@ArtofWar1947 You really surprised me with the Russians, I’ve never seen anyone play them as well as you did. To think they started marching on the Reich
19L G40 BM3 Giallo(x) vs OwenToo Game I
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Libya 1 armour and 3 mech_infantrys moved from Algeria to Libya 1 fighter moved from Gibraltar to Libya 1 bomber moved from Persia to Libya 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 artillery moved from 96 Sea Zone to Libya 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 16 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Libya Americans attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys Italians defend with 1 armour, 3 infantry and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys in Libya, round 2 : 4/9 hits, 3.50 expected hits Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Libya Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Libya, round 3 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Italians: 1 armour, 3 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Libya to Tunisia 1 bomber moved from Libya to Morocco 1 bomber moved from Libya to Tunisia 2 infantry moved from Algeria to Tunisia 2 infantry moved from Iraq to Persia 2 artilleries moved from Iraq to Persia 1 fighter moved from Persia to Russia 1 infantry moved from Egypt to Trans-Jordan 1 marine moved from Morocco to 92 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 cruisers and 1 marine moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Western United States to United Kingdom 3 carriers moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Northern Territory to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 4 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Northern Territory to Queensland 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 1 infantry and 1 mech_infantry placed in Western United States 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 artillery and 5 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4 Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 111 Sea Zone 1 fighter moved from Scotland to 111 Sea Zone 1 destroyer moved from 92 Sea Zone to 105 Sea Zone 1 fighter moved from Gibraltar to 105 Sea Zone 1 fighter moved from United Kingdom to 105 Sea Zone 7 fighters moved from Russia to Rostov 2 mech_infantrys moved from Kazakhstan to Rostov Combat - British Battle in Rostov British attack with 7 fighters and 2 mech_infantrys Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 artillery and 1 infantry AA fire in Rostov : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Rostov British roll dice for 6 fighters and 2 mech_infantrys in Rostov, round 2 : 2/8 hits, 3.33 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 1 aaGun owned by the Germans, 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Rostov British roll dice for 6 fighters in Rostov, round 3 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Italians and 1 fighter owned by the British lost in Rostov British win with 5 fighters remaining. Battle score for attacker is -13 Casualties for British: 2 fighters and 2 mech_infantrys Casualties for Germans: 1 aaGun and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 111 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 105 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone British win, taking 105 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 fighter moved from 111 Sea Zone to Scotland 1 fighter moved from 105 Sea Zone to 110 Sea Zone 1 fighter moved from 105 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from 110 Sea Zone to United Kingdom 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery moved from 110 Sea Zone to United Kingdom 1 marine moved from Gibraltar to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 1 fighter moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 5 fighters moved from Rostov to Russia 3 mech_infantrys moved from Kazakhstan to Russia 1 armour moved from Kazakhstan to Russia 1 fighter and 2 tactical_bombers moved from Persia to Russia 3 aaGuns, 1 artillery and 14 infantry moved from Eastern Persia to Persia 1 infantry moved from Iraq to Persia 1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia 4 infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 1 fighter placed in United Kingdom 1 destroyer and 1 submarine placed in 110 Sea Zone 1 artillery and 2 infantry placed in Persia 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 Italians : 1.67 AA fire in Rostov : : 0.50 British : -2.33 Americans : 1.33 Chinese : 0.00 Japanese : -0.33
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 9 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov 1 bomber moved from Bryansk to Tambov 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tambov Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Tambov, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from Tambov to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4,4,3,3,3,6,1 Italians collect 5 PUs (8 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,17 Russians : -0,33
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Iraq to Persia 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to New South Wales 1 aaGun moved from Northern Territory to Queensland 2 infantry moved from Northern Territory to Queensland 1 mech_infantry moved from Northern Territory to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 92 Sea Zone to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 2 armour and 2 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Smolensk 1 bomber moved from Bryansk to Smolensk 1 bomber moved from Bryansk to Volgograd 1 mech_infantry moved from Caucasus to Kazakhstan 1 bomber moved from Bryansk to Kazakhstan 1 armour moved from Caucasus to Iraq Germans take Northwest Persia from British Germans take Iraq from British 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 1/6 hits, 2,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 3/5 hits, 2,00 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry and 1 mech_infantry Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 5 armour and 24 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Smolensk to Novgorod 8 artilleries moved from Bryansk to Rostov 17 artilleries and 28 infantry moved from Bryansk to Western Ukraine 1 bomber moved from Kazakhstan to Caucasus 1 bomber moved from Volgograd to Caucasus 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 1 aaGun moved from Bryansk to Western Ukraine 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 fighters moved from Southern Italy to Western Germany 1 aaGun moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 3 infantry EDIT: Adding units owned by Germans to Rostov: 3 infantry EDIT: Turning off Edit Mode 3 infantry placed in Novgorod 3 infantry placed in France 10 infantry placed in Germany 2 fighters and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,3,2,3,4,6,3,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1 Germans collect 55 PUs (5 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0,50 Americans : -0,67 Russians : 1,67
-
Im off for a week holiday will be back next weekend
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Amur Russians take Amur from Japanese 1 artillery moved from Vologda to Samara 1 infantry moved from Vologda to Samara 1 fighter moved from Russia to Samara 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Russia to Belarus Russians take Belarus from Italians 15 artilleries and 75 infantry moved from Russia to Tambov Combat - Russians Battle in Samara Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 15 artilleries and 75 infantry Italians defend with 1 armour Russians roll dice for 15 artilleries and 75 infantry in Tambov, round 2 : 26/90 hits, 20.00 expected hits Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 15 artilleries and 75 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Samara to Russia 2 infantry moved from Timguska to Urals 2 aaGuns and 13 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Yenisey to Timguska Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : 0.00 Russians : 6.17
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 destroyers, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Korea to Amur 1 bomber moved from Korea to Amur 4 tactical_bombers moved from French Indo China to Shensi 1 infantry moved from Kweichow to Shensi 1 artillery moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 3 fighters moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese Combat - Japanese Battle in Java Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java Americans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 16 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Amur Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Amur, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 infantry and 4 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 infantry and 4 tactical_bombers in Shensi, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery and 4 tactical_bombers in Shensi, round 3 : 3/5 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Chahar 1 marine moved from Celebes to 44 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 marine moved from 44 Sea Zone to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Philippines to 36 Sea Zone 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 marine moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to French Indo China 1 aaGun, 10 artilleries and 14 infantry moved from India to West India 1 armour and 8 mech_infantrys moved from India to Shan State 1 artillery moved from Yunnan to Burma 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Yunnan to Shan State 2 artilleries, 6 infantry and 3 mech_infantrys moved from Jehol to Buyant-Uhaa 1 artillery and 2 infantry moved from Shantung to Jehol 1 mech_infantry moved from Kiangsu to Anhwe 1 bomber moved from Amur to French Indo China 3 bombers moved from Japan to Shan State 3 fighters moved from 16 Sea Zone to 6 Sea Zone 3 fighters moved from 17 Sea Zone to 6 Sea Zone 1 aaGun moved from Korea to Manchuria 1 artillery moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 4 tactical_bombers moved from Shensi to Hopei Place Units - Japanese 3 mech_infantrys placed in India 1 destroyer and 2 submarines placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 3 infantry placed in Malaya 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 2 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Hopei: 4 tactical_bombers EDIT: Adding units owned by Japanese to Kweichow: 4 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,00 Chinese : -0,33 Russians : -0,33 Japanese : -1,17
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 7 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Morocco to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 bomber moved from Tunisia to Iraq 1 infantry moved from Persia to Northwest Persia Americans take Northwest Persia from Germans 1 infantry moved from Persia to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 artilleries moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Libya to Alexandria Americans take Tobruk from Italians 3 fighters moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Russia to Kansu Combat - Americans Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kansu Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Iraq Americans attack with 2 artilleries, 1 bomber and 2 infantry Germans defend with 1 armour Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Iraq, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Iraq Americans win, taking Iraq from Germans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in France Americans attack with 1 bomber Germans defend with 1 airfield, 1 factory_minor and 5 infantry Americans roll dice for 1 bomber in France, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 5 infantry in France, round 2 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France Germans win with 4 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Kansu to Tsinghai 1 bomber moved from Iraq to Persia 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 bomber moved from Queensland to Java 1 marine moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 3 carriers, 1 destroyer, 6 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Tunisia to Algeria 1 armour moved from Morocco to Tunisia 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Tunisia to Trans-Jordan 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 1 fighter placed in Western United States 3 transports placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 6 infantry placed in Central United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 1.83 Americans : -1.33 Japanese : 0.00
-
On the American turn for my 1 bomber I inadvertently clicked “attack” instead of “bombing” in France. Therefore, Triple A performed a suicide attack on you 5 infantry in France. I don’t know how to undo without redoing my whole turn. If you will allow it, I will put one infantry back in France, and added one American bomber back to the UK. I will skip the bombing run (pilot got temporarily lost).
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Chinese creates battle in territory Kansu Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Kansu from Japanese, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 7 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Morocco to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 bomber moved from Tunisia to Iraq 1 infantry moved from Persia to Northwest Persia Americans take Northwest Persia from Germans 1 infantry moved from Persia to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 artilleries moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Libya to Alexandria Americans take Tobruk from Italians 3 fighters moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Russia to Kansu Combat - Americans Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kansu Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Iraq Americans attack with 2 artilleries, 1 bomber and 2 infantry Germans defend with 1 armour Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Iraq, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Iraq Americans win, taking Iraq from Germans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in France Americans attack with 1 bomber Germans defend with 1 airfield, 1 factory_minor and 5 infantry Americans roll dice for 1 bomber in France, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 5 infantry in France, round 2 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France Germans win with 4 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Kansu to Tsinghai 1 bomber moved from Iraq to Persia 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 bomber moved from Queensland to Java 1 marine moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 3 carriers, 1 destroyer, 6 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Tunisia to Algeria 1 armour moved from Morocco to Tunisia 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Tunisia to Trans-Jordan 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 1 fighter placed in Western United States 3 transports placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 6 infantry placed in Central United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Adding units owned by Americans to United Kingdom: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Chinese creates battle in territory Kansu Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Kansu from Japanese, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode Purchase Units - British British buy 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Russia to Ukraine Russians take Ukraine from Germans 1 armour moved from Russia to Volgograd 2 mech_infantrys moved from Russia to Volgograd 2 tactical_bombers moved from Russia to Volgograd 6 fighters moved from Russia to Volgograd 1 destroyer moved from 105 Sea Zone to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone Combat - British Battle in Volgograd British attack with 1 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry British roll dice for 1 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/11 hits, 5.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 mech_infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - British 2 tactical_bombers moved from Volgograd to Russia 6 fighters moved from Volgograd to Russia 1 fighter moved from Gibraltar to Trans-Jordan 4 infantry moved from Trans-Jordan to Iraq 2 artilleries moved from Trans-Jordan to Iraq 6 infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 1 aaGun moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 aaGun, 1 fighter and 3 infantry moved from Scotland to United Kingdom 1 aaGun moved from Persia to Iraq Place Units - British 3 infantry placed in Persia 1 fighter placed in United Kingdom 2 infantry and 1 mech_infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa 1 transport placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.50 British : -0.17 Americans : -1.33 Chinese : 1.17 Japanese : -0.33
-
On the American turn for my 1 bomber I inadvertently clicked “attack” instead of “bombing” in France. Therefore, Triple A performed a suicide attack on you 5 infantry in France. I don’t know how to undo without redoing my whole turn. If you will allow it, I will put one infantry back in France, and added one American bomber back to the UK. I will skip the bombing run (pilot got temporarily lost).
Also, a NCM edit for the Americans moving 2 transports from 110 to 91
-
@OwenToo said in 19L G40 BM3 Giallo(x) vs OwenToo Game I:
On the American turn for my 1 bomber I inadvertently clicked “attack” instead of “bombing” in France. Therefore, Triple A performed a suicide attack on you 5 infantry in France. I don’t know how to undo without redoing my whole turn. If you will allow it, I will put one infantry back in France, and added one American bomber back to the UK. I will skip the bombing run (pilot got temporarily lost).
Also, a NCM edit for the Americans moving 2 transports from 110 to 91
You can edit in a french bomber and bomb France then edit it to us, ill edit the 2 tr for you
-
Brilliant idea! I already did the 2 transports. Thanks!
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 1 bomber Russians defend with 1 mech_infantry Italians roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Italians win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Kazakhstan to Szechwan 1 armour moved from Southern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,3,3,3,3,5,2,5 Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : 0,33 Russians : -0,33
-
@OwenToo said in 19L G40 BM3 Giallo(x) vs OwenToo Game I:
Brilliant idea! I already did the 2 transports. Thanks!
I also edit that just check if its ok
-
I should have 3 TTs in 110, and 5 TTs in 91. I’ll fix it
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Sumatra 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Java Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Adding units owned by French to United Kingdom: 1 bomber EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 bomber moved from United Kingdom to France Combat - French Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Non Combat Move - French 1 bomber moved from France to United Kingdom Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 1 bomber EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in France : : -0.17
-
OK, I think everything is fixed. Very ineffective bombing run. I rolled a 1, which is a whole lot better than you rolling a 1 …