Wizmark (X) vs Dawgoneit (L) BM3 G4

  • 20 19

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to Anglo Egyptian Sudan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 infantry moved from Greece to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 armour
                    Italians roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
            Battle in Trans-Jordan
                Italians attack with 1 armour, 3 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery and 1 mech_infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from Romania to Egypt
            2 aaGuns, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Eastern Poland
            1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Tunisia to Libya
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
                  French take Normandy Bordeaux from Germans
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from France to Southern France
                  Germans take Southern France from French
            2 artilleries and 1 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 bomber moved from Western Germany to Karelia
            1 bomber moved from Germany to Karelia
            9 infantry moved from Finland to Karelia
            3 infantry moved from Baltic States to Novgorod
            4 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 armour and 2 mech_infantrys moved from Baltic States to Novgorod
            1 infantry moved from Eastern Poland to Western Ukraine
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
            11 artilleries and 16 infantry moved from Eastern Poland to Belarus
            8 armour and 9 mech_infantrys moved from Baltic States to Belarus
    

    Savegame

  • 20 19

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from France to Southern France
                  Germans take Southern France from French
            2 artilleries and 1 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 bomber moved from Western Germany to Karelia
            1 bomber moved from Germany to Karelia
            9 infantry moved from Finland to Karelia
            3 infantry moved from Baltic States to Novgorod
            4 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 armour and 2 mech_infantrys moved from Baltic States to Novgorod
            1 infantry moved from Eastern Poland to Western Ukraine
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
            11 artilleries and 16 infantry moved from Eastern Poland to Belarus
            8 armour and 9 mech_infantrys moved from Baltic States to Belarus
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Iraq
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Iraq
                Germans win with 1 fighter remaining. Battle score for attacker is -5
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 2 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser and 1 destroyer
                Russians defend with 1 cruiser
                    Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Western Ukraine
                Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/7 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Karelia
                Germans attack with 2 bombers and 9 infantry
                Russians defend with 6 infantry
                    Germans roll dice for 2 bombers and 9 infantry in Karelia, round 2 : 3/11 hits, 2.83 expected hits
                    Russians roll dice for 6 infantry in Karelia, round 2 : 2/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 2 bombers and 7 infantry in Karelia, round 3 : 1/9 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Karelia
                    Germans roll dice for 2 bombers and 7 infantry in Karelia, round 4 : 3/9 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 2 bombers and 7 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for Russians: 6 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/6 hits, 2.83 expected hits
                    French roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the French and 2 artilleries owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for French: 2 artilleries and 2 infantry
            Battle in Novgorod
                Germans attack with 2 armour, 3 infantry and 2 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/7 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 8 armour, 11 artilleries, 16 infantry and 9 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 8 armour, 11 artilleries, 16 infantry and 9 mech_infantrys in Belarus, round 2 : 17/44 hits, 13.67 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 8 armour, 11 artilleries, 14 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            2 bombers moved from Karelia to Baltic States
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Iraq to Egypt
            1 infantry moved from Bulgaria to Greece
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
            1 aaGun moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Germany to Baltic States
            1 aaGun moved from Eastern Poland to Belarus
            1 aaGun moved from Baltic States to Belarus
            8 mech_infantrys moved from Germany to Baltic States
            1 transport moved from 113 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            3 armour and 3 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
            1 infantry placed in Germany
            2 infantry placed in France
            Germans undo move 4.
            1 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.17
    British : 0.33
    French : 0.67
    Russians : -1.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Bryansk to Archangel
            2 armour, 8 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
            EDIT: Adding units owned by Russians to Vologda: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Volgograd
            Russians undo move 2.
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 armour and 1 mech_infantry moved from Dzavhan to Yenisey
            1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
            1 submarine moved from 20 Sea Zone to 42 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
            1 battleship moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            2 bombers moved from Kwangsi to Kweichow
            1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from Kwangsi to Kweichow
            3 fighters moved from Kwangsi to Kweichow
    

    Savegame

  • 20 19

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 armour and 1 mech_infantry moved from Dzavhan to Yenisey
            1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
            1 submarine moved from 20 Sea Zone to 42 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
            1 battleship moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            2 bombers moved from Kwangsi to Kweichow
            1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from Kwangsi to Kweichow
            3 fighters moved from Kwangsi to Kweichow
    
        Combat - Japanese
            Battle in Guam
            Battle in Celebes
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kweichow
                Japanese attack with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/9 hits, 5.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Yenisey
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Philippines to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from Kwangsi to Kiangsi
            2 bombers moved from Kweichow to Shantung
            3 fighters and 3 tactical_bombers moved from Kweichow to Shantung
            1 armour and 1 mech_infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Shantung to Kiangsu
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            1 aaGun moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 bomber and 1 fighter placed in Japan
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in Shantung
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -0.33
    Russians : -0.33
    Japanese : 2.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Burma to Hopei
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
            2 artilleries and 9 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 artillery and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.67
    Japanese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 bombers moved from Western United States to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to 106 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 25 Sea Zone to 24 Sea Zone
            2 fighters moved from 25 Sea Zone to 24 Sea Zone
            1 tactical_bomber moved from Midway to 24 Sea Zone
            3 fighters moved from Midway to 16 Sea Zone
            1 bomber moved from Midway to 54 Sea Zone
            4 bombers moved from Midway to Eastern United States
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 106 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking Morocco from Neutral_Axis, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 24 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 54 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 54 Sea Zone to New South Wales
            2 fighters and 1 tactical_bomber moved from 24 Sea Zone to Midway
            2 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 fighter moved from 16 Sea Zone to Midway
            1 bomber moved from 106 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            6 bombers and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Burma to Hopei
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
            2 artilleries and 9 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 artillery and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 armour moved from Yunnan to Kiangsi
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from Nigeria to 98 Sea Zone
            2 fighters moved from Gibraltar to 98 Sea Zone
    
        Combat - British
            Battle in Kiangsi
                British attack with 1 armour
                Japanese defend with 1 artillery
                    British roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in Kiangsi
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Japanese: 1 artillery
            Battle in Anglo Egyptian Sudan
                British attack with 2 armour and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 98 Sea Zone
                British attack with 1 bomber, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 2 transports
                2 submarines owned by the Italians Submerged
                    British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the British, 1 bomber owned by the British and 2 fighters owned by the British lost in 98 Sea Zone
                 retreated to 98 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -43
                Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
    
        Non Combat Move - British
            1 fighter moved from 98 Sea Zone to 81 Sea Zone
            1 fighter moved from Gibraltar to 81 Sea Zone
            3 aaGuns, 2 artilleries and 9 infantry moved from Yunnan to Kwangsi
    
        Place Units - British
            3 armour placed in Iraq
            1 infantry and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.67
    Italians : 2.67
    Americans : -0.50
    Chinese : -1.67
    Japanese : 0.33
    

    Savegame


  • @dawgoneit man i hate this “FN” game. not just our game every game.

  • 20 19

    TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            2 armour moved from Eastern Poland to Bryansk
            1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
    

    Savegame

  • 20 19

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            2 armour moved from Eastern Poland to Bryansk
            1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Cyprus
            Battle in Bryansk
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 4 aaGuns and 1 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 4 aaGuns and 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians lost in Bryansk
                    Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 3 aaGuns and 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    2 aaGuns owned by the Russians lost in Bryansk
                    Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 4 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
                Italians win, taking Cyprus from British, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 23
                Casualties for Russians: 4 aaGuns and 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                British defend with 2 armour and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits, 3.00 expected hits
                    British roll dice for 2 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 3/6 hits, 2.83 expected hits
                    British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 1 infantry
                Casualties for British: 2 armour and 1 infantry
            Battle in Malta
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Trans-Jordan to Syria
                  Italians take Syria from Neutral_Axis
            1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Northern Italy to Romania
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Algeria to Tunisia
            1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 bomber moved from Egypt to Southern Italy
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            2 artilleries and 1 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -1.83
    Russians : -1.00
    

    Savegame

  • 20 19

    @dawgoneit yeah those dice rolls can be brutal :white_frowning_face: been on the end of a few of those myself. Intercepted a german bombing raid of 4 bombers with three fighters…he rolled 3 hits and I got none…was unbelievable!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Burma to Kwangsi
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Burma to Kwangsi
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Belarus to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Novgorod to Archangel
            2 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Baltic States to Smolensk
            1 infantry moved from Belarus to Archangel
            1 bomber moved from Baltic States to Archangel
            1 bomber moved from Baltic States to Archangel
            1 bomber moved from Western Germany to United Kingdom
    

    Savegame

  • 20 19

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Belarus to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Novgorod to Archangel
            2 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Baltic States to Smolensk
            1 infantry moved from Belarus to Archangel
            1 bomber moved from Baltic States to Archangel
            1 bomber moved from Baltic States to Archangel
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Archangel
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Vyborg from Russians to Germans
            EDIT: Turning off Edit Mode
            2 bombers moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
            4 infantry moved from Western Ukraine to Bryansk
            10 mech_infantrys moved from Baltic States to Bryansk
            3 aaGuns, 8 armour, 11 artilleries, 11 infantry and 8 mech_infantrys moved from Belarus to Bryansk
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 armour moved from Novgorod to Bryansk
            7 infantry moved from Karelia to Novgorod
            1 armour and 1 infantry moved from Germany to 114 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
            2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            1 mech_infantry moved from Southern France to France
            1 artillery moved from Normandy Bordeaux to France
            1 fighter moved from Egypt to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 submarine placed in 113 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 infantry
            EDIT: Adding units owned by Germans to Vyborg: 1 infantry
            EDIT: Turning off Edit Mode
            1 armour and 7 mech_infantrys placed in Germany
            Germans undo move 4.
            2 mech_infantrys placed in Western Germany
            1 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
            Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : 0.33
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Vologda to Evenkiyskiy
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Russia to Tambov
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.00
    

    Savegame

  • 20 19

    TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Yenisey to Timguska
            1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 infantry moved from Chahar to Suiyuyan
            1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
            1 infantry moved from Anhwe to Kweichow
            1 armour moved from Shantung to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour moved from Kiangsu to Hunan
            3 armour moved from Kiangsu to Kweichow
            1 tactical_bomber moved from Shantung to Hunan
            1 tactical_bomber moved from Shantung to Hunan
            1 tactical_bomber moved from Shantung to Kweichow
            1 tactical_bomber moved from Shantung to Kweichow
            2 bombers moved from Shantung to Suiyuyan
            1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            2 battleships and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to Kwangtung
            1 tactical_bomber moved from 35 Sea Zone to Kwangtung
            2 fighters moved from Shantung to Hunan
            2 fighters moved from Shantung to Kweichow
            1 bomber moved from Japan to Kwangtung
            1 fighter moved from Shantung to Kweichow
    

    Savegame

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