TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
@Maxiheimer Tror sgu jeg kom til at rulle… :-( Jeg ville fjerne intercepte-skiltet så jeg kunne se ordentligt. Nå, ville egentlig intercepte, men er der slået så er der jo ikke noget at gøre ved det. Jeg submerger Ved Japan.
Lige meget om du fik slået. jeg kører det bare igen.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 destroyers, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Borneo to 43 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to India
2 artilleries moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour, 2 artilleries, 8 infantry and 9 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Hunan to Burma
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 1/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
1 fighter owned by the British lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 0/4 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 3 : 1/4 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2,17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer and 4 submarines
4 submarines owned by the Americans Submerged
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 4/4 hits, 1,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Americans lost in 18 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 19 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Vologda
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Vologda
Japanese roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
3 carriers and 4 destroyers moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,6,5,3,5,6
Japanese collect 71 PUs (3 lost to blockades); end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,17
ANZAC : -0,33
Americans : 0,50
Chinese : 0,00
Attackers Fire, : : 0,83
AA fire in India : : -0,17
Russians : 0,33
Japanese : 3,33
God runde for japan… Det går bare af H til med tyskland… Syntes jeg får lavet en masse irriterende fejl og tanketorsk… Jeg må spille for lidt:yum:
Men ellers stadigvæk et spændende spil vi har gang i:the_horns:
@Maxiheimer Ja, et super spil. Nok et af de sjoveste jeg har prøvet. Det går dog lidt langsomt fra min side, da jeg er ved at lægge terrasse og male i sommerhuset. Og i morgen en fødselsdag. Men jeg rykker når det er muligt. Og der er jo nok at tænke over. Scrambler du din fighter mod landgangen i DK? US carrier, to fightere, en destroyer og en-to krydsere…
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Denmark
2 artilleries moved from 112 Sea Zone to Denmark
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from 5 Sea Zone to Siberia
Combat - Americans
Combat Hit Differential Summary :
@Enigma Scramble i 112?
nej jeg scrambler ikke
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Denmark
2 artilleries moved from 112 Sea Zone to Denmark
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from 5 Sea Zone to Siberia
Combat - Americans
Battle in Siberia
Battle in Denmark
Americans attack with 1 armour, 2 artilleries and 4 infantry
Germans defend with 5 infantry
Americans roll dice for 2 cruisers in Denmark, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 armour, 2 artilleries and 4 infantry in Denmark, round 2 : 2/7 hits, 2,17 expected hits
Germans roll dice for 5 infantry in Denmark, round 2 : 1/5 hits, 1,67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Denmark, round 3 : 1/6 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Denmark, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Denmark
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Denmark, round 4 : 2/6 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Siberia from Japanese, taking Denmark from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Germans: 5 infantry
Non Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Malta to Russia
1 fighter moved from Norway to Russia
1 mech_infantry moved from Norway to Finland
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Norway
2 fighters moved from Western United States to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 carriers moved from 16 Sea Zone to 26 Sea Zone
1 battleship moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 carrier placed in 113 Sea Zone
2 fighters placed in Norway
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -1,67
Americans : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Sikang to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - British
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
3 destroyers moved from 110 Sea Zone to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Germany
2 fighters moved from United Kingdom to Germany
1 fighter moved from United Kingdom to 113 Sea Zone
Combat - British
Combat Hit Differential Summary :
@Enigma Scramble i 113?
nej tak.
Fatter ikke at jeg kunne overse det der under tysklands tur:triumph:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Denmark
2 artilleries moved from 112 Sea Zone to Denmark
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from 5 Sea Zone to Siberia
Combat - Americans
Battle in Siberia
Battle in Denmark
Americans attack with 1 armour, 2 artilleries and 4 infantry
Germans defend with 5 infantry
Americans roll dice for 2 cruisers in Denmark, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 armour, 2 artilleries and 4 infantry in Denmark, round 2 : 2/7 hits, 2,17 expected hits
Germans roll dice for 5 infantry in Denmark, round 2 : 1/5 hits, 1,67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Denmark, round 3 : 1/6 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Denmark, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Denmark
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Denmark, round 4 : 2/6 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Siberia from Japanese, taking Denmark from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Germans: 5 infantry
Non Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Malta to Russia
1 fighter moved from Norway to Russia
1 mech_infantry moved from Norway to Finland
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Norway
2 fighters moved from Western United States to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 carriers moved from 16 Sea Zone to 26 Sea Zone
1 battleship moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 carrier placed in 113 Sea Zone
2 fighters placed in Norway
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Sikang to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
3 destroyers moved from 110 Sea Zone to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Germany
2 fighters moved from United Kingdom to Germany
1 fighter moved from United Kingdom to 113 Sea Zone
Combat - British
Battle in 113 Sea Zone
British attack with 3 destroyers, 1 fighter and 3 transports; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 3 destroyers, 1 fighter and 3 transports in 113 Sea Zone, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 113 Sea Zone
British win with 3 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Germany
British attack with 2 fighters and 6 infantry
Germans defend with 1 aaGun, 1 factory_major, 1 infantry and 1 mech_infantry
AA fire in Germany : 0/2 hits, 0,33 expected hits
British roll dice for 2 fighters and 6 infantry in Germany, round 2 : 1/8 hits, 2,00 expected hits
Germans roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Germany, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the British lost in Germany
British roll dice for 2 fighters and 5 infantry in Germany, round 3 : 4/7 hits, 1,83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Germany, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Germany
British captures 43PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun, 1 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Germany to 113 Sea Zone
1 mech_infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Caucasus to Bryansk
1 mech_infantry moved from Kazakhstan to Rostov
1 fighter moved from Bryansk to Russia
1 fighter moved from 113 Sea Zone to Norway
1 infantry moved from Eastern Persia to West India
3 aaGuns, 5 artilleries and 15 infantry moved from India to West India
1 fighter moved from Egypt to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 destroyer and 1 transport placed in 110 Sea Zone
1 fighter and 1 mech_infantry placed in United Kingdom
British undo move 3.
British undo move 1.
1 armour and 1 fighter placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 39 PUs; end with 82 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 87 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : -2,17
British : 1,67
Americans : -1,17
AA fire in Germany : : -0,33
@Maxiheimer Nej, den var selvfølgelig uheldig. Men nu er japan et monster :-(. Jeg har brugt mange kræfter på Europa og det koster nu…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Eastern Poland to Germany
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Southern Italy to Germany
Combat - Italians
Battle in Germany
Italians attack with 2 bombers and 2 fighters
British defend with 1 factory_minor and 5 infantry
Italians roll dice for 2 bombers and 2 fighters in Germany, round 2 : 1/4 hits, 2,33 expected hits
British roll dice for 5 infantry in Germany, round 2 : 1/5 hits, 1,67 expected hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Germany
Italians roll dice for 2 bombers and 1 fighter in Germany, round 3 : 3/3 hits, 1,83 expected hits
British roll dice for 4 infantry in Germany, round 3 : 3/4 hits, 1,33 expected hits
2 bombers owned by the Italians, 1 fighter owned by the Italians and 3 infantry owned by the British lost in Germany
British win with 1 infantry remaining. Battle score for attacker is -32
Casualties for Italians: 2 bombers and 2 fighters
Casualties for British: 4 infantry
Non Combat Move - Italians
3 infantry moved from Northern Italy to Greater Southern Germany
1 aaGun moved from Western Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Normandy Bordeaux to France
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,17
British : 1,00
Tja tyskland er vidst færdige… Jeg kan ikke holde berlin hvis jeg tager det retur…
@Maxiheimer Hmmm. Det er klart, at du skal til at vende hjem med alle dine tanks…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from South Australia to Queensland
2 fighters moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
2 mech_infantrys moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 carrier and 2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Persia to West India
2 fighters moved from Bryansk to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from South Australia to Queensland
2 fighters moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
2 mech_infantrys moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 carrier and 2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Persia to West India
2 fighters moved from Bryansk to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :