@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
Sorry, looks like I screwed up your max D in the 109 sea battle. Should’ve left a destroyer for the second round and you’d have had an extra 2 and 3 die rolls. I was rushing and clicking through too fast without thinking, my bad. If you want to roll for those two and edit the casualties on the ships, please go ahead. Thankfully it didn’t mess up more than that :( .
@BobbaRossa
“:aaa 1@2 1@3:”
Not sure how to roll in the forum any more?
If you can do it that’d be great. Will do my Russia move first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Eastern Poland to Poland
2 artilleries and 2 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Poland
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Romania
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Romania, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Romania, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Romania, round 4 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Suiyuyan
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Kansu to Shensi
1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
3 artilleries and 3 infantry moved from Novgorod to Karelia
3 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour moved from Russia to Belarus
1 artillery and 4 infantry moved from Russia to Bryansk
1 fighter moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
Place Units - Russians
3 armour placed in Novgorod
3 artilleries placed in Ukraine
4 infantry and 3 mech_infantrys placed in Russia
Russians undo move 1.
2 armour placed in Novgorod
1 submarine placed in 127 Sea Zone
1 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,5,2,3,5,3
Russians collect 42 PUs (3 lost to blockades); end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : 0.00
Japanese : 0.67
@Odonis said in Odonis (Allies) vs BobbaRossa (Axis) BM3 L19 Game 3:
Not sure how to roll in the forum any more?
If you can do it that’d be great. Will do my Russia move first.
Gonna try out the dice roller in TripleA. I’ve heard that works for other folks. The first die will be the 2, the second will be the 3.
Aight, looks like it worked. Got 2 emails under the title: “Rolling Dice, no effect on game.” Both missed unfortunately :( .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from French Indo China to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 39 Sea Zone to India
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 battleship and 1 cruiser moved from 35 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 bombers, 7 fighters and 4 tactical_bombers moved from Yunnan to India
1 bomber moved from Yunnan to Burma
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 1 bomber, 2 infantry and 3 mech_infantrys
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Burma, round 2 : 1/6 hits, 1.50 expected hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
retreated to 21 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 9 fighters, 3 infantry, 1 marine and 6 tactical_bombers
British defend with 3 aaGuns, 2 fighters, 11 infantry and 3 mech_infantrys; Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits, 1.50 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 1 marine and 6 tactical_bombers in India, round 2 : 12/22 hits, 11.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 bomber, 2 fighters, 11 infantry and 3 mech_infantrys in India, round 2 : 7/17 hits, 6.17 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the Americans and 9 infantry owned by the British lost in India
Japanese roll dice for 2 bombers, 6 fighters, 1 marine and 6 tactical_bombers in India, round 3 : 11/15 hits, 8.67 expected hits
UK_Pacific roll dice for 2 fighters, 2 infantry and 3 mech_infantrys in India, round 3 : 4/7 hits, 3.00 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 mech_infantrys owned by the British, 2 infantry owned by the British and 2 fighters owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers, 3 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 fighters, 11 infantry and 3 mech_infantrys
Casualties for Americans: 1 bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
3 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
3 mech_infantrys moved from Shantung to Hunan
2 infantry moved from Jehol to Anhwe
1 aaGun moved from Anhwe to Shantung
1 bomber moved from Burma to French Indo China
2 bombers moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
3 fighters and 5 tactical_bombers moved from India to Yunnan
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 52 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 1.50
Americans : -0.33
UK_Pacific : 1.83
AA fire in India : : 0.50
Japanese : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from French Indo China to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 39 Sea Zone to India
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 battleship and 1 cruiser moved from 35 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 bombers, 7 fighters and 4 tactical_bombers moved from Yunnan to India
1 bomber moved from Yunnan to Burma
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 1 bomber, 2 infantry and 3 mech_infantrys
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Burma, round 2 : 1/6 hits, 1.50 expected hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
retreated to 21 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 9 fighters, 3 infantry, 1 marine and 6 tactical_bombers
British defend with 3 aaGuns, 2 fighters, 11 infantry and 3 mech_infantrys; Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits, 1.50 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 1 marine and 6 tactical_bombers in India, round 2 : 12/22 hits, 11.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 bomber, 2 fighters, 11 infantry and 3 mech_infantrys in India, round 2 : 7/17 hits, 6.17 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the Americans and 9 infantry owned by the British lost in India
Japanese roll dice for 2 bombers, 6 fighters, 1 marine and 6 tactical_bombers in India, round 3 : 11/15 hits, 8.67 expected hits
UK_Pacific roll dice for 2 fighters, 2 infantry and 3 mech_infantrys in India, round 3 : 4/7 hits, 3.00 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 mech_infantrys owned by the British, 2 infantry owned by the British and 2 fighters owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers, 3 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 fighters, 11 infantry and 3 mech_infantrys
Casualties for Americans: 1 bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
3 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
3 mech_infantrys moved from Shantung to Hunan
2 infantry moved from Jehol to Anhwe
1 aaGun moved from Anhwe to Shantung
1 bomber moved from Burma to French Indo China
2 bombers moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
3 fighters and 5 tactical_bombers moved from India to Yunnan
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 52 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.50
