haradrim roll dice for 2 spearInfantrys and 2 towers in Andrast, round 3 : 3/4 hits, 2.00 expected hits
2 spearInfantrys owned by the Haradrim, 1 hobbits owned by the Freefolk and 2 archerss owned by the Freefolk lost in Andrast
Freefolk roll dice for 2 archerss, 6 lightCavalrys and 4 spearInfantrys in Andrast, round 4 : 4/12 hits, 3.33 expected hits
Haradrim roll dice for 2 towers in Andrast, round 4 : 1/2 hits, 1.33 expected hits
2 towers owned by the Haradrim and 1 spearInfantry owned by the Freefolk lost in Andrast
Freefolk win, taking Andrast from Haradrim with 2 archerss, 6 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 9
Casualties for Freefolk: 2 archerss, 4 hobbitss and 1 spearInfantry
Casualties for Haradrim: 1 corsairs, 4 spearInfantrys and 2 towers
Non Combat Move - Freefolk
3 hobbitss moved from Enedwaith Coast to Druwaith Laur
1 archers and 1 spearInfantry moved from Enedwaith Coast to Enedwaith
1 archers and 1 spearInfantry moved from Lond Daer to Enedwaith Coast
2 lightCavalrys moved from Tharbad to Enedwaith
1 archers and 2 hobbitss moved from Eregion to N. Dunland
1 archers moved from Eregion to N. Dunland
3 hobbitss and 1 spearInfantry moved from Minhiriath to N. Enedwaith
1 hobbits and 1 spearInfantry moved from S. Downs to Minhiriath
2 hobbitss moved from S. Downs to Cardolan
1 hobbits moved from Bree to S. Downs
1 archers and 1 spearInfantry moved from Bree to S. Downs
1 hobbits moved from Breelands to S. Downs
1 hobbits moved from Fornost to Breelands
Place Units - Freefolk
1 archers and 1 spearInfantry placed in Tharbad
2 lightCavalrys placed in Lond Daer
1 archers, 1 hobbits and 1 spearInfantry placed in Bree
2 hobbitss placed in Fornost
Turn Complete - Freefolk
Freefolk collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Freefolk : -2.33
Haradrim : 0.83
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18
Purchase Units - Mordor
Mordor buy 5 orcss, 1 siegeTower and 3 trollss; Remaining resources: 0 PUs;
Combat Move - Mordor
2 orcss, 1 siegeTower and 6 trollss moved from Lossarnach to Anorien
2 trollss moved from W. Osg. to Anorien
4 trollss moved from Eastfold to Anorien
1 orcs moved from S. Mirkwood to Rhovanion
Mordor take Rhovanion from Dale
1 siegeTower moved from S. Mirkwood to Gladden
Combat - Mordor
Battle in Gladden
Mordor attack with 1 siegeTower
Elves defend with 1 hobbits
Mordor roll dice for 1 siegeTower in Gladden, round 2 : 0/1 hits, 0.33 expected hits
Elves roll dice for 1 hobbits in Gladden, round 2 : 0/1 hits, 0.17 expected hits
Mordor roll dice for 1 siegeTower in Gladden, round 3 : 0/1 hits, 0.33 expected hits
Elves roll dice for 1 hobbits in Gladden, round 3 : 0/1 hits, 0.17 expected hits
Mordor roll dice for 1 siegeTower in Gladden, round 4 : 1/1 hits, 0.33 expected hits
Elves roll dice for 1 hobbits in Gladden, round 4 : 0/1 hits, 0.17 expected hits
1 hobbits owned by the Elves lost in Gladden
Mordor win, taking Gladden from Elves with 1 siegeTower remaining. Battle score for attacker is 2
Casualties for Elves: 1 hobbits
Non Combat Move - Mordor
Place Units - Mordor
4 orcss placed in Eastfold
1 orcs and 1 siegeTower placed in W. Osg.
3 trollss placed in Minas Morgul
Turn Complete - Mordor
Mordor collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Mordor : 0.00
Elves : -0.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18
Purchase Units - Goblins
Goblins buy 6 shooterss; Remaining resources: 1 PUs;
Combat Move - Goblins
28 shooterss, 7 stabberss and 1 trolls moved from Moria to Eregion
Combat - Goblins
Battle in Eregion
Goblins attack with 28 shooterss, 7 stabberss and 1 trolls
Elves defend with 12 hobbitss; Freefolk defend with 3 archerss, 9 hobbitss and 3 spearInfantrys
Goblins roll dice for 28 shooterss, 7 stabberss and 1 trolls in Eregion, round 2 : 3/8 hits, 3.00 expected hits
Elves roll dice for 3 archerss, 21 hobbitss and 3 spearInfantrys in Eregion, round 2 : 3/27 hits, 5.50 expected hits
3 shooterss owned by the Goblins and 3 hobbitss owned by the Elves lost in Eregion
Goblins roll dice for 25 shooterss, 7 stabberss and 1 trolls in Eregion, round 3 : 3/8 hits, 3.00 expected hits
Elves roll dice for 3 archerss, 18 hobbitss and 3 spearInfantrys in Eregion, round 3 : 7/24 hits, 5.00 expected hits
7 shooterss owned by the Goblins and 3 hobbitss owned by the Elves lost in Eregion
Goblins roll dice for 18 shooterss, 7 stabberss and 1 trolls in Eregion, round 4 : 4/8 hits, 3.00 expected hits
Elves roll dice for 3 archerss, 15 hobbitss and 3 spearInfantrys in Eregion, round 4 : 7/21 hits, 4.50 expected hits
7 shooterss owned by the Goblins, 3 hobbitss owned by the Elves and 1 hobbits owned by the Freefolk lost in Eregion
11 shooterss, 7 stabberss and 1 trolls retreated to Moria
Elves win with 3 archerss, 11 hobbitss and 3 spearInfantrys remaining. Battle score for attacker is -14
Casualties for Goblins: 17 shooterss
Casualties for Elves: 9 hobbitss
Casualties for Freefolk: 1 hobbits
Non Combat Move - Goblins
Place Units - Goblins
6 shooterss placed in Moria
Turn Complete - Goblins
Goblins collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Goblins : 1.00
Elves : 2.00
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18
Purchase Units - Elves
Elves buy 1 eagles, 5 hobbitss, 2 hunterss and 1 wizard; Remaining resources: 0 PUs;
Combat Move - Elves
1 hobbits moved from W. Mirkwood to S. Mirkwood
Elves take S. Mirkwood from Mordor
1 hobbits moved from Celebran to Fangorn
1 eagles moved from S. Caves to Fangorn
2 griffins moved from Enedwaith Coast to S. Dunland
2 griffins moved from Enedwaith Coast to Angren Bank
1 wizard moved from Enedwaith to S. Dunland
1 eagles moved from Enedwaith Coast to Angren Bank
1 eagles moved from Enedwaith Coast to S. Dunland
1 hobbits moved from Anduin West Bank to Gladden
1 hunters moved from Lorien to Gladden
Elves take Anduin East Bank from Mordor
1 hunters moved from Celebran to Lorien
1 hobbits moved from Lorien to Celebran
2 hunterss moved from S. Caves to Lorien
3 hobbitss moved from Eregion to N. Dunland
2 hobbitss moved from N. Caves to Eregion
1 hobbits moved from Rivendell to Eregion
Combat - Elves
Battle in Fangorn
Elves attack with 1 eagles and 1 hobbits
Haradrim defend with 1 spearInfantry
Elves roll dice for 1 eagles and 1 hobbits in Fangorn, round 2 : 0/1 hits, 0.33 expected hits
Goblins roll dice for 1 spearInfantry in Fangorn, round 2 : 0/1 hits, 0.33 expected hits
Elves roll dice for 1 eagles and 1 hobbits in Fangorn, round 3 : 1/1 hits, 0.33 expected hits
Goblins roll dice for 1 spearInfantry in Fangorn, round 3 : 0/1 hits, 0.33 expected hits
1 spearInfantry owned by the Haradrim lost in Fangorn
Elves win, taking Fangorn from Goblins with 1 eagles and 1 hobbits remaining. Battle score for attacker is 3
Casualties for Haradrim: 1 spearInfantry
Battle in Gladden
Elves attack with 1 hobbits and 1 hunters
Mordor defend with 1 siegeTower
Elves roll dice for 1 hobbits and 1 hunters in Gladden, round 2 : 1/2 hits, 0.50 expected hits
Mordor roll dice for 1 siegeTower in Gladden, round 2 : 0/1 hits, 0.17 expected hits
1 siegeTower owned by the Mordor lost in Gladden
Elves win, taking Gladden from Mordor with 1 hobbits and 1 hunters remaining. Battle score for attacker is 4
Casualties for Mordor: 1 siegeTower
Battle in S. Dunland
Elves attack with 1 eagles, 2 griffins and 1 wizard
Haradrim defend with 1 corsairs and 2 spearInfantrys
Elves roll dice for 1 eagles, 2 griffins and 1 wizard in S. Dunland, round 2 : 4/4 hits, 2.00 expected hits
Haradrim roll dice for 1 corsairs and 2 spearInfantrys in S. Dunland, round 2 : 1/3 hits, 0.83 expected hits
1 corsairs owned by the Haradrim, 2 spearInfantrys owned by the Haradrim and 1 eagles owned by the Elves lost in S. Dunland
Elves win, taking S. Dunland from Haradrim with 2 griffins and 1 wizard remaining. Battle score for attacker is 4
Casualties for Elves: 1 eagles
Casualties for Haradrim: 1 corsairs and 2 spearInfantrys
Battle in Angren Bank
Elves attack with 1 eagles and 2 griffins
Haradrim defend with 1 corsairs
Elves roll dice for 1 eagles and 2 griffins in Angren Bank, round 2 : 1/3 hits, 1.33 expected hits
Haradrim roll dice for 1 corsairs in Angren Bank, round 2 : 0/1 hits, 0.17 expected hits
1 corsairs owned by the Haradrim lost in Angren Bank
Elves win with 1 eagles and 2 griffins remaining. Battle score for attacker is 4
Casualties for Haradrim: 1 corsairs
Non Combat Move - Elves
1 eagles moved from Angren Bank to Eregion
2 griffins moved from S. Dunland to N. Dunland
2 griffins moved from Angren Bank to N. Dunland
1 eagles moved from Fangorn to Lorien
Place Units - Elves
1 hunters and 1 wizard placed in S. Caves
1 eagles, 2 hobbitss and 1 hunters placed in Lorien
2 hobbitss placed in High Mirkwood
1 hobbits placed in Rivendell
Turn Complete - Elves
Elves collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Goblins : -0.67
Mordor : -0.17
Elves : 2.50
Haradrim : -0.00
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18
Purchase Units - Haradrim
Haradrim buy 4 corsairss and 4 towers; Remaining resources: 2 PUs;
Combat Move - Haradrim
1 spearInfantry moved from Adorn to S. Dunland
1 corsairs and 7 spearInfantrys moved from Adorn to Angren Bank
2 corsairss moved from Westfold to S. Dunland
2 corsairss moved from Westfold to Fangorn
4 galleons moved from Entwash to Anduin Mouth
2 spearInfantrys moved from Helms Deep to Westfold
3 spearInfantrys moved from Pinnath Gelin to Anfalas
Combat - Haradrim
Battle in Fangorn
Haradrim attack with 2 corsairss
Elves defend with 1 hobbits
Haradrim roll dice for 2 corsairss in Fangorn, round 2 : 1/2 hits, 1.00 expected hits
Elves roll dice for 1 hobbits in Fangorn, round 2 : 0/1 hits, 0.17 expected hits
1 hobbits owned by the Elves lost in Fangorn
Haradrim win, taking Fangorn from Elves with 2 corsairss remaining. Battle score for attacker is 2
Casualties for Elves: 1 hobbits
Battle in S. Dunland
Haradrim attack with 2 corsairss and 1 spearInfantry
Elves defend with 1 wizard
Haradrim roll dice for 2 corsairss and 1 spearInfantry in S. Dunland, round 2 : 2/3 hits, 1.17 expected hits
Elves roll dice for 1 wizard in S. Dunland, round 2 : 1/1 hits, 0.67 expected hits
1 spearInfantry owned by the Haradrim and 1 wizard owned by the Elves lost in S. Dunland
Haradrim win, taking S. Dunland from Elves with 2 corsairss remaining. Battle score for attacker is 5
Casualties for Haradrim: 1 spearInfantry
Casualties for Elves: 1 wizard
Non Combat Move - Haradrim
Place Units - Haradrim
2 towers placed in Pinnath Gelin
1 corsairs and 2 towers placed in Anfalas
3 corsairss placed in Helms Deep
Turn Complete - Haradrim
Haradrim collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Elves : 0.17
Haradrim : 0.83
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18
Purchase Units - Gondor
Gondor buy 2 fortificationss and 2 towerGuards; Remaining resources: 0 PUs;
Place Units - Gondor
2 fortificationss and 2 towerGuards placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :