@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
samuel06 vs wizmark
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 cruiser, 2 marines and 6 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone 1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 2 infantry moved from Rostov to Caucasus 2 bombers moved from Russia to Caucasus Combat - Germans Battle in 93 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 105 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 2 bombers and 2 infantry British defend with 1 armour Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 2 bombers moved from Caucasus to Russia 3 aaGuns and 1 infantry moved from Samara to Volgograd 1 infantry moved from Turkmenistan to Kazakhstan 1 infantry moved from Rostov to Volgograd 3 armour moved from Ukraine to Volgograd 3 armour moved from Western Ukraine to Rostov 2 infantry moved from Belarus to Bryansk 1 infantry moved from Nenetsia to Vologda 3 armour moved from Novgorod to Bryansk 1 bomber moved from 105 Sea Zone to Western Germany 1 fighter moved from 93 Sea Zone to Southern Italy 1 battleship, 2 destroyers, 1 submarine and 7 transports moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 bomber, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany Place Units - Germans 1 carrier and 1 cruiser placed in 112 Sea Zone 2 marines placed in Western Germany 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Germans Germans collect 59 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Russia: 3 armour EDIT: Adding units owned by Germans to Volgograd: 3 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.33 British : -0.50 Americans : -0.33 -
@samuel06 I assume you would not want to scramble for sz110 with those odds. If you disagree with my choice I will redo the combats. Also, I wanted to ask you if I can skip the Russian turn until you have units back on the board.
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@samuel06 yes def no scramble, and i meant to comment aqfter the anzac go for you to zip through the russian go…keeps things moving along :+1:
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Jehol to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 1 mech_infantry moved from Chahar to Manchuria 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 5 armour, 9 infantry and 3 mech_infantrys moved from Burma to India 4 fighters and 3 tactical_bombers moved from Malaya to India 3 bombers and 3 fighters moved from French Indo China to India 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Japan to Manchuria 1 fighter moved from Hunan to India Combat - Japanese Battle in Manchuria Japanese attack with 2 bombers and 3 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 2 bombers and 3 mech_infantrys in Manchuria, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 4 infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits 3 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria retreated to Manchuria Chinese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 3 mech_infantrys Casualties for Chinese: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in India Japanese attack with 5 armour, 3 bombers, 8 fighters, 9 infantry, 3 mech_infantrys and 3 tactical_bombers British defend with 2 aaGuns, 1 armour, 2 artilleries, 12 infantry and 6 mech_infantrys; ANZAC defend with 5 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 5 armour, 3 bombers, 6 fighters, 9 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 10/29 hits, 11.50 expected hits UK_Pacific roll dice for 2 aaGuns, 1 armour, 2 artilleries, 5 fighters, 12 infantry and 6 mech_infantrys in India, round 2 : 9/26 hits, 10.50 expected hits 9 infantry owned by the Japanese, 2 aaGuns owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 5 armour, 3 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 3 : 10/20 hits, 10.00 expected hits UK_Pacific roll dice for 1 armour, 2 artilleries, 5 fighters, 4 infantry and 6 mech_infantrys in India, round 3 : 7/18 hits, 7.83 expected hits 3 mech_infantrys owned by the Japanese, 6 mech_infantrys owned by the British, 4 armour owned by the Japanese and 4 infantry owned by the British lost in India 1 armour owned by the Japanese retreated to Burma UK_Pacific win with 1 armour, 2 artilleries and 5 fighters remaining. Battle score for attacker is -13 Casualties for Japanese: 4 armour, 2 fighters, 9 infantry and 3 mech_infantrys Casualties for British: 2 aaGuns, 12 infantry and 6 mech_infantrys Non Combat Move - Japanese 1 artillery and 7 infantry moved from Shan State to Burma 3 bombers, 6 fighters and 3 tactical_bombers moved from India to Burma 1 infantry moved from Yunnan to Burma 1 artillery and 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangsi to Burma 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Shantung to Anhwe 2 infantry moved from Shantung to Jehol 1 mech_infantry moved from Kiangsu to Jehol 2 bombers moved from Manchuria to Japan 3 fighters moved from Japan to Philippines 1 infantry moved from Yakut S.S.R. to Buryatia Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya Japanese undo move 1. 3 infantry placed in Malaya 2 armour and 1 mech_infantry placed in French Indo China 3 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5 Japanese collect 44 PUs (7 lost to blockades); end with 44 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Chinese : 1.67 UK_Pacific : -2.33 AA fire in India : : 1.00 Japanese : -0.67 -
TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Amur to Sakha Americans take Sakha from Japanese 1 bomber moved from Iraq to Volgograd 3 bombers moved from Iraq to Caucasus -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Amur to Sakha Americans take Sakha from Japanese 1 bomber moved from Iraq to Volgograd 3 bombers moved from Iraq to Caucasus Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Volgograd causes 4 damage total. Battle in Caucasus Americans attack with 3 bombers Germans defend with 2 infantry Americans roll dice for 3 bombers in Caucasus, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Caucasus Americans win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 bombers moved from Caucasus to Iraq 1 bomber moved from Volgograd to Iraq 1 bomber moved from Caucasus to Iraq 5 bombers moved from French Equatorial Africa to Iraq 3 bombers moved from Eastern United States to French Equatorial Africa 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Siberia to Amur 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Korea to Manchuria 1 destroyer and 1 submarine moved from 3 Sea Zone to 15 Sea Zone Place Units - Americans 3 bombers placed in Eastern United States 1 artillery placed in Western United States 3 submarines and 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : -0.67 AA fire in Volgograd : : -0.17 Americans : 0.00 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - British 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Amur to Sakha Americans take Sakha from Japanese 1 bomber moved from Iraq to Volgograd 3 bombers moved from Iraq to Caucasus Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Volgograd causes 4 damage total. Battle in Caucasus Americans attack with 3 bombers Germans defend with 2 infantry Americans roll dice for 3 bombers in Caucasus, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Caucasus Americans win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 bombers moved from Caucasus to Iraq 1 bomber moved from Volgograd to Iraq 1 bomber moved from Caucasus to Iraq 5 bombers moved from French Equatorial Africa to Iraq 3 bombers moved from Eastern United States to French Equatorial Africa 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Siberia to Amur 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Korea to Manchuria 1 destroyer and 1 submarine moved from 3 Sea Zone to 15 Sea Zone Place Units - Americans 3 bombers placed in Eastern United States 1 artillery placed in Western United States 3 submarines and 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 1 destroyer and 5 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 110 Sea Zone to Gibraltar 3 fighters moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Eastern Persia to India 2 artilleries moved from Persia to Eastern Persia 6 fighters and 2 tactical_bombers moved from Northwest Persia to India 3 fighters moved from Eastern Persia to India 2 tactical_bombers moved from Eastern Persia to India 2 fighters moved from 80 Sea Zone to India Place Units - British 2 fighters placed in 80 Sea Zone 2 infantry placed in Iraq British undo move 1. 1 fighter placed in 80 Sea Zone 1 fighter placed in 80 Sea Zone 1 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Germans : -0.83 British : 1.17 AA fire in Volgograd : : -0.17 Americans : 0.00 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 carrier, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 3 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Southern France to France Place Units - Italians 1 carrier and 1 transport placed in 95 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 20 Sea Zone -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 20 Sea Zone Non Combat Move - ANZAC 2 infantry and 1 transport moved from 57 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 2 fighters moved from Sumatra to India 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 2 fighters placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 20 Sea Zone Non Combat Move - ANZAC 2 infantry and 1 transport moved from 57 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 2 fighters moved from Sumatra to India 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 2 fighters placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Germans Germans buy 2 armour, 3 fighters, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 bombers and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 7 armour, 2 infantry and 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Caucasus 3 armour moved from Rostov to Caucasus 3 armour moved from Bryansk to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 submarine moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Caucasus Germans attack with 14 armour, 3 infantry and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 14 armour, 3 infantry and 3 mech_infantrys in Caucasus, round 2 : 5/20 hits, 8.00 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 14 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Volgograd to Caucasus 2 infantry moved from Bryansk to Rostov 1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Russia to Rostov 1 infantry moved from Vologda to Samara 2 bombers moved from Russia to Southern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 bombers and 1 tactical_bomber moved from 110 Sea Zone to Western Germany Place Units - Germans 3 mech_infantrys placed in Russia 1 armour and 2 mech_infantrys placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Ukraine 3 fighters and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -2.33 British : -0.67 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Hunan 2 infantry and 1 mech_infantry moved from Jehol to Manchuria 2 bombers and 1 fighter moved from Japan to Manchuria 1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Burma to 39 Sea Zone 1 bomber and 3 fighters moved from Burma to Hunan Combat - Japanese Battle in 39 Sea Zone Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 39 Sea Zone Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry Americans defend with 1 infantry; Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/6 hits, 2.33 expected hits Chinese roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Manchuria, round 3 : 2/6 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Manchuria, round 4 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Battle in Hunan Japanese attack with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Hunan, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 armour and 1 mech_infantry moved from French Indo China to Burma 1 artillery and 2 infantry moved from Shan State to Burma 3 fighters moved from Hunan to Burma 1 bomber moved from Hunan to Malaya 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma 2 bombers moved from 39 Sea Zone to Malaya 1 artillery and 5 infantry moved from Malaya to Shan State 1 infantry moved from Kwangtung to Kwangsi 3 fighters moved from Philippines to Malaya 1 fighter moved from Manchuria to Shantung 2 bombers moved from Manchuria to Japan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol 1 artillery moved from Yenisey to Yakut S.S.R. Place Units - Japanese 2 infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 1 infantry and 2 mech_infantrys placed in French Indo China 3 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5 Japanese collect 44 PUs (9 lost to blockades); end with 44 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Chinese : -1.00 Japanese : -1.50 -
TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 3 bombers, 1 factory_minor, 4 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Amur to Manchuria 1 submarine moved from 15 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 91 Sea Zone to 110 Sea Zone 3 bombers moved from United Kingdom to 110 Sea Zone 9 bombers moved from Iraq to Rostov -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 3 bombers, 1 factory_minor, 4 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Amur to Manchuria 1 submarine moved from 15 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 91 Sea Zone to 110 Sea Zone 3 bombers moved from United Kingdom to 110 Sea Zone 9 bombers moved from Iraq to Rostov Combat - Americans Battle in Rostov Americans attack with 9 bombers Germans defend with 2 armour, 2 infantry and 4 mech_infantrys Americans roll dice for 9 bombers in Rostov, round 2 : 6/9 hits, 6.00 expected hits Italians roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Rostov, round 2 : 2/8 hits, 3.00 expected hits 2 infantry owned by the Germans, 2 bombers owned by the Americans and 4 mech_infantrys owned by the Germans lost in Rostov Americans roll dice for 7 bombers in Rostov, round 3 : 3/7 hits, 4.67 expected hits Italians roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Rostov Americans win with 7 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 2 bombers Casualties for Germans: 2 armour, 2 infantry and 4 mech_infantrys Battle in Manchuria Americans attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Americans roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Manchuria Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in 110 Sea Zone Americans attack with 3 bombers and 1 submarine Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 bombers moved from 110 Sea Zone to United Kingdom 1 infantry moved from Sakha to Amur 3 submarines moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 15 Sea Zone to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Eastern United States to French Equatorial Africa 3 bombers moved from French Equatorial Africa to Iraq 7 bombers moved from Rostov to Iraq 1 mech_infantry moved from Egypt to Iraq 2 fighters moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 battleship and 1 carrier moved from 91 Sea Zone to 87 Sea Zone Place Units - Americans 2 submarines placed in 10 Sea Zone 3 bombers and 1 infantry placed in Eastern United States 3 fighters placed in Eastern United States 1 fighter placed in Western United States 1 factory_minor placed in Korea Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : -2.00 Americans : -2.00 Japanese : 1.33 -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 3 bombers, 1 factory_minor, 4 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Amur to Manchuria 1 submarine moved from 15 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 91 Sea Zone to 110 Sea Zone 3 bombers moved from United Kingdom to 110 Sea Zone 9 bombers moved from Iraq to Rostov Combat - Americans Battle in Rostov Americans attack with 9 bombers Germans defend with 2 armour, 2 infantry and 4 mech_infantrys Americans roll dice for 9 bombers in Rostov, round 2 : 6/9 hits, 6.00 expected hits Italians roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Rostov, round 2 : 2/8 hits, 3.00 expected hits 2 infantry owned by the Germans, 2 bombers owned by the Americans and 4 mech_infantrys owned by the Germans lost in Rostov Americans roll dice for 7 bombers in Rostov, round 3 : 3/7 hits, 4.67 expected hits Italians roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Rostov Americans win with 7 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 2 bombers Casualties for Germans: 2 armour, 2 infantry and 4 mech_infantrys Battle in Manchuria Americans attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Americans roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Manchuria Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in 110 Sea Zone Americans attack with 3 bombers and 1 submarine Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 bombers moved from 110 Sea Zone to United Kingdom 1 infantry moved from Sakha to Amur 3 submarines moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 15 Sea Zone to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Eastern United States to French Equatorial Africa 3 bombers moved from French Equatorial Africa to Iraq 7 bombers moved from Rostov to Iraq 1 mech_infantry moved from Egypt to Iraq 2 fighters moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 battleship and 1 carrier moved from 91 Sea Zone to 87 Sea Zone Place Units - Americans 2 submarines placed in 10 Sea Zone 3 bombers and 1 infantry placed in Eastern United States 3 fighters placed in Eastern United States 1 fighter placed in Western United States 1 factory_minor placed in Korea Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 2 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from 80 Sea Zone to India 2 infantry moved from West India to India 2 artilleries moved from Eastern Persia to Persia 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia Place Units - British 2 fighters placed in 80 Sea Zone 2 artilleries placed in Persia British undo move 1. 1 fighter placed in 80 Sea Zone 1 fighter placed in 80 Sea Zone 2 armour placed in Iraq 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Germans : -0.33 Italians : -2.00 Americans : -2.00 Japanese : 1.33 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 5 infantry and 1 marine moved from Southern Italy to 95 Sea Zone 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 infantry and 1 marine moved from 98 Sea Zone to Egypt 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt Combat - Italians Battle in Trans-Jordan Battle in Syria Battle in Egypt Italians attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 1 harbour and 1 infantry Italians roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Trans-Jordan from British, taking Syria from British, taking Egypt from British with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Volgograd to Caucasus 3 mech_infantrys moved from France to Southern Italy Place Units - Italians 1 artillery, 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.33 -
TripleA Move Summary: ANZAC round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 7 fighters moved from India to Yunnan





