@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
@BobbaRossa
full intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from Western Germany to United Kingdom
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 0/3 hits, 0.83 expected hits
Defenders Fire, : 0/3 hits, 1.00 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 4 damage total.
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; French defend with 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the French lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Cleaning up after air battles
Non Combat Move - Italians
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to France
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Greece to Romania
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
Place Units - Italians
1 submarine placed in 95 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -1.00
Italians : 0.83
British : -0.67
Attackers Fire, : : -0.83
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
Combat - French
Battle in 94 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 94 Sea Zone
Italians win with no units remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
French : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 90 Sea Zone to 101 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
5 armour moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
5 armour, 3 artilleries, 1 cruiser, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
5 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in 101 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 101 Sea Zone
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 5 armour, 4 artilleries, 2 bombers, 4 fighters, 9 infantry and 4 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 2/10 hits, 1.67 expected hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 2 fighters, 9 infantry and 4 tactical_bombers in United Kingdom, round 2 : 16/26 hits, 11.00 expected hits
British roll dice for 4 aaGuns, 1 bomber, 3 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 9/21 hits, 7.83 expected hits
4 aaGuns owned by the British, 9 infantry owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the French and 9 infantry owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 3 : 11/17 hits, 8.83 expected hits
British roll dice for 3 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/9 hits, 4.00 expected hits
1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 2 armour owned by the Germans, 5 infantry owned by the British and 3 fighters owned by the British lost in United Kingdom
Germans captures 41PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 2 armour, 4 artilleries, 2 fighters and 9 infantry
Casualties for British: 4 aaGuns, 1 bomber, 3 fighters, 14 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 armour moved from Western Germany to Poland
1 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Romania
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Romania
1 mech_infantry moved from Southern France to Western Germany
1 submarine moved from 108 Sea Zone to 110 Sea Zone
5 infantry moved from Yugoslavia to Romania
4 infantry moved from Slovakia Hungary to Romania
9 infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Poland
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
3 infantry placed in Western Germany
7 infantry placed in Germany
Germans undo move 2.
2 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 91 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 7.33
British : 3.17
AA fire in United Kingdom : : 0.33
Sorry have been on vacation - I’ll get to this tomorrow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Belarus
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery moved from Ukraine to Western Ukraine
1 aaGun, 2 armour, 4 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
2 mech_infantrys moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
3 armour placed in Novgorod
2 artilleries and 1 mech_infantry placed in Ukraine
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries and 1 infantry moved from Yunnan to Burma
2 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Shensi
5 infantry moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to 38 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Shantung to Kweichow
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 2 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 1 battleship in 38 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 38 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 4/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Hopei, round 2 : 3/7 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 aaGun
Battle in Burma
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to Yunnan
1 fighter moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Shantung to Hunan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 bombers moved from Shensi to Yunnan
1 mech_infantry moved from Manchuria to Anhwe
Place Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Shantung
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.00
ANZAC : 0.83
Chinese : 0.33
UK_Pacific : -2.00
Japanese : -0.33
@Odonis said in Odonis (Allies) vs BobbaRossa (Axis) BM3 L19 Game 3:
Sorry have been on vacation - I’ll get to this tomorrow
No worries. Hope you had a good trip!
The hero of Sumatra seems to be trying to teach your British how to fight :D . Hope they don’t learn ;) .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Central United States to 101 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Central America to 64 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Morocco
Battle in 101 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 101 Sea Zone
retreated to 101 Sea Zone
Germans win, taking Morocco from Neutral_Axis with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United States
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Wake Island to Queensland
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to Queensland
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry and 1 tactical_bomber placed in Eastern United States
1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.83
Italians : 0.33
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Central United States to 101 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Central America to 64 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Morocco
Battle in 101 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 101 Sea Zone
retreated to 101 Sea Zone
Germans win, taking Morocco from Neutral_Axis with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United States
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Wake Island to Queensland
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to Queensland
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry and 1 tactical_bomber placed in Eastern United States
1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from India to Burma
2 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 2 artilleries
British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - British
2 fighters moved from Burma to India
2 artilleries moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 artilleries moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Ethiopia to French Equatorial Africa
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
2 tactical_bombers moved from 81 Sea Zone to Egypt
2 fighters moved from Egypt to 81 Sea Zone
2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Syria to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
1 aaGun and 4 infantry moved from Brazil to British Guiana
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0.83
Italians : 0.33
British : 0.17
Americans : -1.00
Chinese : -0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from France to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 marine
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 marine in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Non Combat Move - Italians
1 armour, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Tobruk to Libya
1 bomber moved from Morocco to Libya
1 battleship, 1 cruiser and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 fighters moved from Holland Belgium to Southern Italy
1 armour moved from Romania to Slovakia Hungary
2 aaGuns and 4 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 95 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2,4,4,1,3,6
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 14 infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 101 Sea Zone to 116 Sea Zone
1 infantry moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Scotland from British to Germans
EDIT: Removing units owned by Germans from United Kingdom: 1 armour
EDIT: Adding units owned by Germans to Scotland: 1 armour
EDIT: Turning off Edit Mode
7 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Western Germany
1 mech_infantry moved from Poland to Western Germany
2 armour moved from United Kingdom to 110 Sea Zone
2 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 9 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to 112 Sea Zone
3 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Bessarabia to Germany
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
2 armour, 1 artillery and 8 infantry moved from Poland to Slovakia Hungary
1 tactical_bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 artilleries and 8 infantry placed in Germany
4 infantry placed in Western Germany
1 infantry placed in United Kingdom
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 6 artilleries and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Novgorod
3 armour moved from Novgorod to Eastern Poland
1 artillery, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Kansu
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Place Units - Russians
2 armour and 1 artillery placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
Russians undo move 1.
3 artilleries placed in Ukraine
2 armour, 1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Hopei to Shensi
4 infantry moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 infantry moved from Shan State to Burma
1 armour moved from Malaya to Burma
2 artilleries and 3 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Yunnan to Shensi
1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
3 fighters moved from Yunnan to Burma
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Japan to Kweichow
Combat - Japanese
Battle in Guam
Battle in Kweichow
Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/10 hits, 4.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Burma, round 2 : 4/11 hits, 3.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 3/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Hunan
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Hunan to Anhwe
1 bomber, 2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Anhwe to Japan
1 fighter moved from Anhwe to 6 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
3 fighters moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
2 artilleries and 1 marine placed in French Indo China
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 0.33
Chinese : -0.67
UK_Pacific : -0.67
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 cruiser
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in Scotland
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 armour
Americans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Scotland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in United Kingdom
Americans attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in United Kingdom, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans, taking Scotland from Americans with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
1 tactical_bomber moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to India
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.17
Italians : 0.50
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67