Please perform the German Combat Move.
Maxi Vs Thomas
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Hva… har du helt mistet lysten, eller er du bare travl:thinking_face:
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@Maxiheimer Bare travl. Rykker i aften👍.
Du gav mig jo lidt at tænke over… -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 7 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 49 Sea Zone 4 fighters moved from Queensland to 49 Sea Zone 3 fighters moved from 54 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 3 infantry moved from 93 Sea Zone to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Americans creates battle in territory 26 Sea Zone Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Celebes Battle in Southern France Battle in 49 Sea Zone Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win, taking Celebes from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber and 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 26 Sea Zone Americans attack with 4 submarines Japanese defend with 4 carriers, 9 destroyers, 4 fighters, 4 infantry, 7 submarines, 4 tactical_bombers and 2 transports Japanese roll dice for 7 submarines in 26 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
Americans : -3,67 Japanese : 0,17
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@Enigma Jeg går ud fra at du tager subs som tab - ellers ændrer du det bare i edit mode…
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Ja det er fint
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 7 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 49 Sea Zone 4 fighters moved from Queensland to 49 Sea Zone 3 fighters moved from 54 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 3 infantry moved from 93 Sea Zone to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Americans creates battle in territory 26 Sea Zone Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Celebes Battle in Southern France Battle in 49 Sea Zone Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win, taking Celebes from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber and 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 26 Sea Zone Americans attack with 4 submarines Japanese defend with 4 carriers, 9 destroyers, 4 fighters, 4 infantry, 7 submarines, 4 tactical_bombers and 2 transports Japanese roll dice for 7 submarines in 26 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits Japanese roll dice for 4 carriers, 9 destroyers, 4 fighters, 4 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 9/21 hits, 9,00 expected hits 3 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone Japanese win with 4 carriers, 9 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 4 submarines Casualties for Japanese: 3 submarines Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Queensland 7 fighters and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 battleship moved from 54 Sea Zone to 63 Sea Zone 2 carriers moved from 54 Sea Zone to 63 Sea Zone 1 battleship, 2 carriers and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 112 Sea Zone to 93 Sea Zone 2 bombers moved from Norway to Eastern United States 1 fighter moved from Norway to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Karelia to Belarus 2 transports moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 113 Sea Zone to 110 Sea Zone Place Units - Americans 7 fighters and 3 tactical_bombers placed in Western United States 1 armour and 2 infantry placed in Normandy Bordeaux 4 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,3,1,4,4,4,1,4,5,6,6,3,1,2,4,4,5,2,3,3,5,1,4,4,2,2,4,5,3,5,6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,3,4,4,3,3,5,4,6,1,5,2,6,5,5,5 Americans collect 69 PUs (4 lost to blockades); end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -3,67 Japanese : 0,17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 artillery moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -2,17 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 7 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 49 Sea Zone 4 fighters moved from Queensland to 49 Sea Zone 3 fighters moved from 54 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 3 infantry moved from 93 Sea Zone to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Americans creates battle in territory 26 Sea Zone Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Celebes Battle in Southern France Battle in 49 Sea Zone Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win, taking Celebes from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber and 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 26 Sea Zone Americans attack with 4 submarines Japanese defend with 4 carriers, 9 destroyers, 4 fighters, 4 infantry, 7 submarines, 4 tactical_bombers and 2 transports Japanese roll dice for 7 submarines in 26 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits Japanese roll dice for 4 carriers, 9 destroyers, 4 fighters, 4 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 9/21 hits, 9,00 expected hits 3 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone Japanese win with 4 carriers, 9 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 4 submarines Casualties for Japanese: 3 submarines Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Queensland 7 fighters and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 battleship moved from 54 Sea Zone to 63 Sea Zone 2 carriers moved from 54 Sea Zone to 63 Sea Zone 1 battleship, 2 carriers and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 112 Sea Zone to 93 Sea Zone 2 bombers moved from Norway to Eastern United States 1 fighter moved from Norway to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Karelia to Belarus 2 transports moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 113 Sea Zone to 110 Sea Zone Place Units - Americans 7 fighters and 3 tactical_bombers placed in Western United States 1 armour and 2 infantry placed in Normandy Bordeaux 4 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,3,1,4,4,4,1,4,5,6,6,3,1,2,4,4,5,2,3,3,5,1,4,4,2,2,4,5,3,5,6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,3,4,4,3,3,5,4,6,1,5,2,6,5,5,5 Americans collect 69 PUs (4 lost to blockades); end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 artillery moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 4 armour moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Western Germany 3 fighters moved from Norway to Western Germany Combat - British Battle in Western Germany British attack with 4 armour, 1 bomber, 4 fighters and 4 infantry Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 aaGun, 3 artilleries and 8 infantry AA fire in Western Germany : 0/3 hits, 0,50 expected hits British roll dice for 4 armour, 1 bomber, 4 fighters and 4 infantry in Western Germany, round 2 : 5/13 hits, 5,33 expected hits Germans roll dice for 1 aaGun, 3 artilleries and 8 infantry in Western Germany, round 2 : 5/11 hits, 3,67 expected hits 1 aaGun owned by the Italians, 4 infantry owned by the Italians, 4 infantry owned by the British and 1 armour owned by the British lost in Western Germany British roll dice for 3 armour, 1 bomber and 4 fighters in Western Germany, round 3 : 4/8 hits, 4,17 expected hits Germans roll dice for 3 artilleries and 4 infantry in Western Germany, round 3 : 1/7 hits, 2,33 expected hits 4 infantry owned by the Italians and 1 armour owned by the British lost in Western Germany British roll dice for 2 armour, 1 bomber and 4 fighters in Western Germany, round 4 : 4/7 hits, 3,67 expected hits Germans roll dice for 3 artilleries in Western Germany, round 4 : 1/3 hits, 1,00 expected hits 3 artilleries owned by the Italians and 1 armour owned by the British lost in Western Germany British win, taking Western Germany from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 11 Casualties for British: 3 armour and 4 infantry Casualties for Italians: 1 aaGun, 3 artilleries and 8 infantry Non Combat Move - British 1 fighter moved from Western Germany to Norway 1 fighter moved from Western Germany to Norway 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to Norway 1 bomber moved from Western Germany to United Kingdom 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Russia to West India 3 armour moved from Persia to Eastern Persia 1 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 mech_infantry moved from Volgograd to Kazakhstan 2 mech_infantrys moved from Volgograd to Tsinghai Place Units - British 3 artilleries and 4 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Persia 1 infantry placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 British : -0,17 Americans : -3,67 AA fire in Western Germany : : -0,50 Chinese : -2,17 Japanese : 0,17
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@Maxiheimer Det var ikke meningen jeg ville angribe ved Hawaii - troede jeg kunne trække mine subs ud i non combat. Så lærte jeg det!
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany Combat - Italians Battle in Western Germany Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Germany, round 2 : 3/3 hits, 1,17 expected hits British roll dice for 1 armour in Western Germany, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Western Germany Italians win, taking Western Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Western Germany to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 1,83 British : -0,50
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Java Battle in Malaya Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Hawaiian Islands 1 artillery moved from New South Wales to Queensland 2 infantry moved from South Australia to Queensland 1 carrier and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to New Zealand 2 fighters moved from West India to Ceylon Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Java Battle in Malaya Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Hawaiian Islands 1 artillery moved from New South Wales to Queensland 2 infantry moved from South Australia to Queensland 1 carrier and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to New Zealand 2 fighters moved from West India to Ceylon Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Morocco to Algeria 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Persia to Eastern Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 44 PUs; Germans buy 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia 1 armour moved from Germany to Denmark Germans take Denmark from Americans 1 armour moved from Germany to Eastern Poland 1 armour moved from Germany to Poland 1 bomber moved from Yugoslavia to Poland Combat - Germans Battle in Poland Germans attack with 1 armour and 1 bomber Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 bomber in Poland, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Northwest Persia Germans attack with 7 armour and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 7 armour and 3 mech_infantrys in Northwest Persia, round 2 : 5/10 hits, 4,00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Eastern Poland Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Poland to Germany 1 aaGun moved from Caucasus to Northwest Persia 2 aaGuns, 3 artilleries and 1 infantry moved from Ukraine to Bessarabia Place Units - Germans 2 fighters and 1 infantry placed in Germany 3 infantry placed in France 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 38 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0,33 British : 0,67 Russians : -1,33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 3 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novgorod to Poland 1 mech_infantry moved from Novgorod to Poland 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 3 artilleries moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 8 artilleries moved from Volgograd to Caucasus Russians take Caucasus from Germans 13 infantry moved from Volgograd to Caucasus 2 infantry moved from Urals to Timguska Russians take Timguska from Japanese 1 artillery moved from Urals to Timguska 1 infantry moved from Novosibirsk to Timguska 1 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese Combat - Russians Battle in Eastern Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Poland Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 armour Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Poland Russians roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Poland Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Volgograd to Novgorod Place Units - Russians 1 armour and 2 infantry placed in Novgorod 2 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1,50 Russians : 0,17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 artilleries, 3 cruisers, 3 infantry and 3 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to Malaya 2 mech_infantrys moved from Yunnan to Malaya 1 fighter moved from Philippines to 37 Sea Zone 1 tactical_bomber moved from Philippines to 44 Sea Zone 2 mech_infantrys moved from Suiyuyan to Hopei 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 fighter moved from India to Hopei 4 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 26 Sea Zone to Hawaiian Islands 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hopei Japanese attack with 1 fighter and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Malaya Japanese attack with 1 bomber and 2 mech_infantrys ANZAC defend with 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Malaya, round 2 : 1/3 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hawaiian Islands Japanese attack with 4 fighters, 4 infantry and 4 tactical_bombers Americans defend with 1 airfield, 9 fighters, 1 harbour and 2 tactical_bombers; ANZAC defend with 2 fighters Japanese roll dice for 4 fighters, 4 infantry and 4 tactical_bombers in Hawaiian Islands, round 2 : 7/12 hits, 5,33 expected hits Americans roll dice for 11 fighters and 2 tactical_bombers in Hawaiian Islands, round 2 : 10/13 hits, 8,33 expected hits 2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 4 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 5 fighters owned by the Americans lost in Hawaiian Islands Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 4 fighters, 4 infantry and 2 tactical_bombers Casualties for ANZAC: 2 fighters Casualties for Americans: 5 fighters 2 tactical_bombers owned by the Japanese retreated Non Combat Move - Japanese 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 4 submarines moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 25 Sea Zone to 9 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 battleship moved from 36 Sea Zone to 20 Sea Zone 3 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 4 infantry moved from Burma to India 3 mech_infantrys moved from Yunnan to India 1 bomber moved from Malaya to French Indo China 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter moved from Hopei to Anhwe 1 tactical_bomber moved from 44 Sea Zone to French Indo China Place Units - Japanese 3 transports placed in 6 Sea Zone Japanese undo move 1. 1 cruiser and 3 transports placed in 6 Sea Zone 3 artilleries and 3 infantry placed in Japan 2 cruisers placed in 19 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 1,50 ANZAC : -0,33 Chinese : -0,33 Japanese : 2,17
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Jeg giver mig. Godt spillet:+1:
Mit sidste håb var at nappe Hawaii og dermed de 6 VC japan har brug for.
Oddsene var ikke med mig og heldet var heller ikke så kan godt se at jeg ikke kommer til at få øen selv om jeg spiller videre.Skal vi nappe et spil med omvendte roller?
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@Maxiheimer Ok . Tak for spillet, Raimo. Nej, USA kan poste alle penge i Pacific og med Tyskland ude af sagaen ville Japan nok stille og roligt tabe terræn.
Jeg spiller gerne igen, men holder ferie i sommerhuset og har fået den tåbelie idé at omlægge 115 m2 træ-terasse - et helt vildt stykke arbejde. Så jeg har knoklet om dagen og glædet mig til at spille om aftenen. Så jeg kommer til at savne vores dyst. Men ja, lad os starte et op om et par ugers tid - så må du lige forklare mig opstarts-proceduren… -
Lyder som et ambitiøst projekt:relieved:
For mig er det fint at vi bare passer det ind i vores dag og spiller når tiden tillader det. Så har man også noget at se frem til:grinning:
Skal jeg ikke bare starte et op og så kører vi stille og roligt derud ad igen? -
@Maxiheimer Alt for ambitiøst. Og vi har malet samtidig så vi ikke skulle passe på og dække af hele tiden. Men blev færdig i dag så det var det hele værd😅
Start du bare et spil op men jeg trækker nok først om et par dage👍 -
@Enigma Og så er mit alias herinde iøvrigt “Enigma”. Meget opfindsomt…😅