Thank you for the game
19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid
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I think the problem is that Britain didn’t attack either Tobruk or Ethiopia. You went for round 1 amphib move to Mideast. I don’t normally do Taranto, but like to take out both Tobruk and Ethiopia. In my game with Owentoo, that kept me in Egypt But he had Italy and Germany take Gibraltar and heavily garrison it and Algeria.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs; Germans buy 1 aaGun, 5 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 5 fighters moved from Northern Italy to Libya 4 bombers moved from Western Germany to Libya 1 bomber moved from Novgorod to Smolensk 1 infantry moved from Belarus to Smolensk 1 artillery moved from Bryansk to Smolensk 1 artillery, 2 bombers and 1 infantry moved from Bryansk to Tambov 1 bomber moved from Novgorod to Smolensk 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Egypt to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Egypt Combat - Germans Battle in Libya Germans attack with 4 bombers and 5 fighters Americans defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Germans roll dice for 4 bombers and 5 fighters in Libya, round 2 : 4/9 hits, 5.17 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/5 hits, 1.83 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Libya Germans roll dice for 4 bombers and 4 fighters in Libya, round 3 : 5/8 hits, 4.67 expected hits Americans roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Libya Germans win with 4 bombers and 4 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Battle in Tambov Germans attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Tambov, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Smolensk, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Smolensk, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 2 bombers moved from Smolensk to Novgorod 1 tactical_bomber moved from Ukraine to Egypt 2 bombers moved from Tambov to Egypt 4 bombers moved from Libya to Egypt 4 fighters moved from Libya to 96 Sea Zone 4 fighters moved from 96 Sea Zone to Malta 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 aaGun, 4 artilleries and 1 infantry moved from Novgorod to Belarus 2 infantry moved from Bulgaria to Greece 1 artillery moved from Romania to Bulgaria 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Western Germany to Yugoslavia 3 submarines moved from 95 Sea Zone to 93 Sea Zone 2 submarines moved from 96 Sea Zone to 93 Sea Zone 1 aaGun, 3 artilleries and 3 infantry moved from France to Northern Italy Place Units - Germans 1 aaGun and 2 infantry placed in Volgograd 2 fighters and 1 infantry placed in Novgorod 3 fighters and 2 infantry placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0.83 Americans : -1.33 Russians : -0.33
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Good turn for Germany. The Luftwaffe made a preemptive strike in N. Africa and the dice were favorable. Income equals U.S. & total PU’s & production are similar. Feel more comfortable now. Germany has maintained parity with Russia in ground troops on the front line, despite having only one I.C. in Russia and not building mobile units in Germ. So I will continue building planes for offense and flexibility. Economically, Germ is doing well without taking Moscow. So even tho you are diverting my attention, eventually I may take Moscow. Only drawback is not bombing Moscow this turn, which allows you to build up to 5 units.
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An entire American army disappeared in the desert sands. I rewrote the initial American battle in N. Africa at Kasserine Pass, to include the Luftwaffe. What else would you expect from FMErwinRommel.
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TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.50
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Buryatia to Yenisey 1 artillery and 1 tactical_bomber moved from Kwangsi to French Indo China 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in French Indo China Japanese attack with 1 artillery and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from French Indo China to Kwangsi 3 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Kiangsu to Kwangsi 3 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Hunan 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone Place Units - Japanese 3 artilleries placed in Kwangtung 3 armour placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : 0.67 UK_Pacific : -0.33 Japanese : 0.83
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Please let me reconsider my NCM and build locations
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Made my edits to put some units in China back where they had moved in NCM. Checked the repost button, but then it still went to American turn without posting.
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Please use this save gametriplea_33072_jap14x.tsvg
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Buryatia to Yenisey 1 artillery and 1 tactical_bomber moved from Kwangsi to French Indo China 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in French Indo China Japanese attack with 1 artillery and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from French Indo China to Kwangsi 3 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Kiangsu to Kwangsi 3 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Hunan 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone Place Units - Japanese 3 artilleries placed in Kwangtung 3 armour placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry EDIT: Removing units owned by Japanese from Kwangsi: 1 mech_infantry EDIT: Removing units owned by Japanese from Hunan: 1 infantry EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry EDIT: Removing units owned by Japanese from Anhwe: 2 infantry EDIT: Adding units owned by Japanese to Shantung: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 UK_Pacific : -0.33 Japanese : 0.83
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Okay, I was able to post the edited save game. I thought long and hard about attacking the U.S. fleet in the Carolines. You can threaten so much of the Japanese empire from there. But of course, you can be attacked from multiple locations, also. I had 2/3 odds. But I would have had to take 2 CVs as losses to maintain a slight power advantage, while you could just take a hit on each of yours and not lose defense or ditch any planes.
