Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from Buyant-Uhaa to Yakut S.S.R.
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Siam
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter moved from Japan to 20 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 bomber and 4 fighters moved from French Indo China to Kwangtung
1 artillery moved from French Indo China to Yunnan
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 4 armour and 1 infantry
Russians defend with 5 infantry
Japanese roll dice for 4 armour and 1 infantry in Yakut S.S.R., round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 5 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 4 armour in Yakut S.S.R., round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 4 armour in Yakut S.S.R., round 4 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 4 armour remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 5 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Yunnan
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber and 4 fighters
Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber and 4 fighters in Kwangtung, round 2 : 4/5 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Kwangtung
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
4 fighters moved from Kwangtung to French Indo China
1 bomber moved from Kwangtung to French Indo China
1 fighter moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 aaGun moved from Hunan to Kwangsi
1 mech_infantry moved from Shantung to Kiangsi
2 armour moved from Shantung to Hunan
Place Units - Japanese
4 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 53 PUs (5 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : 0.67
Russians : -2.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from Buyant-Uhaa to Yakut S.S.R.
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Siam
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter moved from Japan to 20 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 bomber and 4 fighters moved from French Indo China to Kwangtung
1 artillery moved from French Indo China to Yunnan
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 4 armour and 1 infantry
Russians defend with 5 infantry
Japanese roll dice for 4 armour and 1 infantry in Yakut S.S.R., round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 5 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 4 armour in Yakut S.S.R., round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 4 armour in Yakut S.S.R., round 4 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 4 armour remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 5 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Yunnan
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber and 4 fighters
Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber and 4 fighters in Kwangtung, round 2 : 4/5 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Kwangtung
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
4 fighters moved from Kwangtung to French Indo China
1 bomber moved from Kwangtung to French Indo China
1 fighter moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 aaGun moved from Hunan to Kwangsi
1 mech_infantry moved from Shantung to Kiangsi
2 armour moved from Shantung to Hunan
Place Units - Japanese
4 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 53 PUs (5 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : 0.67
Russians : -2.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Suriname to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 55 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from British Guiana to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to Iceland
1 infantry moved from British Guiana to Suriname
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from Philippines to Queensland
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 55 Sea Zone
2 armour and 5 mech_infantrys moved from India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 2 armour and 5 mech_infantrys
Italians defend with 5 armour and 1 mech_infantry
British roll dice for 2 armour and 5 mech_infantrys in Eastern Persia, round 2 : 1/7 hits, 1,83 expected hits
Italians roll dice for 5 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 2,83 expected hits
1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the British lost in Eastern Persia
British roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 3 : 3/5 hits, 1,50 expected hits
Italians roll dice for 5 armour in Eastern Persia, round 3 : 2/5 hits, 2,50 expected hits
2 mech_infantrys owned by the British and 3 armour owned by the Italians lost in Eastern Persia
British roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 4 : 1/3 hits, 1,17 expected hits
Italians roll dice for 2 armour in Eastern Persia, round 4 : 0/2 hits, 1,00 expected hits
1 armour owned by the Italians lost in Eastern Persia
1 mech_infantry owned by the British and 2 armour owned by the British retreated to West India
Italians win with 1 armour remaining. Battle score for attacker is 12
Casualties for British: 4 mech_infantrys
Casualties for Italians: 4 armour and 1 mech_infantry
Battle in 37 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
1 submarine owned by the Japanese Submerged
British roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Combat Hit Differential Summary :
British : 0,33
Italians : -2,33
2 hits in 37
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 55 Sea Zone
2 armour and 5 mech_infantrys moved from India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 2 armour and 5 mech_infantrys
Italians defend with 5 armour and 1 mech_infantry
British roll dice for 2 armour and 5 mech_infantrys in Eastern Persia, round 2 : 1/7 hits, 1.83 expected hits
Italians roll dice for 5 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 2.83 expected hits
1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the British lost in Eastern Persia
British roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 3 : 3/5 hits, 1.50 expected hits
Italians roll dice for 5 armour in Eastern Persia, round 3 : 2/5 hits, 2.50 expected hits
2 mech_infantrys owned by the British and 3 armour owned by the Italians lost in Eastern Persia
British roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 4 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 armour in Eastern Persia, round 4 : 0/2 hits, 1.00 expected hits
1 armour owned by the Italians lost in Eastern Persia
1 mech_infantry owned by the British and 2 armour owned by the British retreated to West India
Italians win with 1 armour remaining. Battle score for attacker is 12
Casualties for British: 4 mech_infantrys
Casualties for Italians: 4 armour and 1 mech_infantry
Battle in 37 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
1 submarine owned by the Japanese Submerged
British roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits
2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the British and 3 fighters owned by the British lost in 37 Sea Zone
Japanese win with 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -19
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for Japanese: 2 tactical_bombers
Non Combat Move - British
Combat Hit Differential Summary :
British : 0.33
Italians : -2.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Suriname to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 55 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from British Guiana to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to Iceland
1 infantry moved from British Guiana to Suriname
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from Philippines to Queensland
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Changing ownership of Morocco from Italians to Americans
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 55 Sea Zone
2 armour and 5 mech_infantrys moved from India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 2 armour and 5 mech_infantrys
Italians defend with 5 armour and 1 mech_infantry
British roll dice for 2 armour and 5 mech_infantrys in Eastern Persia, round 2 : 1/7 hits, 1,83 expected hits
Italians roll dice for 5 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 2,83 expected hits
1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the British lost in Eastern Persia
British roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 3 : 3/5 hits, 1,50 expected hits
Italians roll dice for 5 armour in Eastern Persia, round 3 : 2/5 hits, 2,50 expected hits
2 mech_infantrys owned by the British and 3 armour owned by the Italians lost in Eastern Persia
British roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 4 : 1/3 hits, 1,17 expected hits
Italians roll dice for 2 armour in Eastern Persia, round 4 : 0/2 hits, 1,00 expected hits
1 armour owned by the Italians lost in Eastern Persia
1 mech_infantry owned by the British and 2 armour owned by the British retreated to West India
Italians win with 1 armour remaining. Battle score for attacker is 12
Casualties for British: 4 mech_infantrys
Casualties for Italians: 4 armour and 1 mech_infantry
Battle in 37 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
1 submarine owned by the Japanese Submerged
British roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 6/10 hits, 4,83 expected hits
2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the British and 3 fighters owned by the British lost in 37 Sea Zone
Japanese win with 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -19
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for Japanese: 2 tactical_bombers
Non Combat Move - British
1 artillery moved from Burma to India
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
British : 0,33
Italians : -2,33
Japanese : 1,17
Im off for a week holiday will be back next weekend
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
6 armour moved from Iraq to Eastern Persia
3 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
4 infantry moved from Romania to Slovakia Hungary
3 fighters moved from Northern Italy to Morocco
2 infantry moved from Algeria to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Morocco, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Morocco
Italians roll dice for 3 fighters and 2 infantry in Morocco, round 3 : 4/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from Morocco to Algeria
1 armour moved from Slovakia Hungary to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Romania
5 infantry moved from Yugoslavia to Slovakia Hungary
Place Units - Italians
3 armour placed in Iraq
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 34 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from 55 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Combat Hit Differential Summary :
ANZAC : 0,67
2 hits with subs in 37
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from 55 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.00
5 more hits
Can you post the turn? I want to see what ANZAC lost.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from 55 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3,17 expected hits
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from 55 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3.17 expected hits
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 5/8 hits, 3.83 expected hits
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from 55 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3,17 expected hits
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 5/8 hits, 3,83 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 3 fighters and 1 transport in 37 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
2 fighters owned by the ANZAC lost in 37 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is -17
Casualties for ANZAC: 2 destroyers, 5 fighters and 4 submarines
Casualties for Japanese: 3 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber
3 fighters owned by the Japanese forced to land in Malaya
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 55 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns, 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Gibraltar
1 artillery moved from Norway to Finland
Germans take Finland from Russians
2 fighters moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Gibraltar
Germans attack with 2 bombers
Americans defend with 1 artillery, 1 harbour and 1 infantry
Germans roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
2 bombers owned by the Germans lost in Gibraltar
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -24
Casualties for Germans: 2 bombers
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 3 fighters
EDIT: Adding units owned by Japanese to Shan State: 3 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Scotland to United Kingdom
4 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Poland to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to France
1 submarine moved from 75 Sea Zone to 79 Sea Zone
Place Units - Germans
3 fighters placed in United Kingdom
1 artillery and 9 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 1.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Gibraltar
1 artillery moved from Norway to Finland
Germans take Finland from Russians
2 fighters moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Gibraltar
Germans attack with 2 bombers
Americans defend with 1 artillery, 1 harbour and 1 infantry
Germans roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
2 bombers owned by the Germans lost in Gibraltar
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -24
Casualties for Germans: 2 bombers
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 3 fighters
EDIT: Adding units owned by Japanese to Shan State: 3 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Scotland to United Kingdom
4 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Poland to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to France
1 submarine moved from 75 Sea Zone to 79 Sea Zone
Place Units - Germans
3 fighters placed in United Kingdom
1 artillery and 9 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 1 infantry
EDIT: Adding units owned by Germans to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Americans : 1.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Gibraltar
1 artillery moved from Norway to Finland
Germans take Finland from Russians
2 fighters moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Gibraltar
Germans attack with 2 bombers
Americans defend with 1 artillery, 1 harbour and 1 infantry
Germans roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
2 bombers owned by the Germans lost in Gibraltar
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -24
Casualties for Germans: 2 bombers
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 3 fighters
EDIT: Adding units owned by Japanese to Shan State: 3 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Scotland to United Kingdom
4 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Poland to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to France
1 submarine moved from 75 Sea Zone to 79 Sea Zone
Place Units - Germans
3 fighters placed in United Kingdom
1 artillery and 9 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 1 infantry
EDIT: Adding units owned by Germans to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Persia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Americans : 1.33
Russians : 0.33