Weddingsinger (Allies) vs Simon33 (Axis) BM3


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Americans
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
    
        Purchase Units - Americans
            Americans buy 1 artillery, 5 bombers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Philippines
            Battle in Celebes
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
                Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    Germans roll dice for 1 battleship, 1 fighter and 1 transport in 112 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 112 Sea Zone
                    1 transport owned by the Germans lost in 112 Sea Zone
                Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 23
                Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser and 2 fighters
                Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
            Battle in Norway
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 42 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers and 2 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 2 fighters owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 battleship in 42 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 4 : 4/6 hits, 3.00 expected hits
                    1 carrier owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Norway from Germans with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -59
                Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
                Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            5 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from Western United States to 26 Sea Zone
            1 carrier moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Eastern United States
            1 submarine and 1 transport placed in 101 Sea Zone
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Combat Move - British
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry moved from Iraq to Syria
            2 infantry moved from India to Burma
            2 infantry moved from Tanganyika Territory to Belgian Congo
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Eire to United Kingdom
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from India to Burma
            1 tactical_bomber moved from Persia to Syria
            2 fighters moved from India to 42 Sea Zone
            1 bomber moved from Persia to 38 Sea Zone
    
        Purchase Units - British
            British buy 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 38 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                British attack with 2 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    British roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    1 destroyer owned by the Japanese and 2 fighters owned by the British lost in 42 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -12
                Casualties for British: 2 fighters
                Casualties for Japanese: 1 destroyer
            Battle in Syria
                British attack with 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Syria, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians lost in Syria
                    British roll dice for 2 infantry and 1 tactical_bomber in Syria, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Syria, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 infantry and 1 tactical_bomber in Syria, round 4 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Syria, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Syria
                    British roll dice for 1 infantry and 1 tactical_bomber in Syria, round 5 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Syria, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry and 1 tactical_bomber in Syria, round 6 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Syria, round 6 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Syria
                British win with 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 armour and 1 infantry
                Casualties for British: 2 infantry
            Battle in Trans-Jordan
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Burma
                British attack with 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Burma, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for British: 3 infantry
            Battle in Belgian Congo
                British attack with 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 infantry in Belgian Congo, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Syria to Persia
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 bomber moved from 38 Sea Zone to India
            3 fighters and 1 tactical_bomber moved from United Kingdom to Norway
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            1 factory_minor placed in Persia
            3 mech_infantrys placed in Union of South Africa
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -2.17
    Italians : -1.50
    Americans : 0.33
    Japanese : 3.50
    

    Savegame


  • @simon33 Hit that same fleet with 1 more strike. Took the destroyer since I’m assuming you’d want to keep the carrier/planes

    Burma counter failed, so that will be that… (sad trombone)

  • 19 17 16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Romania to Baltic States
            1 bomber, 1 fighter and 1 infantry moved from Egypt to Trans-Jordan
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Baltic States
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Trans-Jordan to Egypt
            1 artillery and 2 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 armour moved from Bulgaria to Romania
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -1.33
    Russians : -0.33
    

    Savegame

  • 19 17 16

    @weddingsinger said in Weddingsinger (Allies) vs Simon33 (Axis) BM3:

    @simon33 Hit that same fleet with 1 more strike. Took the destroyer since I’m assuming you’d want to keep the carrier/planes

    Burma counter failed, so that will be that… (sad trombone)

    This is a really crazy game. I’m really liking my chances here but I’ve gone down from positions like this before, I think.


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - ANZAC
            1 carrier and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    1 carrier owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 4 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 42 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 1 transport
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : -0.67
    

    Savegame


  • @simon33 Curious how this will go. Japan is in danger of getting out of control here real fast.

  • 19 17 16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Combat Move - Germans
            3 bombers moved from Romania to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 2 mech_infantrys moved from Western Germany to Poland
            1 tactical_bomber moved from Egypt to 81 Sea Zone
            9 armour and 8 mech_infantrys moved from Eastern Poland to Novgorod
            1 infantry moved from Vyborg to Novgorod
            2 tactical_bombers moved from Romania to Novgorod
            2 mech_infantrys moved from Germany to Poland
            1 artillery and 3 infantry moved from Eastern Poland to Belarus
            5 infantry moved from Finland to Karelia
            6 artilleries and 15 infantry moved from Eastern Poland to Bessarabia
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 81 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Novgorod
                Germans attack with 9 armour, 1 infantry, 8 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 9 armour, 1 infantry, 8 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 6/20 hits, 7.33 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 5/13 hits, 5.33 expected hits
                    6 mech_infantrys owned by the Russians, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 9 armour, 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 8/15 hits, 6.50 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Novgorod, round 3 : 5/7 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians, 1 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 8 armour and 2 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Germans: 1 armour, 1 infantry and 8 mech_infantrys
                Casualties for Russians: 1 armour, 3 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
            Battle in Poland
                Germans attack with 1 armour and 4 mech_infantrys
                Russians defend with 1 armour
                    Germans roll dice for 1 armour and 4 mech_infantrys in Poland, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Karelia
                Germans attack with 5 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 5 infantry in Karelia, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in 112 Sea Zone
                Germans attack with 3 bombers and 1 submarine
                British defend with 1 transport; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers in 112 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 carrier and 2 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Americans, 2 bombers owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 112 Sea Zone
                    Germans roll dice for 1 bomber in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
                    1 transport owned by the British lost in 112 Sea Zone
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 15
                Casualties for Germans: 3 bombers
                Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                Casualties for British: 1 transport
            Battle in Belarus
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Bessarabia
                Germans attack with 6 artilleries and 15 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 6 artilleries and 15 infantry in Bessarabia, round 2 : 7/21 hits, 5.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 6 artilleries and 14 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Novgorod to Baltic States
            1 tactical_bomber moved from Novgorod to Baltic States
            1 aaGun moved from Eastern Poland to Bessarabia
            6 mech_infantrys moved from Germany to Eastern Poland
            7 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            1 artillery moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Egypt to Romania
            1 tactical_bomber moved from 81 Sea Zone to Greece
            2 aaGuns moved from Eastern Poland to Bessarabia
    
