@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
6 armour, 3 artilleries, 1 bomber, 4 fighters, 2 infantry, 15 mech_infantrys and 3 tactical_bombers moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
3 bombers moved from France to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: factory_major = 7, airfield = 2
Battle in Syria
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Syria from French with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Persia
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Northwest Persia
Germans attack with 7 armour, 3 artilleries, 1 bomber, 6 fighters, 2 infantry, 18 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun, 7 armour, 1 bomber, 15 infantry and 7 mech_infantrys
AA fire in Northwest Persia : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Northwest Persia
Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 5 fighters, 2 infantry, 18 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 9/40 hits, 14.17 expected hits
British roll dice for 1 aaGun, 7 armour, 1 bomber, 15 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 7/30 hits, 11.00 expected hits
1 aaGun owned by the British, 2 infantry owned by the Germans, 1 bomber owned by the British, 5 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Northwest Persia
Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 5 fighters, 13 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 3 : 14/33 hits, 13.00 expected hits
British roll dice for 7 armour, 8 infantry and 7 mech_infantrys in Northwest Persia, round 3 : 10/22 hits, 8.50 expected hits
6 mech_infantrys owned by the British, 10 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Northwest Persia
Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 5 fighters, 3 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 4 : 11/23 hits, 11.33 expected hits
British roll dice for 7 armour and 1 mech_infantry in Northwest Persia, round 4 : 4/8 hits, 3.83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 mech_infantrys owned by the Germans and 7 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 7 armour, 2 artilleries, 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 artillery, 1 fighter, 2 infantry and 18 mech_infantrys
Casualties for British: 1 aaGun, 7 armour, 1 bomber, 15 infantry and 7 mech_infantrys
Non Combat Move - Germans
3 artilleries moved from Volgograd to Kazakhstan
4 aaGuns moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Samara to Novosibirsk
3 mech_infantrys moved from Russia to Novosibirsk
3 armour moved from Bryansk to Samara
3 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Northwest Persia to Kazakhstan
4 fighters and 3 tactical_bombers moved from Northwest Persia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 submarine moved from 94 Sea Zone to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from United Kingdom to Western Germany
2 mech_infantrys moved from Southern France to Yugoslavia
1 infantry moved from France to Northern Italy
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
1 carrier, 4 destroyers and 2 fighters placed in 112 Sea Zone
1 infantry placed in France
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -3.00
British : -2.00
Americans : -0.33
AA fire in Northwest Persia : : 0.50
AA fire in United Kingdom : : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from French Indo China to Siam
2 armour and 2 mech_infantrys moved from Kweichow to Shan State
1 mech_infantry moved from Kweichow to Burma
1 bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siam
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 3/4 hits, 2.33 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for ANZAC: 2 artilleries and 2 infantry
Battle in Burma
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 bomber and 1 mech_infantry in Burma, round 2 : 2/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
1 bomber and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
Place Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,5,2,4,4,4,4,6,6,6,6,2,2,4
Japanese collect 41 PUs (11 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
UK_Pacific : 1.83
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 bombers, 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from French West Africa to 92 Sea Zone
6 bombers moved from Eastern United States to 104 Sea Zone
7 bombers moved from French West Africa to Egypt
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 104 Sea Zone
Americans attack with 6 bombers and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 6 bombers in 104 Sea Zone, round 2 : 6/6 hits, 4.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 6 bombers and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
6 bombers moved from 104 Sea Zone to United Kingdom
10 bombers moved from Eastern United States to United Kingdom
1 bomber moved from 92 Sea Zone to French West Africa
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
4 bombers placed in Eastern United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 armour and 1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from India to Burma
1 artillery moved from West India to Eastern Persia
British take Eastern Persia from Italians
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
Combat - British
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 2 cruisers in Shan State, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Persia
British attack with 1 armour and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour and 2 infantry in Persia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
British roll dice for 1 armour and 1 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Persia, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Persia, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Persia, round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
British roll dice for 1 armour in Persia, round 7 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 7 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Persia
Germans win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 armour and 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
Place Units - British
3 infantry placed in Iraq
3 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,4,6,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : 1.00
British : -3.00
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 fighters and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Turkmenistan to Eastern Persia
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Southern Italy to Iraq
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 97 Sea Zone to Tobruk
2 fighters moved from 112 Sea Zone to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 110 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Italians attack with 1 armour
British defend with 1 artillery
Italians roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Italians and 2 infantry owned by the British lost in Iraq
Italians roll dice for 1 armour and 1 bomber in Iraq, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Tobruk
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Tobruk, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tobruk
Italians win, taking Tobruk from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 aaGun moved from Kazakhstan to Caucasus
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from Tobruk to 97 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
Place Units - Italians
2 submarines placed in 95 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.00
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Iraq
ANZAC attack with 2 infantry
Italians defend with 1 armour and 1 factory_minor
ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Iraq
ANZAC win, taking Iraq from Italians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Siam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Siam, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 submarine placed in 54 Sea Zone
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -1.50
ANZAC : 1.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 3 destroyers, 2 fighters, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
7 armour and 2 artilleries moved from Northwest Persia to Iraq
1 infantry moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
3 artilleries and 2 infantry moved from Syria to Iraq
1 mech_infantry moved from Evenkiyskiy to Kansu
3 armour moved from Samara to Kansu
3 mech_infantrys moved from Vologda to Kansu
2 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers moved from Novosibirsk to Kansu
1 bomber moved from Kazakhstan to Kansu
1 fighter and 2 tactical_bombers moved from Kazakhstan to Iraq
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 104 Sea Zone
4 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Libya
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Germans roll dice for 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 104 Sea Zone
Germans win, taking Libya from British with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Kansu
Germans attack with 5 armour, 1 bomber, 3 fighters, 8 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
AA fire in Kansu : 2/6 hits, 1.00 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Kansu
Germans roll dice for 5 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 7/18 hits, 6.83 expected hits
Chinese roll dice for 2 aaGuns and 12 infantry in Kansu, round 2 : 7/12 hits, 4.00 expected hits
5 infantry owned by the Russians, 2 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Kansu
Germans roll dice for 5 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 3/11 hits, 5.67 expected hits
Chinese roll dice for 7 infantry in Kansu, round 3 : 2/7 hits, 2.33 expected hits
3 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kansu
Germans roll dice for 4 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Kansu, round 4 : 6/9 hits, 5.00 expected hits
Chinese roll dice for 4 infantry in Kansu, round 4 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 armour owned by the Germans lost in Kansu
Germans win, taking Kansu from Chinese with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Germans: 2 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Iraq
Germans attack with 7 armour, 5 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 factory_minor and 2 infantry
Germans roll dice for 7 armour, 5 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 10/17 hits, 7.67 expected hits
ANZAC roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from ANZAC with 7 armour, 5 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun moved from Northwest Persia to Persia
1 aaGun moved from Northwest Persia to Persia
2 aaGuns moved from Northwest Persia to Iraq
1 fighter and 2 tactical_bombers moved from Iraq to Persia
1 fighter moved from Novosibirsk to Persia
3 artilleries moved from Kazakhstan to Turkmenistan
1 fighter moved from Kazakhstan to 97 Sea Zone
2 transports moved from 99 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Russia to Kazakhstan
1 bomber, 2 fighters and 1 tactical_bomber moved from Kansu to Caucasus
1 tactical_bomber moved from Kansu to Caucasus
1 bomber moved from 104 Sea Zone to Western Germany
4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
1 carrier, 3 destroyers, 2 fighters and 1 submarine placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : -0.33
ANZAC : 0.33
AA fire in Kansu : : 1.00
Chinese : 2.33
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from French Indo China to Siam
1 armour moved from French Indo China to Shan State
1 armour moved from French Indo China to Burma
1 bomber moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Siam
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siam
Japanese attack with 1 armour and 1 bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour and 1 bomber in Siam, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Burma
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 bomber moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
3 mech_infantrys moved from Kiangsu to Hunan
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,2,3,6,2,2,6,6,3,1,3,3,6,2
Japanese collect 38 PUs (13 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
UK_Pacific : -0.67
Japanese : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from French Indo China to Siam
1 armour moved from French Indo China to Shan State
1 armour moved from French Indo China to Burma
1 bomber moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Siam
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siam
Japanese attack with 1 armour and 1 bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour and 1 bomber in Siam, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Burma
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 bomber moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
3 mech_infantrys moved from Kiangsu to Hunan
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,2,3,6,2,2,6,6,3,1,3,3,6,2
Japanese collect 38 PUs (13 lost to blockades); end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 1 aaGun, 1 artillery and 10 infantry
EDIT: Adding units owned by Japanese to Kansu: 1 aaGun, 1 artillery and 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
UK_Pacific : -0.67
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
16 bombers moved from United Kingdom to Western Germany
1 bomber moved from French West Africa to Trans-Jordan
6 bombers moved from Egypt to Persia
1 bomber moved from Egypt to 96 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
1 armour, 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport; Italians defend with 1 transport
1 transport owned by the Italians and 1 transport owned by the Germans lost in 96 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 transport
Casualties for Germans: 1 transport
Battle in Trans-Jordan
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Americans attack with 6 bombers
Germans defend with 2 aaGuns, 2 armour, 1 factory_minor, 2 fighters, 1 mech_infantry and 2 tactical_bombers
AA fire in Persia : 1/6 hits, 1.00 expected hits
1 bomber owned by the Americans lost in Persia
Americans roll dice for 5 bombers in Persia, round 2 : 2/5 hits, 3.33 expected hits
Germans roll dice for 2 aaGuns, 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 2/7 hits, 3.67 expected hits
2 aaGuns owned by the Germans and 2 bombers owned by the Americans lost in Persia
Americans roll dice for 3 bombers in Persia, round 3 : 1/3 hits, 2.00 expected hits
Germans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Persia, round 3 : 3/7 hits, 3.67 expected hits
3 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
Germans win with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -58
Casualties for Americans: 6 bombers
Casualties for Germans: 2 aaGuns and 1 mech_infantry
Battle in Western Germany
Americans attack with 16 bombers
Germans defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
AA fire in Western Germany : 2/6 hits, 1.00 expected hits
2 bombers owned by the Americans lost in Western Germany
Americans roll dice for 14 bombers in Western Germany, round 2 : 9/14 hits, 9.33 expected hits
Germans roll dice for 2 aaGuns, 2 bombers, 2 fighters and 1 tactical_bomber in Western Germany, round 2 : 0/5 hits, 2.17 expected hits
2 aaGuns owned by the Germans, 2 fighters owned by the Germans, 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany
Americans win with 14 bombers remaining. Battle score for attacker is 41
Casualties for Americans: 2 bombers
Casualties for Germans: 2 aaGuns, 2 bombers, 2 fighters and 1 tactical_bomber
Non Combat Move - Americans
14 bombers moved from Western Germany to United Kingdom
1 bomber moved from 96 Sea Zone to Egypt
1 bomber moved from Trans-Jordan to Egypt
Place Units - Americans
4 bombers and 1 fighter placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -4.83
AA fire in Persia : : 0.00
Americans : -2.33
AA fire in Western Germany : : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 20 PUs;
British buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 20 Sea Zone to 19 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from India to West India
Combat - British
Battle in Burma
British attack with 2 infantry
Japanese defend with 1 armour
British roll dice for 2 cruisers in Burma, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
Place Units - British
1 armour and 2 infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,3,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 20 PUs (9 lost to blockades); end with 20 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Caucasus to West India
1 armour moved from Eastern Persia to West India
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in West India
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in West India, round 2 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in West India
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from West India to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 aaGun moved from Caucasus to Northwest Persia
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 transports placed in 95 Sea Zone
1 artillery and 1 fighter placed in Southern Italy
Italians undo move 1.
1 transport placed in 95 Sea Zone
1 transport placed in 95 Sea Zone
1 infantry placed in Northern Italy
Italians undo move 4.
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -0.17
UK_Pacific : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 bomber moved from India to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Battle in Siam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Siam, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 bomber moved from Shan State to India
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
2 submarines and 1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :