2 weeks waiting for scramble decision…
L19 OwenToo (L) vs AetV (X) BM3
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 destroyers, 3 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 55 Sea Zone Japanese take 37 Sea Zone from Americans 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone 8 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 bomber moved from French Indo China to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in 26 Sea Zone Japanese attack with 8 fighters and 4 tactical_bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Wake Island Battle in Eastern Persia Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Wake Island from Americans with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines Non Combat Move - Japanese 2 carriers and 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 2 mech_infantrys moved from Yunnan to Hunan 1 bomber moved from Eastern Persia to India 2 infantry moved from Manchuria to Amur 1 infantry moved from Soviet Far East to Siberia 1 marine moved from Midway to 25 Sea Zone 1 aaGun and 1 infantry moved from Midway to 25 Sea Zone 1 aaGun, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 infantry, 1 marine, 5 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 infantry and 1 marine moved from 6 Sea Zone to Japan 1 aaGun moved from 6 Sea Zone to Japan 1 submarine moved from 16 Sea Zone to 6 Sea Zone 8 fighters and 4 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Manchuria 1 transport placed in 6 Sea Zone 1 fighter placed in India 2 fighters placed in Japan 1 destroyer placed in 37 Sea Zone 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 Japanese collect 60 PUs (7 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
British : 0,67 Americans : 0,67 Japanese : 1,50
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Southern France 1 fighter moved from United Kingdom to Southern France 4 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from United Kingdom to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 bomber moved from Hawaiian Islands to 31 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Midway 3 fighters moved from Hawaiian Islands to Midway 3 fighters moved from Hawaiian Islands to Wake Island 1 tactical_bomber moved from Hawaiian Islands to Wake Island Combat - Americans Battle in 31 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in Midway, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Wake Island Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in Wake Island, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Wake Island Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 bomber, 4 fighters and 4 infantry Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 1 bomber, 4 fighters and 4 infantry in Southern France, round 2 : 4/9 hits, 3.33 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 aaGun, 3 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Holland Belgium to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Southern France to 110 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 4 transports moved from 107 Sea Zone to 101 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Midway to 26 Sea Zone 3 fighters moved from Midway to 26 Sea Zone 2 fighters moved from Wake Island to 26 Sea Zone 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from 31 Sea Zone to Queensland 2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Line Islands to 29 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 1 marine and 8 submarines moved from 29 Sea Zone to 26 Sea Zone 2 fighters moved from 29 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from 29 Sea Zone to Queensland 1 infantry moved from Southeast Mexico to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Western United States 2 fighters moved from Western United States to Eastern United States 2 fighters moved from Western United States to Eastern United States 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Hawaiian Islands to Queensland 2 fighters moved from Hawaiian Islands to New Guinea 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt Place Units - Americans 1 armour, 1 fighter and 1 mech_infantry placed in Normandy Bordeaux 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 3 artilleries and 3 infantry placed in Central United States Americans undo move 5. 1 artillery placed in Western United States 2 infantry placed in Central United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33 Japanese : 0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Southern France 1 fighter moved from United Kingdom to Southern France 4 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from United Kingdom to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 bomber moved from Hawaiian Islands to 31 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Midway 3 fighters moved from Hawaiian Islands to Midway 3 fighters moved from Hawaiian Islands to Wake Island 1 tactical_bomber moved from Hawaiian Islands to Wake Island Combat - Americans Battle in 31 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in Midway, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Wake Island Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in Wake Island, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Wake Island Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 bomber, 4 fighters and 4 infantry Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 1 bomber, 4 fighters and 4 infantry in Southern France, round 2 : 4/9 hits, 3.33 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 aaGun, 3 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Holland Belgium to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Southern France to 110 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 4 transports moved from 107 Sea Zone to 101 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Midway to 26 Sea Zone 3 fighters moved from Midway to 26 Sea Zone 2 fighters moved from Wake Island to 26 Sea Zone 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from 31 Sea Zone to Queensland 2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Line Islands to 29 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 1 marine and 8 submarines moved from 29 Sea Zone to 26 Sea Zone 2 fighters moved from 29 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from 29 Sea Zone to Queensland 1 infantry moved from Southeast Mexico to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Western United States 2 fighters moved from Western United States to Eastern United States 2 fighters moved from Western United States to Eastern United States 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Hawaiian Islands to Queensland 2 fighters moved from Hawaiian Islands to New Guinea 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt Place Units - Americans 1 armour, 1 fighter and 1 mech_infantry placed in Normandy Bordeaux 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 3 artilleries and 3 infantry placed in Central United States Americans undo move 5. 1 artillery placed in Western United States 2 infantry placed in Central United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 fighter moved from Greece to Bessarabia 1 tactical_bomber moved from Greece to Bessarabia 1 mech_infantry moved from Rostov to Bessarabia 1 armour moved from Rostov to Bessarabia 1 fighter moved from Syria to Bessarabia 1 fighter moved from Russia to Bessarabia Combat - British Battle in Sicily Battle in Bessarabia British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Bessarabia British win, taking Sicily from Italians, taking Bessarabia from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Bessarabia to Rostov 3 fighters moved from Bessarabia to Rostov 1 mech_infantry moved from Rostov to Russia 1 armour moved from Rostov to Russia 1 armour moved from Russia to Smolensk 2 mech_infantrys moved from Iraq to Caucasus 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Iraq to Persia 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 marine moved from United Kingdom to 110 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 2 marines moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 2 mech_infantrys moved from Persia to Caucasus 1 fighter moved from Russia to Persia 1 marine moved from Greece to 99 Sea Zone 1 marine moved from 99 Sea Zone to Syria Place Units - British 1 transport placed in 81 Sea Zone 3 infantry placed in Persia 1 fighter placed in United Kingdom 1 transport placed in 110 Sea Zone 2 artilleries and 1 infantry placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 British : -0.83 Americans : 0.33 Chinese : 0.00 Japanese : 0.00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia 1 bomber moved from Southern Italy to Bessarabia 1 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Combat - Italians Battle in Bessarabia Italians attack with 1 armour and 1 bomber British defend with 1 armour Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Bessarabia Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for British: 1 armour Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 5 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Bessarabia to Germany 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6,1,4,3,6 Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : -0,83 Americans : -0,33 Russians : 0,50
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Line Islands to 29 Sea Zone 1 infantry moved from Line Islands to 29 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island 3 fighters moved from Hawaiian Islands to New Guinea 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 29 Sea Zone to 26 Sea Zone 1 infantry moved from Iraq to Persia Combat - ANZAC Battle in Wake Island Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@OwenToo
I meant to blitz greece and to kill the TT off of Rome.
Hope the Edits will be ok with you. -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bulgaria to Greece Germans take Greece from British 1 armour moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Eastern Poland to Western Ukraine 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans Combat - Germans Battle in Western Ukraine Germans attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Western Ukraine to Novgorod 17 armour and 11 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Finland to Novgorod 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 115 Sea Zone to 114 Sea Zone 3 fighters moved from Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Romania to Novgorod 1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia 1 fighter moved from Western Germany to Novgorod 1 fighter moved from Northern Italy to Western Germany 1 tactical_bomber moved from Northern Italy to Germany Place Units - Germans 3 armour placed in Novgorod 1 mech_infantry placed in Germany 1 fighter placed in 114 Sea Zone 4 infantry placed in Western Germany 3 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by British from 95 Sea Zone: 1 transport EDIT: Adding units owned by Germans to Bulgaria: 1 armour EDIT: Removing units owned by Germans from Greece: 1 armour EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,3,4,4,1,2 Germans collect 46 PUs (4 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0,83 Russians : -0,33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Siberia 1 tactical_bomber moved from Buryatia to Siberia 1 fighter moved from Buryatia to Siberia 2 infantry moved from Yakut S.S.R. to Buryatia 1 mech_infantry moved from Rostov to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Western Ukraine 3 artilleries moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Siberia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 3 artilleries and 1 fighter Germans defend with 1 armour and 1 factory_minor Russians roll dice for 3 artilleries and 1 fighter in Ukraine, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 artillery Casualties for Germans: 1 armour Battle in Western Ukraine Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Smolensk to Archangel 2 artilleries moved from Smolensk to Belarus 1 infantry moved from Smolensk to Belarus 3 artilleries moved from Russia to Smolensk 5 infantry moved from Russia to Smolensk 2 fighters moved from Western Ukraine to Belarus 1 fighter moved from Ukraine to Belarus 1 infantry moved from Smolensk to Belarus 1 armour moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Belarus to Archangel 3 mech_infantrys moved from Rostov to Ukraine 2 armour moved from Rostov to Ukraine 1 infantry moved from Belarus to Archangel 1 fighter moved from Siberia to Buryatia 1 tactical_bomber moved from Siberia to Buryatia Place Units - Russians 3 artilleries, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : 1.00 Japanese : 0.67
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour, 3 bombers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 bomber moved from Japan to 31 Sea Zone 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to West India 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Yunnan to Kweichow 1 bomber moved from India to Kweichow Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 31 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 1 bomber and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 3 : 2/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kweichow to French Indo China 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Manchuria to Amur 3 bombers moved from Japan to Caroline Islands 1 bomber moved from 31 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 8 fighters, 2 infantry, 1 marine, 8 submarines, 4 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 2 mech_infantrys moved from India to West India Place Units - Japanese 3 bombers placed in Japan 1 armour and 2 mech_infantrys placed in Manchuria 2 armour and 1 mech_infantry placed in India 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 Japanese collect 62 PUs (7 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Chinese : -0,33 Japanese : 3,33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 99 Sea Zone to 81 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Midway Non Combat Move - Americans 2 fighters moved from New Guinea to Queensland 1 tactical_bomber moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 4 fighters moved from Hawaiian Islands to Queensland 8 fighters and 2 tactical_bombers moved from 26 Sea Zone to Queensland 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 5 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 destroyer, 5 infantry and 4 transports moved from 101 Sea Zone to 28 Sea Zone 4 fighters moved from Eastern United States to 26 Sea Zone 2 bombers moved from United Kingdom to Western United States 1 armour moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 marine moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Iraq to Caucasus 1 artillery moved from Persia to Northwest Persia 4 transports moved from 110 Sea Zone to 107 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Southern France 2 bombers and 4 fighters placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -2.33 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 99 Sea Zone to 81 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Midway Non Combat Move - Americans 2 fighters moved from New Guinea to Queensland 1 tactical_bomber moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 4 fighters moved from Hawaiian Islands to Queensland 8 fighters and 2 tactical_bombers moved from 26 Sea Zone to Queensland 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 5 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 destroyer, 5 infantry and 4 transports moved from 101 Sea Zone to 28 Sea Zone 4 fighters moved from Eastern United States to 26 Sea Zone 2 bombers moved from United Kingdom to Western United States 1 armour moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 marine moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Iraq to Caucasus 1 artillery moved from Persia to Northwest Persia 4 transports moved from 110 Sea Zone to 107 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Southern France 2 bombers and 4 fighters placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 3 artilleries, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 1 cruiser moved from 99 Sea Zone to 81 Sea Zone 2 destroyers moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 5 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 2 fighters moved from Syria to Bessarabia 3 fighters moved from Rostov to Bessarabia 1 tactical_bomber moved from Rostov to Bessarabia 1 mech_infantry moved from Russia to Western Ukraine Russians take Western Ukraine from Germans 1 marine moved from Syria to Trans-Jordan Combat - British Battle in Sardinia Battle in Holland Belgium British attack with 8 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Sardinia from Italians, taking Holland Belgium from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia British attack with 5 fighters and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry British roll dice for 5 fighters and 1 tactical_bomber in Bessarabia, round 2 : 4/6 hits, 3.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Bessarabia British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 4 fighters moved from Bessarabia to Belarus 1 tactical_bomber moved from Bessarabia to Belarus 4 mech_infantrys moved from Caucasus to Bryansk 2 mech_infantrys moved from Iraq to Caucasus 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 aaGun moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Holland Belgium to Southern France 2 fighters moved from Holland Belgium to Normandy Bordeaux Place Units - British 1 artillery and 2 infantry placed in Persia 2 artilleries, 1 bomber, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17 British : 1.67 Chinese : -2.33 Japanese : -1.33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Italians 1 bomber moved from Germany to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 95 Sea Zone to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,1,3,2,1,2,6,6 Italians collect 0 PUs (8 lost to blockades); end with 0 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 fighter moved from New Guinea to New South Wales 2 fighters moved from New Guinea to New South Wales 1 infantry moved from Persia to Eastern Persia ANZAC take Eastern Persia from Japanese 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 44 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 44 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 44 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for ANZAC: 2 submarines Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from Syria to Normandy Bordeaux Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3.67 Japanese : 0.00
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 8 fighters and 1 tactical_bomber moved from Novgorod to Archangel 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Archangel Combat - Germans Battle in Archangel Germans attack with 1 bomber, 8 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 5 infantry AA fire in Archangel : 0/3 hits, 0,50 expected hits Germans roll dice for 1 bomber, 8 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 8/12 hits, 5,67 expected hits Russians roll dice for 1 aaGun and 5 infantry in Archangel, round 2 : 2/5 hits, 1,67 expected hits 5 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Archangel Germans win with 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 5 infantry Battle in Western Ukraine Germans attack with 1 bomber British defend with 1 mech_infantry Germans roll dice for 1 bomber in Western Ukraine, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in Western Ukraine Russians win with no units remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber, 8 fighters and 1 tactical_bomber moved from Archangel to Novgorod 1 fighter moved from 114 Sea Zone to Novgorod 1 armour and 1 infantry moved from Germany to 114 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Germany to 115 Sea Zone 1 mech_infantry moved from Germany to Baltic States 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Bulgaria to Bessarabia 2 armour moved from Bulgaria to Northern Italy 5 infantry moved from Western Germany to Northern Italy Place Units - Germans 1 fighter and 5 infantry placed in Germany 5 infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,3,2,5,5,4,1,6 Germans collect 39 PUs (4 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 2,67 Russians : 1,00 AA fire in Archangel : : -0,50
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Sakha 1 fighter moved from Buryatia to Sakha 1 tactical_bomber moved from Buryatia to Sakha 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 2 fighters moved from Belarus to Baltic States 1 fighter moved from Russia to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 2 artilleries moved from Ukraine to Bessarabia 2 armour moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 2 armour, 2 artilleries and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Bessarabia, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Sakha Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sakha, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sakha, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 infantry moved from Smolensk to Archangel 2 infantry moved from Smolensk to Belarus 3 artilleries moved from Smolensk to Belarus 5 infantry moved from Russia to Smolensk 3 artilleries moved from Russia to Smolensk 1 fighter moved from Eastern Poland to Russia 1 fighter moved from Baltic States to Russia 1 fighter moved from Eastern Poland to Belarus 1 fighter moved from Baltic States to Russia 1 armour moved from Belarus to Ukraine 1 mech_infantry moved from Belarus to Ukraine 2 aaGuns and 16 infantry moved from Buryatia to Yakut S.S.R. 1 fighter moved from Sakha to Yakut S.S.R. 1 tactical_bomber moved from Sakha to Yakut S.S.R. Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 4 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.67 Japanese : -0.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 1 bomber moved from Caroline Islands to 32 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 bomber moved from Japan to Sakha 1 infantry moved from Amur to Sakha 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 bomber moved from Caroline Islands to 30 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 33 Sea Zone to 30 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Solomon Islands Battle in 37 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Solomon Islands from ANZAC, taking 37 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Sakha Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sakha, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 30 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 30 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 bombers moved from Caroline Islands to Japan 1 bomber moved from 32 Sea Zone to Japan 1 bomber moved from 25 Sea Zone to Japan 1 artillery, 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters, 1 infantry, 1 marine, 8 submarines, 6 tactical_bombers and 2 transports moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 30 Sea Zone to Caroline Islands 1 bomber moved from 37 Sea Zone to India 2 armour and 1 mech_infantry moved from India to West India 3 mech_infantrys moved from French Indo China to Hunan 1 aaGun, 3 artilleries, 11 infantry and 3 mech_infantrys moved from Amur to Buryatia 1 armour and 2 mech_infantrys moved from Manchuria to Chahar 1 bomber moved from Sakha to Manchuria 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Japan Place Units - Japanese 1 infantry and 2 mech_infantrys placed in India 2 carriers and 2 fighters placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China Japanese undo move 3. 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 Japanese collect 65 PUs (3 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Americans : -0,33 Russians : 0,67 Japanese : 1,83
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 37 Sea Zone 1 fighter moved from Queensland to 49 Sea Zone 1 destroyer moved from 28 Sea Zone to 30 Sea Zone 4 bombers moved from Western United States to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 4 fighters moved from Queensland to 30 Sea Zone 2 tactical_bombers moved from Queensland to 30 Sea Zone 2 artilleries moved from Southern France to Northern Italy 1 armour moved from Southern France to Northern Italy 1 mech_infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Southern France to Northern Italy 2 fighters moved from Normandy Bordeaux to Northern Italy 1 fighter moved from United Kingdom to Northern Italy 2 fighters moved from 110 Sea Zone to Northern Italy 11 infantry moved from Southern France to Northern Italy Combat - Americans Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 30 Sea Zone Americans attack with 4 bombers, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 6/11 hits, 6.33 expected hits Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 4 bombers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 2 armour, 2 artilleries, 6 fighters, 11 infantry and 2 mech_infantrys Germans defend with 2 armour and 5 infantry; Italians defend with 1 aaGun, 1 factory_major and 9 infantry AA fire in Northern Italy : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Northern Italy Americans roll dice for 2 armour, 2 artilleries, 5 fighters, 11 infantry and 2 mech_infantrys in Northern Italy, round 2 : 7/22 hits, 6.67 expected hits Italians roll dice for 1 aaGun, 2 armour and 14 infantry in Northern Italy, round 2 : 6/16 hits, 5.67 expected hits 1 aaGun owned by the Italians, 6 infantry owned by the Americans and 6 infantry owned by the Italians lost in Northern Italy Americans roll dice for 2 armour, 2 artilleries, 5 fighters, 5 infantry and 2 mech_infantrys in Northern Italy, round 3 : 6/16 hits, 5.67 expected hits Italians roll dice for 2 armour and 8 infantry in Northern Italy, round 3 : 3/10 hits, 3.67 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy Americans roll dice for 2 armour, 2 artilleries, 5 fighters, 2 infantry and 2 mech_infantrys in Northern Italy, round 4 : 5/13 hits, 5.17 expected hits Italians roll dice for 2 armour and 2 infantry in Northern Italy, round 4 : 3/4 hits, 1.67 expected hits 2 infantry owned by the Germans, 2 armour owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 2 armour, 1 artillery, 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 1 artillery, 1 fighter and 11 infantry Casualties for Italians: 1 aaGun and 9 infantry Casualties for Germans: 2 armour and 5 infantry Non Combat Move - Americans 5 fighters moved from Northern Italy to Southern France 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Morocco 1 mech_infantry moved from Caucasus to Tsinghai 1 bomber moved from 37 Sea Zone to Western Australia 4 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 49 Sea Zone to 26 Sea Zone 3 fighters moved from Queensland to 26 Sea Zone 3 fighters moved from Queensland to Hawaiian Islands 1 tactical_bomber moved from New South Wales to Queensland 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 3 fighters moved from 26 Sea Zone to Midway 2 fighters moved from 30 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 30 Sea Zone to Hawaiian Islands 1 fighter moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from 30 Sea Zone to Hawaiian Islands 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 28 Sea Zone to 26 Sea Zone 5 infantry moved from 26 Sea Zone to Hawaiian Islands 3 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 artillery moved from 63 Sea Zone to New Zealand 2 fighters moved from Queensland to New Zealand 7 submarines moved from 26 Sea Zone to 54 Sea Zone 4 bombers moved from 30 Sea Zone to Queensland 4 transports moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 2 submarines moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Place Units - Americans 2 armour and 1 mech_infantry placed in Normandy Bordeaux 1 artillery, 1 fighter and 1 infantry placed in Southern France 1 carrier and 1 destroyer placed in 10 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Central United States Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 mech_infantry EDIT: Removing units owned by Americans from Northwest Persia: 1 artillery EDIT: Adding units owned by Americans to Caucasus: 1 artillery and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Italians : 1.00 Americans : -0.50 AA fire in Northern Italy : : 0.50 Japanese : -0.17
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33