        Place Units - Germans
            1 armour and 4 mech_infantrys placed in Germany
            2 fighters and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.50
    Americans : 0.83
    Russians : 2.50
    

    Savegame

  • 19 17 16

    Was wondering if you’d hold the Anzac DD back to NCM it to SZ37, which would have stopped the Calcutta crush. Not sure why you left your force in Calcutta given that you didn’t do that?


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            4 infantry moved from Amur to Manchuria
            1 infantry moved from Amur to Manchuria
    
        Purchase Units - Russians
            Russians buy 8 armour; Remaining resources: 3 PUs; 
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 5 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 armour and 5 mech_infantrys moved from Russia to Smolensk
            12 mech_infantrys moved from Bryansk to Smolensk
            1 infantry moved from Timguska to Kansu
            5 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            8 armour placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,3,2
            Russians collect 32 PUs (3 lost to blockades); end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.50
    Japanese : 0.00
    

    Savegame


  • @simon33 It didn’t even occur to me as an option

  • 19 17 16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Japanese
            1 infantry moved from Burma to India
            1 armour and 1 mech_infantry moved from Yunnan to India
            1 marine moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 fighters moved from 41 Sea Zone to India
            1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone
            3 artilleries, 3 infantry and 1 marine moved from 39 Sea Zone to India
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 bomber, 3 fighters and 6 tactical_bombers moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            2 fighters and 1 infantry moved from Jehol to Manchuria
            1 carrier moved from 41 Sea Zone to 39 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 39 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 3 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 39 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in India
                Japanese attack with 1 armour, 3 artilleries, 1 bomber, 5 fighters, 4 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers
                British defend with 3 aaGuns, 2 artilleries, 1 bomber, 6 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/9 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese lost in India
                    Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters, 4 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in India, round 2 : 9/21 hits, 9.67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 6 infantry and 4 mech_infantrys in India, round 2 : 3/13 hits, 4.17 expected hits
                    3 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 5 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in India, round 3 : 10/18 hits, 9.00 expected hits
                    UK_Pacific roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in India, round 3 : 3/7 hits, 2.33 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 mech_infantrys owned by the British, 2 artilleries owned by the British and 1 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Japanese: 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 3 aaGuns, 2 artilleries, 1 bomber, 6 infantry and 4 mech_infantrys
            Battle in Manchuria
                Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 4 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/5 hits, 2.33 expected hits
                    Chinese roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 fighters moved from Manchuria to Japan
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 bomber moved from 44 Sea Zone to French Indo China
            1 bomber moved from India to French Indo China
            2 fighters moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
            2 fighters and 4 tactical_bombers moved from India to Burma
            1 aaGun, 4 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Jehol
            1 mech_infantry moved from Kiangsu to Jehol
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            2 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
            Japanese collect 54 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Chinese : -1.67
    UK_Pacific : -0.50
    AA fire in India : : -0.50
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
    
        Purchase Units - Americans
            Americans buy 1 artillery, 6 bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
            5 bombers moved from Western United States to Queensland
            5 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 26 Sea Zone to Queensland
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 artillery and 6 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1
            Americans collect 61 PUs (1 lost to blockades); end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
            EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - Chinese
            1 fighter and 17 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Combat Move - British
            2 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            3 fighters and 1 tactical_bomber moved from Norway to Baltic States
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Baltic States
                British attack with 3 fighters and 1 tactical_bomber
                Germans defend with 2 tactical_bombers; Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 3 fighters and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 2.17 expected hits
                    Italians roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Baltic States, round 2 : 3/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 2 fighters owned by the British and 1 armour owned by the Italians lost in Baltic States
                    British roll dice for 1 fighter in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 tactical_bombers in Baltic States, round 3 : 2/2 hits, 1.00 expected hits
                    1 fighter owned by the British lost in Baltic States
                Italians win with 2 tactical_bombers remaining. Battle score for attacker is -31
                Casualties for British: 3 fighters and 1 tactical_bomber
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Persia to Tanganyika Territory
            3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            3 infantry placed in Persia
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -0.67
    Italians : 2.17
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Italians
            1 infantry moved from Trans-Jordan to Iraq
                  Italians take Iraq from British
            1 bomber and 1 fighter moved from Egypt to Kenya
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Kenya
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Kenya, round 2 : 0/4 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Kenya
                    Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Kenya, round 3 : 2/3 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the British lost in Kenya
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Kenya to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 artillery and 3 infantry moved from Algeria to Morocco
                  Italians take Morocco from Neutral_Axis
            1 armour moved from Romania to Bessarabia
            1 fighter moved from Southern Italy to Egypt
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Egypt
            1 fighter and 1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 42 Sea Zone to 54 Sea Zone
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
            2 infantry moved from Karelia to Finland
            2 armour moved from Novgorod to Finland
            1 tactical_bomber moved from Baltic States to Finland
            1 fighter moved from Western Germany to Belarus
            1 tactical_bomber moved from Baltic States to Belarus
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            3 mech_infantrys moved from Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Romania to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Finland
                Germans attack with 2 armour, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 2 armour, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 2 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Belarus
                Germans attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 4/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 2 fighters and 2 tactical_bombers in Belarus, round 3 : 2/4 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Belarus
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -13
                Casualties for Germans: 1 fighter and 4 mech_infantrys
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            3 infantry moved from Karelia to Novgorod
            1 tactical_bomber moved from Finland to Novgorod
            1 armour moved from Poland to Novgorod
            12 mech_infantrys moved from Eastern Poland to Novgorod
            3 aaGuns, 6 artilleries and 12 infantry moved from Bessarabia to Eastern Poland
            1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Iraq
            1 tactical_bomber moved from Greece to Iraq
            2 artilleries moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            2 mech_infantrys moved from Western Germany to Southern France
            1 fighter and 2 tactical_bombers moved from Belarus to Novgorod
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            2 fighters and 3 mech_infantrys placed in Western Germany
            1 artillery placed in France
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.67
    Russians : 3.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Russians
            1 infantry moved from Korea to Manchuria
            2 infantry moved from Amur to Manchuria
            3 infantry moved from Amur to Manchuria
            1 artillery and 1 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Bryansk to Western Ukraine
    
        Purchase Units - Russians
            Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Western Ukraine
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Smolensk to Belarus
            1 mech_infantry moved from Smolensk to Belarus
            1 armour and 14 mech_infantrys moved from Smolensk to Bryansk
            8 armour moved from Russia to Bryansk
            2 mech_infantrys moved from Bryansk to Rostov
            5 infantry moved from Novosibirsk to Vologda
            2 aaGuns moved from Amur to Manchuria
    
        Place Units - Russians
            3 armour and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.50
    Japanese : 0.67
    

    Savegame


  • @simon33

    Well, add not taking Ukraine back to the list of my failures, though I suppose at this point that’s relatively minor…

  • 19 17 16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Japanese
            1 unit repaired.
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 bomber and 3 fighters moved from Japan to 6 Sea Zone
            2 bombers moved from French Indo China to 6 Sea Zone
            1 armour, 1 infantry and 1 marine moved from India to 39 Sea Zone
            1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 armour, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
            1 battleship moved from 39 Sea Zone to 44 Sea Zone
            1 artillery moved from India to West India
                  Japanese take West India from UK_Pacific
            1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            3 artilleries, 11 infantry and 1 mech_infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Celebes
                Japanese attack with 1 armour, 1 infantry and 1 marine
                Americans defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese roll dice for 1 armour and 1 marine in Celebes, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 marine in Celebes, round 4 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                Japanese win, taking Ceylon from UK_Pacific, taking Celebes from Americans with 1 armour and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 6 Sea Zone
                Japanese attack with 3 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 5 submarines
                    Japanese roll dice for 3 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    3 submarines owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 3 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/9 hits, 5.00 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 6 Sea Zone
                Japanese win with 3 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
                Casualties for Americans: 5 submarines
    
        Non Combat Move - Japanese
            3 fighters moved from 6 Sea Zone to Japan
            3 bombers moved from 6 Sea Zone to Japan
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            2 carriers moved from 36 Sea Zone to 44 Sea Zone
            2 fighters moved from Shan State to 44 Sea Zone
            2 fighters moved from Burma to 44 Sea Zone
            4 tactical_bombers moved from Burma to Kiangsu
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Jehol to Hunan
            1 artillery moved from Jehol to Anhwe
            2 artilleries and 1 infantry moved from French Indo China to Yunnan
            1 aaGun moved from Yunnan to Kweichow
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.50
    Japanese : -4.83
    

    Savegame

  • 19 17 16

    @weddingsinger said in Weddingsinger (Allies) vs Simon33 (Axis) BM3:

    @simon33

    Well, add not taking Ukraine back to the list of my failures, though I suppose at this point that’s relatively minor…

    That’s right, I killed your planes in Leningrad! Did you forget that I could remove the blocker with Italy?


  • @simon33 Scramble options at Japan sz6
    triplea_33320_Ame5.tsvg

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