@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 31 PUs;
Russians buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Nenetsia
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery and 1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
2 infantry moved from Samara to Volgograd
2 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to Volgograd
1 infantry moved from Vologda to Nenetsia
1 fighter moved from Russia to Volgograd
4 mech_infantrys moved from Belarus to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 4 mech_infantrys
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 4 mech_infantrys in Ukraine, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 4 mech_infantrys in Ukraine, round 3 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter, 4 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Volgograd, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Volgograd, round 3 : 2/6 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Nenetsia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Nenetsia, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Russians roll dice for 1 artillery and 1 infantry in Nenetsia, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Nenetsia, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 fighter moved from Volgograd to Russia
1 mech_infantry moved from Archangel to Bryansk
4 infantry moved from Manchuria to Jehol
Place Units - Russians
4 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun, 11 artilleries and 12 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun, 11 artilleries and 12 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
5 bombers moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 5 bombers
Americans defend with 1 destroyer
Japanese roll dice for 5 bombers in 16 Sea Zone, round 2 : 3/5 hits, 3,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 5 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 8 infantry and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 8 infantry and 1 mech_infantry in Anhwe, round 2 : 1/9 hits, 1,50 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 7 infantry and 1 mech_infantry in Anhwe, round 3 : 4/8 hits, 1,33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Shantung to Japan
5 bombers moved from 16 Sea Zone to Japan
2 battleships and 2 carriers moved from 38 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
Place Units - Japanese
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Japanese collect 26 PUs; end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : -1,33
Japanese : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
9 fighters moved from Southern Italy to France
3 fighters moved from Gibraltar to France
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
9 fighters moved from 35 Sea Zone to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
Combat - Americans
Battle in Kwangtung
Battle in Kiangsu
Battle in France
Americans attack with 12 fighters
Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 6 infantry
Americans roll dice for 12 fighters in France, round 2 : 6/12 hits, 6.00 expected hits
Germans roll dice for 1 fighter and 6 infantry in France, round 2 : 2/7 hits, 2.67 expected hits
6 infantry owned by the Germans and 2 fighters owned by the Americans lost in France
Americans roll dice for 10 fighters in France, round 3 : 8/10 hits, 5.00 expected hits
Germans roll dice for 1 fighter in France, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in France
Americans win, taking Kwangtung from Japanese, taking Kiangsu from Japanese with 9 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 3 fighters
Casualties for Germans: 1 fighter and 6 infantry
Battle in Anhwe
Americans attack with 1 artillery, 9 fighters and 1 infantry
Japanese defend with 7 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 9 fighters and 1 infantry in Anhwe, round 2 : 5/11 hits, 5.17 expected hits
Japanese roll dice for 7 infantry and 1 mech_infantry in Anhwe, round 2 : 3/8 hits, 2.67 expected hits
5 infantry owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Anhwe
Americans roll dice for 1 artillery and 7 fighters in Anhwe, round 3 : 6/8 hits, 3.83 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 fighters owned by the Americans lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 4 fighters and 1 infantry
Casualties for Japanese: 7 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
5 fighters moved from Anhwe to Jehol
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 battleship, 5 carriers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 bomber and 2 fighters moved from Western United States to 10 Sea Zone
1 bomber, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour moved from Hawaiian Islands to 26 Sea Zone
2 armour, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
9 fighters moved from France to Southern Italy
1 cruiser and 2 transports moved from 95 Sea Zone to 91 Sea Zone
1 aaGun moved from Egypt to Trans-Jordan
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
2 bombers and 3 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 5.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Removing units owned by Chinese from Jehol: 1 infantry
EDIT: Adding units owned by Chinese to Shantung: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Chinese
1 infantry placed in Kiangsu
2 infantry placed in Kweichow
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
9 fighters moved from Southern Italy to France
3 fighters moved from Gibraltar to France
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
9 fighters moved from 35 Sea Zone to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
Combat - Americans
Battle in Kwangtung
Battle in Kiangsu
Battle in France
Americans attack with 12 fighters
Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 6 infantry
Americans roll dice for 12 fighters in France, round 2 : 6/12 hits, 6.00 expected hits
Germans roll dice for 1 fighter and 6 infantry in France, round 2 : 2/7 hits, 2.67 expected hits
6 infantry owned by the Germans and 2 fighters owned by the Americans lost in France
Americans roll dice for 10 fighters in France, round 3 : 8/10 hits, 5.00 expected hits
Germans roll dice for 1 fighter in France, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in France
Americans win, taking Kwangtung from Japanese, taking Kiangsu from Japanese with 9 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 3 fighters
Casualties for Germans: 1 fighter and 6 infantry
Battle in Anhwe
Americans attack with 1 artillery, 9 fighters and 1 infantry
Japanese defend with 7 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 9 fighters and 1 infantry in Anhwe, round 2 : 5/11 hits, 5.17 expected hits
Japanese roll dice for 7 infantry and 1 mech_infantry in Anhwe, round 2 : 3/8 hits, 2.67 expected hits
5 infantry owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Anhwe
Americans roll dice for 1 artillery and 7 fighters in Anhwe, round 3 : 6/8 hits, 3.83 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 fighters owned by the Americans lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 4 fighters and 1 infantry
Casualties for Japanese: 7 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
5 fighters moved from Anhwe to Jehol
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 battleship, 5 carriers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 bomber and 2 fighters moved from Western United States to 10 Sea Zone
1 bomber, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour moved from Hawaiian Islands to 26 Sea Zone
2 armour, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
9 fighters moved from France to Southern Italy
1 cruiser and 2 transports moved from 95 Sea Zone to 91 Sea Zone
1 aaGun moved from Egypt to Trans-Jordan
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
2 bombers and 3 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Removing units owned by Chinese from Jehol: 1 infantry
EDIT: Adding units owned by Chinese to Shantung: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Chinese
1 infantry placed in Kiangsu
2 infantry placed in Kweichow
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 artillery moved from Southern France to Northern Italy
2 fighters moved from United Kingdom to Northern Italy
2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Germans
1 artillery and 2 infantry moved from India to Burma
1 mech_infantry moved from Shan State to Hunan
2 fighters moved from India to Hunan
1 artillery moved from India to Burma
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Southern France to France
French take France from Germans
French take French Indo China from ANZAC
French take Morocco from Americans
French take Normandy Bordeaux from British
French take French Central Africa from Americans
French take French Madagascar from British
French take Algeria from British
French take Southern France from British
French take Syria from British
French take French West Africa from Americans
French take Tunisia from Americans
Combat - British
Battle in Greece
Battle in Northern Italy
British attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 3 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 2 fighters and 3 infantry in Northern Italy, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Northern Italy, round 3 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Northern Italy
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Northern Italy, round 4 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northern Italy
British win, taking Greece from Germans, taking Northern Italy from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry and 1 mech_infantry
Battle in Hunan
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 1 factory_minor
British roll dice for 2 fighters and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Burma
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 armour moved from India to Yunnan
2 fighters moved from Hunan to Yunnan
1 aaGun moved from India to Burma
2 fighters moved from 80 Sea Zone to India
1 carrier, 1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Iraq to 81 Sea Zone
2 armour moved from Egypt to Trans-Jordan
2 fighters moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Southern Italy
3 mech_infantrys placed in Egypt
British undo move 1.
British undo move 1.
2 mech_infantrys placed in Union of South Africa
1 artillery placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
1 mech_infantry placed in India
1 mech_infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in Kwangtung change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.00
British : -4.33
Americans : 5.00
Chinese : 1.33
Japanese : 2.00
There is no more italian unit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 marine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
Combat - ANZAC
Battle in Siam
Battle in Kiangsi
Non Combat Move - ANZAC
1 fighter moved from Philippines to French Indo China
2 fighters moved from Malaya to French Indo China
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 artillery and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 marine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
Combat - ANZAC
Battle in Siam
Battle in Kiangsi
Non Combat Move - ANZAC
1 fighter moved from Philippines to French Indo China
2 fighters moved from Malaya to French Indo China
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 artillery and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from France to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from France to Normandy Bordeaux
Turn Complete - French
French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France
1 tactical_bomber moved from 112 Sea Zone to France
1 fighter moved from Western Germany to France
1 mech_infantry moved from Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 bomber moved from Persia to 99 Sea Zone
4 bombers moved from Persia to Northern Italy
3 mech_infantrys moved from Germany to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Baltic States to Novgorod
8 mech_infantrys moved from Baltic States to Novgorod
10 artilleries and 1 mech_infantry moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Baltic States to Novgorod
4 mech_infantrys moved from Baltic States to Eastern Poland
5 mech_infantrys moved from Baltic States to Eastern Poland
1 artillery and 1 mech_infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 mech_infantry moved from Germany to Northern Italy
1 mech_infantry moved from Germany to France
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northern Italy
Germans attack with 4 bombers and 5 mech_infantrys
British defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 4 bombers and 5 mech_infantrys in Northern Italy, round 2 : 4/9 hits, 3,50 expected hits
British roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits
2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 4 bombers and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Novgorod
Germans attack with 1 infantry and 10 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 infantry and 10 mech_infantrys in Novgorod, round 2 : 2/11 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Iraq
