@surfer Yes :) Let’s see how you react.
Dawgoneit (Allies +30) vs StuckTojo (Axis)
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Italians Italians buy 3 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Caucasus to West India 1 armour moved from Eastern Persia to West India 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in West India Italians attack with 1 armour and 1 bomber British defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in West India, round 2 : 1/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in West India Italians win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from West India to Iraq 1 armour and 1 mech_infantry moved from Caucasus to Iraq 1 aaGun moved from Caucasus to Northwest Persia 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 2 transports placed in 95 Sea Zone 1 artillery and 1 fighter placed in Southern Italy Italians undo move 1. 1 transport placed in 95 Sea Zone 1 transport placed in 95 Sea Zone 1 infantry placed in Northern Italy Italians undo move 4. 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : -0.17 UK_Pacific : 0.67 -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Siam 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Siam 1 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 bomber moved from India to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Battle in Siam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Siam, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Siam ANZAC win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 bomber moved from Shan State to India Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode 2 submarines and 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
ANZAC : 1.00 Japanese : 1.00 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 3 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Kansu to Hopei Germans take Suiyuyan from Chinese 2 armour moved from Persia to Trans-Jordan 7 armour, 5 artilleries and 1 infantry moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 3 infantry and 1 mech_infantry moved from Yugoslavia to 97 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Caucasus to Egypt 1 submarine moved from 112 Sea Zone to 110 Sea Zone 6 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Battle in 110 Sea Zone Germans attack with 6 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Hopei Germans attack with 3 armour Chinese defend with 2 infantry Germans roll dice for 3 armour in Hopei, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits 2 armour owned by the Germans and 2 infantry owned by the Chinese lost in Hopei Germans win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -6 Casualties for Germans: 2 armour Casualties for Chinese: 2 infantry Battle in Trans-Jordan Germans attack with 9 armour, 5 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 infantry Germans roll dice for 9 armour, 5 artilleries, 4 infantry and 4 mech_infantrys in Trans-Jordan, round 2 : 7/22 hits, 8.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 9 armour, 5 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Iraq to Trans-Jordan 2 fighters and 2 tactical_bombers moved from Persia to Iraq 2 fighters and 2 tactical_bombers moved from Caucasus to Iraq 1 bomber moved from Egypt to Iraq 3 mech_infantrys moved from Volgograd to Northwest Persia 3 artilleries moved from Turkmenistan to Eastern Persia 3 mech_infantrys moved from Kazakhstan to Eastern Persia 6 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from France to Western Germany 2 infantry moved from Northern Italy to Western Germany 1 fighter moved from 95 Sea Zone to Western Germany 1 mech_infantry moved from Libya to Alexandria 1 infantry moved from Libya to Tobruk 5 carriers, 1 cruiser, 7 destroyers, 7 fighters and 2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Persia 3 fighters and 7 infantry placed in Western Germany 1 bomber and 1 tactical_bomber placed in Germany Germans undo move 4. 1 bomber placed in Germany 1 tactical_bomber placed in 113 Sea Zone Turn Complete - Germans Germans collect 72 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : -0.17 British : 0.33 AA fire in Egypt : : -0.17 Chinese : 1.33 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from French Indo China to Shan State 2 mech_infantrys moved from Hunan to Burma 1 mech_infantry moved from Hunan to Shan State 2 mech_infantrys moved from French Indo China to Siam 1 bomber moved from French Indo China to 37 Sea Zone 1 bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Siam 1 fighter moved from French Indo China to Shan State Combat - Japanese Strategic bombing raid in India AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 submarine and 2 transports 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the ANZAC lost in 37 Sea Zone 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Siam Japanese attack with 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 1 artillery in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 artillery Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Burma Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 tactical_bomber moved from Siam to French Indo China 1 fighter moved from Shan State to French Indo China 1 bomber moved from 37 Sea Zone to French Indo China 1 aaGun, 1 artillery and 10 infantry moved from Kansu to Shensi Place Units - Japanese 1 fighter and 1 tactical_bomber placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,4,3,1,1,2,1,3,1,4,1,6,3,2,1 Japanese collect 34 PUs (16 lost to blockades); end with 35 PUsCombat Hit Differential Summary :
ANZAC : 0.67 UK_Pacific : -0.67 AA fire in India : : 0.83 Japanese : 0.83 -
TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 18 bombers moved from United Kingdom to French Central Africa 4 bombers moved from Eastern United States to French Equatorial Africa 1 fighter moved from 91 Sea Zone to French Equatorial Africa 2 bombers moved from Egypt to French Equatorial Africa 1 armour, 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 2 tactical_bombers moved from 91 Sea Zone to French Equatorial Africa 3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@StuckTojo scramble in sz6?
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No, thank you.
