@nikola1975 scramble?
19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Persia to Russia 1 fighter moved from Sumatra to India 1 fighter moved from Sumatra to Yunnan 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 1 armour and 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Persia to Russia 1 fighter moved from Sumatra to India 1 fighter moved from Sumatra to Yunnan 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 1 armour and 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs; Germans buy 2 artilleries, 4 bombers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 112 Sea Zone to 119 Sea Zone 2 submarines moved from 119 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 5 fighters moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to Russia 2 bombers and 1 fighter moved from Novgorod to Russia 1 fighter moved from Ukraine to Russia 1 infantry moved from Archangel to Smolensk 1 artillery moved from Belarus to Smolensk 1 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd
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Intercept bombing raid on Russia? defend with 1 Russ, 2 UK & 1 ANZ fighters. Bombing with 4 bombers & 2 fighters.
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@FMErwinRommel yes full intercept please, anzac then uk losses please. 4 hits would be nice for me! :grin:
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Heading out, will finish my turn later.triplea_33072_ger13ncm.tsvg
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs; Germans buy 2 artilleries, 4 bombers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 112 Sea Zone to 119 Sea Zone 2 submarines moved from 119 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 5 fighters moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to Russia 2 bombers and 1 fighter moved from Novgorod to Russia 1 fighter moved from Ukraine to Russia 1 infantry moved from Archangel to Smolensk 1 artillery moved from Belarus to Smolensk 1 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Russians launches 4 interceptors out of Russia Attackers Fire, : 2/6 hits, 1.33 expected hits Defenders Fire, : 2/4 hits, 1.33 expected hits 2 fighters owned by the Germans lost in Russia 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 5,3,4,3 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 110 Sea Zone Germans attack with 5 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 fighters in 110 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Volgograd Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk 1 artillery owned by the Germans retreated to Belarus Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode 5 fighters moved from 110 Sea Zone to Northern Italy 1 artillery and 2 infantry moved from Normandy Bordeaux to France 1 artillery moved from Holland Belgium to France 1 infantry moved from Holland Belgium to Western Germany 3 infantry moved from France to Northern Italy 1 aaGun moved from Western Germany to France 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery moved from Eastern Poland to Romania 2 bombers moved from Russia to Novgorod 2 bombers moved from Russia to Bryansk 1 mech_infantry moved from Belarus to Archangel 1 aaGun, 2 artilleries and 1 mech_infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Volgograd to Ukraine 2 submarines moved from 93 Sea Zone to 96 Sea Zone 2 submarines moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 artillery EDIT: Adding units owned by Germans to Bryansk: 1 artillery EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Adding units owned by Germans to Belarus: 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 1 infantry placed in Novgorod 4 bombers placed in Western Germany 3 submarines placed in 93 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67 Germans : -1.67 Defenders Fire, : : 0.67 British : 0.33 Attackers Fire, : : 0.67 Russians : 1.00
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I wasn’t going to attack the contested border territories, since I didn’t have any extra planes for air support. Attacking with 2 or 3 ground troops against 2 ground troops is a crap shoot. But I ended up attacking Smol with 3 troops and lost. All my troops missed and all of yours hit. This happens too frequently. Extreme good dice for one and extreme bad dice for the other on the first round. Weakened me on the front line. But I built new bombers for air support.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 9 PUs; Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 1 fighter and 2 tactical_bombers moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd retreated to Volgograd Germans win with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Tambov 1 fighter and 2 tactical_bombers moved from Volgograd to Russia Place Units - Russians 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : -1.00
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@FMErwinRommel yes, another example of aberrant rolling there with my only managing 1-5 in volvgograd and you getting 2-2. Russians feeling the heat now with reduced IPC’s as well
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I know how you feel, just glad it benefited me this time.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Sikang 1 mech_infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Shensi 1 artillery moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Kwangsi 1 bomber moved from Kwangsi to Shensi 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from Americans 2 carriers moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Shensi Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Kwangsi 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 armour moved from Manchuria to Buryatia 1 infantry moved from Amur to Siberia Place Units - Japanese 3 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 3 infantry placed in Shantung 1 destroyer and 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.17
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 4 bombers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 bombers moved from Hawaiian Islands to 16 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Russia to Caucasus 1 bomber moved from Russia to Ukraine 1 bomber moved from Russia to Kansu 1 battleship, 3 carriers, 1 destroyer and 5 fighters moved from 91 Sea Zone to 109 Sea Zone 2 transports moved from 91 Sea Zone to 109 Sea Zone 2 bombers moved from Gibraltar to 92 Sea Zone 1 infantry moved from Libya to Tobruk 2 bombers moved from Gibraltar to Tobruk
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 4 bombers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 bombers moved from Hawaiian Islands to 16 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Russia to Caucasus 1 bomber moved from Russia to Ukraine 1 bomber moved from Russia to Kansu 1 battleship, 3 carriers, 1 destroyer and 5 fighters moved from 91 Sea Zone to 109 Sea Zone 2 transports moved from 91 Sea Zone to 109 Sea Zone 2 bombers moved from Gibraltar to 92 Sea Zone 1 infantry moved from Libya to Tobruk 2 bombers moved from Gibraltar to Tobruk Combat - Americans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 armour and 1 harbour Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Tobruk Americans attack with 2 bombers and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 2 bombers and 1 infantry in Tobruk, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tobruk Americans win, taking Tobruk from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Caucasus Americans attack with 1 bomber Italians defend with 1 infantry Americans roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Caucasus, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Caucasus, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Caucasus Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kansu Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 16 Sea Zone Americans attack with 4 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 2 bombers and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 92 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 109 Sea Zone Americans attack with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports Germans defend with 1 submarine Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports in 109 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 2 bombers moved from 92 Sea Zone to Trans-Jordan 2 bombers moved from Tobruk to Trans-Jordan 1 bomber moved from Kansu to Russia 1 bomber moved from Ukraine to Russia 1 bomber moved from Caucasus to Russia 4 bombers moved from 16 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria Place Units - Americans 1 bomber placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0.83 Italians : -0.67 Americans : 1.00 AA fire in Ukraine : : -0.17 Japanese : -1.17
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Italians
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 4 bombers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 bombers moved from Hawaiian Islands to 16 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Russia to Caucasus 1 bomber moved from Russia to Ukraine 1 bomber moved from Russia to Kansu 1 battleship, 3 carriers, 1 destroyer and 5 fighters moved from 91 Sea Zone to 109 Sea Zone 2 transports moved from 91 Sea Zone to 109 Sea Zone 2 bombers moved from Gibraltar to 92 Sea Zone 1 infantry moved from Libya to Tobruk 2 bombers moved from Gibraltar to Tobruk Combat - Americans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 armour and 1 harbour Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Tobruk Americans attack with 2 bombers and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 2 bombers and 1 infantry in Tobruk, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tobruk Americans win, taking Tobruk from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Caucasus Americans attack with 1 bomber Italians defend with 1 infantry Americans roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Caucasus, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Caucasus, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Caucasus Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kansu Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 16 Sea Zone Americans attack with 4 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 2 bombers and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 92 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 109 Sea Zone Americans attack with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports Germans defend with 1 submarine Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports in 109 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 2 bombers moved from 92 Sea Zone to Trans-Jordan 2 bombers moved from Tobruk to Trans-Jordan 1 bomber moved from Kansu to Russia 1 bomber moved from Ukraine to Russia 1 bomber moved from Caucasus to Russia 4 bombers moved from 16 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria Place Units - Americans 1 bomber placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Kansu Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 34 PUs; British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Italians Combat - British Non Combat Move - British 2 fighters moved from 81 Sea Zone to Trans-Jordan 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 80 Sea Zone 3 mech_infantrys moved from Iraq to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 fighter moved from Persia to Russia 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Siam to French Indo China 1 fighter moved from Burma to Yunnan Place Units - British 2 armour and 1 mech_infantry placed in Iraq 1 fighter and 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,4,3,3 British collect 34 PUs (2 lost to blockades); end with 34 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 2 infantry EDIT: Adding units owned by British to Burma: 2 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.83 Italians : -0.67 Americans : 1.00 AA fire in Ukraine : : -0.17 Japanese : -1.17
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@FMErwinRommel I’m sorry that turn took a while, was hard for me to find any kind of moves that had benefit! Your axis play has been very strong, stopping my allies from any kind of effectiveness!
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I’m having a devil of a time as the allies trying to stop Owentoo as the Axis, also BM3.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 airfield, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 fighter and 1 infantry moved from Rostov to Caucasus 2 fighters and 1 mech_infantry moved from Egypt to Tobruk 1 artillery and 2 fighters moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Iraq Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in Tobruk Italians attack with 2 fighters and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Tobruk Italians win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 fighters British defend with 1 mech_infantry Italians roll dice for 1 artillery and 2 fighters in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 fighters in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery Casualties for British: 1 mech_infantry Battle in Caucasus Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 3 infantry moved from Rostov to Volgograd 1 armour moved from Ukraine to Volgograd 1 fighter moved from Caucasus to Volgograd 1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Greece to 99 Sea Zone 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Tobruk to Egypt 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Iraq to Egypt 2 infantry moved from Bulgaria to Greece 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Northern Italy to Bulgaria 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer placed in 98 Sea Zone 2 infantry placed in Egypt 1 airfield and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.33 Americans : 0.67 AA fire in Iraq : : -0.17 Russians : -0.33
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If Japan hadn’t attacked the Allied fleet in Aust, it would be in good shape now. Germ was doing okay until losing my fighters and a bomber in the bombing of Moscow and you didn’t lose any planes. Can’t bomb Moscow this turn. Russ is very slowly losing income. But Germ can’t take advantage, because spending to guard against U.S. and protecting Italy and Egypt. UK not diverting enough units to Russ. Axis income very close to Allies, but I can’t break out and take Moscow or Africa. U.S. ground troops are massing in N. Africa.