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1,83 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in France
Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 : 4/8 hits, 3,00 expected hits
French roll dice for 2 infantry and 1 mech_infantry in France, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the French lost in France
Germans destroys 22PUs while taking French capital
Germans win, taking France from French with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 10 artilleries, 1 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 artilleries, 1 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 4/21 hits, 6,83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 10 artilleries, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
10 mech_infantrys moved from Baltic States to Romania
1 mech_infantry moved from Greater Southern Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from France to 112 Sea Zone
1 fighter moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
4 bombers moved from Northern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 aaGun moved from Baltic States to Eastern Poland
1 bomber moved from 99 Sea Zone to Western Germany
Place Units - Germans
1 artillery and 2 mech_infantrys placed in Persia
4 artilleries and 6 mech_infantrys placed in Germany
1 fighter and 9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -1,17
British : 0,00
French : -0,33
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France
1 tactical_bomber moved from 112 Sea Zone to France
1 fighter moved from Western Germany to France
1 mech_infantry moved from Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 bomber moved from Persia to 99 Sea Zone
4 bombers moved from Persia to Northern Italy
3 mech_infantrys moved from Germany to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Baltic States to Novgorod
8 mech_infantrys moved from Baltic States to Novgorod
10 artilleries and 1 mech_infantry moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Baltic States to Novgorod
4 mech_infantrys moved from Baltic States to Eastern Poland
5 mech_infantrys moved from Baltic States to Eastern Poland
1 artillery and 1 mech_infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 mech_infantry moved from Germany to Northern Italy
1 mech_infantry moved from Germany to France
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northern Italy
Germans attack with 4 bombers and 5 mech_infantrys
British defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 4 bombers and 5 mech_infantrys in Northern Italy, round 2 : 4/9 hits, 3,50 expected hits
British roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits
2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 4 bombers and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Novgorod
Germans attack with 1 infantry and 10 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 infantry and 10 mech_infantrys in Novgorod, round 2 : 2/11 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Iraq
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1,83 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in France
Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 : 4/8 hits, 3,00 expected hits
French roll dice for 2 infantry and 1 mech_infantry in France, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the French lost in France
Germans destroys 22PUs while taking French capital
Germans win, taking France from French with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 10 artilleries, 1 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 artilleries, 1 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 4/21 hits, 6,83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 10 artilleries, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
10 mech_infantrys moved from Baltic States to Romania
1 mech_infantry moved from Greater Southern Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from France to 112 Sea Zone
1 fighter moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
4 bombers moved from Northern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 aaGun moved from Baltic States to Eastern Poland
1 bomber moved from 99 Sea Zone to Western Germany
Place Units - Germans
1 artillery and 2 mech_infantrys placed in Persia
4 artilleries and 6 mech_infantrys placed in Germany
1 fighter and 9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,17
British : 0,00
French : -0,33
Russians : -0,67
please use last file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
4 armour and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Rostov to Ukraine
3 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Nenetsia to Vologda
7 infantry moved from Jehol to Chahar
Place Units - Russians
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
2 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 33 PUs (2 lost to blockades); end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 7 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 20 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
5 fighters and 4 tactical_bombers moved from Japan to 17 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 5 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 3 bombers, 1 destroyer, 5 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 10/13 hits, 7,50 expected hits
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 3 bombers, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the Americans lost in 20 Sea Zone
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Japan
1 bomber moved from 20 Sea Zone to Japan
3 bombers, 5 fighters and 4 tactical_bombers moved from 17 Sea Zone to Japan
Place Units - Japanese
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2
Japanese collect 9 PUs (2 lost to blockades); end with 16 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans : -0,33
Japanese : 3,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
6 fighters moved from Southern Italy to Northern Italy
2 bombers moved from Eastern United States to 110 Sea Zone
3 fighters moved from Southern Italy to Yugoslavia
1 submarine moved from 19 Sea Zone to 17 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 17 Sea Zone
5 fighters moved from Jehol to 17 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Battle in Okinawa
Battle in Northern Italy
Americans attack with 6 fighters
Germans defend with 1 factory_minor and 4 mech_infantrys
Americans roll dice for 6 fighters in Northern Italy, round 2 : 5/6 hits, 3.00 expected hits
Germans roll dice for 4 mech_infantrys in Northern Italy, round 2 : 2/4 hits, 1.33 expected hits
2 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in Northern Italy
Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Okinawa from Japanese with 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 fighters
Casualties for Germans: 4 mech_infantrys
Battle in Yugoslavia
Americans attack with 3 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 3 fighters in Yugoslavia, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in Yugoslavia, round 3 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in Yugoslavia, round 4 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Yugoslavia
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 17 Sea Zone
Americans attack with 1 bomber, 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 bomber, 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 bombers, 2 carriers, 1 cruiser and 3 destroyers
Germans defend with 1 cruiser
Americans roll dice for 2 bombers, 2 carriers, 1 cruiser and 3 destroyers in 110 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 2 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to United Kingdom
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Northern Italy to United Kingdom
1 fighter moved from Northern Italy to Southern Italy
3 fighters moved from Yugoslavia to Southern Italy
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 submarine moved from 20 Sea Zone to 6 Sea Zone
7 fighters moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from 17 Sea Zone to Guam
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
3 fighters placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : -2.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
6 infantry moved from Yunnan to Szechwan
1 infantry moved from Kiangsu to Shantung
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
6 fighters moved from Southern Italy to Northern Italy
2 bombers moved from Eastern United States to 110 Sea Zone
3 fighters moved from Southern Italy to Yugoslavia
1 submarine moved from 19 Sea Zone to 17 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 17 Sea Zone
5 fighters moved from Jehol to 17 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Battle in Okinawa
Battle in Northern Italy
Americans attack with 6 fighters
Germans defend with 1 factory_minor and 4 mech_infantrys
Americans roll dice for 6 fighters in Northern Italy, round 2 : 5/6 hits, 3.00 expected hits
Germans roll dice for 4 mech_infantrys in Northern Italy, round 2 : 2/4 hits, 1.33 expected hits
2 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in Northern Italy
Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Okinawa from Japanese with 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 fighters
Casualties for Germans: 4 mech_infantrys
Battle in Yugoslavia
Americans attack with 3 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 3 fighters in Yugoslavia, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in Yugoslavia, round 3 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in Yugoslavia, round 4 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Yugoslavia
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 17 Sea Zone
Americans attack with 1 bomber, 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 bomber, 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 bombers, 2 carriers, 1 cruiser and 3 destroyers
Germans defend with 1 cruiser
Americans roll dice for 2 bombers, 2 carriers, 1 cruiser and 3 destroyers in 110 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 2 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to United Kingdom
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Northern Italy to United Kingdom
1 fighter moved from Northern Italy to Southern Italy
3 fighters moved from Yugoslavia to Southern Italy
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 submarine moved from 20 Sea Zone to 6 Sea Zone
7 fighters moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from 17 Sea Zone to Guam
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
3 fighters placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
6 infantry moved from Yunnan to Szechwan
1 infantry moved from Kiangsu to Shantung
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 2 armour, 1 carrier, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Southern Italy to France
1 mech_infantry moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Southern Italy to Northern Italy
British take Northern Italy from Germans
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from India to Iraq
1 fighter moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Holland Belgium
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in France
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 2 infantry and 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in France, round 2 : 4/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in France, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Iraq
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 armour moved from Southern Italy to Southern France
2 fighters moved from France to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns, 2 infantry and 3 mech_infantrys moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
1 aaGun, 2 artilleries and 2 infantry moved from Burma to India
2 fighters moved from Yunnan to India
1 armour moved from Yunnan to India
1 mech_infantry moved from Kwangtung to Yunnan
Place Units - British
1 carrier and 1 fighter placed in 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
British undo move 2.
2 infantry and 1 mech_infantry placed in Greece
2 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.83
British : 3.83
Americans : -2.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Formosa
Non Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
3 fighters moved from French Indo China to Korea
1 marine moved from Siam to 37 Sea Zone
1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to Kiangsi
1 artillery moved from New South Wales to Queensland
1 bomber moved from New South Wales to Philippines
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Formosa
Non Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
3 fighters moved from French Indo China to Korea
1 marine moved from Siam to 37 Sea Zone
1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to Kiangsi
1 artillery moved from New South Wales to Queensland
1 bomber moved from New South Wales to Philippines
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hunan: 1 mech_infantry
EDIT: Adding units owned by ANZAC to Burma: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
Turn Complete - French
French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :