@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
i need some time here. I anticipate to post during the weekend. I feel This game is lost, but I also struggle to surrnder when you are so far off the victory conditions
@oysteilo No hurries Sir.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 bomber, 3 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to Sierra Leone
22 submarines moved from 33 Sea Zone to 35 Sea Zone
22 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Sierra Leone
Battle in 35 Sea Zone
Americans attack with 22 fighters, 22 submarines, 2 tactical_bombers and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 22 submarines in 35 Sea Zone, round 2 : 10/22 hits, 7,33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Sierra Leone from Neutral_True, taking 35 Sea Zone from Japanese with 22 fighters, 22 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Non Combat Move - Americans
1 battleship, 13 carriers, 2 cruisers, 9 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
2 fighters moved from 63 Sea Zone to New Zealand
1 artillery moved from New South Wales to Queensland
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 87 Sea Zone
2 transports moved from 71 Sea Zone to 83 Sea Zone
2 transports moved from 71 Sea Zone to 68 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - Americans
3 carriers placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 2,67
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Combat Move - British
3 infantry moved from India to Burma
1 bomber and 1 tactical_bomber moved from India to Burma
3 submarines moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to 93 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from 110 Sea Zone to 91 Sea Zone
scramble orders
@oysteilo 3 figthers to 93. Destroyer dies first in any case
@JuanSpain thats what i thought too
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 bomber, 3 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to Sierra Leone
22 submarines moved from 33 Sea Zone to 35 Sea Zone
22 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Sierra Leone
Battle in 35 Sea Zone
Americans attack with 22 fighters, 22 submarines, 2 tactical_bombers and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 22 submarines in 35 Sea Zone, round 2 : 10/22 hits, 7,33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Sierra Leone from Neutral_True, taking 35 Sea Zone from Japanese with 22 fighters, 22 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Non Combat Move - Americans
1 battleship, 13 carriers, 2 cruisers, 9 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
2 fighters moved from 63 Sea Zone to New Zealand
1 artillery moved from New South Wales to Queensland
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 87 Sea Zone
2 transports moved from 71 Sea Zone to 83 Sea Zone
2 transports moved from 71 Sea Zone to 68 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - Americans
3 carriers placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
1 bomber and 1 tactical_bomber moved from India to Burma
3 submarines moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to 93 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Germans scrambles 3 units out of Spain to defend against the attack in 93 Sea Zone
Battle in Gibraltar
Battle in Burma
British attack with 1 bomber, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Gibraltar from Germans, taking Burma from Japanese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 93 Sea Zone
British attack with 1 bomber and 3 submarines
Germans defend with 1 destroyer and 3 fighters
British roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the British lost in 93 Sea Zone
1 submarine owned by the British retreated to 95 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Germans: 1 destroyer
Moving scrambled unit from 93 Sea Zone back to originating territory: Spain
Moving scrambled unit from 93 Sea Zone back to originating territory: Spain
Moving scrambled unit from 93 Sea Zone back to originating territory: Spain
Non Combat Move - British
1 bomber moved from 93 Sea Zone to Algeria
4 fighters moved from 91 Sea Zone to 87 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 110 Sea Zone to 87 Sea Zone
2 infantry moved from Saudi Arabia to Iraq
1 artillery moved from Saudi Arabia to Iraq
1 aaGun moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 bomber and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Trans-Jordan to Iraq
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Saudi Arabia
3 infantry placed in Egypt
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,33
British : -0,33
Americans : 2,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Greece
Italians take Greece from British
2 bombers moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 2 bombers
British defend with 1 destroyer and 1 transport
Italians roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 91 Sea Zone
Italians win with 2 bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Italians
2 bombers moved from 91 Sea Zone to Spain
2 mech_infantrys moved from Yugoslavia to Bessarabia
3 fighters moved from Rostov to Southern Italy
3 armour moved from Caucasus to Bryansk
1 aaGun, 1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,6,5,6,3,1,4,1,1,1
Italians collect 7 PUs (12 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0,67
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Italians defend with 1 destroyer
ANZAC roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - ANZAC
2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to Philippines
2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0,33
ANZAC : 0,67
did not mean to attack the sub with anzac. makes no sense
@oysteilo Ok. Do french move something?
@JuanSpain I dont know. I will look. Sorry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Germans
Germans buy 5 bombers and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Germans
15 artilleries and 3 fighters moved from Spain to Gibraltar
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Gibraltar
Germans attack with 15 artilleries and 3 fighters
British defend with 1 harbour and 1 infantry
Germans roll dice for 15 artilleries and 3 fighters in Gibraltar, round 2 : 4/18 hits, 6,50 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 15 artilleries and 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 fighters moved from Gibraltar to Spain
2 mech_infantrys moved from Archangel to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
4 artilleries and 9 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Caucasus
6 armour and 8 mech_infantrys moved from Volgograd to Bryansk
12 mech_infantrys moved from Eastern Poland to Bryansk
15 mech_infantrys moved from Poland to Western Ukraine
2 fighters moved from Western Germany to Eastern Poland
3 tactical_bombers moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Germany to Eastern Poland
7 mech_infantrys moved from Yugoslavia to Bessarabia
9 armour and 59 mech_infantrys moved from Caucasus to Rostov
4 tactical_bombers moved from Eastern Poland to Bessarabia
2 fighters moved from Eastern Poland to Bessarabia
42 mech_infantrys moved from Rostov to Bryansk
8 mech_infantrys moved from Rostov to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
18 bombers moved from Germany to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Germany to Poland
1 submarine moved from 113 Sea Zone to 111 Sea Zone
17 infantry moved from Normandy Bordeaux to Spain
Place Units - Germans
1 destroyer placed in 93 Sea Zone
5 bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,5,1
Germans collect 57 PUs (5 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -2,50
British : -0,33
@oysteilo My german move is the same regardless the french. Edit the french while moving russia if you wish moving any of them pls
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 aaGun and 47 infantry moved from Smolensk to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from Iraq: 1 fighter
EDIT: Removing units owned by ANZAC from Iraq: 1 fighter
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Adding units owned by French to Russia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Russia: 1 fighter
EDIT: Removing units owned by ANZAC from Russia: 1 fighter
EDIT: Adding units owned by ANZAC to Iraq: 1 fighter
EDIT: Adding units owned by French to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 carriers, 1 infantry and 2 tactical_bombers; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters and 9 tactical_bombers moved from 36 Sea Zone to Philippines
3 fighters moved from French Indo China to Philippines
2 infantry moved from Yunnan to Burma
2 bombers moved from Kweichow to Burma
1 infantry moved from Novosibirsk to Samara
1 bomber moved from Kweichow to Samara
Combat - Japanese
Battle in Philippines
Japanese attack with 7 fighters and 9 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry; ANZAC defend with 3 fighters
Japanese roll dice for 7 fighters and 9 tactical_bombers in Philippines, round 2 : 9/16 hits, 9,17 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Philippines, round 2 : 3/7 hits, 3,50 expected hits
3 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win with 4 fighters and 9 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for ANZAC: 3 fighters
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 1/4 hits, 1,67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers and 1 infantry in Burma, round 3 : 3/3 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Samara
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Burma to French Indo China
4 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from 36 Sea Zone to French Indo China
4 fighters moved from Philippines to 36 Sea Zone
9 tactical_bombers moved from Philippines to 36 Sea Zone
5 fighters moved from Celebes to 36 Sea Zone
6 fighters moved from Java to 36 Sea Zone
2 fighters moved from Java to Sumatra
1 infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Yunnan to Kweichow
2 armour and 3 mech_infantrys moved from Kweichow to French Indo China
2 infantry moved from Kwangsi to French Indo China
1 bomber moved from Samara to Kansu
4 infantry moved from Yunnan to French Indo China
4 infantry moved from Yunnan to French Indo China
Place Units - Japanese
3 carriers placed in 36 Sea Zone
1 infantry and 2 tactical_bombers placed in Kwangtung
Turn Complete - Japanese
Japanese collect 73 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0,50
UK_Pacific : 0,00
Russians : 0,67
Japanese : 0,83
i think thats it, well done and good luck against @Adam514! (and good luck to adam514 too)
@oysteilo Many thanks Oysteilo. You were a very strong opponent. Very good game Sir!!!
@JuanSpain said in 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3:
@oysteilo Many thanks Oysteilo. You were a very strong opponent. Very good game Sir!!!
I think there were many things that didn’t go well in this game. G1 is perfect I would say. I expected you would do a G1, but I did not expect J1. It would have been better to buy 9 inf and 1 fighter russia 1 and have all planes in Moscow.
J1 is close to a disaster for me, it is a perfect result for japan. Yes, I probably should have stacked Yuannan round 1, but I played it out in low luck and both china and UK are completely crippled even with an average result. Some Russian planes would have been nice. But all in all stacking is probably the right play. If you do attack it I am compensated at sea with USA, makes life easier there. So yeah, I should have stacked.
Then J2 is as ridiculous as J1, with well below avarage on defending hits. This puts Japan in a superstrong position.
Then on round 3 i realize I need to do something because you have all your moves planned out, its like playing chess and haveing black and white is just doing computer moves. So I decide to toss things up a little bit by attacking the neutrals. My rationale is it requires substantially less investments in europe than a normal campaign. Maybe this is wrong I don’t know. I am still surprised how litte impact this had on germany on the eastern front when you have like almost 100 german units in western europe. Then the korea/manchuria attack is just bs and has no impact on japan. I am better off just defending my territory given my neutral attack. Then off course when the russian 2 aa and 11 inf score one hit it does not improve my position either
And it is so expensive for the allies to challange islands in the pacific when transports are single use. I am not sure how to go about that