• TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 9 armour, 2 bombers, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Southern France to Romania
            1 artillery and 1 infantry moved from Bulgaria to Romania
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 bomber moved from Southern France to 112 Sea Zone
            1 marine moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 fighter moved from Southern France to Northern Italy
            1 artillery moved from Southern France to Normandy Bordeaux
            2 infantry moved from Southern France to Normandy Bordeaux
            1 mech_infantry moved from Kiangsi to Anhwe
            4 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 infantry moved from Southern France to Normandy Bordeaux
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 bomber moved from Eastern United States to Normandy Bordeaux
            2 fighters moved from Southern France to Normandy Bordeaux
            1 tactical_bomber moved from Southern France to Northern Italy
    
        Combat - Americans
            Americans creates battle in territory 125 Sea Zone
            Battle in Soviet Far East
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 2 submarines
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 112 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win, taking 125 Sea Zone from Germans, taking Soviet Far East from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in Northern Italy
                Americans attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                Italians defend with 1 factory_major and 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Northern Italy, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Northern Italy: 1 infantry
                EDIT: Removing units owned by Americans from Northern Italy: 1 marine
                EDIT: Turning off Edit Mode
            Battle in Romania
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Romania, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Romania
                Americans win, taking Romania from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry
                Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 1/8 hits, 3.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 4/7 hits, 3.17 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Anhwe
                Americans attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 3/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Americans win, taking Anhwe from Japanese with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 transport moved from 20 Sea Zone to 33 Sea Zone
            3 battleships, 4 carriers, 1 cruiser, 6 destroyers and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
            3 armour moved from French Indo China to Kiangsi
            1 bomber moved from Romania to Southern France
            1 fighter, 1 infantry and 1 tactical_bomber moved from Northern Italy to Southern France
            2 bombers and 2 fighters moved from Normandy Bordeaux to Southern France
            1 infantry moved from Albania to Bulgaria
            4 armour and 6 infantry moved from Morocco to 91 Sea Zone
            4 armour, 6 infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone
            2 transports moved from 93 Sea Zone to 91 Sea Zone
            1 transport moved from 97 Sea Zone to 93 Sea Zone
            4 armour, 6 infantry and 5 transports moved from 92 Sea Zone to 93 Sea Zone
            4 armour and 6 infantry moved from 93 Sea Zone to Southern France
            5 transports moved from 105 Sea Zone to 91 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            4 armour moved from Central United States to 101 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            4 armour, 2 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            4 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 112 Sea Zone to Southern France
            1 carrier moved from 105 Sea Zone to 91 Sea Zone
            1 battleship moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 105 Sea Zone to 91 Sea Zone
            2 destroyers moved from 90 Sea Zone to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            3 armour placed in Greece
            3 armour placed in Southern France
            1 armour and 1 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Central United States
            2 bombers and 1 tactical_bomber placed in French Indo China
            1 airfield placed in Southern France
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 118 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 123 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 128 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 133 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 artillery and 2 infantry moved from Hopei to Chahar
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Tsinghai
            Battle in Chahar
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 armour and 3 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 3 infantry in Chahar, round 2 : 0/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese lost in Chahar
                    Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Chahar
                Chinese win, taking Shensi from Germans, taking Tsinghai from Germans, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 armour and 3 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Chahar
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter, 2 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
            1 armour, 2 bombers and 2 mech_infantrys moved from Iraq to Caucasus
            6 armour and 10 mech_infantrys moved from Persia to Caucasus
            1 infantry moved from Turkmenistan to Kazakhstan
                  British take Kazakhstan from Germans
    
        Combat - British
            Battle in Caucasus
                British attack with 7 armour, 2 bombers, 1 fighter, 2 infantry, 12 mech_infantrys and 1 tactical_bomber
                Germans defend with 13 armour and 3 mech_infantrys
                    British roll dice for 7 armour, 2 bombers, 1 fighter, 2 infantry, 12 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/25 hits, 8.33 expected hits
                    Germans roll dice for 13 armour and 3 mech_infantrys in Caucasus, round 2 : 9/16 hits, 7.50 expected hits
                    7 mech_infantrys owned by the British, 2 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    British roll dice for 7 armour, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 6/16 hits, 6.83 expected hits
                    Germans roll dice for 11 armour in Caucasus, round 3 : 3/11 hits, 5.50 expected hits
                    3 mech_infantrys owned by the British and 6 armour owned by the Germans lost in Caucasus
                    British roll dice for 7 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 4 : 6/13 hits, 6.33 expected hits
                    Germans roll dice for 5 armour in Caucasus, round 4 : 4/5 hits, 2.50 expected hits
                    2 mech_infantrys owned by the British, 5 armour owned by the Germans and 2 armour owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 5 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for British: 2 armour, 2 infantry and 12 mech_infantrys
                Casualties for Germans: 13 armour and 3 mech_infantrys
    