Americans : -0.33
UK_Pacific : 1.83
AA fire in India : : 0.50
Japanese : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 109 Sea Zone
Americans win, taking Morocco from Italians, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 109 Sea Zone
Americans win, taking Morocco from Italians, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Combat Move - British
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
2 tactical_bombers moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from West India to India
Combat - British
Battle in 98 Sea Zone
British attack with 2 tactical_bombers
Italians defend with 1 battleship and 2 transports
British roll dice for 2 tactical_bombers in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 battleship and 2 transports
Battle in India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
British roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
British roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 marine in India, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in India, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 marine in India, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 artillery owned by the British lost in India
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - British
1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from West India to Eastern Persia
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67
British : -0.33
Italians : 0.33
Americans : 0.33
Chinese : 0.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Syria to Egypt
Italians take Trans-Jordan from British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 bomber and 2 fighters moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour, 3 infantry, 1 marine and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits, 4.50 expected hits
British roll dice for 5 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 3/7 hits, 2.50 expected hits
2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 fighters in Egypt, round 3 : 5/7 hits, 3.50 expected hits
British roll dice for 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 3 : 0/3 hits, 1.17 expected hits
1 marine owned by the British, 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 20
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 3 infantry, 1 marine and 1 tactical_bomber
Non Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 bomber and 2 fighters moved from Egypt to Syria
2 fighters moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 21 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
4 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Holland Belgium to Romania
1 bomber moved from Western Germany to Romania
2 fighters and 2 tactical_bombers moved from Holland Belgium to Poland
1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to Scotland
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
Combat - Germans
Battle in Romania
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Romania, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Romania, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Poland
Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Poland, round 2 : 4/9 hits, 3.17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Scotland
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 airfield; Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Scotland to United Kingdom
2 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to Western Germany
3 aaGuns and 5 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Romania to Western Germany
1 bomber moved from Romania to Germany
2 fighters and 2 tactical_bombers moved from Poland to Germany
1 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 carrier, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 infantry moved from Finland to Norway
Place Units - Germans
3 infantry placed in United Kingdom
1 infantry placed in France
10 infantry placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
Americans : -0.50
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Hopei
Combat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Hopei
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Manchuria to Jehol
2 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
2 armour moved from Belarus to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
2 artilleries moved from Karelia to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery and 4 infantry moved from Bryansk to Western Ukraine
4 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Western Ukraine
4 infantry moved from Russia to Bryansk
1 armour and 3 mech_infantrys moved from Russia to Western Ukraine
1 fighter moved from Romania to Eastern Poland
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Korea
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Korea
Place Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 4 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,6,4,3
Russians collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 marine, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Burma to 38 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from French Indo China to Borneo
1 bomber moved from French Indo China to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
3 tactical_bombers moved from Yunnan to 43 Sea Zone
1 battleship moved from 38 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Burma to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Jehol
2 infantry moved from Anhwe to Jehol
1 armour and 1 mech_infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
Combat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 fighter, 3 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/7 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Burma to French Indo China
1 mech_infantry moved from Shantung to Anhwe
1 aaGun moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 tactical_bomber moved from Kweichow to Shantung
1 fighter moved from Szechwan to Shantung
1 carrier moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
2 bombers moved from Borneo to Philippines
1 bomber moved from 44 Sea Zone to Philippines
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 transports moved from 39 Sea Zone to 36 Sea Zone
1 cruiser moved from 38 Sea Zone to 36 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Place Units - Japanese
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Shantung
1 artillery, 1 infantry and 1 marine placed in French Indo China
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Chinese : -0.33
Japanese : -1.33
@BobbaRossa
Ah, good game. Can’t justify continuing the game since the Uk was completely eliminated from the war.
Still find it ironic that I was beaten in a Sea Lion twice by a guy named after the invasion of Russia!
Good game! Yeah, it was looking pretty rough.
Oh, I definitely prefer to go after Russia, but if I just ignore that Egyptian factory on UK1 its game over for the Axis. That’s too much of a power move to go unchallenged. Best of luck to you!