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 109 Sea Zone to 124 Sea Zone 3 fighters moved from 109 Sea Zone to 124 Sea Zone 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 16 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 3 fighters moved from 109 Sea Zone to 124 Sea Zone 4 bombers moved from Trans-Jordan to Caucasus 1 bomber moved from Russia to Smolensk 2 bombers moved from Russia to Archangel
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 109 Sea Zone to 124 Sea Zone 3 fighters moved from 109 Sea Zone to 124 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 16 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 3 fighters moved from 109 Sea Zone to 124 Sea Zone 4 bombers moved from Trans-Jordan to Caucasus 1 bomber moved from Russia to Smolensk 2 bombers moved from Russia to Archangel 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 109 Sea Zone to 124 Sea Zone 3 fighters moved from 109 Sea Zone to 124 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 16 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 3 fighters moved from 109 Sea Zone to 124 Sea Zone 4 bombers moved from Trans-Jordan to Caucasus 1 bomber moved from Russia to Smolensk 2 bombers moved from Russia to Archangel 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines Combat - Americans Battle in Philippines Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/9 hits, 4.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 124 Sea Zone Americans attack with 1 destroyer and 6 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 124 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Caucasus Americans attack with 4 bombers Italians defend with 1 artillery and 1 infantry Americans roll dice for 4 bombers in Caucasus, round 2 : 3/4 hits, 2.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus Americans win with 4 bombers remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Archangel Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Archangel, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Americans attack with 1 bomber Germans defend with 1 artillery Americans roll dice for 1 bomber in Smolensk, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Smolensk Germans win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Germans: 1 artillery Non Combat Move - Americans 2 bombers moved from Archangel to Russia 4 bombers moved from Caucasus to Trans-Jordan 1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone 3 bombers moved from Eastern United States to Gibraltar 4 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 submarines moved from 33 Sea Zone to 45 Sea Zone 1 battleship, 3 carriers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Hawaiian Islands to Queensland 1 bomber moved from Western United States to Queensland 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 103 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 6 fighters moved from 124 Sea Zone to Scotland 1 submarine moved from 101 Sea Zone to 108 Sea Zone 1 battleship moved from 109 Sea Zone to 108 Sea Zone 1 carrier moved from 109 Sea Zone to 108 Sea Zone 2 carriers moved from 109 Sea Zone to 103 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 artilleries, 1 bomber and 2 infantry placed in Eastern United States 1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6 Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0.17 Italians : -0.67 Americans : 0.33 Japanese : 1.00
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.33
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - British 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Italians 2 infantry moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Yunnan to Szechwan
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 109 Sea Zone to 124 Sea Zone 3 fighters moved from 109 Sea Zone to 124 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 16 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 3 fighters moved from 109 Sea Zone to 124 Sea Zone 4 bombers moved from Trans-Jordan to Caucasus 1 bomber moved from Russia to Smolensk 2 bombers moved from Russia to Archangel 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines Combat - Americans Battle in Philippines Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/9 hits, 4.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 124 Sea Zone Americans attack with 1 destroyer and 6 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 124 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Caucasus Americans attack with 4 bombers Italians defend with 1 artillery and 1 infantry Americans roll dice for 4 bombers in Caucasus, round 2 : 3/4 hits, 2.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus Americans win with 4 bombers remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Archangel Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Archangel, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Americans attack with 1 bomber Germans defend with 1 artillery Americans roll dice for 1 bomber in Smolensk, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Smolensk Germans win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Germans: 1 artillery Non Combat Move - Americans 2 bombers moved from Archangel to Russia 4 bombers moved from Caucasus to Trans-Jordan 1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone 3 bombers moved from Eastern United States to Gibraltar 4 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 submarines moved from 33 Sea Zone to 45 Sea Zone 1 battleship, 3 carriers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Hawaiian Islands to Queensland 1 bomber moved from Western United States to Queensland 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 103 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 6 fighters moved from 124 Sea Zone to Scotland 1 submarine moved from 101 Sea Zone to 108 Sea Zone 1 battleship moved from 109 Sea Zone to 108 Sea Zone 1 carrier moved from 109 Sea Zone to 108 Sea Zone 2 carriers moved from 109 Sea Zone to 103 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 artilleries, 1 bomber and 2 infantry placed in Eastern United States 1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6 Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 31 PUs; British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Italians 2 infantry moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Yunnan to Szechwan Combat - British Battle in Szechwan British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan British win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in French Indo China British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 infantry moved from Burma to Yunnan 1 fighter moved from French Indo China to Yunnan 2 mech_infantrys moved from India to Yunnan 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 39 Sea Zone 2 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 1 fighter moved from Persia to Russia 1 bomber and 1 tactical_bomber moved from Persia to Trans-Jordan Place Units - British 1 infantry and 1 mech_infantry placed in Persia 2 fighters and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,4,3,2,6 British collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour, 2 infantry and 1 mech_infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.17 Italians : -0.67 British : 1.50 Americans : 0.33 Chinese : 0.67 Japanese : 1.00
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@FMErwinRommel Amereicans are starting to use atlantic fleet superiority to start Europe landings, and putting pressure on the japanese in the pacific, aided by a british offensive in china by the XIV army…just nudging ahead in ipcs again…although I’m sure you have a suitably diabolical plan in place in stop me!
Its being a very enjoyable game, swinging from side to side with no clear winner in sight yet! -
Germany has lots of income and production capacity to grind out cheap units in Europe, without spending on transports. The only benefit for U.S. is taking Norm & Hol/Bel gives you 10 cash including the N.O. American army in N. Africa is going in the wrong direction. I see that the 11 Luftwaffe in Egypt made you build in S. Afr instead of Iraq. The Brit fleet going to India is bad news for Japan but great for Italian Egypt. Japan is getting squeezed.