@Booper no scrambles, thanks
Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 armour and 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 2 bombers moved from Anglo Egyptian Sudan to Trans-Jordan 2 bombers moved from French Equatorial Africa to Trans-Jordan 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Algeria to Tunisia 4 infantry moved from Morocco to Algeria 2 bombers moved from Eastern United States to 104 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 8 Sea Zone to 25 Sea Zone 2 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 submarines moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Trans-Jordan Americans attack with 4 bombers Germans defend with 1 armour, 1 artillery and 2 infantry Americans roll dice for 4 bombers in Trans-Jordan, round 2 : 3/4 hits, 2.67 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Trans-Jordan Americans roll dice for 3 bombers in Trans-Jordan, round 3 : 2/3 hits, 2.00 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Trans-Jordan Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 bombers Casualties for Germans: 1 armour, 1 artillery and 2 infantry Battle in 35 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits 3 submarines owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 3 submarines Battle in Egypt Americans attack with 1 armour Italians defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Egypt Italians win with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Trans-Jordan to Anglo Egyptian Sudan 2 bombers moved from 104 Sea Zone to Algeria 1 armour, 2 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia Place Units - Americans 3 fighters placed in Eastern United States 3 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.50 Americans : -1.17 Japanese : 0.50 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 7 infantry moved from Hopei to Chahar Combat - Chinese Chinese creates battle in territory Hunan Battle in Chahar Chinese attack with 7 infantry Japanese defend with 2 armour Chinese roll dice for 7 infantry in Chahar, round 2 : 4/7 hits, 1.17 expected hits Japanese roll dice for 2 armour in Chahar, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 2.83 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 armour and 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 2 bombers moved from Anglo Egyptian Sudan to Trans-Jordan 2 bombers moved from French Equatorial Africa to Trans-Jordan 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Algeria to Tunisia 4 infantry moved from Morocco to Algeria 2 bombers moved from Eastern United States to 104 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 8 Sea Zone to 25 Sea Zone 2 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 submarines moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Trans-Jordan Americans attack with 4 bombers Germans defend with 1 armour, 1 artillery and 2 infantry Americans roll dice for 4 bombers in Trans-Jordan, round 2 : 3/4 hits, 2.67 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Trans-Jordan Americans roll dice for 3 bombers in Trans-Jordan, round 3 : 2/3 hits, 2.00 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Trans-Jordan Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 bombers Casualties for Germans: 1 armour, 1 artillery and 2 infantry Battle in 35 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits 3 submarines owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 3 submarines Battle in Egypt Americans attack with 1 armour Italians defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Egypt Italians win with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Trans-Jordan to Anglo Egyptian Sudan 2 bombers moved from 104 Sea Zone to Algeria 1 armour, 2 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia Place Units - Americans 3 fighters placed in Eastern United States 3 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 7 infantry moved from Hopei to Chahar Combat - Chinese Chinese creates battle in territory Hunan Battle in Chahar Chinese attack with 7 infantry Japanese defend with 2 armour Chinese roll dice for 7 infantry in Chahar, round 2 : 4/7 hits, 1.17 expected hits Japanese roll dice for 2 armour in Chahar, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British repair damage of 15x factory_major; Remaining resources: 16 PUs; British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Belgian Congo to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 2 armour and 1 fighter moved from Union of South Africa to Belgian Congo 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Eastern Persia to West India 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Eire to Scotland Combat - British Battle in Egypt British attack with 2 armour and 1 fighter Italians defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 2 armour and 1 fighter in Egypt, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.00 British : 0.50 Americans : -1.17 Chinese : 2.83 Japanese : 0.50 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 3 armour and 1 tactical_bomber; Remaining resources: 5 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Iraq to Egypt 1 fighter moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 fighter and 2 mech_infantrys British defend with 2 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Egypt, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 2 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 mech_infantry Casualties for British: 2 armour Non Combat Move - Italians 1 fighter moved from Egypt to Trans-Jordan Place Units - Italians 3 armour placed in Iraq 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians : 1.67 British : 0.00 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from Sumatra to Northern Territory 1 infantry moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6 ANZAC collect 16 PUs (2 lost to blockades); end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from Sumatra to Northern Territory 1 infantry moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6 ANZAC collect 16 PUs (2 lost to blockades); end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@weddingsinger If you take over United Kingdom you win
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 battleships, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Poland to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 8 artilleries and 8 infantry moved from Western Germany to 113 Sea Zone 8 artilleries, 1 carrier, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 8 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 7 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to United Kingdom 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Romania to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Baltic States Germans take Baltic States from Russians Combat - Germans Battle in Finland Germans attack with 1 artillery and 1 infantry Russians defend with 1 armour Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Eastern Poland Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in United Kingdom Germans attack with 8 artilleries, 8 bombers, 1 fighter, 8 infantry and 2 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 3/11 hits, 1.83 expected hits 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom Germans roll dice for 8 artilleries, 8 bombers and 8 infantry in United Kingdom, round 2 : 13/24 hits, 10.67 expected hits British roll dice for 5 aaGuns, 1 armour, 1 artillery, 19 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/22 hits, 7.50 expected hits 5 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 8 artilleries, 8 bombers and 1 infantry in United Kingdom, round 3 : 8/17 hits, 8.33 expected hits British roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/14 hits, 4.83 expected hits 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 5 artilleries and 8 bombers in United Kingdom, round 4 : 12/13 hits, 7.00 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/6 hits, 2.17 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 31PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 artilleries and 8 bombers remaining. Battle score for attacker is 20 Casualties for Germans: 5 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 17 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 transport moved from 115 Sea Zone to 113 Sea Zone 8 bombers moved from United Kingdom to Western Germany 2 artilleries moved from Western Germany to Holland Belgium 5 mech_infantrys moved from Slovakia Hungary to Western Germany 3 aaGuns moved from Slovakia Hungary to Germany 2 artilleries moved from Romania to Eastern Poland Place Units - Germans 2 battleships and 1 fighter placed in 110 Sea Zone 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 86 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : 7.67 British : -1.50 Russians : -0.83 AA fire in United Kingdom : : 1.17 -
@weddingsinger have posted it.
another? -
@dawgoneit Yes. Switching sides so you’re Axis.
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@weddingsinger I will have to start it on Sunday. off to A&A night at suprise attacks (Kris’s) house. He host every Saturday night here in Morrisville N.Y… I do a lot better on the board than i do on line.
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@dawgoneit The online game takes a LOT of getting used to. You just can’t see everything at once.
I play in person on Sunday mornings with 2 buddies. We’re lucky one has space to leave the board setup in his basement.
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@weddingsinger we have 5 on saturdays. we usually play 2 games. we make moves ahead of our turn that wont mess with the person ahead of us. we play at 4 pm till about 2 am.





