@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 bombers, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Japan to 8 Sea Zone
3 fighters and 2 tactical_bombers moved from Caroline Islands to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 7 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Yunnan to Kweichow
1 fighter moved from India to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
Japanese take 35 Sea Zone from ANZAC
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 8 Sea Zone
Japanese attack with 2 bombers, 4 fighters and 1 submarine
Americans defend with 1 transport; ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers and 4 fighters in 8 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
Americans roll dice for 1 cruiser and 1 transport in 8 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 transport
Non Combat Move - Japanese
2 bombers moved from 8 Sea Zone to Japan
4 fighters moved from 8 Sea Zone to 6 Sea Zone
3 fighters and 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to French Indo China
3 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
1 fighter moved from Kweichow to French Indo China
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Buyant-Uhaa
1 artillery moved from Manchuria to Buyant-Uhaa
1 aaGun moved from Manchuria to Buyant-Uhaa
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to West India
Place Units - Japanese
2 mech_infantrys placed in India
1 bomber and 1 infantry placed in French Indo China
2 mech_infantrys placed in Manchuria
1 destroyer and 2 submarines placed in 6 Sea Zone
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
Japanese collect 58 PUs (9 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0,17
ANZAC : -0,17
Chinese : 1,33
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 marine moved from United Kingdom to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 marine
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 marine in Normandy Bordeaux, round 2 : 3/8 hits, 3.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 bombers moved from Western United States to United Kingdom
1 bomber moved from British Columbia to Hawaiian Islands
2 carriers moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from British Columbia to Eastern United States
1 fighter moved from British Columbia to Eastern United States
1 fighter moved from British Columbia to Western United States
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Iraq to Persia
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
6 infantry placed in Central United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 1.50
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 marine moved from United Kingdom to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 marine
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 marine in Normandy Bordeaux, round 2 : 3/8 hits, 3.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 bombers moved from Western United States to United Kingdom
1 bomber moved from British Columbia to Hawaiian Islands
2 carriers moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from British Columbia to Eastern United States
1 fighter moved from British Columbia to Eastern United States
1 fighter moved from British Columbia to Western United States
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Iraq to Persia
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
6 infantry placed in Central United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Russia to Eastern Poland
Combat - British
Battle in Greece
Battle in Eastern Poland
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Poland
British win, taking Greece from Germans, taking Eastern Poland from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Bessarabia
British win, taking Bessarabia from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 armour moved from Western Ukraine to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Russia to Syria
1 aaGun moved from Northwest Persia to Persia
1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Caucasus to Ukraine
2 armour moved from Russia to Ukraine
1 mech_infantry moved from Nenetsia to Russia
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Russia to Syria
1 fighter moved from Gibraltar to Syria
1 fighter moved from Gibraltar to Normandy Bordeaux
Place Units - British
1 airfield placed in Syria
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
British undo move 4.
British undo move 2.
1 artillery, 1 fighter and 1 infantry placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
British : 1.83
Italians : -0.33
Americans : 1.50
Chinese : 0.17
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 armour, 1 artillery and 1 infantry moved from Smolensk to Belarus
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Belarus
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Smolensk to Belarus
1 bomber moved from Holland Belgium to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,2,6,1,2,2
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : 0,50
Americans : 1,00
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
3 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from Wake Island to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Iraq to Syria
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to Greece
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Smolensk to Archangel
3 infantry moved from Smolensk to Vologda
1 armour and 1 mech_infantry moved from Smolensk to Vologda
1 fighter moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
3 infantry moved from Smolensk to Bryansk
3 fighters moved from Smolensk to Bryansk
2 bombers moved from Smolensk to Archangel
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from Smolensk to Archangel
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
22 armour and 18 mech_infantrys moved from Smolensk to Eastern Poland
Combat - Germans
Battle in Bryansk
Germans attack with 1 armour, 3 fighters, 3 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 6 infantry
AA fire in Bryansk : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 armour, 3 fighters, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 1/8 hits, 2,67 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Bryansk, round 2 : 0/6 hits, 2,00 expected hits
1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 1 armour, 3 fighters, 3 infantry and 1 mech_infantry in Bryansk, round 3 : 0/8 hits, 2,67 expected hits
Russians roll dice for 6 infantry in Bryansk, round 3 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Bryansk, round 4 : 2/6 hits, 2,33 expected hits
Russians roll dice for 6 infantry in Bryansk, round 4 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 armour and 3 fighters in Bryansk, round 5 : 2/4 hits, 2,00 expected hits
Russians roll dice for 4 infantry in Bryansk, round 5 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Germans: 1 armour, 3 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 22 armour and 18 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 22 armour and 18 mech_infantrys in Eastern Poland, round 2 : 17/40 hits, 14,00 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 22 armour and 18 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 6 infantry
AA fire in Vologda : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/7 hits, 2,33 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Vologda, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Vologda
Germans roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 1/6 hits, 2,17 expected hits
Russians roll dice for 5 infantry in Vologda, round 3 : 0/5 hits, 1,67 expected hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 4 : 2/6 hits, 2,17 expected hits
Russians roll dice for 4 infantry in Vologda, round 4 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 5 : 2/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Vologda, round 5 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Non Combat Move - Germans
2 bombers moved from Archangel to Novgorod
2 aaGuns, 3 artilleries and 9 infantry moved from Smolensk to Belarus
3 fighters moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Vologda to Belarus
1 infantry moved from Germany to Western Germany
1 aaGun, 1 artillery and 4 infantry moved from France to Western Germany
1 mech_infantry moved from Germany to Romania
4 mech_infantrys moved from Baltic States to Belarus
2 bombers moved from Novgorod to Western Germany
Place Units - Germans
10 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,1,5,5,6,3
Germans collect 42 PUs (7 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -3,17
AA fire in Bryansk : : -0,50
AA fire in Vologda : : 0,50
Russians : -7,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
21 artilleries moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
3 fighters moved from Russia to Vologda
1 mech_infantry moved from Ukraine to Romania
1 armour moved from Ukraine to Romania
3 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/8 hits, 3.17 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 21 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 21 artilleries and 2 infantry in Smolensk, round 2 : 10/23 hits, 7.67 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 21 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Vologda to Yakut S.S.R.
1 tactical_bomber moved from Vologda to Yakut S.S.R.
2 aaGuns and 14 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Central Mongolia to Dzavhan
2 fighters moved from Vologda to Russia
56 infantry moved from Russia to Smolensk
2 artilleries moved from Ukraine to Rostov
Place Units - Russians
1 fighter placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
1 artillery placed in Volgograd
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 1.67
Italians : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 24 Sea Zone
1 battleship and 1 marine moved from 24 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
5 destroyers moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 5 submarines moved from 6 Sea Zone to 24 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 5 destroyers and 5 submarines moved from 24 Sea Zone to 25 Sea Zone
8 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
4 bombers moved from Japan to 16 Sea Zone
1 bomber moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Japanese
Battle in Midway
Japanese attack with 2 infantry and 1 marine
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 2 battleships and 1 cruiser in Midway, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 16 Sea Zone
Japanese attack with 4 bombers, 8 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 4 bombers, 8 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Szechwan to French Indo China
2 mech_infantrys moved from India to West India
1 mech_infantry moved from Chahar to Amur
1 aaGun, 3 artilleries and 8 infantry moved from Buyant-Uhaa to Amur
2 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Sakha to Amur
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
4 bombers moved from 16 Sea Zone to Japan
8 fighters and 4 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 infantry moved from French Indo China to Siam
1 infantry moved from Yunnan to Shan State
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in India
2 infantry placed in Manchuria
1 infantry placed in Japan
2 submarines placed in 6 Sea Zone
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
Japanese collect 64 PUs (5 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,67
Chinese : -0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 6 fighters, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 55 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 artilleries moved from Normandy Bordeaux to Southern France
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 bombers, 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 bombers moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Morocco to 91 Sea Zone
8 infantry moved from Morocco to 91 Sea Zone
1 artillery, 8 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
4 transports moved from 110 Sea Zone to 107 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Eastern United States to 29 Sea Zone
3 carriers moved from 26 Sea Zone to 29 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 29 Sea Zone
1 destroyer moved from 10 Sea Zone to 29 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 29 Sea Zone
2 carriers moved from 54 Sea Zone to 29 Sea Zone
2 destroyers moved from 54 Sea Zone to 29 Sea Zone
3 submarines moved from 54 Sea Zone to 29 Sea Zone
4 fighters moved from 54 Sea Zone to Hawaiian Islands
1 marine moved from 29 Sea Zone to Line Islands
1 battleship moved from 26 Sea Zone to 29 Sea Zone
2 destroyers moved from 26 Sea Zone to 29 Sea Zone
4 submarines moved from 26 Sea Zone to 29 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by Americans to Southern France: 1 aaGun
EDIT: Turning off Edit Mode
3 submarines placed in 10 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 6 fighters, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 55 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 artilleries moved from Normandy Bordeaux to Southern France
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 bombers, 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 bombers moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Morocco to 91 Sea Zone
8 infantry moved from Morocco to 91 Sea Zone
1 artillery, 8 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
4 transports moved from 110 Sea Zone to 107 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Eastern United States to 29 Sea Zone
3 carriers moved from 26 Sea Zone to 29 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 29 Sea Zone
1 destroyer moved from 10 Sea Zone to 29 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 29 Sea Zone
2 carriers moved from 54 Sea Zone to 29 Sea Zone
2 destroyers moved from 54 Sea Zone to 29 Sea Zone
3 submarines moved from 54 Sea Zone to 29 Sea Zone
4 fighters moved from 54 Sea Zone to Hawaiian Islands
1 marine moved from 29 Sea Zone to Line Islands
1 battleship moved from 26 Sea Zone to 29 Sea Zone
2 destroyers moved from 26 Sea Zone to 29 Sea Zone
4 submarines moved from 26 Sea Zone to 29 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by Americans to Southern France: 1 aaGun
EDIT: Turning off Edit Mode
3 submarines placed in 10 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry, 2 marines and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Bessarabia to Bulgaria
1 mech_infantry moved from Bessarabia to Bulgaria
1 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Bulgaria
1 fighter moved from Ukraine to Bulgaria
1 tactical_bomber moved from Ukraine to Bulgaria
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
Combat - British
Battle in Bulgaria
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 3 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Russia to Smolensk
3 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Syria to Persia
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Bulgaria to Greece
1 fighter moved from Bulgaria to Greece
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Russia
1 armour moved from Ukraine to Russia
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
2 marines placed in United Kingdom
1 fighter and 1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : -1.83
Americans : 1.83
Chinese : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 armour moved from Belarus to Romania
1 bomber moved from Southern Italy to Romania
Combat - Italians
Battle in Romania
Italians attack with 2 armour and 1 bomber
Russians defend with 1 armour
Italians roll dice for 2 armour and 1 bomber in Romania, round 2 : 2/3 hits, 1,67 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Romania to Southern Italy
2 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun and 1 artillery moved from Belarus to Novgorod
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,4,6,2,3
Italians collect 1 PU (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : 0,67
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 29 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 29 Sea Zone
1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to Hawaiian Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 29 Sea Zone
1 artillery moved from 29 Sea Zone to Line Islands
1 infantry moved from 29 Sea Zone to Line Islands
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Greece to Syria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 29 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 29 Sea Zone
1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to Hawaiian Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 29 Sea Zone
1 artillery moved from 29 Sea Zone to Line Islands
1 infantry moved from 29 Sea Zone to Line Islands
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Greece to Syria
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to 29 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Please use this last file. Edits were to move forgotten ANZAC units.
for ANZAC NCM
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 fighter moved from Belarus to Vologda
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
2 bombers moved from Western Germany to Southern France
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Bessarabia
2 armour and 2 mech_infantrys moved from Eastern Poland to Bulgaria
1 fighter and 1 tactical_bomber moved from Belarus to Bulgaria
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Southern France
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 4/6 hits, 2,50 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Southern France
Germans attack with 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Southern France : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/8 hits, 3,50 expected hits
Americans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 5/8 hits, 3,50 expected hits
Americans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
2 bombers and 1 fighter moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy
2 aaGuns, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Eastern Poland to Germany
2 fighters moved from 113 Sea Zone to Germany
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Novgorod to Finland
1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
1 fighter moved from Vologda to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
1 fighter and 9 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6,6,3,5,3
Germans collect 43 PUs (5 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 3,50
British : -0,17
Americans : -1,33
AA fire in Southern France : : -0,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
3 fighters moved from Russia to Archangel
21 artilleries and 56 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 21 artilleries and 56 infantry
Germans defend with 1 infantry
Russians roll dice for 21 artilleries and 56 infantry in Belarus, round 2 : 20/77 hits, 19.83 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 21 artilleries and 55 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Volgograd to Rostov
3 fighters moved from Archangel to Russia
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 armour moved from Russia to Rostov
3 mech_infantrys moved from Russia to Rostov
1 aaGun moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
2 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from Yakut S.S.R. to Buryatia
1 tactical_bomber moved from Yakut S.S.R. to Buryatia
2 infantry moved from Dzavhan to Yakut S.S.R.
Place Units - Russians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Russians : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
Japanese take 37 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
8 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from French Indo China to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese