@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 fighter moved from Southern Italy to 99 Sea Zone
1 tactical_bomber moved from Western Germany to 99 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
@dawgoneit scramble in sz110?
@wizmark max scramble please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 fighter moved from Southern Italy to 99 Sea Zone
1 tactical_bomber moved from Western Germany to 99 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 battleship and 1 fighter; French defend with 1 fighter
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
British roll dice for 1 battleship and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship and 1 fighter
Casualties for French: 1 fighter
Battle in 99 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Germany
5 armour and 2 mech_infantrys moved from France to Germany
5 infantry moved from Bulgaria to Romania
3 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Poland
3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
6 artilleries and 2 infantry moved from Germany to Poland
2 infantry moved from Norway to Finland
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Alexandria
1 submarine moved from 106 Sea Zone to 123 Sea Zone
Place Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
1 bomber placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Combat - Russians
Battle in Chahar
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yakut S.S.R.
1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Rostov to Ukraine
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
2 aaGuns, 1 artillery, 1 fighter and 10 infantry moved from Baltic States to Belarus
4 infantry moved from Novgorod to Karelia
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
6 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Ukraine
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
Place Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians : -0.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Manchuria to Buryatia
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 armour and 1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Buryatia
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
2 bombers moved from Kiangsi to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Manchuria to Buryatia
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 armour and 1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Buryatia
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
2 bombers moved from Kiangsi to Kwangtung
Combat - Japanese
Battle in Soviet Far East
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Buryatia, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Jehol, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 6/9 hits, 4.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 battleship and 1 cruiser moved from 5 Sea Zone to 19 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Manchuria to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Jehol to Kwangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangsi
1 fighter moved from Jehol to Kwangsi
1 fighter moved from Buryatia to Manchuria
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 factory_minor placed in Shantung
2 armour and 1 infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : 1.33
Russians : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 fighter moved from 26 Sea Zone to Midway
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
2 bombers moved from Eastern United States to Midway
1 armour and 1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Eastern United States
1 fighter moved from West Indies to Eastern United States
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
2 bombers placed in Eastern United States
1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
12 infantry moved from Yunnan to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Kweichow, round 2 : 0/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 13 infantry in Kweichow, round 3 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -2.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 fighter moved from 26 Sea Zone to Midway
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
2 bombers moved from Eastern United States to Midway
1 armour and 1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Eastern United States
1 fighter moved from West Indies to Eastern United States
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
2 bombers placed in Eastern United States
1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
12 infantry moved from Yunnan to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Kweichow, round 2 : 0/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 13 infantry in Kweichow, round 3 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 2 armour and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 cruiser, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Iraq
1 armour and 2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Siam to Shan State
1 armour and 1 mech_infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
3 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Malta to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
2 armour placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 artilleries and 4 infantry
Combat Hit Differential Summary :
British : 0.50
Chinese : -2.33
Neutral_Axis : 0.00
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Crete
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Eastern Poland, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
2 fighters moved from Eastern Poland to Romania
1 armour moved from Greece to Romania
2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Malaya to Hunan
Combat - ANZAC
Battle in Hunan
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from Java to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 cruiser and 1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 0.67
@dawgoneit Hi…you need to do the French go before I can move :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Malaya to Hunan
Combat - ANZAC
Battle in Hunan
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from Java to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 cruiser and 1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Politics - French
Trigger Axis Conquer All France Southern France 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Combat Move - French
Trigger Free French Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
Trigger Free French Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
Trigger Free French Liberation France Liberated Southern France 3 Infantry Place 2: French has 1 infantry placed in Southern France
Trigger Free French Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove
Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
Trigger Free French Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove
Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
Trigger Free French Liberation France Liberated Southern France 3 Infantry Place 2 activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove
Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
Combat - French
French creates battle in territory Southern France
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 0.67
@wizmark i guess i don’t fully understand the french thing.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from Alexandria to Anglo Egyptian Sudan
2 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to 113 Sea Zone
2 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
7 armour and 11 mech_infantrys moved from Germany to Baltic States
3 armour moved from Romania to Baltic States
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from Alexandria to Anglo Egyptian Sudan
2 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to 113 Sea Zone
2 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
7 armour and 11 mech_infantrys moved from Germany to Baltic States
3 armour moved from Romania to Baltic States
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 fighter; ANZAC defend with 1 infantry
Germans roll dice for 2 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the ANZAC, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Anglo Egyptian Sudan
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 10 armour, 2 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 2 infantry and 11 mech_infantrys in Baltic States, round 2 : 13/23 hits, 7.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 10 armour, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland
1 bomber moved from Bessarabia to Germany
1 bomber moved from 113 Sea Zone to Western Germany
1 infantry moved from Romania to Bulgaria
2 artilleries and 9 infantry moved from Romania to Eastern Poland
9 artilleries moved from Poland to Eastern Poland
9 infantry moved from Poland to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Eastern Poland
1 artillery moved from Normandy Bordeaux to France
Place Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in France
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 6.00
British : 1.00
Russians : 0.83
@dawgoneit me either…now I’m going to have to waste time taking it again :white_frowning_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Novgorod to Belarus
3 infantry moved from Karelia to Novgorod
1 artillery and 10 infantry moved from Belarus to Bryansk
2 aaGuns, 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
1 artillery and 4 infantry moved from Russia to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Yenisey to Timguska
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :