Got pretty lucky with that one.
Odonis (Axis) vs AldoRaine (Allies) BML19
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scramble sz112?
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@AldoRaine
no thanks -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 2 mech_infantrys moved from Iraq to Saudi Arabia 1 armour moved from Persia to Saudi Arabia 1 bomber moved from Russia to Novgorod 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 4 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 4 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Gibraltar to 112 Sea Zone 1 bomber moved from Algeria to Saudi Arabia 2 fighters moved from Algeria to Spain 1 artillery moved from Gibraltar to Spain 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 bomber moved from Gibraltar to Saudi Arabia 1 submarine moved from 31 Sea Zone to 25 Sea Zone 4 fighters moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 1 marine, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands Combat - Americans Strategic bombing raid in Novgorod AA fire in Novgorod : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in Norway Battle in Denmark Battle in Caroline Islands Americans attack with 1 fighter, 4 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 fighter, 4 infantry and 1 marine in Caroline Islands, round 2 : 4/6 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Norway from Germans, taking Denmark from Germans, taking Caroline Islands from Japanese with 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Saudi Arabia Americans attack with 1 armour, 2 bombers and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 2/5 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry Neutral_True defend with 6 infantry Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Spain, round 2 : 5/10 hits, 3.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Spain, round 3 : 5/8 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 25 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from Caroline Islands to 33 Sea Zone 3 fighters moved from 25 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Spain to Gibraltar 1 bomber moved from Spain to Gibraltar 2 bombers moved from Saudi Arabia to Iraq 1 infantry moved from Algeria to Morocco 2 aaGuns moved from Gibraltar to Spain 1 bomber moved from 112 Sea Zone to Scotland 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 1 fighter placed in Western United States 2 artilleries and 3 infantry placed in Central United States 1 bomber placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : 6.17 AA fire in Caroline Islands : : -0.17 Neutral_True : -1.00 Japanese : -1.00 AA fire in Novgorod : : 0.83
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Sikang Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kansu from Japanese, taking Sikang from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 3 infantry moved from Shensi to Tsinghai 1 fighter moved from Kweichow to Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 2 mech_infantrys moved from Iraq to Saudi Arabia 1 armour moved from Persia to Saudi Arabia 1 bomber moved from Russia to Novgorod 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 4 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 4 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Gibraltar to 112 Sea Zone 1 bomber moved from Algeria to Saudi Arabia 2 fighters moved from Algeria to Spain 1 artillery moved from Gibraltar to Spain 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 bomber moved from Gibraltar to Saudi Arabia 1 submarine moved from 31 Sea Zone to 25 Sea Zone 4 fighters moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 1 marine, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands Combat - Americans Strategic bombing raid in Novgorod AA fire in Novgorod : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in Norway Battle in Denmark Battle in Caroline Islands Americans attack with 1 fighter, 4 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 fighter, 4 infantry and 1 marine in Caroline Islands, round 2 : 4/6 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Norway from Germans, taking Denmark from Germans, taking Caroline Islands from Japanese with 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Saudi Arabia Americans attack with 1 armour, 2 bombers and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 2/5 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry Neutral_True defend with 6 infantry Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Spain, round 2 : 5/10 hits, 3.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Spain, round 3 : 5/8 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 25 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from Caroline Islands to 33 Sea Zone 3 fighters moved from 25 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Spain to Gibraltar 1 bomber moved from Spain to Gibraltar 2 bombers moved from Saudi Arabia to Iraq 1 infantry moved from Algeria to Morocco 2 aaGuns moved from Gibraltar to Spain 1 bomber moved from 112 Sea Zone to Scotland 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 1 fighter placed in Western United States 2 artilleries and 3 infantry placed in Central United States 1 bomber placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Sikang Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kansu from Japanese, taking Sikang from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 3 infantry moved from Shensi to Tsinghai 1 fighter moved from Kweichow to Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 1 carrier, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Turkmenistan to Afghanistan 1 bomber moved from Russia to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 armour moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Algeria to Morocco 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 fighters moved from United Kingdom to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 3 fighters moved from India to 38 Sea Zone Combat - British Battle in Caucasus British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry Italians defend with 2 armour British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 2 armour Battle in 38 Sea Zone British attack with 3 fighters Japanese defend with 1 destroyer and 1 transport British roll dice for 3 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Battle in Afghanistan British attack with 1 mech_infantry Neutral_True defend with 4 infantry British roll dice for 1 mech_infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British lost in Afghanistan Neutral_True win with 4 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Normandy Bordeaux British attack with 4 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.33 expected hits Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux British win with 4 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 38 Sea Zone to India 2 armour, 1 fighter and 2 tactical_bombers moved from Eastern Persia to India 2 armour and 1 mech_infantry moved from Persia to West India 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Iraq to Persia 1 bomber moved from Caucasus to India 2 fighters moved from Tsinghai to India 2 fighters moved from Russia to India Place Units - British 1 carrier and 1 transport placed in 110 Sea Zone 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -3.67 Italians : 2.50 Americans : 6.17 AA fire in Caroline Islands : : -0.17 Neutral_True : -1.33 Chinese : -1.00 Japanese : -1.33 AA fire in Novgorod : : 0.83
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TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 2 mech_infantrys moved from Iraq to Saudi Arabia 1 armour moved from Persia to Saudi Arabia 1 bomber moved from Russia to Novgorod 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 4 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 4 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Gibraltar to 112 Sea Zone 1 bomber moved from Algeria to Saudi Arabia 2 fighters moved from Algeria to Spain 1 artillery moved from Gibraltar to Spain 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 bomber moved from Gibraltar to Saudi Arabia 1 submarine moved from 31 Sea Zone to 25 Sea Zone 4 fighters moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 1 marine, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands Combat - Americans Strategic bombing raid in Novgorod AA fire in Novgorod : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in Norway Battle in Denmark Battle in Caroline Islands Americans attack with 1 fighter, 4 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 fighter, 4 infantry and 1 marine in Caroline Islands, round 2 : 4/6 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Norway from Germans, taking Denmark from Germans, taking Caroline Islands from Japanese with 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Saudi Arabia Americans attack with 1 armour, 2 bombers and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 2/5 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry Neutral_True defend with 6 infantry Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Spain, round 2 : 5/10 hits, 3.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Spain, round 3 : 5/8 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 25 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from Caroline Islands to 33 Sea Zone 3 fighters moved from 25 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Spain to Gibraltar 1 bomber moved from Spain to Gibraltar 2 bombers moved from Saudi Arabia to Iraq 1 infantry moved from Algeria to Morocco 2 aaGuns moved from Gibraltar to Spain 1 bomber moved from 112 Sea Zone to Scotland 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 1 fighter placed in Western United States 2 artilleries and 3 infantry placed in Central United States 1 bomber placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Sikang Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kansu from Japanese, taking Sikang from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 3 infantry moved from Shensi to Tsinghai 1 fighter moved from Kweichow to Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 1 carrier, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Turkmenistan to Afghanistan 1 bomber moved from Russia to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 armour moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Algeria to Morocco 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 fighters moved from United Kingdom to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 3 fighters moved from India to 38 Sea Zone Combat - British Battle in Caucasus British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry Italians defend with 2 armour British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 2 armour Battle in 38 Sea Zone British attack with 3 fighters Japanese defend with 1 destroyer and 1 transport British roll dice for 3 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Battle in Afghanistan British attack with 1 mech_infantry Neutral_True defend with 4 infantry British roll dice for 1 mech_infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British lost in Afghanistan Neutral_True win with 4 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Normandy Bordeaux British attack with 4 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.33 expected hits Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux British win with 4 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 38 Sea Zone to India 2 armour, 1 fighter and 2 tactical_bombers moved from Eastern Persia to India 2 armour and 1 mech_infantry moved from Persia to West India 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Iraq to Persia 1 bomber moved from Caucasus to India 2 fighters moved from Tsinghai to India 2 fighters moved from Russia to India Place Units - British 1 carrier and 1 transport placed in 110 Sea Zone 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 infantry EDIT: Removing units owned by British from 71 Sea Zone: 1 transport EDIT: Removing units owned by British from Italian Somaliland: 1 infantry EDIT: Adding units owned by British to 80 Sea Zone: 1 transport EDIT: Adding units owned by British to Iraq: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -3.67 Italians : 2.50 Americans : 6.17 AA fire in Caroline Islands : : -0.17 Neutral_True : -1.33 Chinese : -1.00 Japanese : -1.33 AA fire in Novgorod : : 0.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 fighters moved from Southern Italy to Denmark 1 fighter moved from Western Germany to Denmark 1 bomber moved from Bryansk to Volgograd Combat - Italians Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in Denmark Italians attack with 3 fighters Americans defend with 1 infantry Italians roll dice for 3 fighters in Denmark, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Denmark to France 3 artilleries and 3 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 armour and 2 mech_infantrys moved from Bessarabia to Bulgaria 1 artillery and 1 infantry moved from Bryansk to Rostov Place Units - Italians 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Italians collect 19 PUs (1 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.50 AA fire in Volgograd : : 0.83 Americans : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland 2 fighters moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -3.00 Japanese : -1.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland 2 fighters moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3.00 Japanese : -1.00
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Western Germany to Denmark Germans take Denmark from Americans 1 mech_infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 2 armour moved from Ukraine to Caucasus 3 bombers moved from Bryansk to Russia 3 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Caucasus 2 tactical_bombers moved from Bryansk to Volgograd 1 armour moved from Ukraine to Volgograd Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@Odonis @AldoRaine
interceptin Russia? -
@Odonis No scramble
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Western Germany to Denmark Germans take Denmark from Americans 1 mech_infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 2 armour moved from Ukraine to Caucasus 3 bombers moved from Bryansk to Russia 3 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Caucasus 2 tactical_bombers moved from Bryansk to Volgograd 1 armour moved from Ukraine to Volgograd Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 5,4,3 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Volgograd Germans attack with 1 armour and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour and 2 tactical_bombers in Volgograd, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 2 armour and 1 tactical_bomber British defend with 1 armour Germans roll dice for 2 armour and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for British: 1 armour Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Caucasus to Bryansk 1 tactical_bomber moved from Volgograd to Bryansk 1 infantry moved from Bryansk to Tambov 3 artilleries moved from Belarus to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Bryansk to Smolensk 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 infantry moved from Bulgaria to Greece 3 bombers and 3 fighters moved from Russia to Bryansk Place Units - Germans 3 armour placed in Ukraine 1 artillery and 2 mech_infantrys placed in Novgorod 3 infantry placed in France 3 artilleries, 6 infantry and 1 mech_infantry placed in Western Germany Germans undo move 4. 1 artillery and 6 infantry placed in Western Germany 2 artilleries and 1 mech_infantry placed in Germany Germans undo move 4. 1 artillery placed in Western Germany 3 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -0.33 Russians : 0.83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 2 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Samara to Russia 2 infantry moved from Samara to Russia 2 mech_infantrys moved from Russia to Samara 1 infantry moved from Samara to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : -1.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from French Indo China to Java 1 battleship and 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 2 tactical_bombers moved from Burma to Kweichow 2 fighters moved from Burma to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 34 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 battleship and 3 carriers moved from 36 Sea Zone to 6 Sea Zone 5 fighters moved from Japan to 6 Sea Zone 3 tactical_bombers moved from French Indo China to Burma 3 fighters moved from French Indo China to Burma 2 mech_infantrys moved from Yunnan to Burma 1 aaGun moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Kweichow to Burma 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 artillery moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 artillery moved from Sakha to Siberia 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Chinese : 0.67 Japanese : 1.50
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 factory_minors, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone 3 submarines moved from 33 Sea Zone to 46 Sea Zone 4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 4 infantry and 1 marine moved from 46 Sea Zone to New Guinea 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Gibraltar to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 bombers moved from Iraq to Szechwan Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 artillery, 5 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3.33 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans with 4 fighters remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Casualties for Italians: 3 infantry Battle in Szechwan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 fighter, 4 submarines and 2 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 battleship, 1 cruiser, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in New Guinea Americans attack with 4 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 4 infantry and 1 marine in New Guinea, round 2 : 0/5 hits, 1.00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 infantry and 1 marine in New Guinea, round 3 : 2/5 hits, 1.00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 4 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Combat Hit Differential Summary :
Italians : 2.67 Americans : -0.83 Japanese : -0.33
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got lucky with 5 hits in sz 42 how do you want to take the losses?
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@AldoRaine
save the BB for last round -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 factory_minors, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone 3 submarines moved from 33 Sea Zone to 46 Sea Zone 4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 4 infantry and 1 marine moved from 46 Sea Zone to New Guinea 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Gibraltar to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 bombers moved from Iraq to Szechwan Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 artillery, 5 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3.33 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans with 4 fighters remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Casualties for Italians: 3 infantry Battle in Szechwan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 fighter, 4 submarines and 2 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 battleship, 1 cruiser, 1 fighter, 3 submarines and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in New Guinea Americans attack with 4 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 4 infantry and 1 marine in New Guinea, round 2 : 0/5 hits, 1.00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 infantry and 1 marine in New Guinea, round 3 : 2/5 hits, 1.00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 4 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Americans: 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Americans 3 carriers moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 carrier moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 2 destroyers moved from 33 Sea Zone to 46 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Eastern United States to Gibraltar 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 3 fighters moved from Normandy Bordeaux to Gibraltar 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Gibraltar to Iraq 1 bomber moved from Iraq to Persia 2 bombers moved from Szechwan to Sikang 1 bomber moved from Scotland to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns, 1 artillery and 1 infantry moved from Spain to Gibraltar 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 armour and 2 mech_infantrys moved from Saudi Arabia to Persia Place Units - Americans 1 artillery and 7 infantry placed in Central United States 1 bomber placed in Eastern United States 1 factory_minor placed in Norway 1 factory_minor placed in Saudi Arabia 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Italians : 2.67 Americans : 0.50 Japanese : -1.17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Szechwan Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 6 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33