Here’s the game file. It looks like play-by-forum is still broken in TripleA. Since this is friendly, I didn’t bother with a dice server so feel free to use the built-in dice roller. Upload the save file when you’re done.
Maxi Vs Thomas
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@Maxiheimer Ja, så mange tanks kan alligevel udrette en del…
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 83 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 4 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 bomber moved from French Indo China to Szechwan 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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VIl du scramble ved hawaii
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@Maxiheimer Bliver på jorden, tak :-).
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 83 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 4 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 bomber moved from French Indo China to Szechwan 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2,17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 4 submarines 4 submarines owned by the Americans Submerged Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to India 1 aaGun moved from Burma to India 3 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 mech_infantrys moved from Kansu to Suiyuyan 3 mech_infantrys moved from Hunan to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 carriers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 45 Sea Zone to 49 Sea Zone 1 cruiser moved from 45 Sea Zone to 55 Sea Zone 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 battleship moved from 45 Sea Zone to 36 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 carriers, 9 destroyers, 4 infantry, 7 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from Szechwan to French Indo China Place Units - Japanese 3 infantry placed in India 1 carrier, 4 destroyers, 2 fighters and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0,67 Chinese : -0,67 Japanese : 0,00
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Hva… har du helt mistet lysten, eller er du bare travl:thinking_face:
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@Maxiheimer Bare travl. Rykker i aften👍.
Du gav mig jo lidt at tænke over… -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 7 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 49 Sea Zone 4 fighters moved from Queensland to 49 Sea Zone 3 fighters moved from 54 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 3 infantry moved from 93 Sea Zone to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Americans creates battle in territory 26 Sea Zone Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Celebes Battle in Southern France Battle in 49 Sea Zone Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win, taking Celebes from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber and 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 26 Sea Zone Americans attack with 4 submarines Japanese defend with 4 carriers, 9 destroyers, 4 fighters, 4 infantry, 7 submarines, 4 tactical_bombers and 2 transports Japanese roll dice for 7 submarines in 26 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
Americans : -3,67 Japanese : 0,17
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@Enigma Jeg går ud fra at du tager subs som tab - ellers ændrer du det bare i edit mode…
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Ja det er fint
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 7 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 49 Sea Zone 4 fighters moved from Queensland to 49 Sea Zone 3 fighters moved from 54 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 3 infantry moved from 93 Sea Zone to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Americans creates battle in territory 26 Sea Zone Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Celebes Battle in Southern France Battle in 49 Sea Zone Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win, taking Celebes from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber and 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 26 Sea Zone Americans attack with 4 submarines Japanese defend with 4 carriers, 9 destroyers, 4 fighters, 4 infantry, 7 submarines, 4 tactical_bombers and 2 transports Japanese roll dice for 7 submarines in 26 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits Japanese roll dice for 4 carriers, 9 destroyers, 4 fighters, 4 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 9/21 hits, 9,00 expected hits 3 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone Japanese win with 4 carriers, 9 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 4 submarines Casualties for Japanese: 3 submarines Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Queensland 7 fighters and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 battleship moved from 54 Sea Zone to 63 Sea Zone 2 carriers moved from 54 Sea Zone to 63 Sea Zone 1 battleship, 2 carriers and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 112 Sea Zone to 93 Sea Zone 2 bombers moved from Norway to Eastern United States 1 fighter moved from Norway to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Karelia to Belarus 2 transports moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 113 Sea Zone to 110 Sea Zone Place Units - Americans 7 fighters and 3 tactical_bombers placed in Western United States 1 armour and 2 infantry placed in Normandy Bordeaux 4 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,3,1,4,4,4,1,4,5,6,6,3,1,2,4,4,5,2,3,3,5,1,4,4,2,2,4,5,3,5,6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,3,4,4,3,3,5,4,6,1,5,2,6,5,5,5 Americans collect 69 PUs (4 lost to blockades); end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -3,67 Japanese : 0,17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 artillery moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -2,17 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 7 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 49 Sea Zone 4 fighters moved from Queensland to 49 Sea Zone 3 fighters moved from 54 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 3 infantry moved from 93 Sea Zone to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Americans creates battle in territory 26 Sea Zone Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Celebes Battle in Southern France Battle in 49 Sea Zone Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win, taking Celebes from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber and 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 26 Sea Zone Americans attack with 4 submarines Japanese defend with 4 carriers, 9 destroyers, 4 fighters, 4 infantry, 7 submarines, 4 tactical_bombers and 2 transports Japanese roll dice for 7 submarines in 26 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits Japanese roll dice for 4 carriers, 9 destroyers, 4 fighters, 4 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 9/21 hits, 9,00 expected hits 3 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone Japanese win with 4 carriers, 9 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 4 submarines Casualties for Japanese: 3 submarines Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Queensland 7 fighters and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 battleship moved from 54 Sea Zone to 63 Sea Zone 2 carriers moved from 54 Sea Zone to 63 Sea Zone 1 battleship, 2 carriers and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 112 Sea Zone to 93 Sea Zone 2 bombers moved from Norway to Eastern United States 1 fighter moved from Norway to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Karelia to Belarus 2 transports moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 113 Sea Zone to 110 Sea Zone Place Units - Americans 7 fighters and 3 tactical_bombers placed in Western United States 1 armour and 2 infantry placed in Normandy Bordeaux 4 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,3,1,4,4,4,1,4,5,6,6,3,1,2,4,4,5,2,3,3,5,1,4,4,2,2,4,5,3,5,6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,3,4,4,3,3,5,4,6,1,5,2,6,5,5,5 Americans collect 69 PUs (4 lost to blockades); end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 artillery moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 4 armour moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Western Germany 3 fighters moved from Norway to Western Germany Combat - British Battle in Western Germany British attack with 4 armour, 1 bomber, 4 fighters and 4 infantry Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 aaGun, 3 artilleries and 8 infantry AA fire in Western Germany : 0/3 hits, 0,50 expected hits British roll dice for 4 armour, 1 bomber, 4 fighters and 4 infantry in Western Germany, round 2 : 5/13 hits, 5,33 expected hits Germans roll dice for 1 aaGun, 3 artilleries and 8 infantry in Western Germany, round 2 : 5/11 hits, 3,67 expected hits 1 aaGun owned by the Italians, 4 infantry owned by the Italians, 4 infantry owned by the British and 1 armour owned by the British lost in Western Germany British roll dice for 3 armour, 1 bomber and 4 fighters in Western Germany, round 3 : 4/8 hits, 4,17 expected hits Germans roll dice for 3 artilleries and 4 infantry in Western Germany, round 3 : 1/7 hits, 2,33 expected hits 4 infantry owned by the Italians and 1 armour owned by the British lost in Western Germany British roll dice for 2 armour, 1 bomber and 4 fighters in Western Germany, round 4 : 4/7 hits, 3,67 expected hits Germans roll dice for 3 artilleries in Western Germany, round 4 : 1/3 hits, 1,00 expected hits 3 artilleries owned by the Italians and 1 armour owned by the British lost in Western Germany British win, taking Western Germany from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 11 Casualties for British: 3 armour and 4 infantry Casualties for Italians: 1 aaGun, 3 artilleries and 8 infantry Non Combat Move - British 1 fighter moved from Western Germany to Norway 1 fighter moved from Western Germany to Norway 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to Norway 1 bomber moved from Western Germany to United Kingdom 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Russia to West India 3 armour moved from Persia to Eastern Persia 1 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 mech_infantry moved from Volgograd to Kazakhstan 2 mech_infantrys moved from Volgograd to Tsinghai Place Units - British 3 artilleries and 4 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Persia 1 infantry placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 British : -0,17 Americans : -3,67 AA fire in Western Germany : : -0,50 Chinese : -2,17 Japanese : 0,17
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@Maxiheimer Det var ikke meningen jeg ville angribe ved Hawaii - troede jeg kunne trække mine subs ud i non combat. Så lærte jeg det!
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany Combat - Italians Battle in Western Germany Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Germany, round 2 : 3/3 hits, 1,17 expected hits British roll dice for 1 armour in Western Germany, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Western Germany Italians win, taking Western Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Western Germany to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 1,83 British : -0,50
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Java Battle in Malaya Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Hawaiian Islands 1 artillery moved from New South Wales to Queensland 2 infantry moved from South Australia to Queensland 1 carrier and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to New Zealand 2 fighters moved from West India to Ceylon Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Java Battle in Malaya Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Hawaiian Islands 1 artillery moved from New South Wales to Queensland 2 infantry moved from South Australia to Queensland 1 carrier and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to New Zealand 2 fighters moved from West India to Ceylon Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Morocco to Algeria 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Persia to Eastern Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 44 PUs; Germans buy 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia 1 armour moved from Germany to Denmark Germans take Denmark from Americans 1 armour moved from Germany to Eastern Poland 1 armour moved from Germany to Poland 1 bomber moved from Yugoslavia to Poland Combat - Germans Battle in Poland Germans attack with 1 armour and 1 bomber Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 bomber in Poland, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Northwest Persia Germans attack with 7 armour and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 7 armour and 3 mech_infantrys in Northwest Persia, round 2 : 5/10 hits, 4,00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Eastern Poland Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Poland to Germany 1 aaGun moved from Caucasus to Northwest Persia 2 aaGuns, 3 artilleries and 1 infantry moved from Ukraine to Bessarabia Place Units - Germans 2 fighters and 1 infantry placed in Germany 3 infantry placed in France 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 38 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0,33 British : 0,67 Russians : -1,33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 3 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novgorod to Poland 1 mech_infantry moved from Novgorod to Poland 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 3 artilleries moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 8 artilleries moved from Volgograd to Caucasus Russians take Caucasus from Germans 13 infantry moved from Volgograd to Caucasus 2 infantry moved from Urals to Timguska Russians take Timguska from Japanese 1 artillery moved from Urals to Timguska 1 infantry moved from Novosibirsk to Timguska 1 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese Combat - Russians Battle in Eastern Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Poland Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 armour Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Poland Russians roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Poland Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Volgograd to Novgorod Place Units - Russians 1 armour and 2 infantry placed in Novgorod 2 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1,50 Russians : 0,17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 artilleries, 3 cruisers, 3 infantry and 3 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to Malaya 2 mech_infantrys moved from Yunnan to Malaya 1 fighter moved from Philippines to 37 Sea Zone 1 tactical_bomber moved from Philippines to 44 Sea Zone 2 mech_infantrys moved from Suiyuyan to Hopei 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 fighter moved from India to Hopei 4 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 26 Sea Zone to Hawaiian Islands 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hopei Japanese attack with 1 fighter and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Malaya Japanese attack with 1 bomber and 2 mech_infantrys ANZAC defend with 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Malaya, round 2 : 1/3 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hawaiian Islands Japanese attack with 4 fighters, 4 infantry and 4 tactical_bombers Americans defend with 1 airfield, 9 fighters, 1 harbour and 2 tactical_bombers; ANZAC defend with 2 fighters Japanese roll dice for 4 fighters, 4 infantry and 4 tactical_bombers in Hawaiian Islands, round 2 : 7/12 hits, 5,33 expected hits Americans roll dice for 11 fighters and 2 tactical_bombers in Hawaiian Islands, round 2 : 10/13 hits, 8,33 expected hits 2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 4 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 5 fighters owned by the Americans lost in Hawaiian Islands Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 4 fighters, 4 infantry and 2 tactical_bombers Casualties for ANZAC: 2 fighters Casualties for Americans: 5 fighters 2 tactical_bombers owned by the Japanese retreated Non Combat Move - Japanese 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 4 submarines moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 25 Sea Zone to 9 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 battleship moved from 36 Sea Zone to 20 Sea Zone 3 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 4 infantry moved from Burma to India 3 mech_infantrys moved from Yunnan to India 1 bomber moved from Malaya to French Indo China 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter moved from Hopei to Anhwe 1 tactical_bomber moved from 44 Sea Zone to French Indo China Place Units - Japanese 3 transports placed in 6 Sea Zone Japanese undo move 1. 1 cruiser and 3 transports placed in 6 Sea Zone 3 artilleries and 3 infantry placed in Japan 2 cruisers placed in 19 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 1,50 ANZAC : -0,33 Chinese : -0,33 Japanese : 2,17