like always you pull something unusual out of the hat. I like it! Orders are coming up!
Dawgoneit (Allies +30) vs StuckTojo (Axis)
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Shan State 1 bomber moved from Java to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry moved from New South Wales to Queensland 2 artilleries moved from New South Wales to Queensland 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Siam Battle in Shan State ANZAC attack with 2 artilleries, 1 bomber and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Shan State, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Siam from Japanese, taking Shan State from Japanese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 bomber moved from Shan State to India Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 3 destroyers EDIT: Adding units owned by ANZAC to 6 Sea Zone: 3 destroyers EDIT: Turning off Edit Mode 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
ANZAC : 2.00 Japanese : -0.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Combat Move - French 1 destroyer moved from 39 Sea Zone to 38 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@StuckTojo skip russia
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia 6 armour, 3 artilleries, 1 bomber, 4 fighters, 2 infantry, 15 mech_infantrys and 3 tactical_bombers moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Rostov to Northwest Persia 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Eastern Persia to Northwest Persia 3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone 3 artilleries and 3 infantry moved from 99 Sea Zone to Syria 1 submarine moved from 109 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 3 bombers moved from France to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: factory_major = 7, airfield = 2 Battle in Syria Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win, taking Syria from French with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Persia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Persia Germans win, taking Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Northwest Persia Germans attack with 7 armour, 3 artilleries, 1 bomber, 6 fighters, 2 infantry, 18 mech_infantrys and 4 tactical_bombers British defend with 1 aaGun, 7 armour, 1 bomber, 15 infantry and 7 mech_infantrys AA fire in Northwest Persia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Northwest Persia Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 5 fighters, 2 infantry, 18 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 9/40 hits, 14.17 expected hits British roll dice for 1 aaGun, 7 armour, 1 bomber, 15 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 7/30 hits, 11.00 expected hits 1 aaGun owned by the British, 2 infantry owned by the Germans, 1 bomber owned by the British, 5 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Northwest Persia Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 5 fighters, 13 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 3 : 14/33 hits, 13.00 expected hits British roll dice for 7 armour, 8 infantry and 7 mech_infantrys in Northwest Persia, round 3 : 10/22 hits, 8.50 expected hits 6 mech_infantrys owned by the British, 10 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Northwest Persia Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 5 fighters, 3 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 4 : 11/23 hits, 11.33 expected hits British roll dice for 7 armour and 1 mech_infantry in Northwest Persia, round 4 : 4/8 hits, 3.83 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 mech_infantrys owned by the Germans and 7 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 7 armour, 2 artilleries, 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Germans: 1 artillery, 1 fighter, 2 infantry and 18 mech_infantrys Casualties for British: 1 aaGun, 7 armour, 1 bomber, 15 infantry and 7 mech_infantrys Non Combat Move - Germans 3 artilleries moved from Volgograd to Kazakhstan 4 aaGuns moved from Caucasus to Northwest Persia 2 armour and 1 mech_infantry moved from Samara to Novosibirsk 3 mech_infantrys moved from Russia to Novosibirsk 3 armour moved from Bryansk to Samara 3 mech_infantrys moved from Novgorod to Vologda 1 bomber moved from Northwest Persia to Kazakhstan 4 fighters and 3 tactical_bombers moved from Northwest Persia to Novosibirsk 1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan 1 submarine moved from 94 Sea Zone to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from United Kingdom to Western Germany 2 mech_infantrys moved from Southern France to Yugoslavia 1 infantry moved from France to Northern Italy Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 1 carrier, 4 destroyers and 2 fighters placed in 112 Sea Zone 1 infantry placed in France Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : -3.00 British : -2.00 Americans : -0.33 AA fire in Northwest Persia : : 0.50 AA fire in United Kingdom : : 0.33 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from French Indo China to Siam 2 armour and 2 mech_infantrys moved from Kweichow to Shan State 1 mech_infantry moved from Kweichow to Burma 1 bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Siam 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to 37 Sea Zone 1 bomber moved from French Indo China to Shan State Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siam Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 2 artilleries and 2 infantry Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Shan State Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 3/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys Casualties for ANZAC: 2 artilleries and 2 infantry Battle in Burma Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 armour Japanese roll dice for 1 bomber and 1 mech_infantry in Burma, round 2 : 2/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 1 bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Siam to French Indo China 1 bomber and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China Place Units - Japanese 3 armour placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,5,2,4,4,4,4,6,6,6,6,2,2,4 Japanese collect 41 PUs (11 lost to blockades); end with 43 PUsCombat Hit Differential Summary :
ANZAC : 0.33 UK_Pacific : 1.83 Japanese : 2.83 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 bombers, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 104 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from French West Africa to 92 Sea Zone 6 bombers moved from Eastern United States to 104 Sea Zone 7 bombers moved from French West Africa to Egypt Combat - Americans Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 104 Sea Zone Americans attack with 6 bombers and 2 submarines Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 6 bombers in 104 Sea Zone, round 2 : 6/6 hits, 4.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 6 bombers and 2 submarines remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 6 bombers moved from 104 Sea Zone to United Kingdom 10 bombers moved from Eastern United States to United Kingdom 1 bomber moved from 92 Sea Zone to French West Africa 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 4 bombers placed in Eastern United States 1 destroyer and 2 transports placed in 10 Sea Zone 1 armour and 1 artillery placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -0.50 Americans : 2.33 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - British British buy 3 armour and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Persia 3 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from India to Burma 1 artillery moved from West India to Eastern Persia British take Eastern Persia from Italians 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Shan State Combat - British Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 armour British roll dice for 2 cruisers in Shan State, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Persia British attack with 1 armour and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 armour and 2 infantry in Persia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia British roll dice for 1 armour and 1 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Persia, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Persia, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Persia, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia British roll dice for 1 armour in Persia, round 7 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Persia, round 7 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Persia Germans win with no units remaining. Battle score for attacker is -8 Casualties for British: 1 armour and 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British Place Units - British 3 infantry placed in Iraq 3 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,4,6,5,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Germans : 1.00 British : -3.00 Japanese : 0.83 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Italians Italians buy 2 fighters and 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Turkmenistan to Eastern Persia 1 armour and 2 mech_infantrys moved from Caucasus to Iraq 1 bomber moved from Southern Italy to Iraq 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from 97 Sea Zone to Tobruk 2 fighters moved from 112 Sea Zone to 110 Sea Zone Combat - Italians Battle in 110 Sea Zone Italians attack with 2 fighters Americans defend with 1 destroyer Italians roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 110 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Battle in Eastern Persia Italians attack with 1 armour British defend with 1 artillery Italians roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Iraq Italians attack with 1 armour, 1 bomber and 2 mech_infantrys British defend with 1 factory_minor and 3 infantry Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Italians and 2 infantry owned by the British lost in Iraq Italians roll dice for 1 armour and 1 bomber in Iraq, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 2 mech_infantrys Casualties for British: 3 infantry Battle in Tobruk Italians attack with 1 fighter and 2 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Tobruk, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tobruk Italians win, taking Tobruk from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 aaGun moved from Kazakhstan to Caucasus 1 fighter moved from 97 Sea Zone to Southern Italy 1 fighter moved from Tobruk to 97 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone Place Units - Italians 2 submarines placed in 95 Sea Zone 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : 1.00 British : 0.00 Americans : 0.33 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 infantry moved from New South Wales to Queensland 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Iraq ANZAC attack with 2 infantry Italians defend with 1 armour and 1 factory_minor ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Iraq ANZAC win, taking Iraq from Italians with 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Siam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Siam, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Siam ANZAC win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 submarine placed in 54 Sea Zone 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians : -1.50 ANZAC : 1.33 Japanese : 0.50 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier, 3 destroyers, 2 fighters, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 7 armour and 2 artilleries moved from Northwest Persia to Iraq 1 infantry moved from Syria to Trans-Jordan Germans take Trans-Jordan from British 3 artilleries and 2 infantry moved from Syria to Iraq 1 mech_infantry moved from Evenkiyskiy to Kansu 3 armour moved from Samara to Kansu 3 mech_infantrys moved from Vologda to Kansu 2 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers moved from Novosibirsk to Kansu 1 bomber moved from Kazakhstan to Kansu 1 fighter and 2 tactical_bombers moved from Kazakhstan to Iraq 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to 104 Sea Zone 4 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in Libya Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 2 submarines Germans roll dice for 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 104 Sea Zone Germans win, taking Libya from British with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Kansu Germans attack with 5 armour, 1 bomber, 3 fighters, 8 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns and 12 infantry AA fire in Kansu : 2/6 hits, 1.00 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Kansu Germans roll dice for 5 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 7/18 hits, 6.83 expected hits Chinese roll dice for 2 aaGuns and 12 infantry in Kansu, round 2 : 7/12 hits, 4.00 expected hits 5 infantry owned by the Russians, 2 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Kansu Germans roll dice for 5 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 3/11 hits, 5.67 expected hits Chinese roll dice for 7 infantry in Kansu, round 3 : 2/7 hits, 2.33 expected hits 3 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kansu Germans roll dice for 4 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Kansu, round 4 : 6/9 hits, 5.00 expected hits Chinese roll dice for 4 infantry in Kansu, round 4 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 armour owned by the Germans lost in Kansu Germans win, taking Kansu from Chinese with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -19 Casualties for Germans: 2 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 12 infantry Battle in Iraq Germans attack with 7 armour, 5 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers ANZAC defend with 1 factory_minor and 2 infantry Germans roll dice for 7 armour, 5 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 10/17 hits, 7.67 expected hits ANZAC roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Iraq Germans win, taking Iraq from ANZAC with 7 armour, 5 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Germans 3 mech_infantrys moved from Volgograd to Northwest Persia 1 aaGun moved from Northwest Persia to Persia 1 aaGun moved from Northwest Persia to Persia 2 aaGuns moved from Northwest Persia to Iraq 1 fighter and 2 tactical_bombers moved from Iraq to Persia 1 fighter moved from Novosibirsk to Persia 3 artilleries moved from Kazakhstan to Turkmenistan 1 fighter moved from Kazakhstan to 97 Sea Zone 2 transports moved from 99 Sea Zone to 97 Sea Zone 3 mech_infantrys moved from Russia to Kazakhstan 1 bomber, 2 fighters and 1 tactical_bomber moved from Kansu to Caucasus 1 tactical_bomber moved from Kansu to Caucasus 1 bomber moved from 104 Sea Zone to Western Germany 4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 carrier, 3 destroyers, 2 fighters and 1 submarine placed in 112 Sea Zone 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 70 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : 0.50 Americans : -0.33 ANZAC : 0.33 AA fire in Kansu : : 1.00 Chinese : 2.33 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from French Indo China to Siam 1 armour moved from French Indo China to Shan State 1 armour moved from French Indo China to Burma 1 bomber moved from French Indo China to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to Siam Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siam Japanese attack with 1 armour and 1 bomber ANZAC defend with 1 artillery Japanese roll dice for 1 armour and 1 bomber in Siam, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 artillery in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Shan State Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Burma Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 bomber moved from Siam to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 bomber moved from 37 Sea Zone to French Indo China 3 mech_infantrys moved from Kiangsu to Hunan Place Units - Japanese 1 artillery and 2 mech_infantrys placed in French Indo China 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,2,3,6,2,2,6,6,3,1,3,3,6,2 Japanese collect 38 PUs (13 lost to blockades); end with 39 PUsCombat Hit Differential Summary :
ANZAC : -0.33 UK_Pacific : -0.67 Japanese : 1.50 -
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from French Indo China to Siam 1 armour moved from French Indo China to Shan State 1 armour moved from French Indo China to Burma 1 bomber moved from French Indo China to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to Siam Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siam Japanese attack with 1 armour and 1 bomber ANZAC defend with 1 artillery Japanese roll dice for 1 armour and 1 bomber in Siam, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 artillery in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Shan State Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Burma Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 bomber moved from Siam to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 bomber moved from 37 Sea Zone to French Indo China 3 mech_infantrys moved from Kiangsu to Hunan Place Units - Japanese 1 artillery and 2 mech_infantrys placed in French Indo China 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,2,3,6,2,2,6,6,3,1,3,3,6,2 Japanese collect 38 PUs (13 lost to blockades); end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Timguska: 1 aaGun, 1 artillery and 10 infantry EDIT: Adding units owned by Japanese to Kansu: 1 aaGun, 1 artillery and 10 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33 UK_Pacific : -0.67 Japanese : 1.50 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 16 bombers moved from United Kingdom to Western Germany 1 bomber moved from French West Africa to Trans-Jordan 6 bombers moved from Egypt to Persia 1 bomber moved from Egypt to 96 Sea Zone 4 bombers moved from Eastern United States to United Kingdom 1 armour, 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport; Italians defend with 1 transport 1 transport owned by the Italians and 1 transport owned by the Germans lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 transport Casualties for Germans: 1 transport Battle in Trans-Jordan Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Americans attack with 6 bombers Germans defend with 2 aaGuns, 2 armour, 1 factory_minor, 2 fighters, 1 mech_infantry and 2 tactical_bombers AA fire in Persia : 1/6 hits, 1.00 expected hits 1 bomber owned by the Americans lost in Persia Americans roll dice for 5 bombers in Persia, round 2 : 2/5 hits, 3.33 expected hits Germans roll dice for 2 aaGuns, 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 2/7 hits, 3.67 expected hits 2 aaGuns owned by the Germans and 2 bombers owned by the Americans lost in Persia Americans roll dice for 3 bombers in Persia, round 3 : 1/3 hits, 2.00 expected hits Germans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Persia, round 3 : 3/7 hits, 3.67 expected hits 3 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia Germans win with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -58 Casualties for Americans: 6 bombers Casualties for Germans: 2 aaGuns and 1 mech_infantry Battle in Western Germany Americans attack with 16 bombers Germans defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber AA fire in Western Germany : 2/6 hits, 1.00 expected hits 2 bombers owned by the Americans lost in Western Germany Americans roll dice for 14 bombers in Western Germany, round 2 : 9/14 hits, 9.33 expected hits Germans roll dice for 2 aaGuns, 2 bombers, 2 fighters and 1 tactical_bomber in Western Germany, round 2 : 0/5 hits, 2.17 expected hits 2 aaGuns owned by the Germans, 2 fighters owned by the Germans, 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany Americans win with 14 bombers remaining. Battle score for attacker is 41 Casualties for Americans: 2 bombers Casualties for Germans: 2 aaGuns, 2 bombers, 2 fighters and 1 tactical_bomber Non Combat Move - Americans 14 bombers moved from Western Germany to United Kingdom 1 bomber moved from 96 Sea Zone to Egypt 1 bomber moved from Trans-Jordan to Egypt Place Units - Americans 4 bombers and 1 fighter placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -4.83 AA fire in Persia : : 0.00 Americans : -2.33 AA fire in Western Germany : : 1.00 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - British British repair damage of 11x factory_major; Remaining resources: 20 PUs; British buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 submarine moved from 20 Sea Zone to 19 Sea Zone UK_Pacific take 19 Sea Zone from Japanese 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 infantry moved from India to West India Combat - British Battle in Burma British attack with 2 infantry Japanese defend with 1 armour British roll dice for 2 cruisers in Burma, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British Place Units - British 1 armour and 2 infantry placed in Egypt 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,3,2,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 British collect 20 PUs (9 lost to blockades); end with 20 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 2 artilleries and 2 infantryCombat Hit Differential Summary :
British : 0.00 Japanese : 0.50 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Italians Italians buy 3 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Caucasus to West India 1 armour moved from Eastern Persia to West India 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in West India Italians attack with 1 armour and 1 bomber British defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in West India, round 2 : 1/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in West India Italians win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from West India to Iraq 1 armour and 1 mech_infantry moved from Caucasus to Iraq 1 aaGun moved from Caucasus to Northwest Persia 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 2 transports placed in 95 Sea Zone 1 artillery and 1 fighter placed in Southern Italy Italians undo move 1. 1 transport placed in 95 Sea Zone 1 transport placed in 95 Sea Zone 1 infantry placed in Northern Italy Italians undo move 4. 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : -0.17 UK_Pacific : 0.67





