“I disagree. From what I understand of “shaped charges” and the like, the use of offset armour (like side-skirts or wire mess) is to force the detonation to happen farther away from the surface to defuse the plasma. I think the intent of the “Side-skirts” ability (in game terms) is to increase the vehicles armour VS non-artillery soldiers. And it acheives that just fine.”
Possibly, but why specify the close assault rule, instead of saying “non artillery soldiers”. Also, while you might be right about the mechanism of the function of side skirts (I wikipedia’ed side skirts, and it confirmed your statement), why would it only work against a Bazooka and not an anti tank artillery, or a tank, or a mortar? If the purpose is ONLY to get the detonation to occur farther away, any munition with an explosive charge would be affected. I think they intended the rule to specifically affect units using Close Assault for this reason, also implying that they would be using the close assault ability when the sideskirt ability would have its affect. But… whatever… no game can be perfectly realistic, except for Risk, which accurately portrays the overwhelming dominance of a V when it attacks an I, but also its vulnerability when attacked in turn by the tougher X.
“It matters for units with fixed guns, and I blame the Archer, which has a fixed rear gun for making it even more confusion to people. A siG cannot target units in its own hex becasue it has a fixed gun and it can therefore only target units “in front”. So it indeed does have a practical effect.”
Is this true? Specifically, can tanks without turrets (or fixed turrents) NOT shoot at any targets in their own hex?
Regardless of those answers, here’s another unrelated question.
Can a tank with Overrun (I think thats the name of the ability, the one that disrupts an infantry unit when it enters its hex) disrupt a unit in a transport?
And before anyone starts mentioning hex stacking limits, a tank can move through a hex with a vehicle and temporarily break the rule, as long as it continues onward and ends its turn in another hex.