@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 29 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 29 Sea Zone
1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to Hawaiian Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 29 Sea Zone
1 artillery moved from 29 Sea Zone to Line Islands
1 infantry moved from 29 Sea Zone to Line Islands
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Greece to Syria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 29 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 29 Sea Zone
1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to Hawaiian Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 29 Sea Zone
1 artillery moved from 29 Sea Zone to Line Islands
1 infantry moved from 29 Sea Zone to Line Islands
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Greece to Syria
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to 29 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Please use this last file. Edits were to move forgotten ANZAC units.
for ANZAC NCM
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 fighter moved from Belarus to Vologda
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
2 bombers moved from Western Germany to Southern France
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Bessarabia
2 armour and 2 mech_infantrys moved from Eastern Poland to Bulgaria
1 fighter and 1 tactical_bomber moved from Belarus to Bulgaria
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Southern France
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 4/6 hits, 2,50 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Southern France
Germans attack with 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Southern France : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/8 hits, 3,50 expected hits
Americans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 5/8 hits, 3,50 expected hits
Americans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
2 bombers and 1 fighter moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy
2 aaGuns, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Eastern Poland to Germany
2 fighters moved from 113 Sea Zone to Germany
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Novgorod to Finland
1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
1 fighter moved from Vologda to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
1 fighter and 9 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6,6,3,5,3
Germans collect 43 PUs (5 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 3,50
British : -0,17
Americans : -1,33
AA fire in Southern France : : -0,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
3 fighters moved from Russia to Archangel
21 artilleries and 56 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 21 artilleries and 56 infantry
Germans defend with 1 infantry
Russians roll dice for 21 artilleries and 56 infantry in Belarus, round 2 : 20/77 hits, 19.83 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 21 artilleries and 55 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Volgograd to Rostov
3 fighters moved from Archangel to Russia
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 armour moved from Russia to Rostov
3 mech_infantrys moved from Russia to Rostov
1 aaGun moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
2 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from Yakut S.S.R. to Buryatia
1 tactical_bomber moved from Yakut S.S.R. to Buryatia
2 infantry moved from Dzavhan to Yakut S.S.R.
Place Units - Russians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Russians : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
Japanese take 37 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
8 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from French Indo China to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
No Scramble! :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
Japanese take 37 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
8 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from French Indo China to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in 26 Sea Zone
Japanese attack with 8 fighters and 4 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Wake Island
Battle in Eastern Persia
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Wake Island from Americans with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Non Combat Move - Japanese
2 carriers and 1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Yunnan to Hunan
1 bomber moved from Eastern Persia to India
2 infantry moved from Manchuria to Amur
1 infantry moved from Soviet Far East to Siberia
1 marine moved from Midway to 25 Sea Zone
1 aaGun and 1 infantry moved from Midway to 25 Sea Zone
1 aaGun, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 infantry, 1 marine, 5 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 marine moved from 6 Sea Zone to Japan
1 aaGun moved from 6 Sea Zone to Japan
1 submarine moved from 16 Sea Zone to 6 Sea Zone
8 fighters and 4 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Manchuria
1 transport placed in 6 Sea Zone
1 fighter placed in India
2 fighters placed in Japan
1 destroyer placed in 37 Sea Zone
2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Japanese collect 60 PUs (7 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
British : 0,67
Americans : 0,67
Japanese : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Midway
3 fighters moved from Hawaiian Islands to Midway
3 fighters moved from Hawaiian Islands to Wake Island
1 tactical_bomber moved from Hawaiian Islands to Wake Island
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Midway, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Wake Island
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Wake Island, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Wake Island
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 bomber, 4 fighters and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 bomber, 4 fighters and 4 infantry in Southern France, round 2 : 4/9 hits, 3.33 expected hits
Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Americans
1 aaGun, 3 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
4 transports moved from 107 Sea Zone to 101 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 bomber moved from 31 Sea Zone to Queensland
2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Line Islands to 29 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 1 marine and 8 submarines moved from 29 Sea Zone to 26 Sea Zone
2 fighters moved from 29 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 29 Sea Zone to Queensland
1 infantry moved from Southeast Mexico to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
2 fighters moved from Western United States to Eastern United States
2 fighters moved from Western United States to Eastern United States
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
2 fighters moved from Hawaiian Islands to New Guinea
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
Place Units - Americans
1 armour, 1 fighter and 1 mech_infantry placed in Normandy Bordeaux
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
3 artilleries and 3 infantry placed in Central United States
Americans undo move 5.
1 artillery placed in Western United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Midway
3 fighters moved from Hawaiian Islands to Midway
3 fighters moved from Hawaiian Islands to Wake Island
1 tactical_bomber moved from Hawaiian Islands to Wake Island
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Midway, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Wake Island
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Wake Island, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Wake Island
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 bomber, 4 fighters and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 bomber, 4 fighters and 4 infantry in Southern France, round 2 : 4/9 hits, 3.33 expected hits
Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Americans
1 aaGun, 3 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
4 transports moved from 107 Sea Zone to 101 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 bomber moved from 31 Sea Zone to Queensland
2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Line Islands to 29 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 1 marine and 8 submarines moved from 29 Sea Zone to 26 Sea Zone
2 fighters moved from 29 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 29 Sea Zone to Queensland
1 infantry moved from Southeast Mexico to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
2 fighters moved from Western United States to Eastern United States
2 fighters moved from Western United States to Eastern United States
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
2 fighters moved from Hawaiian Islands to New Guinea
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
Place Units - Americans
1 armour, 1 fighter and 1 mech_infantry placed in Normandy Bordeaux
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
3 artilleries and 3 infantry placed in Central United States
Americans undo move 5.
1 artillery placed in Western United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 fighter moved from Greece to Bessarabia
1 tactical_bomber moved from Greece to Bessarabia
1 mech_infantry moved from Rostov to Bessarabia
1 armour moved from Rostov to Bessarabia
1 fighter moved from Syria to Bessarabia
1 fighter moved from Russia to Bessarabia
Combat - British
Battle in Sicily
Battle in Bessarabia
British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Bessarabia
British win, taking Sicily from Italians, taking Bessarabia from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Bessarabia to Rostov
3 fighters moved from Bessarabia to Rostov
1 mech_infantry moved from Rostov to Russia
1 armour moved from Rostov to Russia
1 armour moved from Russia to Smolensk
2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Iraq to Persia
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 marine moved from United Kingdom to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 marines moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from Persia to Caucasus
1 fighter moved from Russia to Persia
1 marine moved from Greece to 99 Sea Zone
1 marine moved from 99 Sea Zone to Syria
Place Units - British
1 transport placed in 81 Sea Zone
3 infantry placed in Persia
1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
2 artilleries and 1 infantry placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : -0.83
Americans : 0.33
Chinese : 0.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
British defend with 1 armour
Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 2/2 hits, 1,17 expected hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Bessarabia
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for British: 1 armour
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 5 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Bessarabia to Germany
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6,1,4,3,6
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : -0,83
Americans : -0,33
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Line Islands to 29 Sea Zone
1 infantry moved from Line Islands to 29 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from 31 Sea Zone to Wake Island
3 fighters moved from Hawaiian Islands to New Guinea
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 29 Sea Zone to 26 Sea Zone
1 infantry moved from Iraq to Persia
Combat - ANZAC
Battle in Wake Island
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@OwenToo
I meant to blitz greece and to kill the TT off of Rome.
Hope the Edits will be ok with you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bulgaria to Greece
Germans take Greece from British
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Eastern Poland to Western Ukraine
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Western Ukraine to Novgorod
17 armour and 11 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Finland to Novgorod
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 115 Sea Zone to 114 Sea Zone
3 fighters moved from Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Romania to Novgorod
1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Northern Italy to Western Germany
1 tactical_bomber moved from Northern Italy to Germany
Place Units - Germans
3 armour placed in Novgorod
1 mech_infantry placed in Germany
1 fighter placed in 114 Sea Zone
4 infantry placed in Western Germany
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by British from 95 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Bulgaria: 1 armour
EDIT: Removing units owned by Germans from Greece: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,3,4,4,1,2
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0,83
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Siberia
1 tactical_bomber moved from Buryatia to Siberia
1 fighter moved from Buryatia to Siberia
2 infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Rostov to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
3 artilleries moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Siberia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 3 artilleries and 1 fighter
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 3 artilleries and 1 fighter in Ukraine, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 artillery
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Smolensk to Archangel
2 artilleries moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
3 artilleries moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
2 fighters moved from Western Ukraine to Belarus
1 fighter moved from Ukraine to Belarus
1 infantry moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Belarus to Archangel
3 mech_infantrys moved from Rostov to Ukraine
2 armour moved from Rostov to Ukraine
1 infantry moved from Belarus to Archangel
1 fighter moved from Siberia to Buryatia
1 tactical_bomber moved from Siberia to Buryatia
Place Units - Russians
3 artilleries, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 bomber moved from Japan to 31 Sea Zone
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Yunnan to Kweichow
1 bomber moved from India to Kweichow
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 31 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 3 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kweichow to French Indo China
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Manchuria to Amur
3 bombers moved from Japan to Caroline Islands
1 bomber moved from 31 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 8 fighters, 2 infantry, 1 marine, 8 submarines, 4 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
2 mech_infantrys moved from India to West India
Place Units - Japanese
3 bombers placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
2 armour and 1 mech_infantry placed in India
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Japanese collect 62 PUs (7 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Chinese : -0,33
Japanese : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Midway
Non Combat Move - Americans
2 fighters moved from New Guinea to Queensland
1 tactical_bomber moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
4 fighters moved from Hawaiian Islands to Queensland
8 fighters and 2 tactical_bombers moved from 26 Sea Zone to Queensland
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 destroyer, 5 infantry and 4 transports moved from 101 Sea Zone to 28 Sea Zone
4 fighters moved from Eastern United States to 26 Sea Zone
2 bombers moved from United Kingdom to Western United States
1 armour moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 marine moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Persia to Northwest Persia
4 transports moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Southern France
2 bombers and 4 fighters placed in Western United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -2.33
Japanese : -1.33