Use second save, forgot to move sub in 126
Desert Admiral (Axis) vs FMRommel (Allies+16)
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Kansu to Shantung 3 fighters moved from Kweichow to Shantung 1 bomber and 2 fighters moved from Hunan to Kiangsu 1 fighter moved from Kweichow to Kiangsu Combat - ANZAC Air Battle in Kiangsu ANZAC attacks with 4 units heading to Kiangsu Air Battle is over, the remaining bombers go on to their targets Air Battle in Shantung ANZAC attacks with 4 units heading to Shantung Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kiangsu causes 4 damage total. Strategic bombing raid in Shantung AA fire in Shantung : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Shantung causes 0 damage total. Cleaning up after air battles Non Combat Move - ANZAC 1 fighter moved from Queensland to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 bomber moved from Queensland to Hunan 1 bomber moved from Kiangsu to Kweichow 2 infantry moved from 37 Sea Zone to Shan State 1 aaGun and 1 infantry moved from Shan State to Yunnan 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 3 fighters moved from Shantung to Kweichow 2 fighters moved from Kiangsu to Hunan 1 fighter moved from Kiangsu to Kweichow Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
AA fire in Shantung : : 0.83 AA fire in Kiangsu : : -0.17 -
Well now you can say you shot down another bomber. Again, 50% casualty rate and low dice damage. But I built replacements.
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Kansu to Shantung 3 fighters moved from Kweichow to Shantung 1 bomber and 2 fighters moved from Hunan to Kiangsu 1 fighter moved from Kweichow to Kiangsu Combat - ANZAC Air Battle in Kiangsu ANZAC attacks with 4 units heading to Kiangsu Air Battle is over, the remaining bombers go on to their targets Air Battle in Shantung ANZAC attacks with 4 units heading to Shantung Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kiangsu causes 4 damage total. Strategic bombing raid in Shantung AA fire in Shantung : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Shantung causes 0 damage total. Cleaning up after air battles Non Combat Move - ANZAC 1 fighter moved from Queensland to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 bomber moved from Queensland to Hunan 1 bomber moved from Kiangsu to Kweichow 2 infantry moved from 37 Sea Zone to Shan State 1 aaGun and 1 infantry moved from Shan State to Yunnan 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 3 fighters moved from Shantung to Kweichow 2 fighters moved from Kiangsu to Hunan 1 fighter moved from Kiangsu to Kweichow Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 2 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
AA fire in Shantung : : 0.83 AA fire in Kiangsu : : -0.17 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Rostov to Caucasus 4 bombers moved from Western Germany to Caucasus 1 infantry moved from Yakut S.S.R. to Dzavhan Germans take Dzavhan from Russians 1 infantry moved from Olgiy to Tsagaan Olom Germans take Tsagaan Olom from Russians 1 infantry moved from Timguska to Olgiy 1 infantry moved from Novosibirsk to Timguska 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Volgograd to Kazakhstan 5 tactical_bombers moved from Volgograd to Turkmenistan 1 mech_infantry moved from Sikang to Turkmenistan 1 submarine moved from 113 Sea Zone to 115 Sea Zone 4 destroyers moved from 113 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone 2 carriers moved from 113 Sea Zone to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 2 carriers, 4 destroyers, 1 submarine and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 carriers, 4 destroyers and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 2 carriers, 4 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Turkmenistan Germans attack with 1 mech_infantry and 5 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 1 mech_infantry and 5 tactical_bombers in Turkmenistan, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from British with 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 4 bombers and 3 infantry British defend with 1 mech_infantry Germans roll dice for 4 bombers and 3 infantry in Caucasus, round 2 : 4/7 hits, 3.17 expected hits British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from British with 4 bombers and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 infantry moved from Volgograd to Caucasus 8 transports moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 2 fighters moved from 113 Sea Zone to Southern Italy 1 fighter moved from Western Germany to Southern Italy 3 artilleries and 2 infantry moved from Holland Belgium to Western Germany 4 bombers moved from Caucasus to Volgograd 2 armour and 4 mech_infantrys moved from Novosibirsk to Volgograd 1 infantry moved from Volgograd to Caucasus 5 tactical_bombers moved from Turkmenistan to Volgograd Place Units - Germans 3 artilleries placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Russia 3 fighters placed in Novgorod 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,5,4,2,4,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 64 PUs (4 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : 2.00 British : 0.33 Russians : -0.17 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Combat Move - Russians Non Combat Move - Russians 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan Turn Complete - RussiansCombat Hit Differential Summary :
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I couldn’t figure what to do with the Russian army. It has no offense and the Germans are spread out. The British Expeditionary force in Siberia has retreated to the protection of the Russian army. The Chinese can’t move outside their borders.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 31 PUs; 6 SuicideAttackTokens; Japanese buy 1 fighter and 6 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Central Mongolia to Chahar 1 artillery and 2 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 fighter moved from Shantung to Kiangsi 1 bomber moved from Shantung to Chahar 1 bomber moved from Shantung to Anhwe 1 bomber and 1 fighter moved from Shantung to Chahar 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Kiangsu to Anhwe Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Chahar Japanese attack with 2 bombers, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Chahar, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Anhwe Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 infantry moved from Shantung to Jehol 2 bombers and 1 fighter moved from Chahar to Shantung 1 bomber moved from Anhwe to Kiangsu 2 fighters and 1 tactical_bomber moved from Anhwe to Shantung 2 fighters moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter moved from 20 Sea Zone to Kiangsu 1 aaGun and 2 infantry moved from Ulaanbaatar to Buyant-Uhaa 1 fighter and 3 tactical_bombers moved from Volgograd to Yenisey Place Units - Japanese 1 fighter placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 31 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese : 1.67 Japanese : -1.17 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 4 bombers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Kwangtung to Kiangsi 6 fighters moved from 35 Sea Zone to Kiangsi Combat - Americans Americans creates battle in territory 97 Sea Zone Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Kiangsi Americans attack with 6 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 6 fighters and 1 infantry in Kiangsi, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans win, taking Kiangsi from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 6 fighters moved from Kiangsi to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to Philippines 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 submarines moved from 91 Sea Zone to 95 Sea Zone 2 mech_infantrys moved from French Equatorial Africa to Egypt 2 fighters moved from Tobruk to Iraq 1 mech_infantry moved from Iraq to Northwest Persia 1 tactical_bomber moved from Iraq to Northwest Persia 1 carrier, 2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Trans-Jordan 1 bomber moved from Tobruk to Northwest Persia 2 fighters moved from 91 Sea Zone to French Equatorial Africa 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 4 fighters moved from Eastern United States to 92 Sea Zone 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec Place Units - Americans 1 armour and 4 bombers placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : -0.17 AA fire in Normandy Bordeaux : : -0.17 Japanese : -0.33 -
I ended combat turn before moving from Szech > Sikang. WIll edit the unopposed move.
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 3 infantry moved from Hunan to Anhwe 1 artillery, 1 fighter and 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 3 artilleries, 1 fighter and 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Anhwe, round 2 : 1/9 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Anhwe, round 3 : 3/7 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Sikang from Germans to Chinese EDIT: Removing units owned by Chinese from Szechwan: 1 infantry EDIT: Adding units owned by Chinese to Sikang: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi 1 fighter moved from Anhwe to Kansu Place Units - Chinese 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese : -1.33 Japanese : 1.00 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 4 bombers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Kwangtung to Kiangsi 6 fighters moved from 35 Sea Zone to Kiangsi Combat - Americans Americans creates battle in territory 97 Sea Zone Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Kiangsi Americans attack with 6 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 6 fighters and 1 infantry in Kiangsi, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans win, taking Kiangsi from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 6 fighters moved from Kiangsi to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to Philippines 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 submarines moved from 91 Sea Zone to 95 Sea Zone 2 mech_infantrys moved from French Equatorial Africa to Egypt 2 fighters moved from Tobruk to Iraq 1 mech_infantry moved from Iraq to Northwest Persia 1 tactical_bomber moved from Iraq to Northwest Persia 1 carrier, 2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Trans-Jordan 1 bomber moved from Tobruk to Northwest Persia 2 fighters moved from 91 Sea Zone to French Equatorial Africa 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 4 fighters moved from Eastern United States to 92 Sea Zone 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec Place Units - Americans 1 armour and 4 bombers placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 3 infantry moved from Hunan to Anhwe 1 artillery, 1 fighter and 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 3 artilleries, 1 fighter and 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Anhwe, round 2 : 1/9 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Anhwe, round 3 : 3/7 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Sikang from Germans to Chinese EDIT: Removing units owned by Chinese from Szechwan: 1 infantry EDIT: Adding units owned by Chinese to Sikang: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi 1 fighter moved from Anhwe to Kansu Place Units - Chinese 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 3 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Turkmenistan 1 fighter moved from Northwest Persia to Turkmenistan Combat - British British creates battle in territory 97 Sea Zone Battle in Caucasus British attack with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 4 infantry British roll dice for 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 4.00 expected hits Germans roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/8 hits, 3.83 expected hits Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Caucasus, round 4 : 5/7 hits, 3.50 expected hits Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 4 infantry Battle in Turkmenistan British attack with 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 fighter and 1 mech_infantry in Turkmenistan, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Turkmenistan, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Turkmenistan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Turkmenistan British win, taking Turkmenistan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 5 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 1 fighter moved from Turkmenistan to Northwest Persia 4 artilleries and 5 infantry moved from West India to Eastern Persia 1 aaGun moved from Kweichow to Anhwe 2 aaGuns, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Hunan to Anhwe 1 armour and 1 mech_infantry moved from India to Yunnan 1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 aaGun, 1 armour, 3 artilleries and 3 mech_infantrys moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 1 fighter moved from United Kingdom to Algeria 3 armour moved from India to Eastern Persia Place Units - British 1 transport placed in 81 Sea Zone 1 aaGun and 1 armour placed in Egypt 1 aaGun and 2 infantry placed in Persia 1 aaGun and 2 infantry placed in Iraq 1 artillery placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 2 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs Some Units in India change ownership: 2 armour and 4 mech_infantrysCombat Hit Differential Summary :
Germans : 0.00 British : -2.67 Americans : -0.17 AA fire in Normandy Bordeaux : : -0.17 Chinese : -1.33 Japanese : 0.67 -
Extreme bad dice for China and UK. China went 1-9 round 1 in Anhwe and Japan 2-2. Then UK attacked Cauc and rolled 2-9 round 1 and 1-8 round 2. I killed the Germs but didn’t take Cauc. Low luck would have killed all the defenders on round 1.
Battle calc said I would lose 1 1/2 units, but I lost twice that. -
I’m finally consolidating the allied position in China from 2 stacks to one. Each could withstand attack from air. By combining, I will be able to advance to be within range of both Japanese bases and still withstand combined land and air attack. The allies are finally getting their production advantage to the front lines in a meaningful way.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 9 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 2 mech_infantrys moved from Bessarabia to Rostov 1 mech_infantry moved from Yugoslavia to Romania Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,2,2,1,1,6 Italians collect 9 PUs (9 lost to blockades); end with 18 PUsCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 bomber and 3 fighters moved from Kweichow to Shantung 1 bomber and 2 fighters moved from Hunan to Kiangsu 1 fighter moved from Kweichow to Kiangsu -
Scramble 3 fighters in Shantung and/or Kiangsi? ANZ strat bombing with 1 bomber & 3 fighter escorts in each.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 bomber and 3 fighters moved from Kweichow to Shantung 1 bomber and 2 fighters moved from Hunan to Kiangsu 1 fighter moved from Kweichow to Kiangsu Combat - ANZAC Air Battle in Kiangsu ANZAC attacks with 4 units heading to Kiangsu Air Battle is over, the remaining bombers go on to their targets Air Battle in Shantung ANZAC attacks with 4 units heading to Shantung Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Kiangsu causes 3 damage total. Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Shantung causes 5 damage total. Cleaning up after air battles Non Combat Move - ANZAC 1 bomber and 3 fighters moved from Shantung to Anhwe 1 bomber and 3 fighters moved from Kiangsu to Anhwe 3 infantry and 1 tactical_bomber moved from Kweichow to Anhwe 4 infantry moved from Shan State to Yunnan 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 bomber moved from New South Wales to Philippines 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus French take Caucasus from Germans 1 infantry moved from Tobruk to Alexandria Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
AA fire in Shantung : : -0.17 AA fire in Kiangsu : : -0.17 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novosibirsk to Sikang 1 mech_infantry moved from Kazakhstan to Turkmenistan 3 tactical_bombers moved from Volgograd to Turkmenistan 2 tactical_bombers moved from Volgograd to Sikang 1 bomber moved from Volgograd to Sikang 1 bomber moved from Volgograd to Persia 21 armour moved from Volgograd to Caucasus 3 artilleries moved from Volgograd to Caucasus 7 infantry moved from Volgograd to Caucasus 3 armour moved from Ukraine to Caucasus 8 mech_infantrys moved from Volgograd to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Battle in Turkmenistan Germans attack with 1 mech_infantry and 3 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 1 mech_infantry and 3 tactical_bombers in Turkmenistan, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from British with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Sikang Germans attack with 1 bomber, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Germans roll dice for 1 bomber, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Caucasus Germans attack with 24 armour, 3 artilleries, 7 infantry and 10 mech_infantrys French defend with 1 infantry Germans roll dice for 24 armour, 3 artilleries, 7 infantry and 10 mech_infantrys in Caucasus, round 2 : 19/44 hits, 16.33 expected hits French roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from French with 24 armour, 3 artilleries, 7 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 1 bomber moved from Persia to Caucasus 2 bombers moved from Volgograd to Caucasus 3 bombers moved from Caucasus to Volgograd 3 armour moved from Russia to Volgograd 1 bomber moved from Sikang to Volgograd 2 tactical_bombers moved from Sikang to Volgograd 3 fighters moved from Novgorod to Volgograd 1 tactical_bomber moved from 115 Sea Zone to Ukraine 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 3 tactical_bombers moved from Turkmenistan to Volgograd Place Units - Germans 1 factory_minor placed in Rostov 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 3 armour placed in Russia 2 armour and 1 fighter placed in Novgorod Germans undo move 5. 3 armour placed in Novgorod 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,4,6,1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 61 PUs (7 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : 2.17 AA fire in Persia : : -0.17 British : -0.33 French : -0.33 Chinese : -0.33 -
Is this your way of quickly ending a game that is slowly becoming impossible to win? With the off chance that the dice will save you and make the game competitive again?





