@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from French Indo China to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 39 Sea Zone to India
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 battleship and 1 cruiser moved from 35 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 bombers, 7 fighters and 4 tactical_bombers moved from Yunnan to India
1 bomber moved from Yunnan to Burma
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 1 bomber, 2 infantry and 3 mech_infantrys
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Burma, round 2 : 1/6 hits, 1.50 expected hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
retreated to 21 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 9 fighters, 3 infantry, 1 marine and 6 tactical_bombers
British defend with 3 aaGuns, 2 fighters, 11 infantry and 3 mech_infantrys; Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits, 1.50 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 1 marine and 6 tactical_bombers in India, round 2 : 12/22 hits, 11.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 bomber, 2 fighters, 11 infantry and 3 mech_infantrys in India, round 2 : 7/17 hits, 6.17 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the Americans and 9 infantry owned by the British lost in India
Japanese roll dice for 2 bombers, 6 fighters, 1 marine and 6 tactical_bombers in India, round 3 : 11/15 hits, 8.67 expected hits
UK_Pacific roll dice for 2 fighters, 2 infantry and 3 mech_infantrys in India, round 3 : 4/7 hits, 3.00 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 mech_infantrys owned by the British, 2 infantry owned by the British and 2 fighters owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers, 3 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 fighters, 11 infantry and 3 mech_infantrys
Casualties for Americans: 1 bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
3 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
3 mech_infantrys moved from Shantung to Hunan
2 infantry moved from Jehol to Anhwe
1 aaGun moved from Anhwe to Shantung
1 bomber moved from Burma to French Indo China
2 bombers moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
3 fighters and 5 tactical_bombers moved from India to Yunnan
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 52 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.50
Americans : -0.33
UK_Pacific : 1.83
AA fire in India : : 0.50
Japanese : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 109 Sea Zone
Americans win, taking Morocco from Italians, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 109 Sea Zone
Americans win, taking Morocco from Italians, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Combat Move - British
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
2 tactical_bombers moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from West India to India
Combat - British
Battle in 98 Sea Zone
British attack with 2 tactical_bombers
Italians defend with 1 battleship and 2 transports
British roll dice for 2 tactical_bombers in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 battleship and 2 transports
Battle in India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
British roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
British roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 marine in India, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in India, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 marine in India, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 artillery owned by the British lost in India
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - British
1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from West India to Eastern Persia
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67
British : -0.33
Italians : 0.33
Americans : 0.33
Chinese : 0.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Syria to Egypt
Italians take Trans-Jordan from British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 bomber and 2 fighters moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour, 3 infantry, 1 marine and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits, 4.50 expected hits
British roll dice for 5 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 3/7 hits, 2.50 expected hits
2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 fighters in Egypt, round 3 : 5/7 hits, 3.50 expected hits
British roll dice for 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 3 : 0/3 hits, 1.17 expected hits
1 marine owned by the British, 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 20
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 3 infantry, 1 marine and 1 tactical_bomber
Non Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 bomber and 2 fighters moved from Egypt to Syria
2 fighters moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 21 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
4 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Holland Belgium to Romania
1 bomber moved from Western Germany to Romania
2 fighters and 2 tactical_bombers moved from Holland Belgium to Poland
1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to Scotland
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
Combat - Germans
Battle in Romania
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Romania, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Romania, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Poland
Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Poland, round 2 : 4/9 hits, 3.17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Scotland
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 airfield; Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Scotland to United Kingdom
2 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to Western Germany
3 aaGuns and 5 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Romania to Western Germany
1 bomber moved from Romania to Germany
2 fighters and 2 tactical_bombers moved from Poland to Germany
1 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 carrier, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 infantry moved from Finland to Norway
Place Units - Germans
3 infantry placed in United Kingdom
1 infantry placed in France
10 infantry placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
Americans : -0.50
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Hopei
Combat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Hopei
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Manchuria to Jehol
2 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
2 armour moved from Belarus to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
2 artilleries moved from Karelia to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery and 4 infantry moved from Bryansk to Western Ukraine
4 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Western Ukraine
4 infantry moved from Russia to Bryansk
1 armour and 3 mech_infantrys moved from Russia to Western Ukraine
1 fighter moved from Romania to Eastern Poland
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Korea
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Korea
Place Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 4 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,6,4,3
Russians collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 marine, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Burma to 38 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from French Indo China to Borneo
1 bomber moved from French Indo China to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
3 tactical_bombers moved from Yunnan to 43 Sea Zone
1 battleship moved from 38 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Burma to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Jehol
2 infantry moved from Anhwe to Jehol
1 armour and 1 mech_infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
Combat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 fighter, 3 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/7 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Burma to French Indo China
1 mech_infantry moved from Shantung to Anhwe
1 aaGun moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 tactical_bomber moved from Kweichow to Shantung
1 fighter moved from Szechwan to Shantung
1 carrier moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
2 bombers moved from Borneo to Philippines
1 bomber moved from 44 Sea Zone to Philippines
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 transports moved from 39 Sea Zone to 36 Sea Zone
1 cruiser moved from 38 Sea Zone to 36 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Place Units - Japanese
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Shantung
1 artillery, 1 infantry and 1 marine placed in French Indo China
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Chinese : -0.33
Japanese : -1.33
@BobbaRossa
Ah, good game. Can’t justify continuing the game since the Uk was completely eliminated from the war.
Still find it ironic that I was beaten in a Sea Lion twice by a guy named after the invasion of Russia!
Good game! Yeah, it was looking pretty rough.
Oh, I definitely prefer to go after Russia, but if I just ignore that Egyptian factory on UK1 its game over for the Axis. That’s too much of a power move to go unchallenged. Best of luck to you!