@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
19L Patryn Axis -VS- dawgoneit Allies +22
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Wasn’t sure if you wanted to scramble into SZ 91 since it was only a sub. If you don’t scramble, the sub is stuck in 91 instead of retreating to 104 so feel free to edit it in there if you prefer.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 2 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Volgograd to Caucasus Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 19 Sea Zone to 16 Sea Zone Japanese take 6 Sea Zone from Americans 2 bombers moved from Japan to 16 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians Combat - Japanese Battle in 16 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 artilleries and 5 infantry moved from Japan to 6 Sea Zone 2 artilleries and 5 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Jehol to Shantung 1 infantry moved from Yunnan to French Indo China 1 artillery and 3 infantry moved from Shan State to Siam 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Anhwe to Kwangsi 2 artilleries and 3 infantry moved from Kiangsu to Shantung 1 aaGun moved from Anhwe to Shantung 1 bomber moved from Anhwe to French Indo China 3 fighters moved from Philippines to 6 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 bombers moved from 16 Sea Zone to Japan Place Units - Japanese 2 carriers and 3 submarines placed in 6 Sea Zone 3 infantry placed in French Indo China 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : 0.67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Northern Italy 2 fighters moved from Normandy Bordeaux to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 5,5 and causes: 3 damage to unit: factory_minor Bombing raid in Northern Italy causes 3 damage total. Battle in Northern Italy Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 factory_minor and 2 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 2 infantry Casualties for Americans: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to Gibraltar 2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 2 mech_infantrys moved from Algeria to Libya 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 3 bombers moved from Northern Italy to Libya 1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Syria 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Morocco to Algeria 1 infantry moved from Normandy Bordeaux to Southern France 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 2 fighters moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 2 artilleries placed in Western United States 2 transports placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0.17 Italians : -0.33 Americans : -0.83 AA fire in Northern Italy : : -0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Northern Italy 2 fighters moved from Normandy Bordeaux to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 5,5 and causes: 3 damage to unit: factory_minor Bombing raid in Northern Italy causes 3 damage total. Battle in Northern Italy Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 factory_minor and 2 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 2 infantry Casualties for Americans: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to Gibraltar 2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 2 mech_infantrys moved from Algeria to Libya 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 3 bombers moved from Northern Italy to Libya 1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Syria 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Morocco to Algeria 1 infantry moved from Normandy Bordeaux to Southern France 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 2 fighters moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 2 artilleries placed in Western United States 2 transports placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 3 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Normandy Bordeaux to Bulgaria 1 infantry and 1 mech_infantry moved from Greece to Bulgaria 3 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Gibraltar to Egypt 2 armour, 5 artilleries, 16 infantry and 1 mech_infantry moved from Burma to Yunnan Combat - British Battle in Bulgaria British attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Bulgaria British win, taking Bulgaria from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Yunnan British attack with 2 armour, 5 artilleries, 16 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 armour, 5 artilleries, 16 infantry and 1 mech_infantry in Yunnan, round 2 : 6/24 hits, 6.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 5 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 infantry moved from India to Burma 3 aaGuns moved from India to Burma 1 bomber moved from Bulgaria to Greece Place Units - British 3 destroyers placed in 98 Sea Zone 3 infantry placed in Iraq British undo move 2. 1 armour and 2 infantry placed in Iraq 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -0.17 Italians : 0.33 British : -0.33 Americans : -0.83 AA fire in Northern Italy : : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 bomber moved from Southern Italy to Bulgaria 3 fighters moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 3 fighters British defend with 1 bomber Italians roll dice for 3 fighters in Greece, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Greece Italians win with 3 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Battle in Bulgaria Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 3 fighters moved from Greece to Southern Italy 1 bomber moved from Bulgaria to Southern Italy 1 aaGun moved from Yugoslavia to Bulgaria Place Units - Italians 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -0.50 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Java ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 artillery and 3 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour and 1 artillery in Java, round 5 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 3 infantry Casualties for ANZAC: 1 artillery and 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Java ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 artillery and 3 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour and 1 artillery in Java, round 5 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 3 infantry Casualties for ANZAC: 1 artillery and 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 2 infantry moved from Libya to Tobruk 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 22 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 2 armour and 2 mech_infantrys moved from Vologda to Nenetsia Germans take Nenetsia from Russians 2 armour and 2 mech_infantrys moved from Nenetsia to Urals 2 armour and 2 mech_infantrys moved from Samara to Kazakhstan 12 armour and 16 mech_infantrys moved from Rostov to Caucasus 2 armour and 1 mech_infantry moved from Tambov to Rostov 2 armour and 1 mech_infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 2 infantry moved from France to Southern France 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium 3 bombers moved from Western Germany to Normandy Bordeaux 3 bombers moved from Western Germany to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 bombers and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Urals Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 2 armour and 2 mech_infantrys British defend with 1 armour Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Battle in Southern France Germans attack with 3 bombers and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Southern France, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus Germans attack with 14 armour and 20 mech_infantrys Russians defend with 1 infantry Germans roll dice for 14 armour and 20 mech_infantrys in Caucasus, round 2 : 7/34 hits, 10.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 14 armour and 20 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Rostov to Caucasus 3 infantry moved from Ukraine to Rostov 1 aaGun and 3 infantry moved from Russia to Samara 1 mech_infantry moved from Novgorod to Bryansk 2 infantry moved from Novgorod to Karelia 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Germany to Western Germany 3 bombers moved from Normandy Bordeaux to Western Germany 3 bombers moved from Southern France to Western Germany Place Units - Germans 2 infantry and 1 mech_infantry placed in Russia 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in France 10 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : -5.67 British : 0.50 Americans : -1.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 17 infantry moved from Korea to Manchuria 1 infantry moved from Jehol to Manchuria 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 4 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone Japanese take 17 Sea Zone from Americans Japanese take 22 Sea Zone from Americans 5 bombers moved from Japan to 33 Sea Zone 2 bombers moved from French Indo China to 33 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Yakut S.S.R. to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from RussiansCombat Hit Differential Summary :
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Scramble SZ 33?
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@Patryn max scramble
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 17 infantry moved from Korea to Manchuria 1 infantry moved from Jehol to Manchuria 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 4 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone Japanese take 17 Sea Zone from Americans Japanese take 22 Sea Zone from Americans 5 bombers moved from Japan to 33 Sea Zone 2 bombers moved from French Indo China to 33 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Yakut S.S.R. to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone Japanese attack with 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 5 tactical_bombers and 2 transports British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 14/22 hits, 13.17 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 8/21 hits, 10.83 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese 1 carrier owned by the ANZAC, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 5 fighters, 5 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 11/21 hits, 12.83 expected hits Americans roll dice for 2 battleships, 2 cruisers and 7 fighters in 33 Sea Zone, round 3 : 10/11 hits, 7.00 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 3 fighters owned by the Americans, 1 battleship owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 2 battleships, 7 bombers, 3 carriers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 103 Casualties for Japanese: 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber Casualties for British: 1 battleship Battle in Manchuria Japanese attack with 7 artilleries and 23 infantry Chinese defend with 4 infantry; Russians defend with 2 aaGuns, 1 fighter and 13 infantry Japanese roll dice for 7 artilleries and 23 infantry in Manchuria, round 2 : 9/30 hits, 7.33 expected hits Chinese roll dice for 2 aaGuns, 1 fighter and 17 infantry in Manchuria, round 2 : 7/18 hits, 6.33 expected hits 7 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 7 artilleries and 16 infantry in Manchuria, round 3 : 3/23 hits, 6.17 expected hits Chinese roll dice for 1 fighter and 10 infantry in Manchuria, round 3 : 4/11 hits, 4.00 expected hits 4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Japanese roll dice for 7 artilleries and 12 infantry in Manchuria, round 4 : 6/19 hits, 5.50 expected hits Chinese roll dice for 1 fighter and 7 infantry in Manchuria, round 4 : 5/8 hits, 3.00 expected hits 5 infantry owned by the Japanese, 3 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 7 artilleries and 7 infantry in Manchuria, round 5 : 5/14 hits, 4.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 5 : 0/2 hits, 1.00 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 7 artilleries and 7 infantry remaining. Battle score for attacker is 23 Casualties for Japanese: 16 infantry Casualties for Russians: 2 aaGuns, 1 fighter and 13 infantry Casualties for Chinese: 4 infantry Battle in Caroline Islands Japanese attack with 4 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 tactical_bomber Japanese roll dice for 4 infantry in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 tactical_bomber in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the ANZAC lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 4 infantry remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 tactical_bomber Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 5 bombers moved from 33 Sea Zone to Philippines 2 bombers moved from 33 Sea Zone to Marianas 1 aaGun and 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kwangsi to Siam 4 infantry moved from French Indo China to Siam 1 infantry moved from Shan State to Siam 1 infantry moved from Malaya to Shan State 1 fighter and 2 tactical_bombers moved from French Indo China to Philippines 1 infantry moved from Evenkiyskiy to Timguska Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 3 infantry placed in French Indo China 5 infantry placed in Japan Japanese undo move 3. 1 infantry placed in Japan 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3 Japanese collect 60 PUs (7 lost to blockades); end with 60 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : 1.67 Japanese : -1.33 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 3 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 2 fighters moved from 30 Sea Zone to 11 Sea Zone 2 artilleries moved from Western United States to 10 Sea Zone 2 artilleries and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Syria to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 3 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy 3 bombers moved from Libya to Southern Italy 2 fighters moved from Gibraltar to Southern Italy 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 2 carriers moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 2 mech_infantrys moved from Libya to Alexandria 2 infantry moved from Algeria to Tunisia 1 destroyer moved from 104 Sea Zone to 91 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@Patryn scramble in sz95?
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@dawgoneit No scramble. If more than 8 hits on Round 1 of Italy land battle, take the bombers as hits, otherwise, standard OOL.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 3 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 2 fighters moved from 30 Sea Zone to 11 Sea Zone 2 artilleries moved from Western United States to 10 Sea Zone 2 artilleries and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Syria to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 3 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy 3 bombers moved from Libya to Southern Italy 2 fighters moved from Gibraltar to Southern Italy 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 2 carriers moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 2 mech_infantrys moved from Libya to Alexandria 2 infantry moved from Algeria to Tunisia 1 destroyer moved from 104 Sea Zone to 91 Sea Zone Combat - Americans Battle in Southern Italy Americans attack with 1 armour, 4 artilleries, 3 bombers, 2 fighters and 7 infantry Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 13 infantry AA fire in Southern Italy : 1/5 hits, 0.83 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 1 fighter and 7 infantry in Southern Italy, round 2 : 7/16 hits, 6.17 expected hits Italians roll dice for 3 aaGuns, 2 artilleries, 2 bombers, 3 fighters and 13 infantry in Southern Italy, round 2 : 12/20 hits, 7.33 expected hits 3 aaGuns owned by the Italians, 1 armour owned by the Americans, 7 infantry owned by the Americans, 4 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy Italians win with 2 artilleries, 2 bombers, 3 fighters and 8 infantry remaining. Battle score for attacker is -23 Casualties for Americans: 1 armour, 4 artilleries, 1 fighter and 7 infantry Casualties for Italians: 3 aaGuns and 5 infantry 1 fighter owned by the Americans and 3 bombers owned by the Americans retreated Non Combat Move - Americans 1 fighter moved from Southern Italy to 95 Sea Zone 3 bombers moved from Southern Italy to Tobruk 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 10 submarines placed in 10 Sea Zone 1 bomber and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Italians : 4.67 AA fire in Southern Italy : : 0.17 Americans : 1.33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :





