German subs missed. 3 hits - OOL please
88a4308c-1d0a-4b3e-8794-8bb4e92a956f-image.png
I assumed you wanted a defense in sz96 for speed sake. I will let you choose the outcome or you can submerge. Just edit if you want. Very fun and interesting game so far. Thanks for playing.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 marines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Rostov to 99 Sea Zone
4 fighters moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
3 submarines moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
Combat Hit Differential Summary :
@AldoRaine I edited back. Even though I got a hit had you asked I would’ve submerged.
Scrambles in 98 and 92?
scramble full sz 92
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 marines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Rostov to 99 Sea Zone
4 fighters moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
3 submarines moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 98 Sea Zone
Italians attack with 1 bomber, 4 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines and 1 transport
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Italians and 1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 11
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines and 1 transport
Battle in 92 Sea Zone
Italians attack with 3 submarines
British defend with 1 fighter; Americans defend with 1 destroyer and 2 fighters
Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Italians: 3 submarines
Casualties for Americans: 1 destroyer
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
4 fighters moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun, 2 armour, 1 artillery and 4 mech_infantrys moved from Rostov to Volgograd
Place Units - Italians
3 marines placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 0.67
Americans : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
sorry for the edits. Please use the last save file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk
2 infantry moved from Volgograd to Caucasus
2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
Combat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 infantry moved from Tambov to Bryansk
3 aaGuns, 7 armour, 14 artilleries, 32 infantry and 46 mech_infantrys moved from Rostov to Bryansk
3 artilleries and 5 mech_infantrys moved from Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Timguska to Kazakhstan
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
2 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from 112 Sea Zone to Novgorod
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Smolensk to Bryansk
1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from Smolensk to Bryansk
2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
1 bomber moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
4 fighters moved from Southern Italy to Bryansk
2 infantry moved from France to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from France to Western Germany
Place Units - Germans
2 infantry placed in Western Germany
1 bomber placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
3 tactical_bombers placed in Novgorod
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Southern France: 1 artillery and 1 infantry
EDIT: Removing units owned by Neutral_Axis from 93 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Changing ownership of Southern France from Neutral_Axis to Germans
EDIT: Adding units owned by Germans to Southern France: 1 infantry
EDIT: Changing PUs for Germans from 84 to 87
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
9 artilleries and 27 infantry moved from Vologda to Samara
2 armour, 10 artilleries, 49 infantry and 4 mech_infantrys moved from Russia to Samara
2 infantry moved from Dzavhan to Olgiy
Combat - Russians
Battle in Novosibirsk
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 2 armour, 19 artilleries, 76 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 19 artilleries, 76 infantry and 4 mech_infantrys in Samara, round 2 : 26/101 hits, 23.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 19 artilleries, 76 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novosibirsk to Shensi
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 aaGuns
EDIT: Removing units owned by Russians from Vologda: 2 aaGuns
EDIT: Adding units owned by Russians to Samara: 6 aaGuns
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 33 Sea Zone to 46 Sea Zone
7 fighters and 7 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Ulaanbaatar to Yenisey
1 infantry moved from Jehol to Chahar
Combat - Japanese
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Wake Island from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 7 fighters and 7 tactical_bombers in 46 Sea Zone, round 2 : 7/14 hits, 8.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 carrier, 1 destroyer and 2 transports moved from 42 Sea Zone to 20 Sea Zone
1 aaGun, 2 armour, 6 artilleries and 6 mech_infantrys moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Hopei to Kweichow
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Shantung to Kweichow
1 bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Central Mongolia to Kweichow
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from 55 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 5 destroyers and 9 submarines moved from 33 Sea Zone to 31 Sea Zone
7 fighters and 7 tactical_bombers moved from 46 Sea Zone to 31 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Hunan
3 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Central Mongolia to Yakut S.S.R.
