@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
Dawgoneit (Allies+20) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 9 armour, 3 artilleries, 5 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia 4 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Kazakhstan to Northwest Persia 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Caucasus to Persia 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone Purchase Units - Germans Germans buy 4 artilleries, 1 battleship, 1 carrier, 3 infantry, 2 marines and 3 transports; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in United Kingdom causes 5 damage total. Battle in Northwest Persia Germans attack with 10 armour, 3 artilleries, 5 infantry and 12 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 10 armour, 3 artilleries, 5 infantry and 12 mech_infantrys in Northwest Persia, round 2 : 15/30 hits, 9.33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Northwest Persia Germans win, taking Northwest Persia from British with 10 armour, 3 artilleries, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 110 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany 3 artilleries and 2 infantry moved from France to Western Germany 3 aaGuns moved from Caucasus to Northwest Persia 3 artilleries moved from Volgograd to Caucasus 3 artilleries moved from Rostov to Caucasus 3 artilleries and 1 fighter moved from Ukraine to Rostov 1 fighter moved from Rostov to Caucasus 3 infantry moved from Tambov to Volgograd 3 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Russia to Volgograd 1 artillery moved from Samara to Volgograd 1 mech_infantry moved from Samara to Caucasus 1 mech_infantry moved from Novosibirsk to Caucasus 1 bomber moved from Persia to Caucasus 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Timguska to Yakut S.S.R. 1 armour moved from Evenkiyskiy to Yakut S.S.R. Place Units - Germans 3 artilleries placed in Caucasus 1 artillery and 2 infantry placed in Volgograd 1 infantry placed in Ukraine 1 battleship, 1 carrier and 3 transports placed in 112 Sea Zone 2 marines placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : 5.00 AA fire in Persia : : -0.17 British : -0.33 Americans : 0.67 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians Combat - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 2 artilleries and 1 infantry moved from Kweichow to Yunnan 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Szechwan to Yunnan 1 artillery and 2 infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Anhwe to Yunnan 2 artilleries moved from Burma to Yunnan 1 artillery and 2 infantry moved from Shan State to Yunnan 3 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from India to Yunnan 3 bombers moved from Japan to Yunnan Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 2 PUs; 5 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 19 Sea Zone Battle in Kiangsi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 6 artilleries, 3 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 19 infantry Japanese roll dice for 1 armour, 6 artilleries, 3 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 12/24 hits, 10.33 expected hits Chinese roll dice for 19 infantry in Yunnan, round 2 : 6/19 hits, 6.33 expected hits 6 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 6 artilleries, 3 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 3 : 8/18 hits, 8.67 expected hits Chinese roll dice for 7 infantry in Yunnan, round 3 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries, 3 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Japanese: 1 artillery and 7 infantry Casualties for Chinese: 19 infantry Non Combat Move - Japanese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 3 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 artillery moved from India to Burma 2 tactical_bombers moved from Yunnan to Burma 3 bombers moved from Yunnan to French Indo China 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine and 1 transport moved from 39 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour and 2 infantry placed in Kiangsu 2 artilleries placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 artilleries EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5,3,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,5,5,3,6,4 Japanese collect 41 PUs (15 lost to blockades); end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 1.50 -
Looks like I mis-clicked the buy. Is the edit ok?
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@simon33 all good
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 8 bombers moved from Siberia to 36 Sea Zone 1 mech_infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 36 Sea Zone Americans attack with 8 bombers Japanese defend with 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 8 bombers in 36 Sea Zone, round 2 : 3/8 hits, 5.33 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone Americans roll dice for 7 bombers in 36 Sea Zone, round 3 : 7/7 hits, 4.67 expected hits Japanese roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 carriers owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 52 Casualties for Americans: 3 bombers Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport Non Combat Move - Americans 5 bombers moved from 36 Sea Zone to Kwangsi 5 bombers moved from Western United States to Algeria 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 4 artilleries and 4 infantry moved from Algeria to 92 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone 4 artilleries and 4 infantry moved from 98 Sea Zone to Syria 2 mech_infantrys moved from Alaska to Western United States Place Units - Americans 1 artillery, 1 infantry and 1 marine placed in Korea 1 transport placed in 101 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Eastern United States 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 3 infantry moved from Kwangtung to Kwangsi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat - Chinese Chinese creates battle in territory Kweichow Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Combat Move - British 1 bomber moved from Eastern Persia to Burma 2 fighters moved from West India to Burma 3 armour moved from West India to India UK_Pacific take India from Japanese UK_Pacific take Kwangtung from Chinese 2 mech_infantrys moved from Eastern Persia to India 1 armour and 1 mech_infantry moved from West India to India 1 armour, 1 fighter and 5 mech_infantrys moved from Eastern Persia to Persia 3 armour, 2 artilleries and 6 infantry moved from Iraq to Persia 1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 artilleries moved from Tobruk to Alexandria 1 infantry moved from Tunisia to Libya 2 infantry moved from Algeria to Tunisia 1 cruiser moved from 92 Sea Zone to 110 Sea Zone Purchase Units - British British repair damage of 12x factory_major; Remaining resources: 27 PUs; British buy 3 armour and 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 1 bomber and 2 fighters Japanese defend with 1 artillery and 2 tactical_bombers British roll dice for 1 bomber and 2 fighters in Burma, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 2 tactical_bombers in Burma, round 2 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 fighters owned by the British lost in Burma British roll dice for 1 bomber in Burma, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 tactical_bombers in Burma, round 3 : 2/2 hits, 1.00 expected hits 1 bomber owned by the British lost in Burma Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -28 Casualties for British: 1 bomber and 2 fighters Casualties for Japanese: 1 artillery Non Combat Move - British 3 infantry moved from 80 Sea Zone to Persia Place Units - British 3 armour placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 transport EDIT: Adding units owned by British to United Kingdom: 3 infantry EDIT: Turning off Edit Mode 2 infantry placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
British : -1.33 Americans : 0.00 Japanese : -2.00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Italians 1 bomber moved from Western Germany to 98 Sea Zone Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 3 PUs; Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber Americans defend with 4 transports 4 transports owned by the Americans lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Non Combat Move - Italians 1 artillery moved from Caucasus to Northwest Persia 1 fighter moved from Caucasus to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from 98 Sea Zone to Bulgaria Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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Oops, forgot to sink those 2TTs off NT.
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TripleA Move Summary: French round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - French -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from Northern Territory to 55 Sea Zone 1 armour and 1 transport moved from 55 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Purchase Units - ANZAC ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat - ANZAC Battle in Malaya Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Malaya from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 1 infantry moved from Northwest Persia to Iraq 10 armour, 3 artilleries, 4 infantry and 12 mech_infantrys moved from Northwest Persia to Persia 5 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia 1 bomber moved from Caucasus to Iraq 3 tactical_bombers moved from Caucasus to Persia 3 bombers moved from Western Germany to United Kingdom 3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone Purchase Units - Germans Germans buy 3 armour, 5 artilleries, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 3,5,7 and causes: 15 damage to unit: factory_major Bombing raid in United Kingdom causes 15 damage total. Battle in Persia Germans attack with 10 armour, 3 artilleries, 4 infantry, 17 mech_infantrys and 4 tactical_bombers British defend with 6 armour, 4 artilleries, 1 factory_minor, 1 fighter, 10 infantry and 6 mech_infantrys; ANZAC defend with 1 infantry Germans roll dice for 10 armour, 3 artilleries, 4 infantry, 17 mech_infantrys and 4 tactical_bombers in Persia, round 2 : 19/38 hits, 12.67 expected hits British roll dice for 6 armour, 4 artilleries, 1 fighter, 11 infantry and 6 mech_infantrys in Persia, round 2 : 10/28 hits, 10.67 expected hits 6 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 4 infantry owned by the Germans, 2 artilleries owned by the British, 6 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Persia Germans roll dice for 10 armour, 3 artilleries, 11 mech_infantrys and 4 tactical_bombers in Persia, round 3 : 11/28 hits, 11.00 expected hits British roll dice for 6 armour, 2 artilleries and 1 fighter in Persia, round 3 : 7/9 hits, 4.33 expected hits 2 artilleries owned by the British, 7 mech_infantrys owned by the Germans, 1 fighter owned by the British and 6 armour owned by the British lost in Persia Germans win, taking Persia from British with 10 armour, 3 artilleries, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Germans: 4 infantry and 13 mech_infantrys Casualties for ANZAC: 1 infantry Casualties for British: 6 armour, 4 artilleries, 1 fighter, 10 infantry and 6 mech_infantrys Battle in 110 Sea Zone Germans attack with 3 fighters and 1 tactical_bomber British defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 3 fighters Casualties for Americans: 1 destroyer Casualties for British: 1 cruiser and 1 transport Battle in Iraq Germans attack with 1 bomber and 1 infantry Americans defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Iraq, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq Germans win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Caucasus to Southern Italy 9 artilleries moved from Caucasus to Northwest Persia 2 aaGuns moved from Northwest Persia to Persia 4 tactical_bombers moved from Persia to Northwest Persia 2 artilleries, 5 infantry and 3 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber moved from Iraq to Southern Italy 3 artilleries moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Bryansk to Caucasus 3 bombers moved from United Kingdom to Western Germany 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from France to Western Germany Place Units - Germans 3 artilleries placed in Caucasus 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 2 artilleries placed in France 2 fighters and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1 Germans collect 66 PUs (1 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : 6.17 British : 4.33 AA fire in United Kingdom : : -0.50 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 6 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 1 bomber moved from French Indo China to 37 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 1 artillery moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 2 tactical_bombers moved from Burma to Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 armour, 4 artilleries and 1 mech_infantry moved from Yunnan to Kwangsi 2 infantry moved from Hunan to Kwangsi 1 armour moved from Kiangsu to Kwangsi Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 1 PUs; 5 SuicideAttackTokens; Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 submarines and 1 transport 2 submarines owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 2 armour, 4 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 5 bombers; Chinese defend with 6 infantry Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 8/12 hits, 5.33 expected hits Chinese roll dice for 5 bombers and 6 infantry in Kwangsi, round 2 : 2/11 hits, 2.83 expected hits 2 infantry owned by the Japanese, 5 bombers owned by the Americans and 3 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 3 : 5/10 hits, 4.67 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour, 4 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 72 Casualties for Japanese: 2 infantry Casualties for Americans: 5 bombers Casualties for Chinese: 6 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 2 submarines moved from 36 Sea Zone to 6 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China 2 tactical_bombers moved from Kwangsi to Kiangsu 1 bomber moved from Kwangsi to French Indo China 1 bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone 1 infantry placed in Kiangsu 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 24 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3,5,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,2,4,2,4,4 Japanese collect 25 PUs (24 lost to blockades); end with 26 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese : -1.83 Japanese : 2.33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 5 bombers moved from Algeria to Morocco 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to Morocco 2 fighters moved from Morocco to Trans-Jordan 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Syria to Iraq 4 artilleries and 3 infantry moved from Syria to Trans-Jordan 1 artillery and 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Central United States Americans undo move 1. 1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 1 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,1,4 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries moved from Alexandria to Egypt 1 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Libya 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from India to Eastern Persia 1 armour moved from India to Shan State UK_Pacific take Burma from Japanese UK_Pacific take Shan State from Japanese 1 armour and 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from India to West India 1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone Purchase Units - British British buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in Yunnan British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - British Place Units - British 3 armour placed in Egypt 3 armour placed in Union of South Africa 1 infantry placed in Quebec Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -1.00 Chinese : -0.83 Japanese : -0.67 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Italians 1 artillery moved from Northwest Persia to Iraq 1 mech_infantry moved from Caucasus to Iraq 1 bomber moved from Bulgaria to Iraq Purchase Units - Italians Italians buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Iraq Italians attack with 1 artillery, 1 bomber and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iraq Italians win, taking Iraq from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Persia 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 bomber, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 0.67 British : -0.33 -
TripleA Move Summary: French round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - French -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from Americans 2 mech_infantrys and 4 tactical_bombers moved from Northwest Persia to Trans-Jordan 10 armour and 4 mech_infantrys moved from Persia to Trans-Jordan 1 bomber and 1 fighter moved from Southern Italy to Trans-Jordan 3 artilleries moved from Persia to Eastern Persia 4 artilleries, 4 infantry and 2 marines moved from Western Germany to 112 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 3 bombers moved from Western Germany to 110 Sea Zone 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 infantry, 2 marines and 4 transports moved from 112 Sea Zone to 111 Sea Zone Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 92 PUs; Germans buy 5 artilleries, 1 fighter, 4 infantry, 2 marines and 10 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Eastern Persia Germans attack with 3 artilleries British defend with 1 mech_infantry Germans roll dice for 3 artilleries in Eastern Persia, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 artilleries in Eastern Persia, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 artilleries in Eastern Persia, round 4 : 2/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 3 artilleries remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Trans-Jordan Germans attack with 10 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 4 tactical_bombers British defend with 2 infantry and 3 mech_infantrys; Americans defend with 4 artilleries, 2 fighters and 3 infantry Germans roll dice for 10 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 10/22 hits, 9.83 expected hits British roll dice for 4 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 4/14 hits, 5.33 expected hits 3 mech_infantrys owned by the British, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan Germans roll dice for 10 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 3 : 7/18 hits, 9.17 expected hits British roll dice for 2 artilleries and 2 fighters in Trans-Jordan, round 3 : 2/4 hits, 2.00 expected hits 2 fighters owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Germans lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 10 armour, 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Germans: 6 mech_infantrys Casualties for Americans: 4 artilleries, 2 fighters and 3 infantry Casualties for British: 2 infantry and 3 mech_infantrys Battle in 110 Sea Zone Germans attack with 3 bombers, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Scotland from British to Germans EDIT: Turning off Edit Mode 4 artilleries, 4 infantry and 2 marines moved from 111 Sea Zone to Scotland 2 fighters moved from 110 Sea Zone to 111 Sea Zone 3 bombers and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 artilleries and 1 infantry moved from France to Western Germany 1 aaGun and 9 artilleries moved from Northwest Persia to Iraq 3 mech_infantrys moved from Caucasus to Iraq 8 artilleries and 5 infantry moved from Caucasus to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 2 aaGuns moved from Persia to Eastern Persia 1 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 bomber, 1 fighter and 4 tactical_bombers moved from Trans-Jordan to Iraq Place Units - Germans 2 artilleries, 1 fighter, 2 infantry and 2 marines placed in Western Germany 3 mech_infantrys placed in Persia 3 artilleries placed in Caucasus 3 mech_infantrys placed in Volgograd 2 infantry and 1 mech_infantry placed in France 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : -2.67 British : -2.33 Americans : -0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Russians 3 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 3 infantry moved from Amur to Manchuria 2 infantry moved from Amur to Buryatia Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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@simon33 i do believe you have this game. Another?
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It definitely is.
I reckon we take a break.