        Non Combat Move - British
            4 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
            2 bombers moved from Caucasus to Greece
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
            1 artillery moved from Albania to Greece
            2 fighters moved from United Kingdom to Southern France
            1 armour and 4 mech_infantrys moved from India to Eastern Persia
            1 fighter moved from Caucasus to Greece
            1 tactical_bomber moved from Caucasus to Greece
            1 mech_infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to Shensi
            1 mech_infantry moved from Yunnan to Shensi
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : 0.67
    British : -4.50
    Americans : -1.50
    Chinese : 2.00
    Japanese : -2.67
    

    Savegame


  • @Schroeder that’s cool. idc about that sub for now lol


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Yugoslavia to Romania
            2 artilleries moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Albania
            1 artillery moved from Yugoslavia to Albania
            1 infantry moved from Yugoslavia to Bulgaria
            1 artillery moved from Yugoslavia to Bulgaria
            1 infantry moved from Southern Italy to Northern Italy
                  Italians take Northern Italy from Americans
            1 bomber moved from Southern Italy to Albania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Romania
                Italians win, taking Romania from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Bulgaria
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Bulgaria
                Italians win, taking Bulgaria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Albania
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Albania, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Albania
                Italians win, taking Albania from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Albania to Southern Italy
    
        Place Units - Italians
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,1
            Italians collect 6 PUs (5 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    Americans : -1.33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from India to Jehol
            1 armour and 3 infantry moved from Siam to 37 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
            1 armour and 3 infantry moved from 19 Sea Zone to Jehol
    
        Combat - ANZAC
            Battle in Jehol
                ANZAC attack with 1 armour, 1 bomber and 3 infantry
                Japanese defend with 4 infantry
                    ANZAC roll dice for 1 armour, 1 bomber and 3 infantry in Jehol, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Jehol
                    ANZAC roll dice for 1 armour, 1 bomber and 2 infantry in Jehol, round 3 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Jehol
                    ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Jehol, round 4 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                ANZAC win, taking Jehol from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Jehol to Kiangsi
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            3 destroyers moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
            1 armour and 1 infantry moved from India to 39 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Siam
            1 tactical_bomber moved from New South Wales to Queensland
            1 fighter moved from Siam to 19 Sea Zone
    
        Place Units - ANZAC
            1 bomber and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries moved from France to Normandy Bordeaux
            2 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 1 bomber and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in 113 Sea Zone
                Germans attack with 6 submarines
                Russians defend with 1 submarine
                    Germans roll dice for 6 submarines in 113 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 6 submarines in 113 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
            Battle in 112 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 bomber in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 bomber in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                 retreated to 112 Sea Zone
                Americans winGermans win with 6 submarines remaining with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Germans
            1 bomber moved from 112 Sea Zone to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            10 armour moved from Germany to France
            3 infantry moved from Poland to Slovakia Hungary
            1 aaGun moved from Russia to Tambov
            1 infantry moved from Vologda to Samara
            1 artillery moved from Vologda to Samara
    
        Place Units - Germans
            3 armour placed in Western Germany
            3 infantry placed in France
            3 infantry placed in Volgograd
            3 infantry placed in Rostov
            3 armour placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            2 armour and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Americans : -0.17
    Russians : -0.17
    

    Savegame


  • I’m not going to move or attack with the submarine. So you can go ahead and do Japan’s turn.


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Manchuria to Jehol
            2 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Kiangsu to Jehol
            2 tactical_bombers moved from Kiangsu to Jehol
            2 fighters moved from Kiangsu to Jehol
            3 fighters moved from Kiangsu to Anhwe
            6 tactical_bombers moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in Jehol
                Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Jehol, round 2 : 3/8 hits, 3.50 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in Anhwe
                Japanese attack with 3 fighters, 2 infantry and 6 tactical_bombers
                Americans defend with 1 mech_infantry; Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 6 tactical_bombers in Anhwe, round 2 : 6/11 hits, 5.33 expected hits
                    Chinese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Anhwe
                Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Anhwe to Kiangsu
            6 tactical_bombers moved from Anhwe to Kiangsu
            2 fighters moved from Jehol to Kiangsu
            2 tactical_bombers moved from Jehol to Kiangsu
            1 bomber moved from Jehol to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in Manchuria
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 18
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,5,6,6,2,6,6,3,2,3,5,1,4,1,2,4,3,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,4,6,6,6,1,2,3
            Japanese collect 11 PUs (18 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.17
    

    Savegame


  • @Schroeder file is curropt. Also it has surfer vs Schroeder instead of me
    think you have been getting the emails mixed up in your games
    try to repost with the correct information in the pbf section

    594fc590-9c8e-4f57-884c-02a610585ec3-image.png


  • I got it to work
    but we should fix this haha


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 13 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            8 armour, 4 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
            2 fighters moved from 19 Sea Zone to Kiangsu
            2 bombers and 1 tactical_bomber moved from French Indo China to Kiangsu
            1 infantry moved from Soviet Far East to 3 Sea Zone
            1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 armour moved from Soviet Far East to Sakha
                  Americans take Siberia from Japanese
                  Americans take Sakha from Japanese
            4 armour, 2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
            15 armour, 1 artillery, 4 bombers, 3 fighters, 9 infantry and 1 tactical_bomber moved from Southern France to France
            3 armour moved from Greece to Albania
            4 armour, 2 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            4 armour, 2 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Amur
            Battle in Western Germany
                Americans attack with 4 armour, 2 artilleries and 6 infantry
                Germans defend with 1 airfield, 3 armour, 3 artilleries, 2 bombers, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 battleship in Western Germany, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 4 armour, 2 artilleries and 6 infantry in Western Germany, round 2 : 4/12 hits, 4.00 expected hits
                    Germans roll dice for 3 armour, 3 artilleries and 2 bombers in Western Germany, round 2 : 4/8 hits, 2.83 expected hits
                    2 artilleries owned by the Germans, 2 bombers owned by the Germans and 4 infantry owned by the Americans lost in Western Germany
                    Americans roll dice for 4 armour, 2 artilleries and 2 infantry in Western Germany, round 3 : 3/8 hits, 3.33 expected hits
                    Germans roll dice for 3 armour and 1 artillery in Western Germany, round 3 : 0/4 hits, 1.83 expected hits
                    1 artillery owned by the Germans and 2 armour owned by the Germans lost in Western Germany
                    Americans roll dice for 4 armour, 2 artilleries and 2 infantry in Western Germany, round 4 : 3/8 hits, 3.33 expected hits
                    Germans roll dice for 1 armour in Western Germany, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Western Germany
                Americans win, taking Amur from Japanese, taking Western Germany from Germans with 4 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 42
                Casualties for Americans: 4 infantry
                Casualties for Germans: 3 armour, 3 artilleries and 2 bombers
            Battle in France
                Americans attack with 15 armour, 1 artillery, 4 bombers, 3 fighters, 9 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 airfield, 10 armour, 1 factory_minor, 16 infantry and 1 mech_infantry; Italians defend with 2 aaGuns
                    AA fire in France : 1/8 hits, 1.33 expected hits
                    1 fighter owned by the Americans lost in France
                    Americans roll dice for 15 armour, 1 artillery, 4 bombers, 2 fighters, 9 infantry and 1 tactical_bomber in France, round 2 : 20/32 hits, 13.83 expected hits
                    Germans roll dice for 3 aaGuns, 10 armour, 16 infantry and 1 mech_infantry in France, round 2 : 11/27 hits, 10.67 expected hits
                    1 aaGun owned by the Germans, 2 aaGuns owned by the Italians, 16 infantry owned by the Germans, 1 armour owned by the Americans, 9 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in France
                    Americans roll dice for 14 armour, 4 bombers, 2 fighters and 1 tactical_bomber in France, round 3 : 13/21 hits, 11.33 expected hits
                    Germans roll dice for 10 armour in France, round 3 : 7/10 hits, 5.00 expected hits
                    10 armour owned by the Germans and 7 armour owned by the Americans lost in France
                Americans win, taking France from Germans, taking French Indo China from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Tunisia from Americans with 7 armour, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for Americans: 8 armour, 1 artillery, 1 fighter and 9 infantry
                Casualties for Germans: 1 aaGun, 10 armour, 16 infantry and 1 mech_infantry
                Casualties for Italians: 2 aaGuns
            Battle in Kiangsu
                Americans attack with 8 armour, 2 bombers, 6 fighters and 3 tactical_bombers
                Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 6 infantry and 8 tactical_bombers
                    Americans roll dice for 8 armour, 2 bombers, 6 fighters and 3 tactical_bombers in Kiangsu, round 2 : 8/19 hits, 10.33 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber, 5 fighters, 6 infantry and 8 tactical_bombers in Kiangsu, round 2 : 14/22 hits, 10.17 expected hits
                    6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese, 2 tactical_bombers owned by the Americans, 8 armour owned by the Americans and 4 fighters owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 3/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery, 5 fighters and 8 tactical_bombers in Kiangsu, round 3 : 9/14 hits, 7.67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans lost in Kiangsu
                Japanese win with 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -105
                Casualties for Americans: 8 armour, 2 bombers, 6 fighters and 3 tactical_bombers
                Casualties for Japanese: 2 artilleries, 1 bomber, 6 infantry and 2 tactical_bombers
            Battle in Albania
                Americans attack with 3 armour
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 3 armour in Albania, round 2 : 0/3 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Albania, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Americans lost in Albania
                    Americans roll dice for 2 armour in Albania, round 3 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Albania, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Albania
                Americans win, taking Albania from Italians with 2 armour remaining. Battle score for attacker is 1
                Casualties for Americans: 1 armour
                Casualties for Italians: 1 artillery and 1 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            7 transports moved from 91 Sea Zone to 90 Sea Zone
            2 armour and 2 infantry moved from Central United States to 101 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            6 destroyers moved from 91 Sea Zone to 112 Sea Zone
            2 armour and 2 infantry moved from 91 Sea Zone to Morocco
            6 transports moved from 93 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            7 transports moved from 90 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 fighter moved from France to 112 Sea Zone
            1 fighter moved from France to 112 Sea Zone
            4 bombers moved from France to Southern France
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from France to Southern France
    
        Place Units - Americans
            3 armour placed in Greece
            5 armour and 5 infantry placed in Central United States
            2 armour and 2 infantry placed in Eastern United States
            1 armour and 1 infantry placed in Western United States
            1 airfield placed in Greece
            1 armour placed in Western United States
    
        Turn Complete - Americans
            Americans collect 79 PUs; end with 79 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 124 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 5 infantry moved from Kiangsi to Kiangsu
            2 artilleries and 5 infantry moved from Chahar to Jehol
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 2 artilleries and 5 infantry
                Japanese defend with 1 factory_minor, 5 fighters and 6 tactical_bombers
                    Chinese roll dice for 2 artilleries and 5 infantry in Kiangsu, round 2 : 4/7 hits, 1.83 expected hits
                    Japanese roll dice for 5 fighters and 6 tactical_bombers in Kiangsu, round 2 : 5/11 hits, 6.33 expected hits
                    4 tactical_bombers owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in Kiangsu, round 3 : 4/7 hits, 4.33 expected hits
                    2 artilleries owned by the Chinese lost in Kiangsu
                Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Chinese: 2 artilleries and 5 infantry
                Casualties for Japanese: 4 tactical_bombers
            Battle in Jehol
                Chinese attack with 2 artilleries and 5 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 2 artilleries and 5 infantry in Jehol, round 2 : 0/7 hits, 1.83 expected hits
                    Japanese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 artilleries and 4 infantry in Jehol, round 3 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 3 infantry in Jehol, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 4 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 5 : 3/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 5 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 artillery and 5 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Jehol
            1 artillery placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 44 PUs; 
            British buy 3 armour, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from Greece to Rostov
            1 infantry moved from Kazakhstan to Volgograd
            2 armour moved from Caucasus to Volgograd
            3 mech_infantrys moved from Kazakhstan to Rostov
            3 armour moved from Caucasus to Volgograd
            1 mech_infantry moved from Kazakhstan to Volgograd
            1 bomber moved from Greece to Rostov
            1 bomber moved from Greece to Volgograd
            5 artilleries and 3 infantry moved from Kiangsi to Kiangsu
            1 infantry moved from Greece to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
            1 fighter moved from Gibraltar to Northern Italy
            1 fighter moved from Southern France to Northern Italy
            2 fighters moved from Southern France to Northern Italy
    
        Combat - British
            Battle in Northern Italy
                British attack with 1 artillery, 4 fighters and 1 infantry
                Italians defend with 1 factory_minor and 1 infantry
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in Northern Italy, round 2 : 1/6 hits, 2.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                British win, taking Northern Italy from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Kiangsu
                British attack with 5 artilleries and 3 infantry
                Japanese defend with 1 factory_minor, 5 fighters and 2 tactical_bombers
                    British roll dice for 5 artilleries and 3 infantry in Kiangsu, round 2 : 2/8 hits, 2.67 expected hits
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in Kiangsu, round 2 : 5/7 hits, 4.33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Kiangsu
                    British roll dice for 3 artilleries in Kiangsu, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 5 fighters in Kiangsu, round 3 : 4/5 hits, 3.33 expected hits
                    1 fighter owned by the Japanese and 3 artilleries owned by the British lost in Kiangsu
                Japanese win with 4 fighters remaining. Battle score for attacker is 3
                Casualties for British: 5 artilleries and 3 infantry
                Casualties for Japanese: 1 fighter and 2 tactical_bombers
            Battle in Volgograd
                British attack with 5 armour, 1 bomber, 1 infantry and 1 mech_infantry
                Germans defend with 1 armour, 1 factory_minor and 4 infantry
                    British roll dice for 5 armour, 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/8 hits, 3.50 expected hits
                    Germans roll dice for 1 armour and 4 infantry in Volgograd, round 2 : 1/5 hits, 1.83 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
                    British roll dice for 5 armour, 1 bomber and 1 mech_infantry in Volgograd, round 3 : 6/7 hits, 3.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 5 armour and 1 bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 armour and 4 infantry
            Battle in Rostov
                British attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 infantry
                    British roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
                    British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            2 mech_infantrys moved from Shensi to Anhwe
            1 mech_infantry moved from French Indo China to Kiangsi
            1 armour and 4 mech_infantrys moved from India to Yunnan
            1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
            1 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Greece
            1 bomber moved from Volgograd to Yunnan
            1 bomber moved from Rostov to Yunnan
            1 fighter moved from Northern Italy to United Kingdom
            1 fighter moved from Northern Italy to Southern France
            1 fighter moved from Northern Italy to Southern France
            1 fighter moved from Northern Italy to Greece
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Iraq
            2 armour and 1 mech_infantry placed in Persia
            2 transports placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Place Units - UK_Pacific
            1 factory_minor placed in Kwangtung
            1 bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 1 bomber
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : -0.67
    British : -1.67
    AA fire in France : : -0.33
    Americans : 3.67
    Chinese : -0.33
    Japanese : 7.50
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
            1 artillery moved from Bulgaria to Albania
            1 infantry moved from Bulgaria to Albania
            1 bomber moved from Southern Italy to Albania
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 2 artilleries in Northern Italy, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Albania
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 2 armour
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Albania, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 2 armour in Albania, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Americans lost in Albania
                Italians win, taking Albania from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 armour
    
        Non Combat Move - Italians
            1 bomber moved from Albania to Southern Italy
            2 infantry moved from Romania to Bulgaria
            2 artilleries moved from Romania to Bulgaria
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6
            Italians collect 7 PUs (4 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 0.67
    Americans : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to Kiangsu
            1 bomber and 1 infantry moved from Kiangsi to Kiangsu
            1 armour, 1 artillery and 2 infantry moved from Siam to 37 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 19 Sea Zone to Kiangsu
    
        Combat - ANZAC
            Battle in Kiangsu
                ANZAC attack with 1 armour, 1 artillery, 2 bombers, 1 fighter and 3 infantry
                Japanese defend with 1 factory_minor and 4 fighters
                    ANZAC roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 3 infantry in Kiangsu, round 2 : 5/8 hits, 3.33 expected hits
                    Japanese roll dice for 4 fighters in Kiangsu, round 2 : 2/4 hits, 2.67 expected hits
                    4 fighters owned by the Japanese and 2 infantry owned by the ANZAC lost in Kiangsu
                ANZAC win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 34
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 4 fighters
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            2 transports moved from 19 Sea Zone to 35 Sea Zone
            2 destroyers moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Kiangsu to 19 Sea Zone
            1 tactical_bomber moved from Queensland to 19 Sea Zone
            2 bombers moved from Kiangsu to Kiangsi
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from France to Southern France
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    Japanese : -0.67
    

    Savegame


  • Again I will do nothing with the Russian sub


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
            Germans buy 7 armour and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Ukraine to Rostov
            3 mech_infantrys moved from Western Ukraine to Rostov
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Rostov
                Germans attack with 3 armour and 3 mech_infantrys
                British defend with 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 3 armour and 3 mech_infantrys in Rostov, round 2 : 1/6 hits, 2.00 expected hits
                    British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                    Germans roll dice for 3 armour and 3 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Germans
            1 aaGun moved from Tambov to Rostov
            1 infantry moved from Samara to Tambov
            1 infantry moved from Slovakia Hungary to Greater Southern Germany
            2 infantry moved from Slovakia Hungary to Germany
    
        Place Units - Germans
            7 armour and 3 infantry placed in Germany
            Germans undo move 1.
            5 armour and 5 infantry placed in Germany
            2 armour placed in Ukraine
            3 infantry placed in Western Ukraine
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Manchuria to Amur
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Amur
                Japanese win, taking Amur from Americans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,2,4,4,3,5,4,5,4,3,1,1,1,2,6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6,2,6,2,1,4,3
            Japanese collect 8 PUs (15 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 7 armour, 3 bombers, 1 factory_upgrade and 7 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            4 armour, 2 artilleries and 2 infantry moved from Western Germany to Germany
            7 armour moved from France to Germany
            4 bombers and 1 tactical_bomber moved from Southern France to Germany
            2 fighters moved from 112 Sea Zone to Germany
            2 armour and 2 infantry moved from Morocco to 91 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 armour and 2 infantry moved from 112 Sea Zone to Norway
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
            3 armour moved from Greece to Albania
            2 battleships moved from 19 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Amur
            1 armour moved from Sakha to Buryatia
                  Americans take Buryatia from Japanese
            1 armour moved from Buryatia to Amur
    
        Combat - Americans
            Battle in Norway
                Americans attack with 2 armour and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 battleships in Norway, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 2 armour and 2 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 2 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Amur
                Americans attack with 2 armour and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 2 battleships in Amur, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                Americans win, taking Amur from Japanese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Albania
                Americans attack with 3 armour
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 3 armour in Albania, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Albania
                Americans win, taking Albania from Italians with 3 armour remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Germany
                Americans attack with 11 armour, 2 artilleries, 4 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 7 armour, 1 factory_major and 8 infantry
                    Americans roll dice for 11 armour, 2 artilleries, 4 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Germany, round 2 : 8/22 hits, 11.17 expected hits
                    Germans roll dice for 7 armour and 8 infantry in Germany, round 2 : 7/15 hits, 6.17 expected hits
                    8 infantry owned by the Germans, 3 armour owned by the Americans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Germany
                    Americans roll dice for 8 armour, 4 bombers, 2 fighters and 1 tactical_bomber in Germany, round 3 : 9/15 hits, 8.33 expected hits
                    Germans roll dice for 7 armour in Germany, round 3 : 6/7 hits, 3.50 expected hits
                    7 armour owned by the Germans and 6 armour owned by the Americans lost in Germany
                Americans captures 67PUs while taking Germans capital
                Americans converts factory_major into different units
                Americans win, taking Germany from Germans with 2 armour, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 9 armour, 2 artilleries and 2 infantry
                Casualties for Germans: 7 armour and 8 infantry
            triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - Americans
            4 bombers, 2 fighters and 1 tactical_bomber moved from Germany to Western Germany
            5 armour and 5 infantry moved from Central United States to 101 Sea Zone
            2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
            6 transports moved from 91 Sea Zone to 102 Sea Zone
            7 armour, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            7 armour and 7 infantry moved from 91 Sea Zone to Morocco
            6 transports moved from 102 Sea Zone to 101 Sea Zone
            2 destroyers moved from 112 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            5 armour and 5 infantry placed in Central United States
            Americans undo move 1.
            1 armour, 4 artilleries and 5 infantry placed in Central United States
            1 armour and 1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            3 bombers placed in Eastern United States
            3 armour placed in Greece
            3 armour placed in Western Germany
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 160 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 165 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 175 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 180 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 185 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 190 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 195 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 200 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            2 artilleries and 3 infantry moved from Jehol to Manchuria
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 2 artilleries, 1 factory_minor and 2 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 4/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
                1 artillery owned by the Chinese retreated to Jehol
                Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 artillery and 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
            1 artillery moved from Anhwe to Jehol
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            6 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - British
            British repair damage of 2x airfield, 4x factory_major; Remaining resources: 48 PUs; 
            British buy 3 armour, 1 bomber, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Kazakhstan to Novosibirsk
                  British take Novosibirsk from Germans
            1 armour moved from Novosibirsk to Vologda
                  British take Vologda from Germans
            1 artillery and 1 infantry moved from Kazakhstan to Samara
            1 bomber moved from Yunnan to Samara
            1 bomber moved from Yunnan to Tambov
            1 bomber moved from India to Tambov
            2 mech_infantrys moved from Kazakhstan to Tambov
            1 mech_infantry moved from Kazakhstan to Samara
            3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 105 Sea Zone
            3 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
            2 fighters moved from Southern France to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Greece to Normandy Bordeaux
            5 armour moved from Volgograd to Rostov
            1 armour and 5 mech_infantrys moved from Caucasus to Rostov
            1 mech_infantry moved from Kazakhstan to Rostov
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    British roll dice for 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/12 hits, 4.83 expected hits
                    Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.00 expected hits
                    2 artilleries owned by the Germans, 4 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Germans: 2 artilleries and 4 infantry
            Battle in Tambov
                British attack with 2 bombers and 2 mech_infantrys
                Germans defend with 1 infantry
                    British roll dice for 2 bombers and 2 mech_infantrys in Tambov, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                British win, taking Tambov from Germans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                British attack with 6 armour and 6 mech_infantrys
                Germans defend with 1 aaGun, 3 armour, 1 factory_minor and 3 mech_infantrys
                    British roll dice for 6 armour and 6 mech_infantrys in Rostov, round 2 : 5/12 hits, 4.00 expected hits
                    Germans roll dice for 1 aaGun, 3 armour and 3 mech_infantrys in Rostov, round 2 : 4/6 hits, 2.50 expected hits
                    1 aaGun owned by the Germans, 4 mech_infantrys owned by the British, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Rostov
                    British roll dice for 6 armour and 2 mech_infantrys in Rostov, round 3 : 4/8 hits, 3.33 expected hits
                    Germans roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for British: 4 mech_infantrys
                Casualties for Germans: 1 aaGun, 3 armour and 3 mech_infantrys
            Battle in Samara
                British attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery
                    British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Samara
                British win, taking Samara from Germans with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            1 bomber moved from Samara to Volgograd
            2 bombers moved from Tambov to Volgograd
            5 fighters moved from Normandy Bordeaux to Germany
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            1 armour and 4 mech_infantrys moved from Yunnan to Shensi
            2 mech_infantrys moved from Anhwe to Suiyuyan
    
        Place Units - British
            1 bomber and 1 tactical_bomber placed in United Kingdom
            1 transport placed in 109 Sea Zone
            3 armour placed in Volgograd
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Place Units - UK_Pacific
            1 bomber and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 1 bomber and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Germans : 4.50
    Italians : -0.67
    British : 2.67
    Americans : -1.00
    Chinese : -0.50
    Japanese : 3.00
    

    Savegame


  • Do you surrender?


  • Yes, I think that’s about it, damn good game though! Well done.


  • Yes goodgame!!
    Would always be down for a rematch. (Switching sides)
    Just let me know!


  • Sure, I’m up for a rematch, too! You would be axis so you can start it any time, with the same settings as this one.

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