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 18 bombers moved from United Kingdom to French Central Africa 4 bombers moved from Eastern United States to French Equatorial Africa 1 fighter moved from 91 Sea Zone to French Equatorial Africa 2 bombers moved from Egypt to French Equatorial Africa 1 armour, 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 2 tactical_bombers moved from 91 Sea Zone to French Equatorial Africa 3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone Combat - Americans Battle in Korea Non Combat Move - Americans Place Units - Americans 1 bomber placed in Western United States Americans undo move 1. 3 transports placed in 101 Sea Zone 1 armour, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 17 PUs; British buy 2 armour and 1 artillery; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma Combat - British Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 2 mech_infantrys British roll dice for 2 cruisers in Burma, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - British Place Units - British 2 armour and 1 artillery placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,4,4,1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4 British collect 25 PUs (3 lost to blockades); end with 26 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
British : -0.33 Japanese : -1.00 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Italians Italians repair damage of 1x factory_major; Remaining resources: 38 PUs; Italians buy 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Iraq to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Southern Italy 4 fighters moved from Southern Italy to Trans-Jordan 1 aaGun moved from Northwest Persia to Iraq 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 1 fighter moved from 113 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to Gibraltar 2 infantry moved from Western Germany to Northern Italy Place Units - Italians 1 fighter placed in 95 Sea Zone 1 fighter and 1 tactical_bomber placed in Southern Italy 1 transport placed in 95 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
AA fire in Egypt : : -0.17 -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 bomber moved from India to Shan State 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 34 Sea Zone to 19 Sea Zone Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery and 1 mech_infantry ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 1 artillery and 1 bomber in Shan State, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - ANZAC 1 bomber moved from Shan State to India Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone 1 armour and 1 artillery placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 20 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.00 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Combat Move - French 1 destroyer moved from 38 Sea Zone to 37 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 5 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Eastern Persia to West India Germans take West India from UK_Pacific 1 bomber moved from Germany to United Kingdom 1 bomber moved from Iraq to India Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Non Combat Move - Germans 1 bomber moved from India to Eastern Persia 4 fighters and 4 tactical_bombers moved from Iraq to Trans-Jordan 2 armour moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 3 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Eastern Persia to Iraq 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Trans-Jordan to Eastern Persia 1 bomber moved from United Kingdom to Holland Belgium 5 infantry moved from Western Germany to Northern Italy 5 carriers, 1 cruiser and 7 destroyers moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 5 fighters and 2 tactical_bombers moved from 113 Sea Zone to Southern Italy 1 fighter moved from Western Germany to Gibraltar 3 fighters moved from Western Germany to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Southern Italy Place Units - Germans 3 armour placed in Iraq 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Volgograd 1 artillery and 1 infantry placed in Southern France 1 transport placed in 93 Sea Zone 1 submarine placed in 110 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 74 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUsCombat Hit Differential Summary :
AA fire in India : : -0.17 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Hopei: 1 armour EDIT: Adding units owned by Germans to Yunnan: 1 armour EDIT: Turning off Edit Mode 8 fighters and 3 tactical_bombers moved from Japan to Korea 1 mech_infantry moved from French Indo China to Burma 1 mech_infantry moved from Siam to Shan State 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber French defend with 1 destroyer; ANZAC defend with 2 submarines and 1 transport 2 submarines owned by the ANZAC Submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the French lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 8 fighters and 3 tactical_bombers Americans defend with 1 armour, 1 artillery and 3 infantry Japanese roll dice for 8 fighters and 3 tactical_bombers in Korea, round 2 : 6/11 hits, 6.00 expected hits Americans roll dice for 1 armour, 1 artillery and 3 infantry in Korea, round 2 : 2/5 hits, 1.83 expected hits 2 fighters owned by the Japanese, 1 armour owned by the Americans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 2 fighters Casualties for Americans: 1 armour, 1 artillery and 3 infantry Battle in Shan State Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry ANZAC defend with 1 artillery Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Burma Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Burma Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 4 : 2/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 aaGun, 1 artillery and 10 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Kiangsu to Jehol 6 fighters and 3 tactical_bombers moved from Korea to Japan Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,4,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,6,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,6,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,6,6,6,1,6,5,2,6,4,4,4,3,2,4,5 Japanese collect 36 PUs (11 lost to blockades); end with 36 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.17 UK_Pacific : -1.00 Japanese : -1.33 -
TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 18 bombers moved from French Central Africa to Trans-Jordan 6 bombers, 4 fighters and 2 tactical_bombers moved from French Equatorial Africa to Trans-Jordan 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 fighter moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 1 fighter, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/7 hits, 3.17 expected hits 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 4/5 hits, 2.50 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar Italians win with 1 armour and 2 fighters remaining. Battle score for attacker is -20 Casualties for Americans: 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys Casualties for Italians: 1 artillery and 3 infantry Battle in Trans-Jordan Americans attack with 24 bombers, 4 fighters and 2 tactical_bombers Germans defend with 2 aaGuns, 11 armour, 5 artilleries, 6 fighters, 3 infantry, 10 mech_infantrys and 4 tactical_bombers; Italians defend with 1 armour, 4 fighters and 1 mech_infantry AA fire in Trans-Jordan : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Trans-Jordan Americans roll dice for 24 bombers, 3 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 22/29 hits, 18.83 expected hitsCombat Hit Differential Summary :
Italians : 1.33 Americans : 3.50 AA fire in Trans-Jordan : : 0.00 -
@StuckTojo 22 hits in Trans-Jordan ool please