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 fighters and 1 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.33
Japanese : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 harbour, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 infantry moved from Gibraltar to Spain
2 bombers moved from Gibraltar to Saudi Arabia
1 armour moved from Iraq to Saudi Arabia
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
6 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 armour, 2 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 8 infantry, 1 mech_infantry, 3 submarines and 6 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
6 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
2 fighters moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 1 bomber, 6 fighters, 16 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 6 fighters, 16 infantry and 1 mech_infantry in Spain, round 2 : 9/27 hits, 8.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Saudi Arabia
Americans attack with 1 armour and 2 bombers
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour and 2 bombers in Saudi Arabia, round 2 : 3/3 hits, 1.83 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 infantry and 1 marine moved from Aleutian Islands to 8 Sea Zone
2 carriers, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry and 1 marine moved from 10 Sea Zone to Western United States
1 bomber moved from British Columbia to Western United States
2 fighters moved from Western United States to Hawaiian Islands
7 fighters and 3 tactical_bombers moved from Queensland to Hawaiian Islands
1 bomber moved from Spain to Gibraltar
6 fighters moved from Spain to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 64 Sea Zone
2 destroyers and 5 submarines moved from 63 Sea Zone to 64 Sea Zone
2 bombers moved from Saudi Arabia to Iraq
2 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
Place Units - Americans
1 harbour placed in Central America
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
Americans undo move 5.
1 artillery and 1 infantry placed in Western United States
Americans undo move 5.
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 2.33
Neutral_True : -1.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
14 infantry moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 11 infantry and 1 mech_infantry moved from Iraq to Turkey
1 bomber moved from Syria to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Egypt to Turkey
2 fighters moved from Syria to Turkey
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
3 infantry moved from Trans-Jordan to Egypt
1 armour moved from Persia to Turkey
1 fighter and 1 tactical_bomber moved from Russia to Turkey
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from Egypt to Turkey
Combat - British
Battle in Turkey
British attack with 1 armour, 3 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 3 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 8/22 hits, 7.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
8 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 5 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
8 armour and 14 mech_infantrys moved from Eastern Persia to Iraq
1 bomber moved from Caucasus to Iraq
2 fighters moved from Turkey to Egypt
3 fighters and 1 tactical_bomber moved from Turkey to Iraq
2 aaGuns, 5 artilleries, 24 infantry and 1 mech_infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 carrier, 2 cruisers and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Persia to Iraq
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
British undo move 1.
2 armour and 1 artillery placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 38 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : 1.17
Neutral_True : -0.67
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 11 infantry and 1 mech_infantry moved from Iraq to Turkey
1 bomber moved from Syria to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Egypt to Turkey
2 fighters moved from Syria to Turkey
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
3 infantry moved from Trans-Jordan to Egypt
1 armour moved from Persia to Turkey
1 fighter and 1 tactical_bomber moved from Russia to Turkey
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from Egypt to Turkey
Combat - British
Battle in Turkey
British attack with 1 armour, 3 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 3 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 8/22 hits, 7.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
8 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 5 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
8 armour and 14 mech_infantrys moved from Eastern Persia to Iraq
1 bomber moved from Caucasus to Iraq
2 fighters moved from Turkey to Egypt
3 fighters and 1 tactical_bomber moved from Turkey to Iraq
2 aaGuns, 5 artilleries, 24 infantry and 1 mech_infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 carrier, 2 cruisers and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Persia to Iraq
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
British undo move 1.
2 armour and 1 artillery placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 38 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 8 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 10 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
British : 1.17
Neutral_True : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Greece to Albania
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 9 PUs;
Combat Move - ANZAC
5 fighters moved from Russia to Greece
Combat - ANZAC
Battle in Greece
ANZAC attack with 5 fighters
Italians defend with 1 infantry
ANZAC roll dice for 5 fighters in Greece, round 2 : 2/5 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
ANZAC win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
5 fighters moved from Greece to Turkey
1 bomber moved from Queensland to India
1 armour, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 cruiser moved from 8 Sea Zone to 10 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :