scramble 113?
also, US sub will stay in 91 instead of 92. i’ll edit after
@simon33 Scramble options at Japan sz6
triplea_33320_Ame5.tsvg
Full scramble.
Max D in both SZ36 & SZ6.
Interesting, I didn’t think you had enough to go after both SZs. You know you’re behind in SZ6, right?
Oh and no Kami in SZ6.
@simon33 Yeah… I needed one more bomber to swing it but I’m thinking sinking the ships is worth it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
4 bombers moved from Queensland to 36 Sea Zone
1 bomber moved from Queensland to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 36 Sea Zone
Americans attack with 4 bombers
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 4 bombers in 36 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone
Americans roll dice for 2 bombers in 36 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 bomber owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 bomber in 36 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -21
Casualties for Americans: 4 bombers
Casualties for Japanese: 1 carrier and 1 tactical_bomber
Battle in 6 Sea Zone
Americans attack with 7 bombers and 1 destroyer
Japanese defend with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Americans roll dice for 7 bombers and 1 destroyer in 6 Sea Zone, round 2 : 7/8 hits, 5.00 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 5 bombers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -23
Casualties for Americans: 7 bombers and 1 destroyer
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in French Indo China
Non Combat Move - Americans
2 tactical_bombers moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 4 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
4 infantry moved from Shensi to Suiyuyan
11 infantry moved from Shensi to Suiyuyan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Suiyuyan, round 2 : 5/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter could not land in Suiyuyan and was removed
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Politics - British
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - British
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Place Units - British
2 fighters and 1 tactical_bomber placed in Union of South Africa
1 artillery placed in Persia
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.00
Chinese : 2.33
Japanese : 3.17
@simon33 Ugh… and I failed at sinking the transport off FiC…
@simon33 As for the Russian planes… yeah, I forgot to add 2 more Russians to the Baltic block.
Pretty sure you’re up to 95% win probability, but I’ll play out another 2ish rounds to be sure.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 bomber moved from Anglo Egyptian Sudan to Persia
1 mech_infantry moved from Iraq to Persia
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor and 3 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits, 2.17 expected hits
British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/5 hits, 2.00 expected hits
British roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Persia
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Persia, round 4 : 0/5 hits, 2.00 expected hits
British roll dice for 1 artillery in Persia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Persia, round 5 : 2/4 hits, 1.83 expected hits
British roll dice for 1 artillery in Persia, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Italians
1 armour moved from Egypt to Iraq
1 fighter moved from Persia to Iraq
1 bomber moved from Persia to Iraq
1 fighter moved from Southern Italy to Morocco
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 infantry placed in Egypt
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : -3.00
British : 0.33
@weddingsinger said in Weddingsinger (Allies) vs Simon33 (Axis) BM3:
@simon33 Ugh… and I failed at sinking the transport off FiC…
Yeah, wasn’t expecting that. The transport forced you to attack it, otherwise you could have just ignored a fleet there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
2 armour and 1 infantry moved from Finland to Norway
1 tactical_bomber moved from Novgorod to Norway
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
1 armour, 5 artilleries, 11 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
7 armour, 2 artilleries, 2 infantry and 12 mech_infantrys moved from Novgorod to Belarus
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Norway
Germans attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery
Germans roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Norway
Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Norway, round 3 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Norway
Germans win, taking Norway from Americans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Casualties for British: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 5/5 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 8 armour, 7 artilleries, 13 infantry and 16 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 8 armour, 7 artilleries, 13 infantry and 16 mech_infantrys in Belarus, round 2 : 7/44 hits, 12.33 expected hits
Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 7 artilleries, 13 infantry and 16 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
3 mech_infantrys moved from Western Germany to Poland
2 artilleries moved from Southern France to France
2 mech_infantrys moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 armour placed in Novgorod
1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
3 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 artillery
Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Archangel, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Archangel, round 4 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 infantry in Archangel, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 6 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 mech_infantrys moved from Rostov to Russia
4 aaGuns, 9 armour, 7 infantry and 12 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Vologda to Russia
1 infantry moved from Kansu to Novosibirsk
Place Units - Russians
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 tactical_bombers moved from Kiangsu to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 marine moved from Celebes to 44 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine and 1 transport moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 armour and 1 marine moved from 35 Sea Zone to Philippines
3 bombers moved from Japan to Hopei
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Korea
Battle in Philippines
Japanese attack with 1 armour, 3 fighters and 1 marine
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 3 fighters and 1 marine in Philippines, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Korea from Russians, taking Philippines from Americans with 1 armour, 3 fighters and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 3 bombers, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 1/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Kweichow to Jehol
1 aaGun, 4 artilleries and 11 infantry moved from Kweichow to Shensi
3 bombers and 2 tactical_bombers moved from Hopei to Kiangsu
2 artilleries and 1 infantry moved from Anhwe to Jehol
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Hunan to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Java
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to Java
3 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from India to Burma
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in India
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 0.67
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 transport moved from 91 Sea Zone to 108 Sea Zone
1 carrier and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 108 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 fighters placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Move - Chinese
1 fighter moved from Kansu to Chahar
16 infantry moved from Suiyuyan to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 16 infantry in Chahar, round 2 : 3/17 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Manchuria
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Move - British
1 armour, 4 mech_infantrys and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
Purchase Units - British
British buy 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Italians defend with 1 artillery, 1 fighter and 3 infantry
British roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 1/9 hits, 3.50 expected hits
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 2.00 expected hits
3 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 5/6 hits, 3.00 expected hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 : 3/4 hits, 1.67 expected hits
1 mech_infantry owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for British: 1 armour, 1 fighter and 4 mech_infantrys
Casualties for Italians: 1 artillery, 1 fighter and 3 infantry
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in United Kingdom
British undo move 2.
1 fighter placed in Union of South Africa
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.50
Italians : 2.33
Chinese : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 bomber moved from Iraq to Bryansk
1 armour moved from Bessarabia to Bryansk
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
Purchase Units - Italians
Italians buy 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer and 1 transport; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 91 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 fighters moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Iraq to Egypt
1 fighter moved from Southern Italy to Egypt
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
2 infantry placed in Egypt
1 battleship and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : 1.83
British : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 destroyer and 1 submarine moved from 112 Sea Zone to 108 Sea Zone
1 bomber moved from Western Germany to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Belarus to Ukraine
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 1 submarine; Remaining resources: 1 PUs;
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 1/5 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 fighters and 2 tactical_bombers in Archangel, round 3 : 3/4 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 108 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer and 3 transports in 108 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 108 Sea Zone
Germans roll dice for 1 bomber in 108 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 108 Sea Zone
2 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 transports owned by the Americans lost in 108 Sea Zone
Germans roll dice for 1 submarine in 108 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 58
Casualties for Germans: 1 destroyer
Casualties for Americans: 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports
Non Combat Move - Germans
1 bomber moved from 108 Sea Zone to Holland Belgium
3 artilleries moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
2 armour moved from Norway to Karelia
2 fighters and 2 tactical_bombers moved from Archangel to Bryansk
3 aaGuns, 7 armour, 7 artilleries, 12 infantry and 15 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
3 mech_infantrys moved from Western Germany to Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
Place Units - Germans
1 submarine placed in 110 Sea Zone
3 armour placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.33
Russians : -0.33
I rolled an extra dice on the assumption that you would actually have kept the DD in SZ108. It missed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 armour moved from Russia to Belarus
Russians take Smolensk from Germans
Russians take Belarus from Germans
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Smolensk
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
4 artilleries and 9 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Kweichow to Hopei
1 artillery moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
3 fighters moved from Japan to Manchuria
3 bombers and 2 tactical_bombers moved from Kiangsu to Manchuria
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Amur
Battle in Guam
Battle in Manchuria
Japanese attack with 2 armour, 3 artilleries, 3 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 fighter and 5 infantry; Russians defend with 2 aaGuns and 5 infantry
AA fire in Manchuria : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 armour, 3 artilleries, 3 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 10/21 hits, 9.50 expected hits
Chinese roll dice for 2 aaGuns, 1 fighter and 10 infantry in Manchuria, round 2 : 5/11 hits, 4.00 expected hits
3 infantry owned by the Japanese, 5 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 2 armour, 2 artilleries, 3 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 3 : 8/16 hits, 8.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Manchuria, round 3 : 0/3 hits, 1.33 expected hits
2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria
Japanese win, taking Amur from Russians, taking Guam from Americans, taking Manchuria from Chinese with 2 armour, 2 artilleries, 3 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Russians: 2 aaGuns and 5 infantry
Non Combat Move - Japanese
4 fighters moved from Manchuria to 6 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Hopei
1 aaGun moved from Shensi to Hopei
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from French Indo China to Kweichow
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 fighters moved from 35 Sea Zone to Japan
2 carriers, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Manchuria to 21 Sea Zone
2 tactical_bombers moved from Manchuria to Korea
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 bombers moved from Manchuria to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Japanese collect 69 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese : -0.33
AA fire in Manchuria : : -1.00
Japanese : 0.17