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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Libya to Tunisia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to Kenya
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Battle in Malta
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking Malta from British, taking 93 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Tunisia
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Tunisia to Tobruk
1 cruiser and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 aaGun moved from 96 Sea Zone to Tobruk
1 fighter moved from 93 Sea Zone to Tobruk
1 bomber moved from 93 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
1 armour moved from Albania to Romania
1 infantry moved from Albania to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 marine placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 11 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 0,00
French : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to Algeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Combat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
French roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for French: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - French
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0,00
French : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 unit repaired.
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to 94 Sea Zone
1 fighter moved from Tobruk to 94 Sea Zone
1 armour moved from France to Southern France
Germans take Southern France from French
1 mech_infantry moved from France to Normandy Bordeaux
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Greece
Germans attack with 1 armour, 2 bombers and 3 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 1 armour, 2 bombers and 3 infantry in Greece, round 2 : 2/6 hits, 2,33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 1 armour, 2 bombers and 1 infantry in Greece, round 3 : 0/4 hits, 2,00 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour, 2 bombers and 1 infantry in Greece, round 4 : 3/4 hits, 2,00 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/4 hits, 1,33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 1,33 expected hits
French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/3 hits, 1,33 expected hits
French roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in 94 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 94 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Tobruk
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
3 armour moved from France to Germany
2 infantry moved from Slovakia Hungary to Eastern Poland
3 aaGuns, 1 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland
3 artilleries and 4 infantry moved from Germany to Poland
2 infantry moved from Bulgaria to Romania
1 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania
1 armour moved from Romania to Eastern Poland
2 bombers moved from Greece to Southern Italy
2 infantry moved from Norway to Finland
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -4,17
British : -0,50
French : -2,33
Neutral_Allies : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
1 mech_infantry moved from Kazakhstan to Szechwan
1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Belarus to Baltic States
1 submarine moved from 111 Sea Zone to 118 Sea Zone
Combat - Russians
Battle in Baltic States
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 artilleries and 4 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
3 artilleries and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 artilleries moved from Russia to Bryansk
1 tactical_bomber moved from Baltic States to Belarus
2 fighters moved from Russia to Yunnan
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Shan State
1 bomber moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Guam
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in Malaya
Battle in Burma
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 1 aaGun and 2 infantry
AA fire in Burma : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in Burma, round 2 : 4/6 hits, 3,50 expected hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 aaGun and 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 3,33 expected hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 2/5 hits, 3,00 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Shan State, round 4 : 2/4 hits, 2,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
2 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to French Indo China
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to Manchuria
1 fighter moved from Japan to Manchuria
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 carrier moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 airfield and 1 factory_minor placed in French Indo China
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : 0,50
AA fire in Burma : : 0,50
UK_Pacific : -0,33
Japanese : -3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to Tunisia
1 armour moved from Morocco to Tunisia
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour and 1 fighter
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from Tunisia to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 infantry moved from Morocco to Algeria
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
2 destroyers and 2 submarines placed in 101 Sea Zone
1 carrier and 1 cruiser placed in 10 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to Tunisia
1 armour moved from Morocco to Tunisia
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour and 1 fighter
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from Tunisia to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 infantry moved from Morocco to Algeria
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
2 destroyers and 2 submarines placed in 101 Sea Zone
1 carrier and 1 cruiser placed in 10 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - British
Battle in Ethiopia
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Ethiopia from Italians with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq
retreated to Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Kweichow to Yunnan
4 mech_infantrys moved from India to Yunnan
1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Egypt to Alexandria
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 armour moved from Suriname to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 83 Sea Zone
1 armour moved from 83 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
2 fighters placed in United Kingdom
1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,3,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Italians : -0,67
British : 0,67
Americans : 1,00
Chinese : -1,00
Neutral_Axis : 2,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 mech_infantry moved from Tobruk to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 armour, 1 artillery, 2 fighters and 4 infantry moved from Tobruk to Alexandria
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Syria
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Alexandria, round 2 : 4/8 hits, 2,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Syria from French, taking Alexandria from British with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Tunisia
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 battleship, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 aaGun moved from Tobruk to Alexandria
2 fighters moved from Alexandria to Greece
1 armour moved from Romania to Eastern Poland
1 infantry moved from Bulgaria to Greece
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 93 Sea Zone to 98 Sea Zone
Place Units - Italians
1 armour placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1,50
British : 0,67
Americans : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 60 Sea Zone to 41 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Can i continue with G @Giallo ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 60 Sea Zone to 41 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 78 Sea Zone to 38 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@aequitas-et-veritas said in L19 Giallo (L) vs AetV (X) Game III BM3 G40:
Can i continue with G @Giallo ?
sorry
@Giallo, good that i asked.
I wasn’t sure if you want to move them.
To me it looked like you can Position your self better, so i asked.
And indeed they could make an impact on my G turn.😉
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 bombers moved from Southern Italy to Egypt
1 fighter moved from Tobruk to Egypt
1 bomber moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
@Giallo, Interceptors for Egypt?
@aequitas-et-veritas said in L19 Giallo (L) vs AetV (X) Game III BM3 G40:
@Giallo, Interceptors for Egypt?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 bombers moved from Southern Italy to Egypt
1 fighter moved from Tobruk to Egypt
1 bomber moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
Combat - Germans
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/2 hits, 0,33 expected hits
Bombing raid in Egypt rolls: 4,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 115 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 115 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Baltic States to Western Ukraine
2 aaGuns, 2 armour, 3 artilleries and 14 infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 3 infantry moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Romania to Eastern Poland
3 armour moved from Germany to Eastern Poland
2 transports moved from 112 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Vyborg
1 infantry moved from Karelia to Vyborg
7 infantry moved from Finland to Vyborg
1 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
1 tactical_bomber moved from Tobruk to Alexandria
1 fighter moved from Egypt to Alexandria
2 bombers moved from Egypt to Greece
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Southern France to Western Germany
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Holland Belgium to Germany
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from Western Ukraine to Eastern Poland
Place Units - Germans
6 infantry placed in Germany
3 fighters placed in Western Germany
1 submarine placed in 105 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0,17
AA fire in Egypt : : -0,33
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Novgorod to Belarus
6 artilleries and 4 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Szechwan to Yunnan
Non Combat Move - Russians
1 aaGun moved from Novgorod to Belarus
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Belarus to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :