Whackamatt Good -vs- dawgoneit Evil L.O.R. #2

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Rhun round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Turn Complete - Rhun
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dale round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dale
            Dale buy 2 heavyCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Dale
            1 heavyCavalry and 1 lightCavalry moved from Lake Town to W. Mirkwood
            1 lightCavalry moved from E. Rhovanion to S. Rhun
                  Dale take S. Rhun from Rhun
            1 lightCavalry moved from S. Rhun to S. Rhovanion
                  Dale take S. Rhovanion from Rhun
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 heavyCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Khand round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            3 raiderss, 2 warWolvess and 1 xbowInfantry moved from S. Ithilien to N. Ithilien
            1 xbowInfantry moved from Harad Road to S. Ithilien
            1 raiderCavalry and 2 warWolvess moved from Khand to S. Ithilien
            1 raiderCavalry moved from S. Ithilien to N. Ithilien
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dwarves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys, 1 mortar and 1 phalanx; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry, 1 berzerkers and 1 phalanx moved from Rhun to Celduin
            1 berzerkers and 2 cannons moved from E. Mirkwood to W. Mirkwood
            2 axeInfantrys and 1 phalanx moved from N. Dale to E. Mirkwood
            1 berzerkers and 1 mortar moved from Lonely Mtn. to Lake Town
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 mortar and 1 phalanx placed in Celduin
            2 axeInfantrys placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Freefolk round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 1 catapult and 4 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating Enedwaiths neutrality.
            1 lightCavalry moved from Enedwaith Coast to Enedwaith
                  Freefolk take Enedwaith from Neutral
            1 archers, 1 hobbits and 2 spearInfantrys moved from N. Enedwaith to N. Dunland
            1 catapult and 1 spearInfantry moved from Tharbad to Eregion
            1 archers, 2 catapults and 3 spearInfantrys moved from Eregion to N. Dunland
            1 archers, 1 catapult and 1 hobbits moved from Cardolan to Eregion
            2 catapults and 4 hobbitss moved from S. Downs to Cardolan
            1 catapult and 1 hobbits moved from Shire to Minhiriath
            3 hobbitss moved from Bree to S. Downs
            1 hobbits moved from Breelands to S. Downs
            1 catapult and 1 spearInfantry moved from Fornost to Breelands
            2 hobbitss moved from Hobbiton to Shire
    
        Combat - Freefolk
            Battle in N. Dunland
                Freefolk attack with 2 archerss, 2 catapults, 1 hobbits and 5 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 2 archerss, 2 catapults, 1 hobbits and 5 spearInfantrys in N. Dunland, round 2 : 0/10 hits, 2.50 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 1/1 hits, 0.33 expected hits
                    1 hobbits owned by the Freefolk lost in N. Dunland
                    Freefolk roll dice for 2 archerss, 2 catapults and 5 spearInfantrys in N. Dunland, round 3 : 4/9 hits, 2.50 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in N. Dunland
                Freefolk loses 0 PUs for violating N. Dunlands neutrality.
                Freefolk win, taking N. Dunland from Neutral with 2 archerss, 2 catapults and 5 spearInfantrys remaining. Battle score for attacker is 1
                Casualties for Freefolk: 1 hobbits
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Tharbad
            2 lightCavalrys placed in Lond Daer
            1 archers and 1 catapult placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Freefolk : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Mordor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Mordor
            Mordor buy 6 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from Udun to Dagorlad
            5 orcss moved from Minas Morgul to N. Ithilien
            1 siegeTower moved from E. Osg. to W. Osg.
            1 orcs moved from E. Osg. to W. Osg.
            1 orcs moved from E. Osg. to W. Osg.
            1 siegeTower moved from E. Osg. to W. Osg.
            1 siegeTower moved from S. Mirkwood to Dol Goldur
    
        Combat - Mordor
            Battle in W. Osg.
                Mordor attack with 2 orcss and 2 siegeTowers
                Gondor defend with 1 castle, 1 heavyCavalry and 1 spearInfantry
                    Mordor roll dice for 2 orcss and 2 siegeTowers in W. Osg., round 2 : 1/4 hits, 1.33 expected hits
                    Gondor roll dice for 1 heavyCavalry and 1 spearInfantry in W. Osg., round 2 : 1/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Gondor and 1 orcs owned by the Mordor lost in W. Osg.
                    Mordor roll dice for 1 orcs and 2 siegeTowers in W. Osg., round 3 : 0/3 hits, 1.00 expected hits
                    Gondor roll dice for 1 heavyCavalry in W. Osg., round 3 : 0/1 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs and 2 siegeTowers in W. Osg., round 4 : 1/3 hits, 1.00 expected hits
                    Gondor roll dice for 1 heavyCavalry in W. Osg., round 4 : 1/1 hits, 0.33 expected hits
                    1 heavyCavalry owned by the Gondor and 1 orcs owned by the Mordor lost in W. Osg.
                Mordor win, taking W. Osg. from Gondor with 2 siegeTowers remaining. Battle score for attacker is 2
                Casualties for Mordor: 2 orcss
                Casualties for Gondor: 1 heavyCavalry and 1 spearInfantry
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            4 orcss placed in Dol Goldur
            2 orcss placed in E. Osg.
            1 siegeTower and 1 trolls placed in Minas Morgul
            Mordor undo move 3.
            Mordor undo move 2.
            1 orcs and 1 siegeTower placed in E. Osg.
            1 orcs and 1 trolls placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Mordor : -1.33
    Gondor : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Rohan round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rohan
            Rohan buy 3 spearInfantrys and 5 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            1 heavyCavalry moved from Isengard to Adorn
            2 spearInfantrys moved from Westfold to Adorn
            4 spearInfantrys moved from Isengard to S. Dunland
            8 spearInfantrys moved from Isengard to Fangorn
                  Elves take Fangorn from Saruman
            1 heavyCavalry moved from E. Emnet to Anduin East Bank
                  Rohan take Anduin East Bank from Goblins
            1 heavyCavalry moved from E. Emnet to Celebran
            1 heavyCavalry moved from Westfold to Anorien
            3 spearInfantrys moved from Eastfold to Anorien
    
        Combat - Rohan
            Battle in Celebran
                Rohan attack with 1 heavyCavalry
                Goblins defend with 1 shooters
                    Rohan roll dice for 1 heavyCavalry in Celebran, round 2 : 1/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Celebran
                Rohan win, taking Celebran from Goblins with 1 heavyCavalry remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
            Battle in Adorn
                Rohan attack with 1 heavyCavalry and 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Rohan roll dice for 1 heavyCavalry and 2 spearInfantrys in Adorn, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearInfantry in Adorn, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Adorn
                Rohan loses 0 PUs for violating Adorns neutrality.
                Rohan win, taking Adorn from Neutral with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in S. Dunland
                Rohan attack with 4 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Rohan roll dice for 4 spearInfantrys in S. Dunland, round 2 : 2/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in S. Dunland
                Rohan loses 0 PUs for violating S. Dunlands neutrality.
                Rohan win, taking S. Dunland from Neutral with 4 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 trebuches placed in Eastfold
            3 spearInfantrys and 3 trebuches placed in Isengard
    
        Turn Complete - Rohan
            Rohan collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Neutral : -0.67
    Rohan : 2.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Goblins round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Goblins
            Goblins buy 3 shooterss, 3 stabberss and 1 wargs; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            2 shooterss and 2 stabberss moved from Lorien to Celebran
            2 batss moved from Moria to Celebran
    
        Combat - Goblins
            Battle in Celebran
                Goblins attack with 2 batss, 2 shooterss and 2 stabberss
                Rohan defend with 1 heavyCavalry
                    Goblins roll dice for 2 batss, 2 shooterss and 2 stabberss in Celebran, round 2 : 1/4 hits, 1.33 expected hits
                    Rohan roll dice for 1 heavyCavalry in Celebran, round 2 : 0/1 hits, 0.33 expected hits
                    1 heavyCavalry owned by the Rohan lost in Celebran
                Goblins win, taking Celebran from Rohan with 2 batss, 2 shooterss and 2 stabberss remaining. Battle score for attacker is 5
                Casualties for Rohan: 1 heavyCavalry
    
        Non Combat Move - Goblins
            2 batss moved from Celebran to S. Caves
            1 wargs moved from Moria to S. Caves
            4 trollss moved from Drimrill Dale to S. Caves
    
        Place Units - Goblins
            1 shooters and 1 stabbers placed in Lorien
            1 shooters and 1 stabbers placed in S. Caves
            1 shooters, 1 stabbers and 1 wargs placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Rohan : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Elves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Elves
            Elves buy 8 hobbitss and 4 hunterss; Remaining resources: 2 PUs; 
    
        Combat Move - Elves
                Elves loses 0 PUs for violating N. Brown Landss neutrality.
            1 hunters moved from S. E. Rhovanion to S. Mirkwood
            4 hunterss moved from Rhovanion to S. Mirkwood
            1 hunters moved from Rhovanion to N. Brown Lands
                  Elves take N. Brown Lands from Neutral
            1 ents and 2 hunterss moved from W. Mirkwood to S. Mirkwood
            2 hunterss moved from Gladden to Drimrill Dale
                  Elves take Drimrill Dale from Goblins
            2 hunterss moved from Drimrill Dale to Celebran
            2 hunterss moved from N. Caves to Celebran
            2 hunterss moved from Rivendell to N. Caves
            1 hobbits moved from N. Mirkwood to W. Mirkwood
            3 hunterss moved from High Mirkwood to W. Mirkwood
    
        Combat - Elves
            Battle in S. Mirkwood
                Elves attack with 1 ents and 7 hunterss
                Mordor defend with 1 orcs
                    Elves roll dice for 1 ents and 7 hunterss in S. Mirkwood, round 2 : 4/8 hits, 2.83 expected hits
                    Mordor roll dice for 1 orcs in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Mirkwood
                Elves win, taking S. Mirkwood from Mordor with 1 ents and 7 hunterss remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
            Battle in Celebran
                Elves attack with 4 hunterss
                Goblins defend with 2 shooterss and 2 stabberss
                    Elves roll dice for 4 hunterss in Celebran, round 2 : 1/4 hits, 1.33 expected hits
                    Goblins roll dice for 2 shooterss and 2 stabberss in Celebran, round 2 : 2/4 hits, 1.00 expected hits
                    2 hunterss owned by the Elves and 1 stabbers owned by the Goblins lost in Celebran
                    Elves roll dice for 2 hunterss in Celebran, round 3 : 1/2 hits, 0.67 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 3 : 1/3 hits, 0.83 expected hits
                    1 hunters owned by the Elves and 1 stabbers owned by the Goblins lost in Celebran
                    Elves roll dice for 1 hunters in Celebran, round 4 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 2 shooterss in Celebran, round 4 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 1 hunters in Celebran, round 5 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 2 shooterss in Celebran, round 5 : 0/2 hits, 0.67 expected hits
                1 hunters retreated to Drimrill Dale
                Goblins win with 2 shooterss remaining. Battle score for attacker is -8
                Casualties for Elves: 3 hunterss
                Casualties for Goblins: 2 stabberss
    
        Non Combat Move - Elves
    
        Place Units - Elves
            2 hunterss placed in N. Caves
            8 hobbitss placed in Rivendell
            2 hunterss placed in Rhun
    
        Turn Complete - Elves
            Elves collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.17
    Mordor : -0.17
    Elves : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Haradrim round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Haradrim
            Haradrim buy 1 caravel, 2 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            3 caravels, 8 galleons and 3 rafts moved from Harad Sea Coast to Umbar Peninsula Coast
            1 galleon moved from Bay of Harad to Umbar Peninsula Coast
            2 corsairss and 1 spearInfantry moved from City of Corsairs to Umbar
            1 corsairs and 1 spearInfantry moved from Umbar to Debatable Land
            1 corsairs and 2 spearInfantrys moved from Debatable Land to S. Ithilien
            1 spearInfantry moved from S. Ithilien to N. Ithilien
            1 corsairs and 1 spearInfantry moved from N. Ithilien to Dagorlad
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 caravel placed in Bay of Harad
            2 corsairss and 2 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Gondor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Gondor
            Gondor buy 1 galleon, 5 spearInfantrys and 1 trebuche; Remaining resources: 1 PUs; 
    
        Combat Move - Gondor
            3 spearInfantrys and 3 towerGuards moved from Minas Tirith to Anorien
            1 spearInfantry and 2 undeads moved from Anorien to W. Osg.
            2 caravels and 9 galleons moved from N. E. Central Sea Zone to Anfalas Coast
    
        Combat - Gondor
            Battle in W. Osg.
                Gondor attack with 1 spearInfantry and 2 undeads
                Mordor defend with 1 castle and 2 siegeTowers
                    Gondor roll dice for 1 spearInfantry and 2 undeads in W. Osg., round 2 : 0/3 hits, 0.50 expected hits
                    Mordor roll dice for 2 siegeTowers in W. Osg., round 2 : 0/2 hits, 0.33 expected hits
                    Gondor roll dice for 1 spearInfantry and 2 undeads in W. Osg., round 3 : 0/3 hits, 0.50 expected hits
                    Mordor roll dice for 2 siegeTowers in W. Osg., round 3 : 0/2 hits, 0.33 expected hits
                    Gondor roll dice for 1 spearInfantry and 2 undeads in W. Osg., round 4 : 1/3 hits, 0.50 expected hits
                    Mordor roll dice for 2 siegeTowers in W. Osg., round 4 : 0/2 hits, 0.33 expected hits
                    1 siegeTower owned by the Mordor lost in W. Osg.
                    Gondor roll dice for 1 spearInfantry and 2 undeads in W. Osg., round 5 : 1/3 hits, 0.50 expected hits
                    Mordor roll dice for 1 siegeTower in W. Osg., round 5 : 1/1 hits, 0.17 expected hits
                    1 undead owned by the Gondor and 1 siegeTower owned by the Mordor lost in W. Osg.
                Gondor win, taking W. Osg. from Mordor with 1 spearInfantry and 1 undead remaining. Battle score for attacker is 6
                Casualties for Mordor: 2 siegeTowers
                Casualties for Gondor: 1 undead
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            1 galleon placed in Anfalas Coast
            5 spearInfantrys and 1 trebuche placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Gondor : 0.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dale round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Dale
            Dale buy 3 heavyCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            2 heavyCavalrys moved from Lake Town to W. Mirkwood
            1 heavyCavalry and 1 lightCavalry moved from W. Mirkwood to Drimrill Dale
            1 lightCavalry moved from S. Rhovanion to Drimrill Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            3 heavyCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Rhun round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Turn Complete - Rhun
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dale round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Dale
            Dale buy 3 heavyCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            2 heavyCavalrys moved from Lake Town to W. Mirkwood
            1 heavyCavalry and 1 lightCavalry moved from W. Mirkwood to Drimrill Dale
            1 lightCavalry moved from S. Rhovanion to Drimrill Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            3 heavyCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Khand round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 warWolvess moved from S. Ithilien to W. Osg.
            1 warWolves moved from N. Ithilien to W. Osg.
            1 xbowInfantry moved from S. Ithilien to N. Ithilien
            1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess moved from Khand to S. Ithilien
    
        Combat - Khand
            Battle in W. Osg.
                Khand attack with 3 warWolvess
                Gondor defend with 1 castle, 1 spearInfantry and 1 undead
                    Khand roll dice for 3 warWolvess in W. Osg., round 2 : 0/3 hits, 0.50 expected hits
                    Gondor roll dice for 1 spearInfantry and 1 undead in W. Osg., round 2 : 0/2 hits, 0.50 expected hits
                    Khand roll dice for 3 warWolvess in W. Osg., round 3 : 1/3 hits, 0.50 expected hits
                    Gondor roll dice for 1 spearInfantry and 1 undead in W. Osg., round 3 : 2/2 hits, 0.50 expected hits
                    1 undead owned by the Gondor and 2 warWolvess owned by the Khand lost in W. Osg.
                    Khand roll dice for 1 warWolves in W. Osg., round 4 : 0/1 hits, 0.17 expected hits
                    Gondor roll dice for 1 spearInfantry in W. Osg., round 4 : 0/1 hits, 0.33 expected hits
                    Khand roll dice for 1 warWolves in W. Osg., round 5 : 0/1 hits, 0.17 expected hits
                    Gondor roll dice for 1 spearInfantry in W. Osg., round 5 : 1/1 hits, 0.33 expected hits
                    1 warWolves owned by the Khand lost in W. Osg.
                Gondor win with 1 spearInfantry remaining. Battle score for attacker is -7
                Casualties for Khand: 3 warWolvess
                Casualties for Gondor: 1 undead
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Gondor : 1.33
    Khand : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dwarves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Dwarves
            Dwarves buy 1 berzerkers and 2 mortars; Remaining resources: 1 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry, 1 berzerkers, 1 mortar and 2 phalanxs moved from Celduin to Rhovanion
            2 axeInfantrys and 1 phalanx moved from E. Mirkwood to W. Mirkwood
            1 berzerkers and 2 cannons moved from W. Mirkwood to S. Mirkwood
            1 berzerkers and 1 mortar moved from Lake Town to N. Mirkwood
            2 axeInfantrys moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 berzerkers and 1 mortar placed in Celduin
            1 mortar placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Freefolk round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults, 1 hobbits, 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            2 archerss, 2 catapults and 5 spearInfantrys moved from N. Dunland to S. Caves
            2 lightCavalrys moved from Lond Daer to S. Caves
            1 lightCavalry moved from Enedwaith to S. Caves
            2 lightCavalrys moved from Tharbad to S. Caves
            2 catapults and 4 hobbitss moved from Cardolan to Eregion
            1 catapult and 1 hobbits moved from Minhiriath to N. Enedwaith
            4 hobbitss moved from S. Downs to Cardolan
            1 archers and 1 catapult moved from Bree to S. Downs
            2 hobbitss moved from Shire to S. Downs
            1 catapult and 1 spearInfantry moved from Breelands to S. Downs
    
        Combat - Freefolk
            Battle in S. Caves
                Freefolk attack with 2 archerss, 2 catapults, 5 lightCavalrys and 5 spearInfantrys
                Goblins defend with 2 batss, 1 castle, 3 shooterss, 2 stabberss, 4 trollss and 1 wargs
                    Freefolk roll dice for 2 archerss, 2 catapults, 5 lightCavalrys and 5 spearInfantrys in S. Caves, round 2 : 4/14 hits, 4.17 expected hits
                    Goblins roll dice for 2 batss, 3 shooterss, 2 stabberss, 4 trollss and 1 wargs in S. Caves, round 2 : 6/12 hits, 3.83 expected hits
                    1 wargs owned by the Goblins, 1 bats owned by the Goblins, 2 archerss owned by the Freefolk, 2 stabberss owned by the Goblins and 4 spearInfantrys owned by the Freefolk lost in S. Caves
                    Freefolk roll dice for 2 catapults, 5 lightCavalrys and 1 spearInfantry in S. Caves, round 3 : 5/8 hits, 2.67 expected hits
                    Goblins roll dice for 1 bats, 3 shooterss and 4 trollss in S. Caves, round 3 : 3/8 hits, 3.17 expected hits
                    1 bats owned by the Goblins, 3 shooterss owned by the Goblins, 2 catapults owned by the Freefolk, 1 spearInfantry owned by the Freefolk and 1 trolls owned by the Goblins lost in S. Caves
                    Freefolk roll dice for 5 lightCavalrys in S. Caves, round 4 : 3/5 hits, 1.67 expected hits
                    Goblins roll dice for 3 trollss in S. Caves, round 4 : 0/3 hits, 1.50 expected hits
                    3 trollss owned by the Goblins lost in S. Caves
                Freefolk win, taking S. Caves from Goblins with 5 lightCavalrys remaining. Battle score for attacker is 20
                Casualties for Freefolk: 2 archerss, 2 catapults and 5 spearInfantrys
                Casualties for Goblins: 2 batss, 3 shooterss, 2 stabberss, 4 trollss and 1 wargs
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 catapult and 1 hobbits placed in Tharbad
            1 catapult and 1 spearInfantry placed in Lond Daer
            3 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.50
    Freefolk : 3.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Mordor round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Mordor
            Mordor buy 7 orcss and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from Dagorlad to S. Rhovanion
                  Mordor take S. Rhovanion from Dale
            2 orcss moved from E. Osg. to W. Osg.
            1 siegeTower moved from E. Osg. to W. Osg.
    
        Combat - Mordor
            Battle in W. Osg.
                Mordor attack with 2 orcss and 1 siegeTower
                Gondor defend with 1 castle and 1 spearInfantry
                    Mordor roll dice for 2 orcss and 1 siegeTower in W. Osg., round 2 : 1/3 hits, 0.83 expected hits
                    Gondor roll dice for 1 spearInfantry in W. Osg., round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in W. Osg.
                Mordor win, taking W. Osg. from Gondor with 2 orcss and 1 siegeTower remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Mordor
            1 orcs, 1 siegeTower and 1 trolls moved from E. Osg. to N. Ithilien
            1 orcs and 1 trolls moved from Minas Morgul to N. Ithilien
            2 orcss moved from N. Ithilien to Dagorlad
    
        Place Units - Mordor
            1 orcs placed in Udun
            2 orcss placed in E. Osg.
            2 orcss placed in Dol Goldur
            2 orcss and 1 trolls placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.17
    Gondor : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Rohan round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Rohan
            Rohan buy 10 spearInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Rohan
            1 heavyCavalry moved from Anduin East Bank to S. Rhovanion
            3 spearInfantrys and 3 trebuches moved from Isengard to Westfold
            4 spearInfantrys moved from S. Dunland to Westfold
            1 heavyCavalry and 2 spearInfantrys moved from Adorn to Angren Bank
            2 trebuches moved from Eastfold to Anorien
    
        Combat - Rohan
            Battle in Angren Bank
                Rohan attack with 1 heavyCavalry and 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Rohan roll dice for 1 heavyCavalry and 2 spearInfantrys in Angren Bank, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearInfantry in Angren Bank, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Angren Bank
                Rohan loses 0 PUs for violating Angren Banks neutrality.
                Rohan win, taking Angren Bank from Neutral with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in S. Rhovanion
                Rohan attack with 1 heavyCavalry
                Mordor defend with 1 orcs
                    Rohan roll dice for 1 heavyCavalry in S. Rhovanion, round 2 : 1/1 hits, 0.50 expected hits
                    Mordor roll dice for 1 orcs in S. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Rhovanion
                Rohan win, taking S. Rhovanion from Mordor with 1 heavyCavalry remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            6 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 33 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Mordor : -0.17
    Rohan : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Goblins round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Goblins
            Goblins buy 4 shooterss, 1 stabbers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            1 wargs moved from Moria to Drimrill Dale
            1 shooters moved from Celebran to Anduin East Bank
                  Goblins take Anduin East Bank from Rohan
            4 stabberss moved from Moria to Drimrill Dale
            1 stabbers moved from Lorien to Drimrill Dale
            1 shooters moved from Lorien to Drimrill Dale
            1 shooters moved from Moria to Drimrill Dale
    
        Combat - Goblins
            Battle in Drimrill Dale
                Goblins attack with 2 shooterss, 5 stabberss and 1 wargs
                Elves defend with 1 hunters; Dale defend with 1 heavyCavalry and 2 lightCavalrys
                    Goblins roll dice for 2 shooterss, 5 stabberss and 1 wargs in Drimrill Dale, round 2 : 5/6 hits, 1.50 expected hits
                    Elves roll dice for 1 heavyCavalry, 1 hunters and 2 lightCavalrys in Drimrill Dale, round 2 : 1/4 hits, 1.17 expected hits
                    1 hunters owned by the Elves, 2 lightCavalrys owned by the Dale, 1 heavyCavalry owned by the Dale and 1 stabbers owned by the Goblins lost in Drimrill Dale
                Goblins win, taking Drimrill Dale from Elves with 2 shooterss, 4 stabberss and 1 wargs remaining. Battle score for attacker is 15
                Casualties for Goblins: 1 stabbers
                Casualties for Dale: 1 heavyCavalry and 2 lightCavalrys
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            4 shooterss placed in Moria
            1 stabbers and 1 trolls placed in Lorien
            Goblins undo move 2.
            1 stabbers and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Goblins : 3.50
    Elves : -0.17
    

    Savegame

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