TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 3 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from British Guiana to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Russia to Persia
4 destroyers and 6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Eastern United States to Gibraltar
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 4 destroyers and 6 submarines
Japanese defend with 1 carrier, 1 cruiser, 6 destroyers and 2 fighters
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Americans roll dice for 4 destroyers in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 cruiser, 6 destroyers and 2 fighters in 6 Sea Zone, round 2 : 3/10 hits, 4.17 expected hits
3 submarines owned by the Americans and 4 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 4 destroyers in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits
3 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 destroyers in 6 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 0/4 hits, 2.17 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 destroyers in 6 Sea Zone, round 5 : 4/4 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser and 2 fighters in 6 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
2 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 44
Casualties for Americans: 2 destroyers and 6 submarines
Casualties for Japanese: 1 carrier, 1 cruiser, 6 destroyers and 2 fighters
Battle in Persia
Americans attack with 1 bomber
Germans defend with 1 armour, 1 artillery and 1 factory_minor
Americans roll dice for 1 bomber in Persia, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 artillery in Persia, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 bomber in Persia, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 artillery in Persia, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans lost in Persia
Americans roll dice for 1 bomber in Persia, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Persia, round 4 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Persia
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery
Casualties for Americans: 1 bomber
Battle in Gibraltar
Americans attack with 1 artillery, 7 bombers and 1 infantry
Germans defend with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 artillery, 7 bombers and 1 infantry in Gibraltar, round 2 : 4/9 hits, 5.33 expected hits
Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/7 hits, 3.33 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans roll dice for 6 bombers in Gibraltar, round 3 : 4/6 hits, 4.00 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Gibraltar, round 3 : 1/3 hits, 1.83 expected hits
2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Gibraltar
Americans win with 5 bombers remaining. Battle score for attacker is 22
Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
Casualties for Germans: 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for Italians: 1 artillery
Non Combat Move - Americans
5 bombers moved from Gibraltar to Morocco
1 submarine moved from 92 Sea Zone to 87 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
Place Units - Americans
3 bombers placed in Eastern United States
3 destroyers and 1 transport placed in 101 Sea Zone
1 armour placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,4
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 20 PUs;
British buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from India to West India
1 infantry moved from India to Burma
Combat - British
Non Combat Move - British
Place Units - British
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,1
British collect 23 PUs (3 lost to blockades); end with 23 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,4,5,2,2,1,2,3,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.17
Italians : -1.17
Americans : 1.33
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Southern Italy to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 bomber owned by the Italians lost in 110 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyer
Battle in Iraq
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 3 infantry
Italians roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Italians roll dice for 2 artilleries and 1 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Iraq, round 4 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Iraq, round 5 : 2/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Iraq, round 5 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Iraq
Italians win, taking Iraq from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Italians
2 transports moved from 81 Sea Zone to 97 Sea Zone
1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : 0.33
Russians : -2.00
@dawgoneit wow. After that 1 kamikaze hit, you had an 8% chance of winning in that Japan naval battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
4 submarines moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
4 submarines moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@weddingsinger said in Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod:
@dawgoneit wow. After that 1 kamikaze hit, you had an 8% chance of winning in that Japan naval battle.
i was very shocked my self. i only had a 17% chance to start.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 1 fighter and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 armour moved from Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Belarus to Vologda
1 fighter moved from Novgorod to Vologda
1 mech_infantry moved from Ukraine to Rostov
2 infantry and 1 tactical_bomber moved from Belarus to Smolensk
1 bomber moved from Belarus to Rostov
1 bomber moved from Belarus to Smolensk
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 71 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 71 Sea Zone
Germans roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
British defend with 3 armour and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 0/6 hits, 2.00 expected hits
British roll dice for 3 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 4/5 hits, 2.17 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Anglo Egyptian Sudan
1 fighter owned by the Germans retreated
Germans roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 3 armour and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/5 hits, 2.17 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win with 3 armour and 1 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 4 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Vologda, round 3 : 3/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 bomber and 1 tactical_bomber moved from Smolensk to Novgorod
1 bomber moved from Rostov to Novgorod
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery moved from Ukraine to Western Ukraine
3 aaGuns and 1 artillery moved from Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 armour, 4 artilleries and 28 mech_infantrys moved from Belarus to Eastern Poland
2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States
Place Units - Germans
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 destroyer placed in 112 Sea Zone
1 fighter and 2 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 fighter
EDIT: Adding units owned by Germans to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00
British : 0.67
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Buryatia to Amur
Russians take Amur from Japanese
1 armour moved from Amur to Sakha
Russians take Sakha from Japanese
1 mech_infantry moved from Timguska to Kansu
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 armour, 13 artilleries and 41 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 armour, 13 artilleries and 41 infantry
Germans defend with 1 artillery
Russians roll dice for 2 armour, 13 artilleries and 41 infantry in Western Ukraine, round 2 : 18/56 hits, 14.33 expected hits
Italians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 armour, 13 artilleries and 40 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Kansu
Russians attack with 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
2 aaGuns moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : 4.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
3 mech_infantrys moved from French Indo China to Shan State
1 bomber moved from French Indo China to India
1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 2 destroyers
Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in 42 Sea Zone
Japanese attack with 2 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
UK_Pacific win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Shan State, round 2 : 2/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
2 transports moved from 19 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Yunnan to Hunan
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
3 artilleries placed in Malaya
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0.67
ANZAC : 0.00
UK_Pacific : -0.33
AA fire in India : : -0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Morocco to 98 Sea Zone
1 bomber moved from Morocco to 81 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Morocco to Egypt
3 bombers moved from Eastern United States to United Kingdom
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 81 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 81 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Egypt
Americans attack with 3 bombers
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 bombers in Egypt, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Egypt
Americans roll dice for 2 bombers in Egypt, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Egypt
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Germans: 1 artillery and 2 infantry
Battle in 91 Sea Zone
Americans attack with 2 destroyers, 1 submarine and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Non Combat Move - Americans
2 bombers moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
3 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Sikang to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Morocco to 98 Sea Zone
1 bomber moved from Morocco to 81 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Morocco to Egypt
3 bombers moved from Eastern United States to United Kingdom
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 81 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 81 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Egypt
Americans attack with 3 bombers
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 bombers in Egypt, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Egypt
Americans roll dice for 2 bombers in Egypt, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Egypt
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Germans: 1 artillery and 2 infantry
Battle in 91 Sea Zone
Americans attack with 2 destroyers, 1 submarine and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Non Combat Move - Americans
2 bombers moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
3 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Sikang to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Germans
Combat - British
Non Combat Move - British
2 armour moved from Anglo Egyptian Sudan to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
Place Units - British
1 destroyer placed in 71 Sea Zone
2 armour placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2
British collect 26 PUs (2 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 3 artilleries, 2 fighters and 3 infantry
British defend with 5 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 3 artilleries, 2 fighters and 3 infantry in Egypt, round 2 : 2/8 hits, 3.00 expected hits
British roll dice for 5 armour and 1 mech_infantry in Egypt, round 2 : 4/6 hits, 2.83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians roll dice for 2 artilleries and 2 fighters in Egypt, round 3 : 1/4 hits, 1.67 expected hits
British roll dice for 4 armour in Egypt, round 3 : 1/4 hits, 2.00 expected hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Egypt
Italians roll dice for 1 artillery and 2 fighters in Egypt, round 4 : 2/3 hits, 1.33 expected hits
British roll dice for 3 armour in Egypt, round 4 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Italians and 2 armour owned by the British lost in Egypt
Italians roll dice for 1 artillery and 1 fighter in Egypt, round 5 : 1/2 hits, 0.83 expected hits
British roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 artilleries, 2 fighters and 3 infantry
Casualties for British: 5 armour and 1 mech_infantry
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
4 submarines moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 6 submarines
Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 5 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 42
Casualties for ANZAC: 1 destroyer and 5 submarines
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Western Australia
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
4 submarines moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 6 submarines
Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 5 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 42
Casualties for ANZAC: 1 destroyer and 5 submarines
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Western Australia
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Germans
Germans buy 11 artilleries and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
2 infantry and 1 mech_infantry moved from Novgorod to Archangel
7 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
1 bomber moved from Novgorod to Russia
3 fighters moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Novgorod to Russia
Combat - Germans
Germans creates battle in territory 71 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Bryansk
Germans attack with 2 fighters, 9 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
AA fire in Bryansk : 1/4 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 9 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/12 hits, 3.17 expected hits
Russians roll dice for 2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.17 expected hits
1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 5/9 hits, 2.67 expected hits
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/4 hits, 1.83 expected hits
1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 6 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 91 Sea Zone
Germans attack with 3 fighters
Americans defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 3 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 fighters in 91 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 fighter in 91 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 fighters
Casualties for Americans: 2 destroyers and 1 transport
Battle in 71 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 71 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Germans attack with 4 destroyers
Americans defend with 1 destroyer
Germans roll dice for 4 destroyers in 104 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 3 destroyers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery, 1 infantry and 2 mech_infantrys
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
Germans roll dice for 1 artillery and 1 fighter in Eastern Persia, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Eastern Persia
retreated to Eastern Persia
British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 6 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 mech_infantry in Archangel, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 7 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans roll dice for 3 armour and 4 mech_infantrys in Smolensk, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 3 armour and 4 mech_infantrys in Smolensk, round 3 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Baltic States to Poland
3 armour and 24 mech_infantrys moved from Eastern Poland to Smolensk
4 artilleries moved from Eastern Poland to Romania
8 mech_infantrys moved from Germany to Romania
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 carriers moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern Persia to Persia
1 submarine moved from 85 Sea Zone to 83 Sea Zone
2 bombers moved from Russia to Novgorod
1 fighter and 2 tactical_bombers moved from Bryansk to Belarus
1 tactical_bomber moved from Belarus to Novgorod
Place Units - Germans
1 artillery and 2 infantry placed in Persia
10 artilleries placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -1.83
AA fire in Bryansk : : 0.33
British : 1.33
Americans : 1.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 13 artilleries and 40 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Sakha to Manchuria
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 13 artilleries and 40 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 2 armour, 13 artilleries and 40 infantry in Bryansk, round 2 : 13/55 hits, 14.17 expected hits
Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 13 artilleries and 37 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Manchuria
Russians attack with 1 armour
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Russians roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : 0.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 bomber moved from French Indo China to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 artillery and 3 mech_infantrys moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
3 artilleries moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Shantung to Manchuria
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Manchuria
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Manchuria
Japanese win, taking 6 Sea Zone from Americans, taking Manchuria from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Anhwe
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Suiyuyan to Yunnan
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
1 artillery and 2 infantry placed in Japan
1 bomber placed in Japan
2 mech_infantrys placed in Malaya
3 armour placed in French Indo China
2 armour placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Japanese collect 61 PUs (1 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Eastern United States to 104 Sea Zone
3 bombers moved from United Kingdom to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Anglo Egyptian Sudan to 98 Sea Zone
2 bombers moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 6 bombers and 2 submarines
Germans defend with 2 carriers, 3 destroyers and 1 fighter
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 6 bombers in 104 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 carriers, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits
3 destroyers owned by the Germans, 2 submarines owned by the Americans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone
Americans roll dice for 4 bombers in 104 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
Germans roll dice for 1 carrier and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 4 bombers and 2 submarines
Casualties for Germans: 2 carriers, 3 destroyers and 1 fighter
Battle in Trans-Jordan
Americans attack with 2 bombers
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 0/2 hits, 1.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 bombers in Trans-Jordan, round 3 : 1/2 hits, 1.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Americans roll dice for 2 bombers in Trans-Jordan, round 4 : 1/2 hits, 1.33 expected hits
Italians roll dice for 2 artilleries in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Trans-Jordan
Americans roll dice for 1 bomber in Trans-Jordan, round 5 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 1 bomber
Battle in 98 Sea Zone
Americans attack with 2 bombers
Italians defend with 2 destroyers and 2 transports
Americans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 bomber
Casualties for Italians: 2 destroyers and 2 transports
Non Combat Move - Americans
1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
2 bombers moved from 104 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 bombers and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 2.67
Italians : -1.67
Americans : 0.67