sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
8 infantry moved from Romania to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
2 bombers moved from Alexandria to Bessarabia
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Baltic States to Belarus
3 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 armour moved from Egypt to Syria
Germans take Trans-Jordan from British
Germans take Syria from French
4 armour moved from Baltic States to Eastern Poland
9 mech_infantrys moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Novgorod
2 artilleries and 11 infantry moved from Baltic States to Eastern Poland
Combat - Germans
Battle in Crete
Battle in 83 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 83 Sea Zone
Germans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win, taking Crete from Neutral_Allies with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Belarus
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Eastern Poland
Germans attack with 5 armour, 2 artilleries, 11 infantry and 17 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 5 armour, 2 artilleries, 11 infantry and 17 mech_infantrys in Eastern Poland, round 2 : 8/35 hits, 8.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 10 infantry and 17 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Malta
Germans attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Malta, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Malta
Germans roll dice for 1 armour in Malta, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Malta
Germans roll dice for 1 armour in Malta, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Malta, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Malta
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 aaGun
Battle in Bessarabia
Germans attack with 1 armour, 2 bombers and 8 infantry
Russians defend with 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 bombers and 8 infantry in Bessarabia, round 2 : 2/11 hits, 3.17 expected hits
Russians roll dice for 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/9 hits, 3.33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 2 bombers and 5 infantry in Bessarabia, round 3 : 3/8 hits, 2.67 expected hits
Russians roll dice for 2 armour, 4 artilleries and 1 mech_infantry in Bessarabia, round 3 : 4/7 hits, 2.67 expected hits
1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 2 bombers and 1 infantry in Bessarabia, round 4 : 3/4 hits, 2.00 expected hits
Russians roll dice for 2 armour and 2 artilleries in Bessarabia, round 4 : 3/4 hits, 1.67 expected hits
1 armour owned by the Russians, 2 artilleries owned by the Russians, 1 bomber owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
retreated to Bessarabia
Russians win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 1 bomber and 8 infantry
Casualties for Russians: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Bessarabia to Yugoslavia
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 92 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Germany to Greater Southern Germany
3 aaGuns moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Finland to Western Germany
1 tactical_bomber moved from Finland to Western Germany
Place Units - Germans
3 infantry placed in Egypt
4 mech_infantrys placed in Germany
1 bomber placed in France
1 destroyer and 2 submarines placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : 0.67
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Amur, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun, 1 armour, 6 artilleries, 22 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
1 artillery and 3 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Caucasus
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
2 mech_infantrys moved from Manchuria to Jehol
2 battleships, 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Manchuria to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 mech_infantry moved from Amur to Jehol
1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
@dawgoneit Scramble options for U.S. at Midway
@weddingsinger yes please scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
2 mech_infantrys moved from Manchuria to Jehol
2 battleships, 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Manchuria to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 mech_infantry moved from Amur to Jehol
1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
Combat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Soviet Far East
Battle in Jehol
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Soviet Far East from Russians, taking Jehol from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 5/8 hits, 3.67 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 8/14 hits, 7.67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 tactical_bombers and 2 transports in 25 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 5/13 hits, 7.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 5 fighters, 2 tactical_bombers and 2 transports in 25 Sea Zone, round 3 : 5/11 hits, 6.33 expected hits
2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 4 : 6/10 hits, 6.00 expected hits
Americans roll dice for 1 battleship, 5 fighters and 2 transports in 25 Sea Zone, round 4 : 3/6 hits, 4.00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone
2 transports owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 1 carrier, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Japanese: 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
1 artillery moved from Kwangsi to French Indo China
3 transports moved from 36 Sea Zone to 19 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 19 Sea Zone
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 mech_infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Shantung to Anhwe
3 artilleries moved from Chahar to Suiyuyan
1 armour and 1 mech_infantry moved from Anhwe to Hopei
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -2.83
Chinese : -0.33
UK_Pacific : 0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 25 Sea Zone
3 bombers moved from Eastern United States to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 2 battleships, 1 carrier and 2 fighters
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 2 battleships and 1 carrier in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone
Americans roll dice for 3 bombers in 25 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 2 battleships owned by the Japanese and 2 bombers owned by the Americans lost in 25 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 34
Casualties for Americans: 3 bombers and 1 submarine
Casualties for Japanese: 2 battleships, 1 carrier and 2 fighters
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Western United States
Place Units - Americans
3 destroyers and 4 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 25 Sea Zone
3 bombers moved from Eastern United States to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 2 battleships, 1 carrier and 2 fighters
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 2 battleships and 1 carrier in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone
Americans roll dice for 3 bombers in 25 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 2 battleships owned by the Japanese and 2 bombers owned by the Americans lost in 25 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 34
Casualties for Americans: 3 bombers and 1 submarine
Casualties for Japanese: 2 battleships, 1 carrier and 2 fighters
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Western United States
Place Units - Americans
3 destroyers and 4 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking 106 Sea Zone from Germans, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iraq
British attack with 2 artilleries and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 0/7 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 2 artilleries and 5 infantry in Iraq, round 3 : 0/7 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 2 artilleries and 5 infantry in Iraq, round 4 : 4/7 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 4 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
3 aaGuns, 2 artilleries and 5 infantry moved from India to Burma
1 fighter moved from Shan State to Yunnan
2 transports moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Belgian Congo to Kenya
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
2 artilleries and 1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -1.67
Americans : 1.00
Chinese : 0.00
Neutral_Axis : -3.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 2 bombers; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
1 fighter moved from Egypt to 76 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in 76 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 76 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 76 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malta
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Malta, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 fighter moved from 76 Sea Zone to Egypt
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
Place Units - Italians
1 artillery and 2 bombers placed in Southern Italy
Turning on Edit Mode
EDIT: Changing ownership of Cyprus from British to Italians
EDIT: Adding units owned by Italians to Cyprus: 1 infantry
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.67
@dawgoneit A quick edit… Italy forgot to actually land an infantry on Crete after sailing there to take it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : 0.33
@dawgoneit The French turn?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 70 PUs;
Germans buy 6 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Novgorod to Belarus
1 bomber moved from France to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
2 infantry moved from Vyborg to Novgorod
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Syria to Egypt
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 83 Sea Zone to 85 Sea Zone
1 bomber moved from United Kingdom to France
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 92 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from Yugoslavia to Western Germany
1 bomber moved from France to Western Germany
1 infantry moved from Greater Southern Germany to Northern Italy
Place Units - Germans
3 artilleries placed in Egypt
3 artilleries placed in Novgorod
2 infantry placed in Southern France
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.33
AA fire in United Kingdom : : -0.17
@dawgoneit I did Germany’s turn but you never moved France, so just edit the 1 guy if you wanted to move him.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
2 infantry moved from Smolensk to Archangel
1 fighter moved from Western Ukraine to Archangel
1 infantry moved from Tsagaan Olom to Dzavhan
2 infantry moved from Kansu to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
3 aaGuns, 2 armour, 6 artilleries, 21 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
3 artilleries and 7 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Russia
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.83
Japanese : 1.00
@weddingsinger said in Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod:
@dawgoneit I did Germany’s turn but you never moved France, so just edit the 1 guy if you wanted to move him.
all good. thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 bombers and 9 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 fighters and 3 tactical_bombers moved from French Indo China to Shan State
1 tactical_bomber moved from 42 Sea Zone to Shan State
2 infantry moved from French Indo China to Shan State
3 artilleries moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Anhwe to Kwangtung
1 fighter moved from 19 Sea Zone to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 artillery moved from French Indo China to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.17 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kansu
Japanese attack with 3 artilleries and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 3 artilleries and 1 infantry in Kansu, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 3 artilleries and 1 infantry in Kansu, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Kansu, round 4 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 carrier moved from 6 Sea Zone to 34 Sea Zone
4 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Hopei to Hunan
1 armour and 2 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Hunan
1 mech_infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Hunan
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Hunan
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 infantry placed in Malaya
3 infantry placed in French Indo China
5 artilleries and 3 infantry placed in Japan
2 bombers placed in Shantung
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese : -1.67
UK_Pacific : -0.33
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 destroyers and 5 submarines moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
3 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to Queensland
Non Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 bombers placed in Western United States
Americans undo move 3.
3 bombers placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :