dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Maxi Vs Thomas
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Jeg er nu også mere tilpas med terninger.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Ukraine Russians take Ukraine from Germans 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 artillery moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Vologda 1 fighter moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 1 fighter moved from Novgorod to Vologda 1 fighter moved from Novgorod to Vologda Combat - Russians Battle in Archangel Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 artillery Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Vologda, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Belarus 1 infantry moved from Russia to Bryansk 6 artilleries moved from Russia to Tambov 10 infantry moved from Russia to Tambov 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 114 Sea Zone to 112 Sea Zone 2 fighters moved from Vologda to Volgograd 1 tactical_bomber moved from Archangel to Volgograd 1 fighter moved from Archangel to Volgograd Place Units - Russians 3 infantry placed in Volgograd 1 mech_infantry placed in Novgorod 1 armour placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 0,67 Russians : 2,17 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 3 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 4 artilleries, 8 infantry and 10 mech_infantrys moved from Burma to India 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea 1 fighter moved from Japan to 5 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 battleship and 1 cruiser moved from 41 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/7 hits, 2,33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in India Japanese attack with 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys in India, round 2 : 8/25 hits, 5,83 expected hits UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 mech_infantrys moved from Kweichow to Kansu 3 mech_infantrys moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 aaGun moved from Yunnan to Burma 3 infantry moved from Malaya to Shan State 3 infantry moved from French Indo China to Yunnan 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 fighter moved from 5 Sea Zone to Japan 1 submarine moved from 18 Sea Zone to 17 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Novosibirsk to Kansu Place Units - Japanese 1 carrier, 2 destroyers, 3 submarines and 2 transports placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 76 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
ANZAC : 0,33 Chinese : -0,33 UK_Pacific : -0,33 Japanese : 1,33 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 2 carriers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Denmark to 112 Sea Zone 1 artillery moved from Denmark to 112 Sea Zone 1 artillery moved from Denmark to 112 Sea Zone 3 infantry moved from Denmark to 112 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 113 Sea Zone 2 artilleries moved from 113 Sea Zone to Germany 3 infantry moved from 113 Sea Zone to Germany 1 armour moved from 113 Sea Zone to Germany 2 cruisers moved from 112 Sea Zone to 113 Sea Zone 1 bomber moved from Norway to Germany 2 fighters moved from Norway to Germany 2 fighters moved from 112 Sea Zone to Germany 1 bomber moved from Russia to Germany 1 artillery moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 1 mech_infantry moved from Finland to Karelia Russians take Karelia from Germans Combat - Americans Battle in Normandy Bordeaux Battle in Germany Americans attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters and 3 infantry Germans defend with 2 aaGuns, 1 factory_minor and 7 infantry AA fire in Germany : 1/6 hits, 1,00 expected hits 1 fighter owned by the Americans lost in Germany Americans roll dice for 2 cruisers in Germany, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters and 3 infantry in Germany, round 2 : 4/11 hits, 4,83 expected hits Germans roll dice for 2 aaGuns and 7 infantry in Germany, round 2 : 0/7 hits, 2,33 expected hits 2 aaGuns owned by the Germans and 4 infantry owned by the Germans lost in Germany Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters and 3 infantry in Germany, round 3 : 3/11 hits, 4,83 expected hits Germans roll dice for 3 infantry in Germany, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Germany Americans captures 41PUs while taking Germans capital Americans win, taking Normandy Bordeaux from Italians, taking Germany from Germans with 1 armour, 2 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 fighter and 2 infantry Casualties for Germans: 2 aaGuns and 7 infantry Non Combat Move - Americans 1 carrier and 2 fighters moved from 113 Sea Zone to 110 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 2 bombers moved from Germany to Norway 1 fighter moved from Germany to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 1 fighter moved from Germany to Norway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 battleship moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 3 fighters moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 2 fighters moved from 26 Sea Zone to Queensland 4 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 submarine moved from 24 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Wake Island to Queensland 1 transport moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 1 battleship, 2 carriers and 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 107 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 122 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 127 PUsCombat Hit Differential Summary :
Germans : -1,33 Americans : -1,67 AA fire in Germany : : 0,00 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 artillery moved from Tsinghai to Kansu 1 fighter moved from Sikang to Kansu 1 artillery moved from Sikang to Szechwan 2 infantry moved from Sikang to Szechwan 1 artillery moved from Sikang to Shensi 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry and 3 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kansu, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Kansu, round 2 : 0/4 hits, 1,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kansu, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Kansu, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 4 : 1/3 hits, 1,17 expected hits Japanese roll dice for 3 mech_infantrys in Kansu, round 4 : 3/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kansu Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -13 Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 3 infantry moved from Sikang to Tsinghai 1 artillery moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -0,33 Japanese : 1,33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 2 carriers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Denmark to 112 Sea Zone 1 artillery moved from Denmark to 112 Sea Zone 1 artillery moved from Denmark to 112 Sea Zone 3 infantry moved from Denmark to 112 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 113 Sea Zone 2 artilleries moved from 113 Sea Zone to Germany 3 infantry moved from 113 Sea Zone to Germany 1 armour moved from 113 Sea Zone to Germany 2 cruisers moved from 112 Sea Zone to 113 Sea Zone 1 bomber moved from Norway to Germany 2 fighters moved from Norway to Germany 2 fighters moved from 112 Sea Zone to Germany 1 bomber moved from Russia to Germany 1 artillery moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 1 mech_infantry moved from Finland to Karelia Russians take Karelia from Germans Combat - Americans Battle in Normandy Bordeaux Battle in Germany Americans attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters and 3 infantry Germans defend with 2 aaGuns, 1 factory_minor and 7 infantry AA fire in Germany : 1/6 hits, 1,00 expected hits 1 fighter owned by the Americans lost in Germany Americans roll dice for 2 cruisers in Germany, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters and 3 infantry in Germany, round 2 : 4/11 hits, 4,83 expected hits Germans roll dice for 2 aaGuns and 7 infantry in Germany, round 2 : 0/7 hits, 2,33 expected hits 2 aaGuns owned by the Germans and 4 infantry owned by the Germans lost in Germany Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters and 3 infantry in Germany, round 3 : 3/11 hits, 4,83 expected hits Germans roll dice for 3 infantry in Germany, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Germany Americans captures 41PUs while taking Germans capital Americans win, taking Normandy Bordeaux from Italians, taking Germany from Germans with 1 armour, 2 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 fighter and 2 infantry Casualties for Germans: 2 aaGuns and 7 infantry Non Combat Move - Americans 1 carrier and 2 fighters moved from 113 Sea Zone to 110 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 2 bombers moved from Germany to Norway 1 fighter moved from Germany to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 1 fighter moved from Germany to Norway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 battleship moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 3 fighters moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 2 fighters moved from 26 Sea Zone to Queensland 4 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 submarine moved from 24 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Wake Island to Queensland 1 transport moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 1 battleship, 2 carriers and 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 107 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 122 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 127 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 artillery moved from Tsinghai to Kansu 1 fighter moved from Sikang to Kansu 1 artillery moved from Sikang to Szechwan 2 infantry moved from Sikang to Szechwan 1 artillery moved from Sikang to Shensi 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry and 3 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kansu, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Kansu, round 2 : 0/4 hits, 1,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kansu, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Kansu, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 4 : 1/3 hits, 1,17 expected hits Japanese roll dice for 3 mech_infantrys in Kansu, round 4 : 3/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kansu Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -13 Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 3 infantry moved from Sikang to Tsinghai 1 artillery moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 7 armour, 1 bomber, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Western Germany 1 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from Norway to Western Germany 1 bomber moved from Eastern Persia to 39 Sea Zone Combat - British Battle in 39 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Western Germany British attack with 1 armour, 4 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_major, 1 harbour and 3 infantry British roll dice for 1 armour, 4 fighters and 1 infantry in Western Germany, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 3 infantry in Western Germany, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany British roll dice for 1 armour and 4 fighters in Western Germany, round 3 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to Norway 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 3 mech_infantrys moved from Bryansk to Volgograd 3 mech_infantrys moved from Persia to West India 1 mech_infantry moved from Eastern Persia to West India 1 armour moved from Eastern Persia to West India 1 fighter moved from Eastern Persia to West India 1 bomber moved from 39 Sea Zone to Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 artillery moved from Trans-Jordan to Iraq 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to Norway Place Units - British 4 armour and 4 infantry placed in United Kingdom 1 bomber placed in United Kingdom 3 armour placed in Persia 1 destroyer, 1 submarine and 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3 British collect 36 PUs (3 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -1,67 British : -2,17 Americans : -1,67 Chinese : -0,33 Japanese : 1,33 AA fire in Germany : : 0,00 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to Western Germany 6 infantry moved from Northern Italy to Western Germany 3 infantry moved from Greater Southern Germany to Western Germany Combat - Italians Battle in Western Germany Italians attack with 1 artillery and 9 infantry British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery and 9 infantry in Western Germany, round 2 : 1/10 hits, 2,00 expected hits British roll dice for 1 armour in Western Germany, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Western Germany Italians win, taking Western Germany from British with 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 aaGun moved from Greater Southern Germany to Western Germany 2 artilleries moved from France to Western Germany Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5 Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -1,00 British : 0,50 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Eastern Persia to West India 2 infantry moved from Iraq to Persia 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to South Australia 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Eastern Persia to West India 2 infantry moved from Iraq to Persia 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to South Australia 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Persia 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 7 armour and 3 mech_infantrys moved from Rostov to Caucasus 3 artilleries and 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Baltic States 1 bomber moved from Greater Southern Germany to Baltic States 17 armour and 2 mech_infantrys moved from Eastern Poland to Germany Combat - Germans Battle in Ukraine Germans attack with 3 artilleries and 1 infantry Russians defend with 1 armour and 1 factory_minor Germans roll dice for 3 artilleries and 1 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Baltic States Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Germany Germans attack with 17 armour and 2 mech_infantrys Americans defend with 1 armour, 2 artilleries, 1 factory_minor and 1 infantry Germans roll dice for 17 armour and 2 mech_infantrys in Germany, round 2 : 7/19 hits, 8,83 expected hits Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Germany, round 2 : 2/4 hits, 1,50 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Germans lost in Germany Germans win, taking Germany from Americans, taking Western Germany from Italians with 17 armour remaining. Battle score for attacker is 9 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 armour, 2 artilleries and 1 infantry Battle in Caucasus Germans attack with 7 armour and 3 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 7 armour and 3 mech_infantrys in Caucasus, round 2 : 2/10 hits, 4,00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 aaGuns moved from Western Ukraine to Ukraine 1 aaGun moved from Rostov to Caucasus 1 bomber moved from Baltic States to Yugoslavia 1 fighter moved from France to Southern Italy Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -2,00 Americans : 0,50 Russians : -0,17 -
Så fik jeg berlin tilbage for en stund… Men puha det var en kedelig ofring:sob:
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Novgorod to Poland Russians take Poland from Germans 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Vologda to Urals Russians take Urals from Japanese 1 artillery moved from Vologda to Urals 1 infantry moved from Vologda to Urals 1 armour moved from Russia to Urals Combat - Russians Non Combat Move - Russians 6 artilleries and 9 infantry moved from Tambov to Volgograd 3 artilleries and 6 infantry moved from Russia to Bryansk 1 artillery moved from Archangel to Belarus Place Units - Russians 2 artilleries and 1 infantry placed in Volgograd 1 armour and 1 mech_infantry placed in Novgorod Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
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@Maxiheimer Ja, så mange tanks kan alligevel udrette en del…
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 83 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 4 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 bomber moved from French Indo China to Szechwan 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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VIl du scramble ved hawaii
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@Maxiheimer Bliver på jorden, tak :-).
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 83 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 4 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 bomber moved from French Indo China to Szechwan 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2,17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 4 submarines 4 submarines owned by the Americans Submerged Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to India 1 aaGun moved from Burma to India 3 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 mech_infantrys moved from Kansu to Suiyuyan 3 mech_infantrys moved from Hunan to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 carriers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 45 Sea Zone to 49 Sea Zone 1 cruiser moved from 45 Sea Zone to 55 Sea Zone 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 battleship moved from 45 Sea Zone to 36 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 carriers, 9 destroyers, 4 infantry, 7 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from Szechwan to French Indo China Place Units - Japanese 3 infantry placed in India 1 carrier, 4 destroyers, 2 fighters and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : -0,67 Chinese : -0,67 Japanese : 0,00 -
Hva… har du helt mistet lysten, eller er du bare travl:thinking_face:
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@Maxiheimer Bare travl. Rykker i aften👍.
Du gav mig jo lidt at tænke over… -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 7 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 49 Sea Zone 4 fighters moved from Queensland to 49 Sea Zone 3 fighters moved from 54 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 3 infantry moved from 93 Sea Zone to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Americans creates battle in territory 26 Sea Zone Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Celebes Battle in Southern France Battle in 49 Sea Zone Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win, taking Celebes from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber and 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 26 Sea Zone Americans attack with 4 submarines Japanese defend with 4 carriers, 9 destroyers, 4 fighters, 4 infantry, 7 submarines, 4 tactical_bombers and 2 transports Japanese roll dice for 7 submarines in 26 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1,00 expected hitsCombat Hit Differential Summary :
Americans : -3,67 Japanese : 0,17





